历史 - net.minecraft.world.level.block.WallBlock
1.21.11
名称
eeo
ejj
字段
构造函数
方法
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dzo
eeo
字段
构造函数
方法
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dxd
dzo
字段
构造函数
方法
1.21.5
名称
dsq
dxd
字段
EnumProperty<WallSide>: c, EAST_WALL, field_22156, EAST_SHAPE, f_57950_
EnumProperty<WallSide>: d, NORTH_WALL, field_22157, NORTH_SHAPE, f_57951_
EnumProperty<WallSide>: e, SOUTH_WALL, field_22158, SOUTH_SHAPE, f_57952_
EnumProperty<WallSide>: f, WEST_WALL, field_22159, WEST_SHAPE, f_57953_
BooleanProperty: g, WATERLOGGED, field_22160, WATERLOGGED, f_57954_
BooleanProperty: h, WATERLOGGED, field_22160, WATERLOGGED, f_57954_
Map<BlockState, VoxelShape>: h, shapeByIndex, field_22161, shapeMap, f_57955_
Map<BlockState, VoxelShape>: i, collisionShapeByIndex, field_22162, collisionShapeMap, f_57956_
VoxelShape: G, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_
VoxelShape: H, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_
VoxelShape: I, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_
VoxelShape: J, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_
VoxelShape: K, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_
int: j, WALL_WIDTH, field_31276, field_31276, f_154876_
int: k, WALL_HEIGHT, field_31277, field_31277, f_154877_
int: l, POST_WIDTH, field_31278, field_31278, f_154878_
int: m, POST_COVER_WIDTH, field_31279, field_31279, f_154879_
int: n, WALL_COVER_START, field_31280, field_31280, f_154880_
int: o, WALL_COVER_END, field_31281, field_31281, f_154881_
EnumProperty<WallSide>: c, EAST, field_55815, EAST_WALL_SHAPE, f_380416_
EnumProperty<WallSide>: d, NORTH, field_55816, NORTH_WALL_SHAPE, f_381818_
EnumProperty<WallSide>: e, SOUTH, field_55817, SOUTH_WALL_SHAPE, f_382700_
EnumProperty<WallSide>: f, WEST, field_55818, WEST_WALL_SHAPE, f_380102_
Map<Direction, EnumProperty<WallSide>>: g, PROPERTY_BY_DIRECTION, field_55819, WALL_SHAPE_PROPERTIES_BY_DIRECTION, f_380448_
Function<BlockState, VoxelShape>: i, shapes, field_55820, outlineShapeFunction, f_381131_
Function<BlockState, VoxelShape>: D, collisionShapes, field_55812, collisionShapeFunction, f_380757_
VoxelShape: R, TEST_SHAPE_POST, field_55813, POST_SHAPE_FOR_TALL_TEST, f_380929_
Map<Direction, VoxelShape>: S, TEST_SHAPES_WALL, field_55814, WALL_SHAPES_FOR_TALL_TEST_BY_DIRECTION, f_381705_
构造函数
方法
VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, getVoxelShape, m_58033_
Map<BlockState, VoxelShape> (float, float, float, float, float, float): a, makeShapes, method_24420, getShapeMap, m_57965_
Function<BlockState, VoxelShape> (float, float): a, makeShapes, method_24420, createShapeFunction, m_57965_
1.21.4
名称
dtn
dsq
字段
构造函数
方法
1.21.3
名称
dox
dtn
字段
VoxelShape: F, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_
VoxelShape: G, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_
VoxelShape: G, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_
VoxelShape: H, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_
VoxelShape: H, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_
VoxelShape: I, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_
VoxelShape: I, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_
VoxelShape: J, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_
VoxelShape: J, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_
VoxelShape: K, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dnz
dox
字段
构造函数
方法
1.20.6
名称
dfm
dnz
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
dbr
dfm
字段
BooleanProperty: a, UP, field_11717, UP, f_57949_
BooleanProperty: b, UP, field_11717, UP, f_57949_
