历史 - net.minecraft.world.entity.projectile.hurtingprojectile.windcharge.WindCharge
1.21.11
名称
dbb
dev
net.minecraft.world.entity.projectile.windcharge.WindCharge
net.minecraft.world.entity.projectile.hurtingprojectile.windcharge.WindCharge
net.minecraft.src.C_313320_
net.minecraft.src.C_432178_
net.minecraft.world.entity.projectile.windcharge.WindCharge
net.minecraft.world.entity.projectile.hurtingprojectile.windcharge.WindCharge
字段
float: h, RADIUS, field_49243, EXPLOSION_POWER, f_314044_
float: h, RADIUS, field_49243, EXPLOSION_POWER, f_433462_
ExplosionDamageCalculator: g, EXPLOSION_DAMAGE_CALCULATOR, field_47579, EXPLOSION_BEHAVIOR, f_314324_
ExplosionDamageCalculator: g, EXPLOSION_DAMAGE_CALCULATOR, field_47579, EXPLOSION_BEHAVIOR, f_436221_
int: j, noDeflectTicks, field_52019, deflectCooldown, f_337192_
int: j, noDeflectTicks, field_52019, deflectCooldown, f_433356_
float: i, MIN_CAMERA_DISTANCE_SQUARED, field_52511, MAX_RENDER_DISTANCE_WHEN_NEWLY_SPAWNED, f_347003_
float: i, MIN_CAMERA_DISTANCE_SQUARED, field_52511, MAX_RENDER_DISTANCE_WHEN_NEWLY_SPAWNED, f_434087_
构造函数
方法
void (Vec3): a, explode, method_55055, createExplosion, m_320462_
void (Vec3): a, explode, method_55055, createExplosion, m_439391_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cwh
dbb
字段
构造函数
方法
boolean (ProjectileDeflection, Entity, Entity, boolean): a, deflect, method_59859, deflect, m_318938_
boolean (ProjectileDeflection, Entity, EntityReference<Entity>, boolean): a, deflect, method_59859, deflect, m_318938_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ctw
cwh
字段
float: g, RADIUS, field_49243, EXPLOSION_POWER, f_314044_
float: h, RADIUS, field_49243, EXPLOSION_POWER, f_314044_
ExplosionDamageCalculator: f, EXPLOSION_DAMAGE_CALCULATOR, field_47579, EXPLOSION_BEHAVIOR, f_314324_
ExplosionDamageCalculator: g, EXPLOSION_DAMAGE_CALCULATOR, field_47579, EXPLOSION_BEHAVIOR, f_314324_
int: i, noDeflectTicks, field_52019, deflectCooldown, f_337192_
int: j, noDeflectTicks, field_52019, deflectCooldown, f_337192_
float: h, MIN_CAMERA_DISTANCE_SQUARED, field_52511, MAX_RENDER_DISTANCE_WHEN_NEWLY_SPAWNED, f_347003_
float: i, MIN_CAMERA_DISTANCE_SQUARED, field_52511, MAX_RENDER_DISTANCE_WHEN_NEWLY_SPAWNED, f_347003_
构造函数
方法
1.21.5
名称
cqj
ctw
字段
构造函数
方法
void (): h, tick, method_5773, tick, m_8119_
void (): g, tick, method_5773, tick, m_8119_
1.21.4
名称
cri
cqj
字段
构造函数
方法
1.21.3
名称
coh
cri
字段
float: h, RADIUS, field_49243, EXPLOSION_POWER, f_314044_
float: g, RADIUS, field_49243, EXPLOSION_POWER, f_314044_
ExplosionDamageCalculator: g, EXPLOSION_DAMAGE_CALCULATOR, field_47579, EXPLOSION_BEHAVIOR, f_314324_
ExplosionDamageCalculator: f, EXPLOSION_DAMAGE_CALCULATOR, field_47579, EXPLOSION_BEHAVIOR, f_314324_
float: h, MIN_CAMERA_DISTANCE_SQUARED, field_52511, MAX_RENDER_DISTANCE_WHEN_NEWLY_SPAWNED, f_347003_
构造函数
方法
void (): l, tick, method_5773, tick, m_8119_
void (): h, tick, method_5773, tick, m_8119_
boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, m_6783_
1.21.1
名称
字段
构造函数
方法
1.21
名称
coj
coh
字段
WindCharge$WindChargePlayerDamageCalculator: h, EXPLOSION_DAMAGE_CALCULATOR, field_47579, EXPLOSION_BEHAVIOR, f_314324_
float: i, RADIUS, field_49243, EXPLOSION_POWER, f_314044_
float: h, RADIUS, field_49243, EXPLOSION_POWER, f_314044_
ExplosionDamageCalculator: g, EXPLOSION_DAMAGE_CALCULATOR, field_47579, EXPLOSION_BEHAVIOR, f_314324_
int: i, noDeflectTicks, field_52019, deflectCooldown, f_337192_
构造函数
(Level, double, double, double, double, double, double)
