历史 - net.minecraft.world.level.block.WallBlock

1.21.11

名称

eeo

ejj

字段

构造函数

方法

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dzo

eeo

字段

构造函数

方法

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dxd

dzo

字段

构造函数

方法

1.21.5

名称

dsq

dxd

字段

EnumProperty<WallSide>: c, EAST_WALL, field_22156, EAST_SHAPE, f_57950_

EnumProperty<WallSide>: d, NORTH_WALL, field_22157, NORTH_SHAPE, f_57951_

EnumProperty<WallSide>: e, SOUTH_WALL, field_22158, SOUTH_SHAPE, f_57952_

EnumProperty<WallSide>: f, WEST_WALL, field_22159, WEST_SHAPE, f_57953_

BooleanProperty: g, WATERLOGGED, field_22160, WATERLOGGED, f_57954_

BooleanProperty: h, WATERLOGGED, field_22160, WATERLOGGED, f_57954_

Map<BlockState, VoxelShape>: h, shapeByIndex, field_22161, shapeMap, f_57955_

Map<BlockState, VoxelShape>: i, collisionShapeByIndex, field_22162, collisionShapeMap, f_57956_

VoxelShape: G, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_

VoxelShape: H, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_

VoxelShape: I, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_

VoxelShape: J, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_

VoxelShape: K, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_

int: j, WALL_WIDTH, field_31276, field_31276, f_154876_

int: k, WALL_HEIGHT, field_31277, field_31277, f_154877_

int: l, POST_WIDTH, field_31278, field_31278, f_154878_

int: m, POST_COVER_WIDTH, field_31279, field_31279, f_154879_

int: n, WALL_COVER_START, field_31280, field_31280, f_154880_

int: o, WALL_COVER_END, field_31281, field_31281, f_154881_

EnumProperty<WallSide>: c, EAST, field_55815, EAST_WALL_SHAPE, f_380416_

EnumProperty<WallSide>: d, NORTH, field_55816, NORTH_WALL_SHAPE, f_381818_

EnumProperty<WallSide>: e, SOUTH, field_55817, SOUTH_WALL_SHAPE, f_382700_

EnumProperty<WallSide>: f, WEST, field_55818, WEST_WALL_SHAPE, f_380102_

Map<Direction, EnumProperty<WallSide>>: g, PROPERTY_BY_DIRECTION, field_55819, WALL_SHAPE_PROPERTIES_BY_DIRECTION, f_380448_

Function<BlockState, VoxelShape>: i, shapes, field_55820, outlineShapeFunction, f_381131_

Function<BlockState, VoxelShape>: D, collisionShapes, field_55812, collisionShapeFunction, f_380757_

VoxelShape: R, TEST_SHAPE_POST, field_55813, POST_SHAPE_FOR_TALL_TEST, f_380929_

Map<Direction, VoxelShape>: S, TEST_SHAPES_WALL, field_55814, WALL_SHAPES_FOR_TALL_TEST_BY_DIRECTION, f_381705_

构造函数

方法

VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, getVoxelShape, m_58033_

Map<BlockState, VoxelShape> (float, float, float, float, float, float): a, makeShapes, method_24420, getShapeMap, m_57965_

Function<BlockState, VoxelShape> (float, float): a, makeShapes, method_24420, createShapeFunction, m_57965_