EnumProperty<WallSide>: b, EAST_WALL, field_22156, EAST_SHAPE, f_57950_
EnumProperty<WallSide>: c, EAST_WALL, field_22156, EAST_SHAPE, f_57950_
EnumProperty<WallSide>: c, NORTH_WALL, field_22157, NORTH_SHAPE, f_57951_
EnumProperty<WallSide>: d, NORTH_WALL, field_22157, NORTH_SHAPE, f_57951_
EnumProperty<WallSide>: d, SOUTH_WALL, field_22158, SOUTH_SHAPE, f_57952_
EnumProperty<WallSide>: e, SOUTH_WALL, field_22158, SOUTH_SHAPE, f_57952_
EnumProperty<WallSide>: e, WEST_WALL, field_22159, WEST_SHAPE, f_57953_
EnumProperty<WallSide>: f, WEST_WALL, field_22159, WEST_SHAPE, f_57953_
BooleanProperty: f, WATERLOGGED, field_22160, WATERLOGGED, f_57954_
BooleanProperty: g, WATERLOGGED, field_22160, WATERLOGGED, f_57954_
Map<BlockState, VoxelShape>: g, shapeByIndex, field_22161, shapeMap, f_57955_
Map<BlockState, VoxelShape>: h, shapeByIndex, field_22161, shapeMap, f_57955_
Map<BlockState, VoxelShape>: h, collisionShapeByIndex, field_22162, collisionShapeMap, f_57956_
Map<BlockState, VoxelShape>: i, collisionShapeByIndex, field_22162, collisionShapeMap, f_57956_
VoxelShape: D, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_
VoxelShape: F, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_
VoxelShape: E, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_
VoxelShape: G, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_
VoxelShape: F, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_
VoxelShape: H, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_
VoxelShape: G, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_
VoxelShape: I, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_
VoxelShape: H, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_
VoxelShape: J, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_
int: i, WALL_WIDTH, field_31276, field_31276, f_154876_
int: j, WALL_WIDTH, field_31276, field_31276, f_154876_
int: j, WALL_HEIGHT, field_31277, field_31277, f_154877_
int: k, WALL_HEIGHT, field_31277, field_31277, f_154877_
int: k, POST_WIDTH, field_31278, field_31278, f_154878_
int: l, POST_WIDTH, field_31278, field_31278, f_154878_
int: l, POST_COVER_WIDTH, field_31279, field_31279, f_154879_
int: m, POST_COVER_WIDTH, field_31279, field_31279, f_154879_
int: m, WALL_COVER_START, field_31280, field_31280, f_154880_
int: n, WALL_COVER_START, field_31280, field_31280, f_154880_
int: n, WALL_COVER_END, field_31281, field_31281, f_154881_
int: o, WALL_COVER_END, field_31281, field_31281, f_154881_
com.mojang.serialization.MapCodec<WallBlock>: a, CODEC, field_46487, CODEC, f_302236_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
com.mojang.serialization.MapCodec<WallBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cyj
dbr
字段
构造函数
方法
1.20.1
名称
cya
cyj
字段
VoxelShape: E, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_
VoxelShape: D, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_
VoxelShape: F, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_
VoxelShape: E, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_
VoxelShape: G, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_
VoxelShape: F, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_
VoxelShape: H, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_
VoxelShape: G, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_
VoxelShape: I, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_
VoxelShape: H, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_
构造函数
方法
1.19.4
名称
cvh
cya
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
1.19.3
名称
cse
cvh
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
crh
cse
net.minecraft.world.level.block.BlockCobbleWall
