历史 - net.minecraft.world.entity.ai.village.VillageSiege
1.21.11
名称
cqa
csv
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cln
cqa
字段
构造函数
方法
void (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, m_7995_
void (ServerLevel, boolean): a, tick, method_6445, spawn, m_7995_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cjf
cln
字段
构造函数
方法
1.21.5
名称
cgk
cjf
字段
构造函数
方法
int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, m_7995_
void (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, m_7995_
1.21.4
名称
chi
cgk
字段
构造函数
方法
1.21.3
名称
ceq
chi
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
cet
ceq
字段
构造函数
方法
1.20.6
名称
bxk
cet
字段
构造函数
方法
1.20.4
名称
bud
bxk
字段
构造函数
方法
1.20.2
名称
bqx
bud
字段
构造函数
方法
1.20.1
名称
bqv
bqx
字段
构造函数
方法
1.19.4
名称
bpa
bqv
字段
构造函数
方法
1.19.3
名称
bmq
bpa
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
blt
bmq
字段
构造函数
方法
1.19
名称
bhq
blt
字段
构造函数
方法
1.18.2
名称
bgy
bhq
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_26390, LOGGER, f_26997_
org.slf4j.Logger: a, LOGGER, field_26390, LOGGER, f_26997_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bdl
bgy
字段
构造函数
方法
1.17.1
名称
bdk
bdl
字段
构造函数
方法
1.17
名称
azm
bdk
net.minecraft.village.VillageSiege
net.minecraft.src.C_785_
net.minecraft.server.v1_16_R3.VillageSiege
net.minecraft.world.entity.ai.village.VillageSiege
字段
boolean: b, hasSetupSiege, field_6725, spawned, field_75535_b
boolean: b, hasSetupSiege, field_6725, spawned, f_26998_
int: d, zombiesToSpawn, field_6723, remaining, field_75533_d
int: d, zombiesToSpawn, field_6723, remaining, f_27000_
int: e, nextSpawnTime, field_6722, countdown, field_75534_e
int: e, nextSpawnTime, field_6722, countdown, f_27001_
int: f, spawnX, field_6721, startX, field_75532_g
int: f, spawnX, field_6721, startX, f_27002_
int: g, spawnY, field_6720, startY, field_75538_h
int: g, spawnY, field_6720, startY, f_27003_
int: h, spawnZ, field_6719, startZ, field_75539_i
int: h, spawnZ, field_6719, startZ, f_27004_
VillageSiege$State: c, siegeState, field_18479, state, field_75536_c
VillageSiege$State: c, siegeState, field_18479, state, f_26999_
org.apache.logging.log4j.Logger: a, LOGGER, field_26390, field_26390, field_242320_a
org.apache.logging.log4j.Logger: a, LOGGER, field_26390, LOGGER, f_26997_
构造函数
方法
int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_230253_a_
int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, m_7995_
boolean (ServerLevel): a, tryToSetupSiege, method_6446, spawn, func_75529_b
boolean (ServerLevel): a, tryToSetupSiege, method_6446, spawn, m_27007_
void (ServerLevel): b, trySpawn, method_6447, trySpawnZombie, func_75530_c
void (ServerLevel): b, trySpawn, method_6447, trySpawnZombie, m_27016_
Vec3 (ServerLevel, BlockPos): a, findRandomSpawnPos, method_6448, getSpawnVector, func_225476_a
Vec3 (ServerLevel, BlockPos): a, findRandomSpawnPos, method_6448, getSpawnVector, m_27009_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
azj
azm
net.minecraft.server.v1_16_R2.VillageSiege
net.minecraft.server.v1_16_R3.VillageSiege
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
axx
azj
net.minecraft.server.v1_16_R1.VillageSiege
net.minecraft.server.v1_16_R2.VillageSiege
字段
boolean: a, hasSetupSiege, field_6725, spawned, field_75535_b