1.21.4

名称

dtn

dsq

字段

构造函数

方法

1.21.3

名称

dox

dtn

字段

VoxelShape: F, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_

VoxelShape: G, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_

VoxelShape: G, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_

VoxelShape: H, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_

VoxelShape: H, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_

VoxelShape: I, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_

VoxelShape: I, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_

VoxelShape: J, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_

VoxelShape: J, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_

VoxelShape: K, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dnz

dox

字段

构造函数

方法

1.20.6

名称

dfm

dnz

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

dbr

dfm

字段

BooleanProperty: a, UP, field_11717, UP, f_57949_

BooleanProperty: b, UP, field_11717, UP, f_57949_

EnumProperty<WallSide>: b, EAST_WALL, field_22156, EAST_SHAPE, f_57950_

EnumProperty<WallSide>: c, EAST_WALL, field_22156, EAST_SHAPE, f_57950_

EnumProperty<WallSide>: c, NORTH_WALL, field_22157, NORTH_SHAPE, f_57951_

EnumProperty<WallSide>: d, NORTH_WALL, field_22157, NORTH_SHAPE, f_57951_

EnumProperty<WallSide>: d, SOUTH_WALL, field_22158, SOUTH_SHAPE, f_57952_

EnumProperty<WallSide>: e, SOUTH_WALL, field_22158, SOUTH_SHAPE, f_57952_

EnumProperty<WallSide>: e, WEST_WALL, field_22159, WEST_SHAPE, f_57953_

EnumProperty<WallSide>: f, WEST_WALL, field_22159, WEST_SHAPE, f_57953_

BooleanProperty: f, WATERLOGGED, field_22160, WATERLOGGED, f_57954_

BooleanProperty: g, WATERLOGGED, field_22160, WATERLOGGED, f_57954_

Map<BlockState, VoxelShape>: g, shapeByIndex, field_22161, shapeMap, f_57955_

Map<BlockState, VoxelShape>: h, shapeByIndex, field_22161, shapeMap, f_57955_

Map<BlockState, VoxelShape>: h, collisionShapeByIndex, field_22162, collisionShapeMap, f_57956_

Map<BlockState, VoxelShape>: i, collisionShapeByIndex, field_22162, collisionShapeMap, f_57956_

VoxelShape: D, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_

VoxelShape: F, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_

VoxelShape: E, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_

VoxelShape: G, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_

VoxelShape: F, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_

VoxelShape: H, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_

VoxelShape: G, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_

VoxelShape: I, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_

VoxelShape: H, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_

VoxelShape: J, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_

int: i, WALL_WIDTH, field_31276, field_31276, f_154876_

int: j, WALL_WIDTH, field_31276, field_31276, f_154876_

int: j, WALL_HEIGHT, field_31277, field_31277, f_154877_

int: k, WALL_HEIGHT, field_31277, field_31277, f_154877_

int: k, POST_WIDTH, field_31278, field_31278, f_154878_

int: l, POST_WIDTH, field_31278, field_31278, f_154878_

int: l, POST_COVER_WIDTH, field_31279, field_31279, f_154879_

int: m, POST_COVER_WIDTH, field_31279, field_31279, f_154879_

int: m, WALL_COVER_START, field_31280, field_31280, f_154880_

int: n, WALL_COVER_START, field_31280, field_31280, f_154880_

int: n, WALL_COVER_END, field_31281, field_31281, f_154881_

int: o, WALL_COVER_END, field_31281, field_31281, f_154881_

com.mojang.serialization.MapCodec<WallBlock>: a, CODEC, field_46487, CODEC, f_302236_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

com.mojang.serialization.MapCodec<WallBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cyj

dbr

字段

构造函数

方法

1.20.1

名称

cya

cyj

字段

VoxelShape: E, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_

VoxelShape: D, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_

VoxelShape: F, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_

VoxelShape: E, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_

VoxelShape: G, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_

VoxelShape: F, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_

VoxelShape: H, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_

VoxelShape: G, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_

VoxelShape: I, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_

VoxelShape: H, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_

构造函数

方法

1.19.4

名称

cvh

cya

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

1.19.3

名称

cse

cvh

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

crh

cse

net.minecraft.world.level.block.BlockCobbleWall

字段

构造函数

方法

1.19

名称

clo

crh

net.minecraft.world.level.block.BlockCobbleWall

字段

构造函数

方法

1.18.2

名称

ckw

clo

字段

VoxelShape: F, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_

VoxelShape: E, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_

VoxelShape: G, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_

VoxelShape: F, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_

VoxelShape: H, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_

VoxelShape: G, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_

VoxelShape: I, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_

VoxelShape: H, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_

VoxelShape: J, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_

VoxelShape: I, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

chn

ckw

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, method_24426, m_58033_

VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, getVoxelShape, m_58033_

boolean (BlockState, Property<WallSide>): a, isConnected, method_24424, method_24424, m_58010_