(Level, double, double, double, Vec3)
方法
void (): y, explode, method_55055, createExplosion, m_320462_
void (): l, tick, method_5773, tick, m_8119_
boolean (ProjectileDeflection, Entity, Entity, boolean): a, deflect, method_59859, deflect, m_318938_
void (Vec3): a, explode, method_55055, createExplosion, m_320462_
1.20.6
名称
cgn
coj
net.minecraft.world.entity.projectile.WindCharge
net.minecraft.world.entity.projectile.windcharge.WindCharge
net.minecraft.src.C_302015_
net.minecraft.src.C_313320_
net.minecraft.world.entity.projectile.WindCharge
net.minecraft.world.entity.projectile.windcharge.WindCharge
字段
WindCharge$WindChargeExplosionDamageCalculator: e, EXPLOSION_DAMAGE_CALCULATOR, field_47579, EXPLOSION_BEHAVIOR, f_303107_
WindCharge$WindChargePlayerDamageCalculator: h, EXPLOSION_DAMAGE_CALCULATOR, field_47579, EXPLOSION_BEHAVIOR, f_314324_
float: i, RADIUS, field_49243, EXPLOSION_POWER, f_314044_
构造函数
(EntityType<? extends WindCharge>, Breeze, Level)
(Player, Level, double, double, double)
(Level, double, double, double, double, double, double)
方法
AABB (): aq, makeBoundingBox, method_33332, calculateBoundingBox, m_142242_
float (Pose, EntityDimensions): a, getEyeHeight, method_18378, getEyeHeight, m_6380_
boolean (Entity): h, canCollideWith, method_30949, collidesWith, m_7337_
boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_
void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, m_5790_
void (): z, explode, method_55055, createExplosion, m_305979_
void (): y, explode, method_55055, createExplosion, m_320462_
void (BlockHitResult): a, onHitBlock, method_24920, onBlockHit, m_8060_
void (HitResult): a, onHit, method_7488, onCollision, m_6532_
boolean (): s, shouldBurn, method_7468, isBurning, m_5931_
ItemStack (): q, getItem, method_7495, getStack, m_7846_
float (): x, getInertia, method_7466, getDrag, m_6884_
float (): y, getLiquidInertia, method_55583, getDragInWater, m_306220_
ParticleOptions (): u, getTrailParticle, method_7467, getParticleType, m_5967_
ClipContext$Block (): ag_, getClipType, method_55053, getRaycastShapeType, m_306485_
1.20.4
名称
cgn
net.minecraft.world.entity.projectile.WindCharge
net.minecraft.class_8956
net.minecraft.entity.projectile.WindChargeEntity
net.minecraft.src.C_302015_
net.minecraft.world.entity.projectile.WindCharge
字段
WindCharge$WindChargeExplosionDamageCalculator: e, EXPLOSION_DAMAGE_CALCULATOR, field_47579, EXPLOSION_BEHAVIOR, f_303107_
构造函数
(EntityType<? extends WindCharge>, Level)
(EntityType<? extends WindCharge>, Breeze, Level)
方法
AABB (): aq, makeBoundingBox, method_33332, calculateBoundingBox, m_142242_
float (Pose, EntityDimensions): a, getEyeHeight, method_18378, getEyeHeight, m_6380_
boolean (Entity): h, canCollideWith, method_30949, collidesWith, m_7337_
boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_
void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, m_5790_
void (): z, explode, method_55055, createExplosion, m_305979_
void (BlockHitResult): a, onHitBlock, method_24920, onBlockHit, m_8060_
void (HitResult): a, onHit, method_7488, onCollision, m_6532_
boolean (): s, shouldBurn, method_7468, isBurning, m_5931_
ItemStack (): q, getItem, method_7495, getStack, m_7846_
float (): x, getInertia, method_7466, getDrag, m_6884_
float (): y, getLiquidInertia, method_55583, getDragInWater, m_306220_
ParticleOptions (): u, getTrailParticle, method_7467, getParticleType, m_5967_
ClipContext$Block (): ag_, getClipType, method_55053, getRaycastShapeType, m_306485_