历史 - net.minecraft.world.level.block.FallingBlock

1.21.11

名称

dxw

ecr

字段

构造函数

方法

boolean (BlockState): p, isFree, method_10128, canFallThrough, m_53241_

boolean (BlockState): n, isFree, method_10128, canFallThrough, m_53241_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dsy

dxw

字段

构造函数

方法

boolean (BlockState): n, isFree, method_10128, canFallThrough, m_53241_

boolean (BlockState): p, isFree, method_10128, canFallThrough, m_53241_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dqm

dsy

字段

构造函数

方法

1.21.5

名称

dmk

dqm

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

1.21.4

名称

dnj

dmk

字段

构造函数

方法

1.21.3

名称

diu

dnj

字段

构造函数

方法

boolean (BlockState): m, isFree, method_10128, canFallThrough, m_53241_

boolean (BlockState): n, isFree, method_10128, canFallThrough, m_53241_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dhx

diu

字段

构造函数

方法

1.20.6

名称

czm

dhx

字段

构造函数

方法

boolean (BlockState): h, isFree, method_10128, canFallThrough, m_53241_

boolean (BlockState): m, isFree, method_10128, canFallThrough, m_53241_

1.20.4

名称

cvn

czm

字段

构造函数

方法

int (): a, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_

int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130, getColor, m_6248_

com.mojang.serialization.MapCodec<? extends FallingBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

csf

cvn

字段

构造函数

方法

1.20.1

名称

crx

csf

字段

构造函数

方法

int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

int (): a, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

1.19.4

名称

cph

crx

字段

构造函数

方法

1.19.3

名称

cme

cph

字段

构造函数

方法

int (): c, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

clh

cme

net.minecraft.world.level.block.BlockFalling

字段

构造函数

方法

1.19

名称

cga

clh

net.minecraft.world.level.block.BlockFalling

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

cfi

cga

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cbz

cfi

字段

构造函数

方法

boolean (BlockState): h, isFree, method_10128, canFallThrough, m_53241_, canFallThrough

boolean (BlockState): h, isFree, method_10128, canFallThrough, m_53241_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

名称

cby

cbz

字段

构造函数

方法

1.17

名称

bwo

cby

net.minecraft.block.FallingBlock

net.minecraft.src.C_1785_

net.minecraft.server.v1_16_R3.BlockFalling

net.minecraft.world.level.block.BlockFalling

字段

构造函数

方法

void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a

void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, m_6788_

boolean (BlockState): h, isFree, method_10128, canFallThrough, func_185759_i, canFallThrough

boolean (BlockState): h, isFree, method_10128, canFallThrough, m_53241_, canFallThrough

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

int (): c, getDelayAfterPlace, method_26154, getFallDelay, func_230329_c_

int (): c, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_

void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x

int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bwl

bwo

net.minecraft.server.v1_16_R2.BlockFalling

net.minecraft.server.v1_16_R3.BlockFalling

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bxr

bwl

net.minecraft.server.v1_16_R1.BlockFalling

net.minecraft.server.v1_16_R2.BlockFalling

字段

构造函数

方法

1.16.1

名称

brf

bxr

net.minecraft.server.v1_15_R1.BlockFalling

net.minecraft.server.v1_16_R1.BlockFalling

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

int (BlockState): i, getDustColor, method_10130, getColor, func_189876_x

void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

int (): c, getDelayAfterPlace, method_26154, getFallDelay, func_230329_c_

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_

void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x

1.15.2

名称

brc

brf

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bos

brc

net.minecraft.server.v1_14_R1.BlockFalling

net.minecraft.server.v1_15_R1.BlockFalling

字段

构造函数

方法

void (Level, BlockPos): b, checkSlide, method_10131, tryStartFalling, func_176503_e

boolean (BlockState): j, isFree, method_10128, canFallThrough, func_185759_i, canFallThrough

boolean (BlockState): h, isFree, method_10128, canFallThrough, func_185759_i, canFallThrough

int (BlockState): q, getDustColor, method_10130, getColor, func_189876_x

int (BlockState): i, getDustColor, method_10130, getColor, func_189876_x

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bon

bos

net.minecraft.world.level.block.FallingBlock

字段

构造函数

方法

void (World, BlockPosition): b, method_10131, tryStartFalling, func_176503_e

void (Level, BlockPos): b, checkSlide, method_10131, tryStartFalling, func_176503_e

void (EntityFallingBlock): a, method_10132, configureFallingBlockEntity, func_149829_a

void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a

boolean (IBlockData): j, method_10128, canFallThrough, func_185759_i, canFallThrough

boolean (BlockState): j, isFree, method_10128, canFallThrough, func_185759_i, canFallThrough

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

int (IBlockData): q, method_10130, getColor, func_189876_x

int (BlockState): q, getDustColor, method_10130, getColor, func_189876_x

void (World, BlockPosition): a, method_10129, onDestroyedOnLanding, func_190974_b

void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, onLanding, func_176502_a_

void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

1.14.3

名称

boj

bon

net.minecraft.block.FallingBlock

字段

构造函数

方法

void (World, BlockPosition): b, method_10131, func_176503_e

void (World, BlockPosition): b, method_10131, tryStartFalling, func_176503_e

void (EntityFallingBlock): a, method_10132, func_149829_a

void (EntityFallingBlock): a, method_10132, configureFallingBlockEntity, func_149829_a

boolean (IBlockData): j, method_10128, func_185759_i, canFallThrough

boolean (IBlockData): j, method_10128, canFallThrough, func_185759_i, canFallThrough