boolean (BlockState, Property<WallSide>): a, isConnected, method_24424, isConnected, m_58010_

boolean (VoxelShape, VoxelShape): a, isCovered, method_24427, method_24427, m_58038_

boolean (VoxelShape, VoxelShape): a, isCovered, method_24427, shouldUseTallShape, m_58038_

BlockState (LevelReader, BlockState, BlockPos, BlockState): a, topUpdate, method_24421, method_24421, m_57974_

BlockState (LevelReader, BlockState, BlockPos, BlockState): a, topUpdate, method_24421, getStateAt, m_57974_

BlockState (LevelReader, BlockPos, BlockState, BlockPos, BlockState, Direction): a, sideUpdate, method_24423, method_24423, m_57988_

BlockState (LevelReader, BlockPos, BlockState, BlockPos, BlockState, Direction): a, sideUpdate, method_24423, getStateWithNeighbor, m_57988_

BlockState (LevelReader, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): a, updateShape, method_24422, method_24422, m_57979_

BlockState (LevelReader, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): a, updateShape, method_24422, getStateWith, m_57979_

boolean (BlockState, BlockState, VoxelShape): a, shouldRaisePost, method_27092, method_27092, m_58006_

boolean (BlockState, BlockState, VoxelShape): a, shouldRaisePost, method_27092, shouldHavePost, m_58006_

BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): a, updateSides, method_24425, method_24425, m_58024_

BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): a, updateSides, method_24425, getStateWith, m_58024_

WallSide (boolean, VoxelShape, VoxelShape): a, makeWallState, method_24428, method_24428, m_58041_

WallSide (boolean, VoxelShape, VoxelShape): a, makeWallState, method_24428, getWallShape, m_58041_

1.17.1

名称

chm

chn

字段

构造函数

方法

1.17

名称

cbk

chm

net.minecraft.block.WallBlock

net.minecraft.src.C_1956_

net.minecraft.server.v1_16_R3.BlockCobbleWall

net.minecraft.world.level.block.BlockCobbleWall

字段

BooleanProperty: a, UP, field_11717, UP, field_176256_a, UP

BooleanProperty: a, UP, field_11717, UP, f_57949_

EnumProperty<WallSide>: b, EAST_WALL, field_22156, EAST_SHAPE, field_235612_b_

EnumProperty<WallSide>: b, EAST_WALL, field_22156, EAST_SHAPE, f_57950_

EnumProperty<WallSide>: c, NORTH_WALL, field_22157, NORTH_SHAPE, field_235613_c_

EnumProperty<WallSide>: c, NORTH_WALL, field_22157, NORTH_SHAPE, f_57951_

EnumProperty<WallSide>: d, SOUTH_WALL, field_22158, SOUTH_SHAPE, field_235614_d_

EnumProperty<WallSide>: d, SOUTH_WALL, field_22158, SOUTH_SHAPE, f_57952_

EnumProperty<WallSide>: e, WEST_WALL, field_22159, WEST_SHAPE, field_235615_e_

EnumProperty<WallSide>: e, WEST_WALL, field_22159, WEST_SHAPE, f_57953_

BooleanProperty: f, WATERLOGGED, field_22160, WATERLOGGED, field_235616_f_

BooleanProperty: f, WATERLOGGED, field_22160, WATERLOGGED, f_57954_

Map<BlockState, VoxelShape>: g, shapeByIndex, field_22161, shapeMap, field_235617_g_

