历史 - net.minecraft.world.entity.ai.village.VillageSiege

1.21.11

名称

cqa

csv

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cln

cqa

字段

构造函数

方法

void (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, m_7995_

void (ServerLevel, boolean): a, tick, method_6445, spawn, m_7995_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cjf

cln

字段

构造函数

方法

1.21.5

名称

cgk

cjf

字段

构造函数

方法

int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, m_7995_

void (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, m_7995_

1.21.4

名称

chi

cgk

字段

构造函数

方法

1.21.3

名称

ceq

chi

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

cet

ceq

字段

构造函数

方法

1.20.6

名称

bxk

cet

字段

构造函数

方法

1.20.4

名称

bud

bxk

字段

构造函数

方法

1.20.2

名称

bqx

bud

字段

构造函数

方法

1.20.1

名称

bqv

bqx

字段

构造函数

方法

1.19.4

名称

bpa

bqv

字段

构造函数

方法

1.19.3

名称

bmq

bpa

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

blt

bmq

字段

构造函数

方法

1.19

名称

bhq

blt

字段

构造函数

方法

1.18.2

名称

bgy

bhq

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_26390, LOGGER, f_26997_

org.slf4j.Logger: a, LOGGER, field_26390, LOGGER, f_26997_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bdl

bgy

字段

构造函数

方法

1.17.1

名称

bdk

bdl

字段

构造函数

方法

1.17

名称

azm

bdk

net.minecraft.village.VillageSiege

net.minecraft.src.C_785_

net.minecraft.server.v1_16_R3.VillageSiege

net.minecraft.world.entity.ai.village.VillageSiege

字段

boolean: b, hasSetupSiege, field_6725, spawned, field_75535_b

boolean: b, hasSetupSiege, field_6725, spawned, f_26998_

int: d, zombiesToSpawn, field_6723, remaining, field_75533_d

int: d, zombiesToSpawn, field_6723, remaining, f_27000_

int: e, nextSpawnTime, field_6722, countdown, field_75534_e

int: e, nextSpawnTime, field_6722, countdown, f_27001_

int: f, spawnX, field_6721, startX, field_75532_g

int: f, spawnX, field_6721, startX, f_27002_

int: g, spawnY, field_6720, startY, field_75538_h

int: g, spawnY, field_6720, startY, f_27003_

int: h, spawnZ, field_6719, startZ, field_75539_i

int: h, spawnZ, field_6719, startZ, f_27004_

VillageSiege$State: c, siegeState, field_18479, state, field_75536_c

VillageSiege$State: c, siegeState, field_18479, state, f_26999_

org.apache.logging.log4j.Logger: a, LOGGER, field_26390, field_26390, field_242320_a

org.apache.logging.log4j.Logger: a, LOGGER, field_26390, LOGGER, f_26997_

构造函数

方法

int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_230253_a_

int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, m_7995_

boolean (ServerLevel): a, tryToSetupSiege, method_6446, spawn, func_75529_b

boolean (ServerLevel): a, tryToSetupSiege, method_6446, spawn, m_27007_

void (ServerLevel): b, trySpawn, method_6447, trySpawnZombie, func_75530_c

void (ServerLevel): b, trySpawn, method_6447, trySpawnZombie, m_27016_

Vec3 (ServerLevel, BlockPos): a, findRandomSpawnPos, method_6448, getSpawnVector, func_225476_a

