历史 - net.minecraft.world.level.block.FallingBlock
1.21.11
名称
dxw
ecr
字段
构造函数
方法
boolean (BlockState): p, isFree, method_10128, canFallThrough, m_53241_
boolean (BlockState): n, isFree, method_10128, canFallThrough, m_53241_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dsy
dxw
字段
构造函数
方法
boolean (BlockState): n, isFree, method_10128, canFallThrough, m_53241_
boolean (BlockState): p, isFree, method_10128, canFallThrough, m_53241_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dqm
dsy
字段
构造函数
方法
1.21.5
名称
dmk
dqm
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
1.21.4
名称
dnj
dmk
字段
构造函数
方法
1.21.3
名称
diu
dnj
字段
构造函数
方法
boolean (BlockState): m, isFree, method_10128, canFallThrough, m_53241_
boolean (BlockState): n, isFree, method_10128, canFallThrough, m_53241_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dhx
diu
字段
构造函数
方法
1.20.6
名称
czm
dhx
字段
构造函数
方法
boolean (BlockState): h, isFree, method_10128, canFallThrough, m_53241_
boolean (BlockState): m, isFree, method_10128, canFallThrough, m_53241_
1.20.4
名称
cvn
czm
字段
构造函数
方法
int (): a, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_
int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130, getColor, m_6248_
com.mojang.serialization.MapCodec<? extends FallingBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
csf
cvn
字段
构造函数
方法
1.20.1
名称
crx
csf
字段
构造函数
方法
int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
int (): a, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
1.19.4
名称
cph
crx
字段
构造函数
方法
1.19.3
名称
cme
cph
字段
构造函数
方法
int (): c, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
clh
cme
net.minecraft.world.level.block.BlockFalling
字段
构造函数
方法
1.19
名称
cga
clh
net.minecraft.world.level.block.BlockFalling
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cfi
cga
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbz
cfi
字段
构造函数
方法
boolean (BlockState): h, isFree, method_10128, canFallThrough, m_53241_, canFallThrough
boolean (BlockState): h, isFree, method_10128, canFallThrough, m_53241_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
cby
cbz
字段
构造函数
方法
1.17
名称
bwo
cby
net.minecraft.block.FallingBlock
net.minecraft.src.C_1785_
net.minecraft.server.v1_16_R3.BlockFalling
net.minecraft.world.level.block.BlockFalling
字段
构造函数
方法
void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a
void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, m_6788_
boolean (BlockState): h, isFree, method_10128, canFallThrough, func_185759_i, canFallThrough
boolean (BlockState): h, isFree, method_10128, canFallThrough, m_53241_, canFallThrough
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
int (): c, getDelayAfterPlace, method_26154, getFallDelay, func_230329_c_
int (): c, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_
void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x
int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bwl
bwo
net.minecraft.server.v1_16_R2.BlockFalling
net.minecraft.server.v1_16_R3.BlockFalling
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxr
bwl
net.minecraft.server.v1_16_R1.BlockFalling
net.minecraft.server.v1_16_R2.BlockFalling
字段
构造函数
方法
1.16.1
名称
brf
bxr
net.minecraft.server.v1_15_R1.BlockFalling
net.minecraft.server.v1_16_R1.BlockFalling
字段
构造函数
方法
int (BlockState): i, getDustColor, method_10130, getColor, func_189876_x
void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
int (): c, getDelayAfterPlace, method_26154, getFallDelay, func_230329_c_
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_
void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x
1.15.2
名称
brc
brf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bos
brc
net.minecraft.server.v1_14_R1.BlockFalling
net.minecraft.server.v1_15_R1.BlockFalling
字段
构造函数
方法
void (Level, BlockPos): b, checkSlide, method_10131, tryStartFalling, func_176503_e
boolean (BlockState): j, isFree, method_10128, canFallThrough, func_185759_i, canFallThrough
boolean (BlockState): h, isFree, method_10128, canFallThrough, func_185759_i, canFallThrough
int (BlockState): q, getDustColor, method_10130, getColor, func_189876_x
int (BlockState): i, getDustColor, method_10130, getColor, func_189876_x
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bon
bos
net.minecraft.world.level.block.FallingBlock
字段
构造函数
方法
void (World, BlockPosition): b, method_10131, tryStartFalling, func_176503_e
void (Level, BlockPos): b, checkSlide, method_10131, tryStartFalling, func_176503_e
void (EntityFallingBlock): a, method_10132, configureFallingBlockEntity, func_149829_a
void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a
boolean (IBlockData): j, method_10128, canFallThrough, func_185759_i, canFallThrough
boolean (BlockState): j, isFree, method_10128, canFallThrough, func_185759_i, canFallThrough
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
int (IBlockData): q, method_10130, getColor, func_189876_x
int (BlockState): q, getDustColor, method_10130, getColor, func_189876_x
void (World, BlockPosition): a, method_10129, onDestroyedOnLanding, func_190974_b
void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, onLanding, func_176502_a_
void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.3
名称
boj
bon
net.minecraft.block.FallingBlock
字段
构造函数
方法