Map<BlockState, VoxelShape>: g, shapeByIndex, field_22161, shapeMap, f_57955_

Map<BlockState, VoxelShape>: h, collisionShapeByIndex, field_22162, collisionShapeMap, field_235618_h_

Map<BlockState, VoxelShape>: h, collisionShapeByIndex, field_22162, collisionShapeMap, f_57956_

VoxelShape: i, POST_TEST, field_22163, TALL_POST_SHAPE, field_235619_i_

VoxelShape: F, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_

VoxelShape: j, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, field_235620_j_

VoxelShape: G, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_

VoxelShape: k, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, field_235621_k_

VoxelShape: H, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_

VoxelShape: o, WEST_TEST, field_22166, TALL_WEST_SHAPE, field_235622_o_

VoxelShape: I, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_

VoxelShape: p, EAST_TEST, field_22167, TALL_EAST_SHAPE, field_235623_p_

VoxelShape: J, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_

int: i, WALL_WIDTH, field_31276, field_31276, f_154876_

int: j, WALL_HEIGHT, field_31277, field_31277, f_154877_

int: k, POST_WIDTH, field_31278, field_31278, f_154878_

int: l, POST_COVER_WIDTH, field_31279, field_31279, f_154879_

int: m, WALL_COVER_START, field_31280, field_31280, f_154880_

int: n, WALL_COVER_END, field_31281, field_31281, f_154881_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

boolean (BlockState, boolean, Direction): a, connectsTo, method_16704, shouldConnectTo, func_220113_a

boolean (BlockState, boolean, Direction): a, connectsTo, method_16704, shouldConnectTo, m_58020_

VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, method_24426, func_235631_a_

VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, method_24426, m_58033_

Map<BlockState, VoxelShape> (float, float, float, float, float, float): a, makeShapes, method_24420, getShapeMap, func_235624_a_

Map<BlockState, VoxelShape> (float, float, float, float, float, float): a, makeShapes, method_24420, getShapeMap, m_57965_

boolean (BlockState, Property<WallSide>): a, isConnected, method_24424, method_24424, func_235629_a_

boolean (BlockState, Property<WallSide>): a, isConnected, method_24424, method_24424, m_58010_

boolean (VoxelShape, VoxelShape): a, isCovered, method_24427, method_24427, func_235632_a_

boolean (VoxelShape, VoxelShape): a, isCovered, method_24427, method_24427, m_58038_

BlockState (LevelReader, BlockState, BlockPos, BlockState): a, topUpdate, method_24421, method_24421, func_235625_a_

BlockState (LevelReader, BlockState, BlockPos, BlockState): a, topUpdate, method_24421, method_24421, m_57974_

BlockState (LevelReader, BlockPos, BlockState, BlockPos, BlockState, Direction): a, sideUpdate, method_24423, method_24423, func_235627_a_

BlockState (LevelReader, BlockPos, BlockState, BlockPos, BlockState, Direction): a, sideUpdate, method_24423, method_24423, m_57988_

BlockState (LevelReader, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): a, updateShape, method_24422, method_24422, func_235626_a_

BlockState (LevelReader, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): a, updateShape, method_24422, method_24422, m_57979_

boolean (BlockState, BlockState, VoxelShape): a, shouldRaisePost, method_27092, method_27092, func_235628_a_

boolean (BlockState, BlockState, VoxelShape): a, shouldRaisePost, method_27092, method_27092, m_58006_

BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): a, updateSides, method_24425, method_24425, func_235630_a_

BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): a, updateSides, method_24425, method_24425, m_58024_

WallSide (boolean, VoxelShape, VoxelShape): a, makeWallState, method_24428, method_24428, func_235633_a_

