历史 - net.minecraft.world.entity.ai.behavior.SleepInBed
1.21.11
名称
cix
clo
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cen
cix
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ccg
cen
字段
构造函数
方法
1.21.5
名称
bzl
ccg
字段
构造函数
方法
1.21.4
名称
caj
bzl
字段
构造函数
方法
1.21.3
名称
bxr
caj
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
bxu
bxr
字段
构造函数
方法
1.20.6
名称
bqm
bxu
字段
构造函数
方法
1.20.4
名称
bng
bqm
字段
构造函数
方法
1.20.2
名称
bka
bng
字段
构造函数
方法
1.20.1
名称
bjy
bka
字段
构造函数
方法
1.19.4
名称
bid
bjy
字段
构造函数
方法
1.19.3
名称
bfz
bid
字段
int: a, COOLDOWN_AFTER_BEING_WOKEN, field_30175, RUN_TIME, f_147968_
int: c, COOLDOWN_AFTER_BEING_WOKEN, field_30175, RUN_TIME, f_147968_
构造函数
方法
boolean (ServerLevel, LivingEntity, long): b, canStillUse, method_18927, shouldKeepRunning, m_6737_
boolean (ServerLevel, LivingEntity, long): a, canStillUse, method_18927, shouldKeepRunning, m_6737_
void (ServerLevel, LivingEntity, long): a, start, method_18920, run, m_6735_
void (ServerLevel, LivingEntity, long): d, start, method_18920, run, m_6735_
void (ServerLevel, LivingEntity, long): c, stop, method_18926, finishRunning, m_6732_
void (ServerLevel, LivingEntity, long): b, stop, method_18926, finishRunning, m_6732_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bfc
bfz
字段
构造函数
方法
1.19
名称
bbr
bfc
字段
long: c, nextOkStartTime, field_18848, startTime, f_24149_
long: d, nextOkStartTime, field_18848, startTime, f_24149_
构造函数
方法
1.18.2
名称
bba
bbr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
axo
bba
字段
构造函数
方法
1.17.1
名称
axn
axo
字段
构造函数
方法
1.17
名称
atu
axn
net.minecraft.entity.ai.brain.task.SleepAtHomeTask
net.minecraft.src.C_631_
net.minecraft.server.v1_16_R3.BehaviorSleep
net.minecraft.world.entity.ai.behavior.BehaviorSleep
字段
long: b, nextOkStartTime, field_18848, startTime, field_220552_a
long: c, nextOkStartTime, field_18848, startTime, f_24149_
int: a, COOLDOWN_AFTER_BEING_WOKEN, field_30175, RUN_TIME, f_147968_
构造函数
方法
boolean (ServerLevel, LivingEntity): a, checkExtraStartConditions, method_18919, shouldRun, func_212832_a_
boolean (ServerLevel, LivingEntity): a, checkExtraStartConditions, method_18919, shouldRun, m_6114_
boolean (ServerLevel, LivingEntity, long): b, canStillUse, method_18927, shouldKeepRunning, func_212834_g_
boolean (ServerLevel, LivingEntity, long): b, canStillUse, method_18927, shouldKeepRunning, m_6737_
void (ServerLevel, LivingEntity, long): a, start, method_18920, run, func_212831_a_
void (ServerLevel, LivingEntity, long): a, start, method_18920, run, m_6735_
boolean (long): a, timedOut, method_18915, isTimeLimitExceeded, func_220383_a
boolean (long): a, timedOut, method_18915, isTimeLimitExceeded, m_7773_
void (ServerLevel, LivingEntity, long): c, stop, method_18926, finishRunning, func_212835_f_
void (ServerLevel, LivingEntity, long): c, stop, method_18926, finishRunning, m_6732_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
atr
atu
net.minecraft.server.v1_16_R2.BehaviorSleep
net.minecraft.server.v1_16_R3.BehaviorSleep
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
asg
atr
net.minecraft.server.v1_16_R1.BehaviorSleep
net.minecraft.server.v1_16_R2.BehaviorSleep
字段
构造函数
方法
1.16.1
名称
ano
asg
net.minecraft.server.v1_15_R1.BehaviorSleep
net.minecraft.server.v1_16_R1.BehaviorSleep
字段
long: a, nextOkStartTime, field_18848, startTime, field_220552_a
long: b, nextOkStartTime, field_18848, startTime, field_220552_a