Vec3 (ServerLevel, BlockPos): a, findRandomSpawnPos, method_6448, getSpawnVector, m_27009_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

azj

azm

net.minecraft.server.v1_16_R2.VillageSiege

net.minecraft.server.v1_16_R3.VillageSiege

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

axx

azj

net.minecraft.server.v1_16_R1.VillageSiege

net.minecraft.server.v1_16_R2.VillageSiege

字段

boolean: a, hasSetupSiege, field_6725, spawned, field_75535_b

boolean: b, hasSetupSiege, field_6725, spawned, field_75535_b

int: c, zombiesToSpawn, field_6723, remaining, field_75533_d

int: d, zombiesToSpawn, field_6723, remaining, field_75533_d

int: d, nextSpawnTime, field_6722, countdown, field_75534_e

int: e, nextSpawnTime, field_6722, countdown, field_75534_e

int: e, spawnX, field_6721, startX, field_75532_g

int: f, spawnX, field_6721, startX, field_75532_g

int: f, spawnY, field_6720, startY, field_75538_h

int: g, spawnY, field_6720, startY, field_75538_h

int: g, spawnZ, field_6719, startZ, field_75539_i

int: h, spawnZ, field_6719, startZ, field_75539_i

VillageSiege$State: b, siegeState, field_18479, state, field_75536_c

VillageSiege$State: c, siegeState, field_18479, state, field_75536_c

org.apache.logging.log4j.Logger: a, LOGGER, field_26390, field_26390, field_242320_a

构造函数

方法

1.16.1

名称

asp

axx

net.minecraft.server.v1_15_R1.VillageSiege

net.minecraft.server.v1_16_R1.VillageSiege

字段

构造函数

方法

int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_225477_a

int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_230253_a_

1.15.2

名称

asm

asp

字段

构造函数

方法

int (ServerLevel, boolean, boolean): a, tick, method_6445, tick, func_225477_a

int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_225477_a

1.15.1

名称

字段

构造函数

方法

1.15

名称

aqn

asm

net.minecraft.server.v1_14_R1.VillageSiege

net.minecraft.server.v1_15_R1.VillageSiege

字段

构造函数

方法

int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_225477_a

int (ServerLevel, boolean, boolean): a, tick, method_6445, tick, func_225477_a

1.14.4

名称

aqi

aqn

net.minecraft.world.entity.ai.village.VillageSiege

字段

boolean: b, field_6725, spawned, field_75535_b

boolean: a, hasSetupSiege, field_6725, spawned, field_75535_b

int: d, field_6723, remaining, field_75533_d

int: c, zombiesToSpawn, field_6723, remaining, field_75533_d

int: e, field_6722, countdown, field_75534_e

int: d, nextSpawnTime, field_6722, countdown, field_75534_e

int: f, field_6721, startX, field_75532_g

int: e, spawnX, field_6721, startX, field_75532_g

int: g, field_6720, startY, field_75538_h

int: f, spawnY, field_6720, startY, field_75538_h

int: h, field_6719, startZ, field_75539_i

int: g, spawnZ, field_6719, startZ, field_75539_i

WorldServer: a, field_6727, world, field_75537_a

VillageSiege$State: c, field_18479, state, field_75536_c

VillageSiege$State: b, siegeState, field_18479, state, field_75536_c

构造函数

(WorldServer)

()

方法

void (): a, method_6445, tick, func_75528_a

boolean (): b, method_6446, spawn, func_75529_b

Vec3D (BlockPosition): a, method_6448, getSpawnVector, func_179867_a

void (): c, method_6447, trySpawnZombie, func_75530_c

int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_225477_a

boolean (ServerLevel): a, tryToSetupSiege, method_6446, spawn, func_75529_b

void (ServerLevel): b, trySpawn, method_6447, trySpawnZombie, func_75530_c

Vec3 (ServerLevel, BlockPos): a, findRandomSpawnPos, method_6448, getSpawnVector, func_225476_a

