历史 - net.minecraft.world.level.block.entity.TestInstanceBlockEntity$Data

1.21.11

名称

eie$a

emz$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ecu$a

eie$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eaj$a

ecu$a

字段

构造函数

方法

1.21.5

名称

eaj$a

net.minecraft.world.level.block.entity.TestInstanceBlockEntity$Data

net.minecraft.class_10638$class_10639

net.minecraft.block.entity.TestInstanceBlockEntity$Data

net.minecraft.src.C_378928_$C_379193_

net.minecraft.world.level.block.entity.TestInstanceBlockEntity$a

字段

Optional<ResourceKey<GameTestInstance>>: c, test, comp_3526, test, f_380239_

Vec3i: d, size, comp_3527, size, f_381738_

Rotation: e, rotation, comp_3528, rotation, f_382437_

boolean: f, ignoreEntities, comp_3529, ignoreEntities, f_380752_

TestInstanceBlockEntity$Status: g, status, comp_3530, status, f_381994_

Optional<Component>: h, errorMessage, comp_3531, errorMessage, f_380573_

com.mojang.serialization.Codec<TestInstanceBlockEntity$Data>: a, CODEC, field_56012, CODEC, f_380261_

StreamCodec<RegistryFriendlyByteBuf, TestInstanceBlockEntity$Data>: b, STREAM_CODEC, field_56013, PACKET_CODEC, f_379476_

构造函数

(Optional<ResourceKey<GameTestInstance>>, Vec3i, Rotation, boolean, TestInstanceBlockEntity$Status, Optional<Component>)

方法

TestInstanceBlockEntity$Data (Vec3i): a, withSize, method_66775, withSize, m_385772_

TestInstanceBlockEntity$Data (TestInstanceBlockEntity$Status): a, withStatus, method_66774, withStatus, m_385523_

TestInstanceBlockEntity$Data (Component): a, withError, method_66776, withErrorMessage, m_384186_

Optional<ResourceKey<GameTestInstance>> (): a, test, comp_3526, test, f_380239_

Vec3i (): b, size, comp_3527, size, f_381738_

Rotation (): c, rotation, comp_3528, rotation, f_382437_

boolean (): d, ignoreEntities, comp_3529, ignoreEntities, f_380752_

TestInstanceBlockEntity$Status (): e, status, comp_3530, status, f_381994_

Optional<Component> (): f, errorMessage, comp_3531, errorMessage, f_380573_