WallSide (boolean, VoxelShape, VoxelShape): a, makeWallState, method_24428, method_24428, m_58041_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cbh

cbk

net.minecraft.server.v1_16_R2.BlockCobbleWall

net.minecraft.server.v1_16_R3.BlockCobbleWall

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ccm

cbh

net.minecraft.server.v1_16_R1.BlockCobbleWall

net.minecraft.server.v1_16_R2.BlockCobbleWall

字段

VoxelShape: i, POST_TEST, field_22163, field_22163, field_235619_i_

VoxelShape: i, POST_TEST, field_22163, TALL_POST_SHAPE, field_235619_i_

VoxelShape: j, NORTH_TEST, field_22164, field_22164, field_235620_j_

VoxelShape: j, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, field_235620_j_

VoxelShape: k, SOUTH_TEST, field_22165, field_22165, field_235621_k_

VoxelShape: k, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, field_235621_k_

VoxelShape: o, WEST_TEST, field_22166, field_22166, field_235622_o_

VoxelShape: o, WEST_TEST, field_22166, TALL_WEST_SHAPE, field_235622_o_

VoxelShape: p, EAST_TEST, field_22167, field_22167, field_235623_p_

VoxelShape: p, EAST_TEST, field_22167, TALL_EAST_SHAPE, field_235623_p_

构造函数

方法

1.16.1

名称

bvo

ccm

net.minecraft.server.v1_15_R1.BlockCobbleWall

net.minecraft.server.v1_16_R1.BlockCobbleWall

字段

BooleanProperty: i, UP, field_11717, UP, field_176256_a, UP

BooleanProperty: a, UP, field_11717, UP, field_176256_a, UP

VoxelShape[]: j, shapeWithPostByIndex, field_11718, UP_OUTLINE_SHAPES, field_196422_D

VoxelShape[]: k, collisionShapeWithPostByIndex, field_11716, UP_COLLISION_SHAPES, field_196423_E

EnumProperty<WallSide>: b, EAST_WALL, field_22156, EAST_SHAPE, field_235612_b_

EnumProperty<WallSide>: c, NORTH_WALL, field_22157, NORTH_SHAPE, field_235613_c_

EnumProperty<WallSide>: d, SOUTH_WALL, field_22158, SOUTH_SHAPE, field_235614_d_

EnumProperty<WallSide>: e, WEST_WALL, field_22159, WEST_SHAPE, field_235615_e_

BooleanProperty: f, WATERLOGGED, field_22160, WATERLOGGED, field_235616_f_

Map<BlockState, VoxelShape>: g, shapeByIndex, field_22161, shapeMap, field_235617_g_

Map<BlockState, VoxelShape>: h, collisionShapeByIndex, field_22162, collisionShapeMap, field_235618_h_

VoxelShape: i, POST_TEST, field_22163, field_22163, field_235619_i_

VoxelShape: j, NORTH_TEST, field_22164, field_22164, field_235620_j_

VoxelShape: k, SOUTH_TEST, field_22165, field_22165, field_235621_k_

VoxelShape: o, WEST_TEST, field_22166, field_22166, field_235622_o_

VoxelShape: p, EAST_TEST, field_22167, field_22167, field_235623_p_

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, method_24426, func_235631_a_

Map<BlockState, VoxelShape> (float, float, float, float, float, float): a, makeShapes, method_24420, getShapeMap, func_235624_a_

boolean (BlockState, Property<WallSide>): a, isConnected, method_24424, method_24424, func_235629_a_

boolean (VoxelShape, VoxelShape): a, isCovered, method_24427, method_24427, func_235632_a_

BlockState (LevelReader, BlockState, BlockPos, BlockState): a, topUpdate, method_24421, method_24421, func_235625_a_

BlockState (LevelReader, BlockPos, BlockState, BlockPos, BlockState, Direction): a, sideUpdate, method_24423, method_24423, func_235627_a_

BlockState (LevelReader, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): a, updateShape, method_24422, method_24422, func_235626_a_

boolean (BlockState, BlockState, VoxelShape): a, shouldRaisePost, method_27092, method_27092, func_235628_a_

BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): a, updateSides, method_24425, method_24425, func_235630_a_

WallSide (boolean, VoxelShape, VoxelShape): a, makeWallState, method_24428, method_24428, func_235633_a_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