void (World, BlockPosition): b, method_10131, func_176503_e
void (World, BlockPosition): b, method_10131, tryStartFalling, func_176503_e
void (EntityFallingBlock): a, method_10132, func_149829_a
void (EntityFallingBlock): a, method_10132, configureFallingBlockEntity, func_149829_a
boolean (IBlockData): j, method_10128, func_185759_i, canFallThrough
boolean (IBlockData): j, method_10128, canFallThrough, func_185759_i, canFallThrough
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
int (IBlockData): q, method_10130, func_189876_x
int (IBlockData): q, method_10130, getColor, func_189876_x
void (World, BlockPosition): a, method_10129, func_190974_b
void (World, BlockPosition): a, method_10129, onDestroyedOnLanding, func_190974_b
void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, func_176502_a_
void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, onLanding, func_176502_a_
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
boi
boj
字段
构造函数
方法
1.14
名称
bep
boi
net.minecraft.class_2346
net.minecraft.block.BlockFalling
net.minecraft.block.FallingBlock
net.minecraft.server.v1_13_R2.BlockFalling
net.minecraft.server.v1_14_R1.BlockFalling
字段
boolean: b, field_149832_M, instaFall
构造函数
方法
void (World, BlockPosition): b, func_176503_e
void (World, BlockPosition): b, method_10131, func_176503_e
void (EntityFallingBlock): a, func_149829_a
void (EntityFallingBlock): a, method_10132, func_149829_a
boolean (IBlockData): k, func_185759_i, canFallThrough
boolean (IBlockData): j, method_10128, func_185759_i, canFallThrough
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
int (IBlockData): w, func_189876_x
int (IBlockData): q, method_10130, func_189876_x
void (World, BlockPosition): a, func_190974_b
void (World, BlockPosition): a, method_10129, func_190974_b
void (World, BlockPosition, IBlockData, IBlockData): a, func_176502_a_
void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, func_176502_a_
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
1.13.2
名称
beo
bep
字段
构造函数
方法
boolean (IBlockData): k, func_185759_i
boolean (IBlockData): k, func_185759_i, canFallThrough
1.13.1
名称
beg
beo
net.minecraft.server.v1_13_R1.BlockFalling
net.minecraft.server.v1_13_R2.BlockFalling
字段
构造函数
方法
1.13
名称
aqm
beg
net.minecraft.server.v1_12_R1.BlockFalling
net.minecraft.server.v1_13_R1.BlockFalling
字段
boolean: f, field_149832_M, instaFall
boolean: b, field_149832_M, instaFall
构造函数
()
(Material)
方法
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
int (World): a, func_149738_a
boolean (IBlockData): x, func_185759_i
boolean (IBlockData): k, func_185759_i
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
int (IBlockData): y, func_189876_x
int (IBlockData): w, func_189876_x
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (World, BlockPosition): a_, func_190974_b
void (World, BlockPosition): a, func_190974_b
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
int (IWorldReader): a, func_149738_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aqk
aqm
字段
构造函数
方法
1.12
名称
anj
aqk
net.minecraft.server.v1_11_R1.BlockFalling
net.minecraft.server.v1_12_R1.BlockFalling
字段
构造函数
方法
void (World, BlockPosition): c, func_176503_e
void (World, BlockPosition): b, func_176503_e
void (World, BlockPosition): a_, func_176502_a_
boolean (IBlockData): i, func_185759_i
boolean (IBlockData): x, func_185759_i
int (IBlockData): z, func_189876_x
int (IBlockData): y, func_189876_x
void (World, BlockPosition): b, func_190974_b
void (World, BlockPosition): a_, func_190974_b
void (World, BlockPosition, IBlockData, IBlockData): a, func_176502_a_
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
anh
anj
字段
构造函数
方法
1.11
名称
alu
anh
net.minecraft.server.v1_10_R1.BlockFalling
net.minecraft.server.v1_11_R1.BlockFalling
字段
构造函数
方法
void (World, BlockPosition): b, func_176503_e
void (World, BlockPosition): c, func_176503_e
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
int (IBlockData): x, func_189876_x
int (IBlockData): z, func_189876_x
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (World, BlockPosition): b, func_190974_b
1.10.2
名称
字段
构造函数
方法
1.10
名称
alh
alu
net.minecraft.server.v1_9_R2.BlockFalling
net.minecraft.server.v1_10_R1.BlockFalling
字段
构造函数
方法
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
int (IBlockData): x, func_189876_x
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockFalling
net.minecraft.server.v1_9_R2.BlockFalling
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
agr
alh
net.minecraft.server.v1_8_R3.BlockFalling
net.minecraft.server.v1_9_R1.BlockFalling
字段
boolean: N, field_149832_M, instaFall
boolean: f, field_149832_M, instaFall
构造函数
方法
void (World, BlockPosition): f, func_176503_e
void (World, BlockPosition): b, func_176503_e
boolean (World, BlockPosition): e, func_180685_d, canFall
boolean (IBlockData): i, func_185759_i
1.8.8
名称
agr
net.minecraft.block.BlockFalling
net.minecraft.server.v1_8_R3.BlockFalling
字段
boolean: N, field_149832_M, instaFall
构造函数
()
(Material)
方法
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition): f, func_176503_e
void (EntityFallingBlock): a, func_149829_a
int (World): a, func_149738_a
boolean (World, BlockPosition): e, func_180685_d, canFall
void (World, BlockPosition): a_, func_176502_a_