字段
构造函数
方法
1.19
名称
clo
crh
net.minecraft.world.level.block.BlockCobbleWall
字段
构造函数
方法
1.18.2
名称
ckw
clo
字段
VoxelShape: F, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_
VoxelShape: E, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_
VoxelShape: G, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_
VoxelShape: F, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_
VoxelShape: H, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_
VoxelShape: G, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_
VoxelShape: I, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_
VoxelShape: H, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_
VoxelShape: J, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_
VoxelShape: I, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
chn
ckw
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, method_24426, m_58033_
VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, getVoxelShape, m_58033_
boolean (BlockState, Property<WallSide>): a, isConnected, method_24424, method_24424, m_58010_
boolean (BlockState, Property<WallSide>): a, isConnected, method_24424, isConnected, m_58010_
boolean (VoxelShape, VoxelShape): a, isCovered, method_24427, method_24427, m_58038_
boolean (VoxelShape, VoxelShape): a, isCovered, method_24427, shouldUseTallShape, m_58038_
BlockState (LevelReader, BlockState, BlockPos, BlockState): a, topUpdate, method_24421, method_24421, m_57974_
BlockState (LevelReader, BlockState, BlockPos, BlockState): a, topUpdate, method_24421, getStateAt, m_57974_
BlockState (LevelReader, BlockPos, BlockState, BlockPos, BlockState, Direction): a, sideUpdate, method_24423, method_24423, m_57988_
BlockState (LevelReader, BlockPos, BlockState, BlockPos, BlockState, Direction): a, sideUpdate, method_24423, getStateWithNeighbor, m_57988_
BlockState (LevelReader, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): a, updateShape, method_24422, method_24422, m_57979_
BlockState (LevelReader, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): a, updateShape, method_24422, getStateWith, m_57979_
boolean (BlockState, BlockState, VoxelShape): a, shouldRaisePost, method_27092, method_27092, m_58006_
boolean (BlockState, BlockState, VoxelShape): a, shouldRaisePost, method_27092, shouldHavePost, m_58006_
BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): a, updateSides, method_24425, method_24425, m_58024_
BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): a, updateSides, method_24425, getStateWith, m_58024_
WallSide (boolean, VoxelShape, VoxelShape): a, makeWallState, method_24428, method_24428, m_58041_
WallSide (boolean, VoxelShape, VoxelShape): a, makeWallState, method_24428, getWallShape, m_58041_
1.17.1
名称
chm
chn
字段
构造函数
方法
1.17
名称
cbk
chm
net.minecraft.block.WallBlock
net.minecraft.src.C_1956_
net.minecraft.server.v1_16_R3.BlockCobbleWall
net.minecraft.world.level.block.BlockCobbleWall
字段
BooleanProperty: a, UP, field_11717, UP, field_176256_a, UP
BooleanProperty: a, UP, field_11717, UP, f_57949_
EnumProperty<WallSide>: b, EAST_WALL, field_22156, EAST_SHAPE, field_235612_b_
EnumProperty<WallSide>: b, EAST_WALL, field_22156, EAST_SHAPE, f_57950_
EnumProperty<WallSide>: c, NORTH_WALL, field_22157, NORTH_SHAPE, field_235613_c_
EnumProperty<WallSide>: c, NORTH_WALL, field_22157, NORTH_SHAPE, f_57951_
EnumProperty<WallSide>: d, SOUTH_WALL, field_22158, SOUTH_SHAPE, field_235614_d_
EnumProperty<WallSide>: d, SOUTH_WALL, field_22158, SOUTH_SHAPE, f_57952_
EnumProperty<WallSide>: e, WEST_WALL, field_22159, WEST_SHAPE, field_235615_e_