1.15.2

名称

bvl

bvo

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bta

bvl

net.minecraft.server.v1_14_R1.BlockCobbleWall

net.minecraft.server.v1_15_R1.BlockCobbleWall

字段

构造函数

方法

1.14.4

名称

bsv

bta

net.minecraft.world.level.block.WallBlock

字段

BlockStateBoolean: i, field_11717, UP, field_176256_a, UP

BooleanProperty: i, UP, field_11717, UP, field_176256_a, UP

VoxelShape[]: j, field_11718, UP_OUTLINE_SHAPES, field_196422_D

VoxelShape[]: j, shapeWithPostByIndex, field_11718, UP_OUTLINE_SHAPES, field_196422_D

VoxelShape[]: k, field_11716, UP_COLLISION_SHAPES, field_196423_E

VoxelShape[]: k, collisionShapeWithPostByIndex, field_11716, UP_COLLISION_SHAPES, field_196423_E

构造函数

方法

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

boolean (IBlockData, boolean, EnumDirection): a, method_16704, shouldConnectTo, func_220113_a

boolean (BlockState, boolean, Direction): a, connectsTo, method_16704, shouldConnectTo, func_220113_a

1.14.3

名称

bsr

bsv

net.minecraft.block.WallBlock

字段

BlockStateBoolean: i, field_11717, field_176256_a, UP

BlockStateBoolean: i, field_11717, UP, field_176256_a, UP

VoxelShape[]: j, field_11718, field_196422_D

VoxelShape[]: j, field_11718, UP_OUTLINE_SHAPES, field_196422_D

VoxelShape[]: k, field_11716, field_196423_E

VoxelShape[]: k, field_11716, UP_COLLISION_SHAPES, field_196423_E

构造函数

方法

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

boolean (IBlockData, boolean, EnumDirection): a, method_16704, func_220113_a

boolean (IBlockData, boolean, EnumDirection): a, method_16704, shouldConnectTo, func_220113_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bsq

bsr

字段

构造函数

方法

1.14

名称

bis

bsq

net.minecraft.class_2544

net.minecraft.block.BlockWall

net.minecraft.block.WallBlock

net.minecraft.server.v1_13_R2.BlockCobbleWall

net.minecraft.server.v1_14_R1.BlockCobbleWall

字段

BlockStateBoolean: t, field_176256_a, UP

BlockStateBoolean: i, field_11717, field_176256_a, UP

VoxelShape[]: u, field_196422_D

VoxelShape[]: j, field_11718, field_196422_D

VoxelShape[]: v, field_196423_E

VoxelShape[]: k, field_11716, field_196423_E

构造函数

方法

boolean (IBlockData): a, func_149686_d

boolean (Block): f, func_194143_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, EnumBlockFaceShape): a, func_196421_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

boolean (IBlockData, boolean, EnumDirection): a, method_16704, func_220113_a

1.13.2

名称

bir

bis

字段

构造函数

方法

1.13.1

名称

bij

bir

net.minecraft.server.v1_13_R1.BlockCobbleWall

net.minecraft.server.v1_13_R2.BlockCobbleWall

字段

BlockStateBoolean: u, field_176256_a, UP

BlockStateBoolean: t, field_176256_a, UP

VoxelShape[]: v, field_196422_D

VoxelShape[]: u, field_196422_D

VoxelShape[]: w, field_196423_E

VoxelShape[]: v, field_196423_E

构造函数

方法

1.13

名称

auv

bij

net.minecraft.server.v1_12_R1.BlockCobbleWall

net.minecraft.server.v1_13_R1.BlockCobbleWall

字段

BlockStateBoolean: a, field_176256_a, UP

BlockStateBoolean: u, field_176256_a, UP

BlockStateBoolean: b, field_176254_b, NORTH

BlockStateBoolean: c, field_176257_M, EAST

BlockStateBoolean: d, field_176258_N, SOUTH

BlockStateBoolean: e, field_176259_O, WEST

BlockStateEnum<BlockCobbleWall$EnumCobbleVariant>: f, field_176255_P, VARIANT

AxisAlignedBB[]: g, field_185751_g

AxisAlignedBB[]: B, field_185750_B

VoxelShape[]: v, field_196422_D

VoxelShape[]: w, field_196423_E

构造函数

(Block)