boolean: b, hasSetupSiege, field_6725, spawned, field_75535_b
int: c, zombiesToSpawn, field_6723, remaining, field_75533_d
int: d, zombiesToSpawn, field_6723, remaining, field_75533_d
int: d, nextSpawnTime, field_6722, countdown, field_75534_e
int: e, nextSpawnTime, field_6722, countdown, field_75534_e
int: e, spawnX, field_6721, startX, field_75532_g
int: f, spawnX, field_6721, startX, field_75532_g
int: f, spawnY, field_6720, startY, field_75538_h
int: g, spawnY, field_6720, startY, field_75538_h
int: g, spawnZ, field_6719, startZ, field_75539_i
int: h, spawnZ, field_6719, startZ, field_75539_i
VillageSiege$State: b, siegeState, field_18479, state, field_75536_c
VillageSiege$State: c, siegeState, field_18479, state, field_75536_c
org.apache.logging.log4j.Logger: a, LOGGER, field_26390, field_26390, field_242320_a
构造函数
方法
1.16.1
名称
asp
axx
net.minecraft.server.v1_15_R1.VillageSiege
net.minecraft.server.v1_16_R1.VillageSiege
字段
构造函数
方法
int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_225477_a
int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_230253_a_
1.15.2
名称
asm
asp
字段
构造函数
方法
int (ServerLevel, boolean, boolean): a, tick, method_6445, tick, func_225477_a
int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_225477_a
1.15.1
名称
字段
构造函数
方法
1.15
名称
aqn
asm
net.minecraft.server.v1_14_R1.VillageSiege
net.minecraft.server.v1_15_R1.VillageSiege
字段
构造函数
方法
int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_225477_a
int (ServerLevel, boolean, boolean): a, tick, method_6445, tick, func_225477_a
1.14.4
名称
aqi
aqn
net.minecraft.world.entity.ai.village.VillageSiege
字段
boolean: b, field_6725, spawned, field_75535_b
boolean: a, hasSetupSiege, field_6725, spawned, field_75535_b
int: d, field_6723, remaining, field_75533_d
int: c, zombiesToSpawn, field_6723, remaining, field_75533_d
int: e, field_6722, countdown, field_75534_e
int: d, nextSpawnTime, field_6722, countdown, field_75534_e
int: f, field_6721, startX, field_75532_g
int: e, spawnX, field_6721, startX, field_75532_g
int: g, field_6720, startY, field_75538_h
int: f, spawnY, field_6720, startY, field_75538_h
int: h, field_6719, startZ, field_75539_i
int: g, spawnZ, field_6719, startZ, field_75539_i
WorldServer: a, field_6727, world, field_75537_a
VillageSiege$State: c, field_18479, state, field_75536_c
VillageSiege$State: b, siegeState, field_18479, state, field_75536_c
构造函数
()
方法
void (): a, method_6445, tick, func_75528_a
boolean (): b, method_6446, spawn, func_75529_b
Vec3D (BlockPosition): a, method_6448, getSpawnVector, func_179867_a
void (): c, method_6447, trySpawnZombie, func_75530_c
int (ServerLevel, boolean, boolean): a, tick, method_6445, spawn, func_225477_a
boolean (ServerLevel): a, tryToSetupSiege, method_6446, spawn, func_75529_b
void (ServerLevel): b, trySpawn, method_6447, trySpawnZombie, func_75530_c
Vec3 (ServerLevel, BlockPos): a, findRandomSpawnPos, method_6448, getSpawnVector, func_225476_a
1.14.3
名称
aqf
aqi
net.minecraft.village.ZombieSiegeManager
字段
boolean: b, field_6725, field_75535_b
boolean: b, field_6725, spawned, field_75535_b
int: d, field_6723, field_75533_d
int: d, field_6723, remaining, field_75533_d
int: e, field_6722, field_75534_e
int: e, field_6722, countdown, field_75534_e
int: f, field_6721, field_75532_g