EnumProperty<WallSide>: e, WEST_WALL, field_22159, WEST_SHAPE, f_57953_
BooleanProperty: f, WATERLOGGED, field_22160, WATERLOGGED, field_235616_f_
BooleanProperty: f, WATERLOGGED, field_22160, WATERLOGGED, f_57954_
Map<BlockState, VoxelShape>: g, shapeByIndex, field_22161, shapeMap, field_235617_g_
Map<BlockState, VoxelShape>: g, shapeByIndex, field_22161, shapeMap, f_57955_
Map<BlockState, VoxelShape>: h, collisionShapeByIndex, field_22162, collisionShapeMap, field_235618_h_
Map<BlockState, VoxelShape>: h, collisionShapeByIndex, field_22162, collisionShapeMap, f_57956_
VoxelShape: i, POST_TEST, field_22163, TALL_POST_SHAPE, field_235619_i_
VoxelShape: F, POST_TEST, field_22163, TALL_POST_SHAPE, f_57957_
VoxelShape: j, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, field_235620_j_
VoxelShape: G, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, f_57958_
VoxelShape: k, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, field_235621_k_
VoxelShape: H, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, f_57959_
VoxelShape: o, WEST_TEST, field_22166, TALL_WEST_SHAPE, field_235622_o_
VoxelShape: I, WEST_TEST, field_22166, TALL_WEST_SHAPE, f_57960_
VoxelShape: p, EAST_TEST, field_22167, TALL_EAST_SHAPE, field_235623_p_
VoxelShape: J, EAST_TEST, field_22167, TALL_EAST_SHAPE, f_57961_
int: i, WALL_WIDTH, field_31276, field_31276, f_154876_
int: j, WALL_HEIGHT, field_31277, field_31277, f_154877_
int: k, POST_WIDTH, field_31278, field_31278, f_154878_
int: l, POST_COVER_WIDTH, field_31279, field_31279, f_154879_
int: m, WALL_COVER_START, field_31280, field_31280, f_154880_
int: n, WALL_COVER_END, field_31281, field_31281, f_154881_
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
boolean (BlockState, boolean, Direction): a, connectsTo, method_16704, shouldConnectTo, func_220113_a
boolean (BlockState, boolean, Direction): a, connectsTo, method_16704, shouldConnectTo, m_58020_
VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, method_24426, func_235631_a_
VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, method_24426, m_58033_
Map<BlockState, VoxelShape> (float, float, float, float, float, float): a, makeShapes, method_24420, getShapeMap, func_235624_a_
Map<BlockState, VoxelShape> (float, float, float, float, float, float): a, makeShapes, method_24420, getShapeMap, m_57965_
boolean (BlockState, Property<WallSide>): a, isConnected, method_24424, method_24424, func_235629_a_
boolean (BlockState, Property<WallSide>): a, isConnected, method_24424, method_24424, m_58010_
boolean (VoxelShape, VoxelShape): a, isCovered, method_24427, method_24427, func_235632_a_
boolean (VoxelShape, VoxelShape): a, isCovered, method_24427, method_24427, m_58038_
BlockState (LevelReader, BlockState, BlockPos, BlockState): a, topUpdate, method_24421, method_24421, func_235625_a_
BlockState (LevelReader, BlockState, BlockPos, BlockState): a, topUpdate, method_24421, method_24421, m_57974_
BlockState (LevelReader, BlockPos, BlockState, BlockPos, BlockState, Direction): a, sideUpdate, method_24423, method_24423, func_235627_a_
BlockState (LevelReader, BlockPos, BlockState, BlockPos, BlockState, Direction): a, sideUpdate, method_24423, method_24423, m_57988_
BlockState (LevelReader, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): a, updateShape, method_24422, method_24422, func_235626_a_
BlockState (LevelReader, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): a, updateShape, method_24422, method_24422, m_57979_
boolean (BlockState, BlockState, VoxelShape): a, shouldRaisePost, method_27092, method_27092, func_235628_a_