(Block$Info)

方法

String (): c, func_149732_F, getName

boolean (IBlockAccess, BlockPosition): b, func_176205_b

int (IBlockData): d, func_180651_a, getDropData

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

int (IBlockData): x, func_185749_i

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176253_e

boolean (Block): e, func_194143_e

boolean (Block): f, func_194143_e

void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, EnumBlockFaceShape): a, func_196421_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aut

auv

字段

构造函数

方法

1.12

名称

arq

aut

net.minecraft.server.v1_11_R1.BlockCobbleWall

net.minecraft.server.v1_12_R1.BlockCobbleWall

字段

构造函数

方法

boolean (IBlockAccess, BlockPosition): c, func_176253_e

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

int (IBlockData): i, func_185749_i

int (IBlockData): x, func_185749_i

void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176253_e

boolean (Block): e, func_194143_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aro

arq

字段

构造函数

方法

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

名称

apz

aro

net.minecraft.server.v1_10_R1.BlockCobbleWall

net.minecraft.server.v1_11_R1.BlockCobbleWall

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

apk

apz

net.minecraft.server.v1_9_R2.BlockCobbleWall

net.minecraft.server.v1_10_R1.BlockCobbleWall

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockCobbleWall

net.minecraft.server.v1_9_R2.BlockCobbleWall

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

akl

apk

net.minecraft.server.v1_8_R3.BlockCobbleWall

net.minecraft.server.v1_9_R1.BlockCobbleWall

字段

BlockStateBoolean: N, field_176257_M, EAST

BlockStateBoolean: c, field_176257_M, EAST

BlockStateBoolean: O, field_176258_N, SOUTH

BlockStateBoolean: d, field_176258_N, SOUTH

BlockStateBoolean: P, field_176259_O, WEST

BlockStateBoolean: e, field_176259_O, WEST

BlockStateEnum<BlockCobbleWall$EnumCobbleVariant>: Q, field_176255_P, VARIANT

BlockStateEnum<BlockCobbleWall$EnumCobbleVariant>: f, field_176255_P, VARIANT

AxisAlignedBB[]: g, field_185751_g

AxisAlignedBB[]: B, field_185750_B

构造函数

方法

String (): f, func_149732_F, getName

String (): c, func_149732_F, getName

boolean (): d, func_149686_d

boolean (): c, func_149662_c

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (IBlockAccess, BlockPosition): e, func_176253_e

boolean (IBlockAccess, BlockPosition): c, func_176253_e

int (IBlockData): a, func_180651_a, getDropData

int (IBlockData): d, func_180651_a, getDropData

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

int (IBlockData): i, func_185749_i

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

1.8.8

名称

akl

net.minecraft.block.BlockWall

net.minecraft.server.v1_8_R3.BlockCobbleWall

字段

BlockStateBoolean: a, field_176256_a, UP

BlockStateBoolean: b, field_176254_b, NORTH

BlockStateBoolean: N, field_176257_M, EAST

BlockStateBoolean: O, field_176258_N, SOUTH

BlockStateBoolean: P, field_176259_O, WEST

BlockStateEnum<BlockCobbleWall$EnumCobbleVariant>: Q, field_176255_P, VARIANT

构造函数

(Block)

方法

String (): f, func_149732_F, getName

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition): b, func_176205_b

boolean (): c, func_149662_c

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (IBlockAccess, BlockPosition): e, func_176253_e

int (IBlockData): a, func_180651_a, getDropData

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

BlockStateList (): e, func_180661_e, getStateList

void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a