1.14.3

名称

aqf

aqi

net.minecraft.village.ZombieSiegeManager

字段

boolean: b, field_6725, field_75535_b

boolean: b, field_6725, spawned, field_75535_b

int: d, field_6723, field_75533_d

int: d, field_6723, remaining, field_75533_d

int: e, field_6722, field_75534_e

int: e, field_6722, countdown, field_75534_e

int: f, field_6721, field_75532_g

int: f, field_6721, startX, field_75532_g

int: g, field_6720, field_75538_h

int: g, field_6720, startY, field_75538_h

int: h, field_6719, field_75539_i

int: h, field_6719, startZ, field_75539_i

WorldServer: a, field_6727, field_75537_a

WorldServer: a, field_6727, world, field_75537_a

VillageSiege$State: c, field_18479, field_75536_c

VillageSiege$State: c, field_18479, state, field_75536_c

构造函数

方法

void (): a, method_6445, func_75528_a

void (): a, method_6445, tick, func_75528_a

boolean (): b, method_6446, func_75529_b

boolean (): b, method_6446, spawn, func_75529_b

Vec3D (BlockPosition): a, method_6448, func_179867_a

Vec3D (BlockPosition): a, method_6448, getSpawnVector, func_179867_a

void (): c, method_6447, func_75530_c

void (): c, method_6447, trySpawnZombie, func_75530_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

aqe

aqf

字段

构造函数

方法

1.14

名称

ajh

aqe

net.minecraft.class_1419

net.minecraft.server.v1_13_R2.VillageSiege

net.minecraft.server.v1_14_R1.VillageSiege

字段

World: a, field_75537_a

boolean: b, field_75535_b

boolean: b, field_6725, field_75535_b

int: c, field_75536_c

int: d, field_75533_d

int: d, field_6723, field_75533_d

int: e, field_75534_e

int: e, field_6722, field_75534_e

Village: f, field_75531_f

int: g, field_75532_g

int: f, field_6721, field_75532_g

int: h, field_75538_h

int: g, field_6720, field_75538_h

int: i, field_75539_i

int: h, field_6719, field_75539_i

WorldServer: a, field_6727, field_75537_a

VillageSiege$State: c, field_18479, field_75536_c

构造函数

(World)

(WorldServer)

方法

void (): a, func_75528_a

void (): a, method_6445, func_75528_a

boolean (): b, func_75529_b

boolean (): b, method_6446, func_75529_b

boolean (): c, func_75530_c

Vec3D (BlockPosition): a, func_179867_a

Vec3D (BlockPosition): a, method_6448, func_179867_a

void (): c, method_6447, func_75530_c

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

aje

ajh

net.minecraft.server.v1_13_R1.VillageSiege

net.minecraft.server.v1_13_R2.VillageSiege

字段

构造函数

方法

1.13

名称

zp

aje

net.minecraft.server.v1_12_R1.VillageSiege

net.minecraft.server.v1_13_R1.VillageSiege

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

zn

zp

字段

构造函数

方法

1.12

名称

wq

zn

net.minecraft.server.v1_11_R1.VillageSiege

net.minecraft.server.v1_12_R1.VillageSiege

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

wp

wq

字段

构造函数

方法

1.11

名称

vw

wp

net.minecraft.server.v1_10_R1.VillageSiege

net.minecraft.server.v1_11_R1.VillageSiege

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

vq

vw

net.minecraft.server.v1_9_R2.VillageSiege

net.minecraft.server.v1_10_R1.VillageSiege

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.VillageSiege

net.minecraft.server.v1_9_R2.VillageSiege

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

tg

vq

net.minecraft.server.v1_8_R3.VillageSiege

net.minecraft.server.v1_9_R1.VillageSiege

字段

构造函数

方法

1.8.8

名称

tg

net.minecraft.village.VillageSiege

net.minecraft.server.v1_8_R3.VillageSiege

字段

World: a, field_75537_a

boolean: b, field_75535_b

int: c, field_75536_c

int: d, field_75533_d

int: e, field_75534_e

Village: f, field_75531_f

int: g, field_75532_g

int: h, field_75538_h

int: i, field_75539_i

构造函数

(World)

方法

void (): a, func_75528_a

boolean (): b, func_75529_b

boolean (): c, func_75530_c

Vec3D (BlockPosition): a, func_179867_a