boolean (BlockState, BlockState, VoxelShape): a, shouldRaisePost, method_27092, method_27092, m_58006_
BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): a, updateSides, method_24425, method_24425, func_235630_a_
BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): a, updateSides, method_24425, method_24425, m_58024_
WallSide (boolean, VoxelShape, VoxelShape): a, makeWallState, method_24428, method_24428, func_235633_a_
WallSide (boolean, VoxelShape, VoxelShape): a, makeWallState, method_24428, method_24428, m_58041_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cbh
cbk
net.minecraft.server.v1_16_R2.BlockCobbleWall
net.minecraft.server.v1_16_R3.BlockCobbleWall
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ccm
cbh
net.minecraft.server.v1_16_R1.BlockCobbleWall
net.minecraft.server.v1_16_R2.BlockCobbleWall
字段
VoxelShape: i, POST_TEST, field_22163, field_22163, field_235619_i_
VoxelShape: i, POST_TEST, field_22163, TALL_POST_SHAPE, field_235619_i_
VoxelShape: j, NORTH_TEST, field_22164, field_22164, field_235620_j_
VoxelShape: j, NORTH_TEST, field_22164, TALL_NORTH_SHAPE, field_235620_j_
VoxelShape: k, SOUTH_TEST, field_22165, field_22165, field_235621_k_
VoxelShape: k, SOUTH_TEST, field_22165, TALL_SOUTH_SHAPE, field_235621_k_
VoxelShape: o, WEST_TEST, field_22166, field_22166, field_235622_o_
VoxelShape: o, WEST_TEST, field_22166, TALL_WEST_SHAPE, field_235622_o_
VoxelShape: p, EAST_TEST, field_22167, field_22167, field_235623_p_
VoxelShape: p, EAST_TEST, field_22167, TALL_EAST_SHAPE, field_235623_p_
构造函数
方法
1.16.1
名称
bvo
ccm
net.minecraft.server.v1_15_R1.BlockCobbleWall
net.minecraft.server.v1_16_R1.BlockCobbleWall
字段
BooleanProperty: i, UP, field_11717, UP, field_176256_a, UP
BooleanProperty: a, UP, field_11717, UP, field_176256_a, UP
VoxelShape[]: j, shapeWithPostByIndex, field_11718, UP_OUTLINE_SHAPES, field_196422_D
VoxelShape[]: k, collisionShapeWithPostByIndex, field_11716, UP_COLLISION_SHAPES, field_196423_E
EnumProperty<WallSide>: b, EAST_WALL, field_22156, EAST_SHAPE, field_235612_b_
EnumProperty<WallSide>: c, NORTH_WALL, field_22157, NORTH_SHAPE, field_235613_c_
EnumProperty<WallSide>: d, SOUTH_WALL, field_22158, SOUTH_SHAPE, field_235614_d_
EnumProperty<WallSide>: e, WEST_WALL, field_22159, WEST_SHAPE, field_235615_e_
BooleanProperty: f, WATERLOGGED, field_22160, WATERLOGGED, field_235616_f_
Map<BlockState, VoxelShape>: g, shapeByIndex, field_22161, shapeMap, field_235617_g_
Map<BlockState, VoxelShape>: h, collisionShapeByIndex, field_22162, collisionShapeMap, field_235618_h_
VoxelShape: i, POST_TEST, field_22163, field_22163, field_235619_i_
VoxelShape: j, NORTH_TEST, field_22164, field_22164, field_235620_j_
VoxelShape: k, SOUTH_TEST, field_22165, field_22165, field_235621_k_
VoxelShape: o, WEST_TEST, field_22166, field_22166, field_235622_o_
VoxelShape: p, EAST_TEST, field_22167, field_22167, field_235623_p_
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (VoxelShape, WallSide, VoxelShape, VoxelShape): a, applyWallShape, method_24426, method_24426, func_235631_a_
Map<BlockState, VoxelShape> (float, float, float, float, float, float): a, makeShapes, method_24420, getShapeMap, func_235624_a_
boolean (BlockState, Property<WallSide>): a, isConnected, method_24424, method_24424, func_235629_a_
boolean (VoxelShape, VoxelShape): a, isCovered, method_24427, method_24427, func_235632_a_
BlockState (LevelReader, BlockState, BlockPos, BlockState): a, topUpdate, method_24421, method_24421, func_235625_a_
BlockState (LevelReader, BlockPos, BlockState, BlockPos, BlockState, Direction): a, sideUpdate, method_24423, method_24423, func_235627_a_