int: f, field_6721, startX, field_75532_g
int: g, field_6720, field_75538_h
int: g, field_6720, startY, field_75538_h
int: h, field_6719, field_75539_i
int: h, field_6719, startZ, field_75539_i
WorldServer: a, field_6727, field_75537_a
WorldServer: a, field_6727, world, field_75537_a
VillageSiege$State: c, field_18479, field_75536_c
VillageSiege$State: c, field_18479, state, field_75536_c
构造函数
方法
void (): a, method_6445, func_75528_a
void (): a, method_6445, tick, func_75528_a
boolean (): b, method_6446, func_75529_b
boolean (): b, method_6446, spawn, func_75529_b
Vec3D (BlockPosition): a, method_6448, func_179867_a
Vec3D (BlockPosition): a, method_6448, getSpawnVector, func_179867_a
void (): c, method_6447, func_75530_c
void (): c, method_6447, trySpawnZombie, func_75530_c
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
aqe
aqf
字段
构造函数
方法
1.14
名称
ajh
aqe
net.minecraft.class_1419
net.minecraft.server.v1_13_R2.VillageSiege
net.minecraft.server.v1_14_R1.VillageSiege
字段
World: a, field_75537_a
boolean: b, field_75535_b
boolean: b, field_6725, field_75535_b
int: c, field_75536_c
int: d, field_75533_d
int: d, field_6723, field_75533_d
int: e, field_75534_e
int: e, field_6722, field_75534_e
Village: f, field_75531_f
int: g, field_75532_g
int: f, field_6721, field_75532_g
int: h, field_75538_h
int: g, field_6720, field_75538_h
int: i, field_75539_i
int: h, field_6719, field_75539_i
WorldServer: a, field_6727, field_75537_a
VillageSiege$State: c, field_18479, field_75536_c
构造函数
(World)
方法
void (): a, func_75528_a
void (): a, method_6445, func_75528_a
boolean (): b, func_75529_b
boolean (): b, method_6446, func_75529_b
boolean (): c, func_75530_c
Vec3D (BlockPosition): a, func_179867_a
Vec3D (BlockPosition): a, method_6448, func_179867_a
void (): c, method_6447, func_75530_c
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
aje
ajh
net.minecraft.server.v1_13_R1.VillageSiege
net.minecraft.server.v1_13_R2.VillageSiege
字段
构造函数
方法
1.13
名称
zp
aje
net.minecraft.server.v1_12_R1.VillageSiege
net.minecraft.server.v1_13_R1.VillageSiege
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
zn
zp
字段
构造函数
方法
1.12
名称
wq
zn
net.minecraft.server.v1_11_R1.VillageSiege
net.minecraft.server.v1_12_R1.VillageSiege
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
wp
wq
字段
构造函数
方法
1.11
名称
vw
wp
net.minecraft.server.v1_10_R1.VillageSiege
net.minecraft.server.v1_11_R1.VillageSiege
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
vq
vw
net.minecraft.server.v1_9_R2.VillageSiege
net.minecraft.server.v1_10_R1.VillageSiege
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.VillageSiege
net.minecraft.server.v1_9_R2.VillageSiege
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
tg
vq
net.minecraft.server.v1_8_R3.VillageSiege
net.minecraft.server.v1_9_R1.VillageSiege
字段
构造函数
方法
1.8.8
名称
tg
net.minecraft.village.VillageSiege
net.minecraft.server.v1_8_R3.VillageSiege
字段
World: a, field_75537_a
boolean: b, field_75535_b
int: c, field_75536_c
int: d, field_75533_d
int: e, field_75534_e
Village: f, field_75531_f
int: g, field_75532_g
int: h, field_75538_h
int: i, field_75539_i
构造函数
(World)
方法
void (): a, func_75528_a
boolean (): b, func_75529_b
boolean (): c, func_75530_c
Vec3D (BlockPosition): a, func_179867_a