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

int (IBlockData): q, method_10130, func_189876_x

int (IBlockData): q, method_10130, getColor, func_189876_x

void (World, BlockPosition): a, method_10129, func_190974_b

void (World, BlockPosition): a, method_10129, onDestroyedOnLanding, func_190974_b

void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, func_176502_a_

void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, onLanding, func_176502_a_

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

int (IWorldReader): a, method_9563, func_149738_a

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

boi

boj

字段

构造函数

方法

1.14

名称

bep

boi

net.minecraft.class_2346

net.minecraft.block.BlockFalling

net.minecraft.block.FallingBlock

net.minecraft.server.v1_13_R2.BlockFalling

net.minecraft.server.v1_14_R1.BlockFalling

字段

boolean: b, field_149832_M, instaFall

构造函数

方法

void (World, BlockPosition): b, func_176503_e

void (World, BlockPosition): b, method_10131, func_176503_e

void (EntityFallingBlock): a, func_149829_a

void (EntityFallingBlock): a, method_10132, func_149829_a

boolean (IBlockData): k, func_185759_i, canFallThrough

boolean (IBlockData): j, method_10128, func_185759_i, canFallThrough

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

int (IBlockData): w, func_189876_x

int (IBlockData): q, method_10130, func_189876_x

void (World, BlockPosition): a, func_190974_b

void (World, BlockPosition): a, method_10129, func_190974_b

void (World, BlockPosition, IBlockData, IBlockData): a, func_176502_a_

void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, func_176502_a_

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

int (IWorldReader): a, func_149738_a

int (IWorldReader): a, method_9563, func_149738_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

1.13.2

名称

beo

bep

字段

构造函数

方法

boolean (IBlockData): k, func_185759_i

boolean (IBlockData): k, func_185759_i, canFallThrough

1.13.1

名称

beg

beo

net.minecraft.server.v1_13_R1.BlockFalling

net.minecraft.server.v1_13_R2.BlockFalling

字段

构造函数

方法

1.13

名称

aqm

beg

net.minecraft.server.v1_12_R1.BlockFalling

net.minecraft.server.v1_13_R1.BlockFalling

字段

boolean: f, field_149832_M, instaFall

boolean: b, field_149832_M, instaFall

构造函数

()

(Material)

(Block$Info)

方法

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

int (World): a, func_149738_a

boolean (IBlockData): x, func_185759_i

boolean (IBlockData): k, func_185759_i

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

int (IBlockData): y, func_189876_x

int (IBlockData): w, func_189876_x

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (World, BlockPosition): a_, func_190974_b

void (World, BlockPosition): a, func_190974_b

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

int (IWorldReader): a, func_149738_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aqk

aqm

字段

构造函数

方法

1.12

名称

anj

aqk

net.minecraft.server.v1_11_R1.BlockFalling

net.minecraft.server.v1_12_R1.BlockFalling

字段

构造函数

方法

void (World, BlockPosition): c, func_176503_e

void (World, BlockPosition): b, func_176503_e

void (World, BlockPosition): a_, func_176502_a_

boolean (IBlockData): i, func_185759_i

boolean (IBlockData): x, func_185759_i

int (IBlockData): z, func_189876_x

int (IBlockData): y, func_189876_x

void (World, BlockPosition): b, func_190974_b

void (World, BlockPosition): a_, func_190974_b

void (World, BlockPosition, IBlockData, IBlockData): a, func_176502_a_

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

anh

anj

字段

构造函数

方法

1.11

名称

alu

anh

net.minecraft.server.v1_10_R1.BlockFalling

net.minecraft.server.v1_11_R1.BlockFalling

字段

构造函数

方法

void (World, BlockPosition): b, func_176503_e

void (World, BlockPosition): c, func_176503_e

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

int (IBlockData): x, func_189876_x

int (IBlockData): z, func_189876_x

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (World, BlockPosition): b, func_190974_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

alh

alu

net.minecraft.server.v1_9_R2.BlockFalling

net.minecraft.server.v1_10_R1.BlockFalling

字段

构造函数

方法

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

int (IBlockData): x, func_189876_x

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockFalling

net.minecraft.server.v1_9_R2.BlockFalling

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

agr

alh

net.minecraft.server.v1_8_R3.BlockFalling

net.minecraft.server.v1_9_R1.BlockFalling

字段

boolean: N, field_149832_M, instaFall

boolean: f, field_149832_M, instaFall

构造函数

方法

void (World, BlockPosition): f, func_176503_e

void (World, BlockPosition): b, func_176503_e

boolean (World, BlockPosition): e, func_180685_d, canFall

boolean (IBlockData): i, func_185759_i

1.8.8

名称

agr

net.minecraft.block.BlockFalling

net.minecraft.server.v1_8_R3.BlockFalling

字段

boolean: N, field_149832_M, instaFall

构造函数

()

(Material)

方法

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition): f, func_176503_e

void (EntityFallingBlock): a, func_149829_a

int (World): a, func_149738_a

boolean (World, BlockPosition): e, func_180685_d, canFall

void (World, BlockPosition): a_, func_176502_a_