BlockState (LevelReader, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): a, updateShape, method_24422, method_24422, func_235626_a_
boolean (BlockState, BlockState, VoxelShape): a, shouldRaisePost, method_27092, method_27092, func_235628_a_
BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): a, updateSides, method_24425, method_24425, func_235630_a_
WallSide (boolean, VoxelShape, VoxelShape): a, makeWallState, method_24428, method_24428, func_235633_a_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
1.15.2
名称
bvl
bvo
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bta
bvl
net.minecraft.server.v1_14_R1.BlockCobbleWall
net.minecraft.server.v1_15_R1.BlockCobbleWall
字段
构造函数
方法
1.14.4
名称
bsv
bta
net.minecraft.world.level.block.WallBlock
字段
BlockStateBoolean: i, field_11717, UP, field_176256_a, UP
BooleanProperty: i, UP, field_11717, UP, field_176256_a, UP
VoxelShape[]: j, field_11718, UP_OUTLINE_SHAPES, field_196422_D
VoxelShape[]: j, shapeWithPostByIndex, field_11718, UP_OUTLINE_SHAPES, field_196422_D
VoxelShape[]: k, field_11716, UP_COLLISION_SHAPES, field_196423_E
VoxelShape[]: k, collisionShapeWithPostByIndex, field_11716, UP_COLLISION_SHAPES, field_196423_E
构造函数
方法
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
boolean (IBlockData, boolean, EnumDirection): a, method_16704, shouldConnectTo, func_220113_a
boolean (BlockState, boolean, Direction): a, connectsTo, method_16704, shouldConnectTo, func_220113_a
1.14.3
名称
bsr
bsv
net.minecraft.block.WallBlock
字段
BlockStateBoolean: i, field_11717, field_176256_a, UP
BlockStateBoolean: i, field_11717, UP, field_176256_a, UP
VoxelShape[]: j, field_11718, field_196422_D
VoxelShape[]: j, field_11718, UP_OUTLINE_SHAPES, field_196422_D
VoxelShape[]: k, field_11716, field_196423_E
VoxelShape[]: k, field_11716, UP_COLLISION_SHAPES, field_196423_E
构造函数
方法
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
boolean (IBlockData, boolean, EnumDirection): a, method_16704, func_220113_a
boolean (IBlockData, boolean, EnumDirection): a, method_16704, shouldConnectTo, func_220113_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bsq
bsr
字段
构造函数
方法
1.14
名称
bis
bsq
net.minecraft.class_2544
net.minecraft.block.BlockWall
net.minecraft.block.WallBlock
net.minecraft.server.v1_13_R2.BlockCobbleWall
net.minecraft.server.v1_14_R1.BlockCobbleWall
字段
BlockStateBoolean: t, field_176256_a, UP
BlockStateBoolean: i, field_11717, field_176256_a, UP
VoxelShape[]: u, field_196422_D
VoxelShape[]: j, field_11718, field_196422_D
VoxelShape[]: v, field_196423_E
VoxelShape[]: k, field_11716, field_196423_E
构造函数
方法
boolean (IBlockData): a, func_149686_d
boolean (Block): f, func_194143_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, EnumBlockFaceShape): a, func_196421_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
boolean (IBlockData, boolean, EnumDirection): a, method_16704, func_220113_a
1.13.2
名称
bir
bis
字段
构造函数
方法
1.13.1
名称
bij
bir
net.minecraft.server.v1_13_R1.BlockCobbleWall
net.minecraft.server.v1_13_R2.BlockCobbleWall
字段
BlockStateBoolean: u, field_176256_a, UP
BlockStateBoolean: t, field_176256_a, UP
VoxelShape[]: v, field_196422_D
VoxelShape[]: u, field_196422_D
VoxelShape[]: w, field_196423_E
VoxelShape[]: v, field_196423_E
构造函数
方法
1.13
名称
auv
bij
net.minecraft.server.v1_12_R1.BlockCobbleWall
net.minecraft.server.v1_13_R1.BlockCobbleWall
字段
BlockStateBoolean: a, field_176256_a, UP
BlockStateBoolean: u, field_176256_a, UP
BlockStateBoolean: b, field_176254_b, NORTH
BlockStateBoolean: c, field_176257_M, EAST
BlockStateBoolean: d, field_176258_N, SOUTH
BlockStateBoolean: e, field_176259_O, WEST