构造函数
方法
boolean (ServerLevel, LivingEntity, long): g, canStillUse, method_18927, shouldKeepRunning, func_212834_g_
boolean (ServerLevel, LivingEntity, long): b, canStillUse, method_18927, shouldKeepRunning, func_212834_g_
void (ServerLevel, LivingEntity, long): f, stop, method_18926, finishRunning, func_212835_f_
void (ServerLevel, LivingEntity, long): c, stop, method_18926, finishRunning, func_212835_f_
1.15.2
名称
anl
ano
字段
构造函数
方法
1.15.1
名称
字段
long: a, nextOkStartTime, field_18848, field_220552_a
long: a, nextOkStartTime, field_18848, startTime, field_220552_a
构造函数
方法
1.15
名称
all
anl
net.minecraft.server.v1_14_R1.BehaviorSleep
net.minecraft.server.v1_15_R1.BehaviorSleep
字段
构造函数
方法
1.14.4
名称
alg
all
net.minecraft.world.entity.ai.behavior.SleepInBed
字段
long: a, field_18848, field_18848, field_220552_a
long: a, nextOkStartTime, field_18848, field_220552_a
构造函数
方法
boolean (WorldServer, EntityLiving): a, method_18919, shouldRun, func_212832_a_
boolean (ServerLevel, LivingEntity): a, checkExtraStartConditions, method_18919, shouldRun, func_212832_a_
boolean (WorldServer, EntityLiving, long): g, method_18927, shouldKeepRunning, func_212834_g_
boolean (ServerLevel, LivingEntity, long): g, canStillUse, method_18927, shouldKeepRunning, func_212834_g_
void (WorldServer, EntityLiving, long): a, method_18920, run, func_212831_a_
void (ServerLevel, LivingEntity, long): a, start, method_18920, run, func_212831_a_
boolean (long): a, method_18915, isTimeLimitExceeded, func_220383_a
boolean (long): a, timedOut, method_18915, isTimeLimitExceeded, func_220383_a
void (WorldServer, EntityLiving, long): f, method_18926, finishRunning, func_212835_f_
void (ServerLevel, LivingEntity, long): f, stop, method_18926, finishRunning, func_212835_f_
1.14.3
名称
alf
alg
net.minecraft.entity.ai.brain.task.SleepTask
字段
long: a, field_18848, field_220552_a
long: a, field_18848, field_18848, field_220552_a
构造函数
方法
boolean (WorldServer, EntityLiving): a, method_18919, func_212832_a_
boolean (WorldServer, EntityLiving): a, method_18919, shouldRun, func_212832_a_
boolean (WorldServer, EntityLiving, long): g, method_18927, func_212834_g_
boolean (WorldServer, EntityLiving, long): g, method_18927, shouldKeepRunning, func_212834_g_
void (WorldServer, EntityLiving, long): a, method_18920, func_212831_a_
void (WorldServer, EntityLiving, long): a, method_18920, run, func_212831_a_
boolean (long): a, method_18915, func_220383_a
boolean (long): a, method_18915, isTimeLimitExceeded, func_220383_a
void (WorldServer, EntityLiving, long): f, method_18926, func_212835_f_
void (WorldServer, EntityLiving, long): f, method_18926, finishRunning, func_212835_f_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ald
alf
字段
构造函数
方法
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
1.14
名称
ald
net.minecraft.class_4123
net.minecraft.entity.ai.brain.task.SleepAtHomeTask
net.minecraft.server.v1_14_R1.BehaviorSleep
字段
long: a, field_18848, field_220552_a
构造函数
()
方法
boolean (WorldServer, EntityLiving): a, method_18919, func_212832_a_
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
boolean (WorldServer, EntityLiving, long): g, method_18927, func_212834_g_
void (WorldServer, EntityLiving, long): a, method_18920, func_212831_a_
boolean (long): a, method_18915, func_220383_a
void (WorldServer, EntityLiving, long): f, method_18926, func_212835_f_