BlockStateEnum<BlockCobbleWall$EnumCobbleVariant>: f, field_176255_P, VARIANT
AxisAlignedBB[]: g, field_185751_g
AxisAlignedBB[]: B, field_185750_B
VoxelShape[]: v, field_196422_D
VoxelShape[]: w, field_196423_E
构造函数
(Block)
方法
String (): c, func_149732_F, getName
boolean (IBlockAccess, BlockPosition): b, func_176205_b
int (IBlockData): d, func_180651_a, getDropData
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
int (IBlockData): x, func_185749_i
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176253_e
boolean (Block): e, func_194143_e
boolean (Block): f, func_194143_e
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, EnumBlockFaceShape): a, func_196421_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aut
auv
字段
构造函数
方法
1.12
名称
arq
aut
net.minecraft.server.v1_11_R1.BlockCobbleWall
net.minecraft.server.v1_12_R1.BlockCobbleWall
字段
构造函数
方法
boolean (IBlockAccess, BlockPosition): c, func_176253_e
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
int (IBlockData): i, func_185749_i
int (IBlockData): x, func_185749_i
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176253_e
boolean (Block): e, func_194143_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aro
arq
字段
构造函数
方法
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
名称
apz
aro
net.minecraft.server.v1_10_R1.BlockCobbleWall
net.minecraft.server.v1_11_R1.BlockCobbleWall
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
apk
apz
net.minecraft.server.v1_9_R2.BlockCobbleWall
net.minecraft.server.v1_10_R1.BlockCobbleWall
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockCobbleWall
net.minecraft.server.v1_9_R2.BlockCobbleWall
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
akl
apk
net.minecraft.server.v1_8_R3.BlockCobbleWall
net.minecraft.server.v1_9_R1.BlockCobbleWall
字段
BlockStateBoolean: N, field_176257_M, EAST
BlockStateBoolean: c, field_176257_M, EAST
BlockStateBoolean: O, field_176258_N, SOUTH
BlockStateBoolean: d, field_176258_N, SOUTH
BlockStateBoolean: P, field_176259_O, WEST
BlockStateBoolean: e, field_176259_O, WEST
BlockStateEnum<BlockCobbleWall$EnumCobbleVariant>: Q, field_176255_P, VARIANT
BlockStateEnum<BlockCobbleWall$EnumCobbleVariant>: f, field_176255_P, VARIANT
AxisAlignedBB[]: g, field_185751_g
AxisAlignedBB[]: B, field_185750_B
构造函数
方法
String (): f, func_149732_F, getName
String (): c, func_149732_F, getName
boolean (): d, func_149686_d
boolean (): c, func_149662_c
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (IBlockAccess, BlockPosition): e, func_176253_e
boolean (IBlockAccess, BlockPosition): c, func_176253_e
int (IBlockData): a, func_180651_a, getDropData
int (IBlockData): d, func_180651_a, getDropData
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
int (IBlockData): i, func_185749_i
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
名称
akl
net.minecraft.block.BlockWall
net.minecraft.server.v1_8_R3.BlockCobbleWall
字段
BlockStateBoolean: a, field_176256_a, UP
BlockStateBoolean: b, field_176254_b, NORTH
BlockStateBoolean: N, field_176257_M, EAST
BlockStateBoolean: O, field_176258_N, SOUTH
BlockStateBoolean: P, field_176259_O, WEST
BlockStateEnum<BlockCobbleWall$EnumCobbleVariant>: Q, field_176255_P, VARIANT
构造函数
(Block)
方法
String (): f, func_149732_F, getName
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (): c, func_149662_c
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (IBlockAccess, BlockPosition): e, func_176253_e
int (IBlockData): a, func_180651_a, getDropData
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
BlockStateList (): e, func_180661_e, getStateList
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a