历史 - net.minecraft.world.level.block.entity.TestInstanceBlockEntity$Data
1.21.11
名称
eie$a
emz$a
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ecu$a
eie$a
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eaj$a
ecu$a
字段
构造函数
方法
1.21.5
名称
eaj$a
net.minecraft.world.level.block.entity.TestInstanceBlockEntity$Data
net.minecraft.class_10638$class_10639
net.minecraft.block.entity.TestInstanceBlockEntity$Data
net.minecraft.src.C_378928_$C_379193_
net.minecraft.world.level.block.entity.TestInstanceBlockEntity$a
字段
Optional<ResourceKey<GameTestInstance>>: c, test, comp_3526, test, f_380239_
Vec3i: d, size, comp_3527, size, f_381738_
Rotation: e, rotation, comp_3528, rotation, f_382437_
boolean: f, ignoreEntities, comp_3529, ignoreEntities, f_380752_
TestInstanceBlockEntity$Status: g, status, comp_3530, status, f_381994_
Optional<Component>: h, errorMessage, comp_3531, errorMessage, f_380573_
com.mojang.serialization.Codec<TestInstanceBlockEntity$Data>: a, CODEC, field_56012, CODEC, f_380261_
StreamCodec<RegistryFriendlyByteBuf, TestInstanceBlockEntity$Data>: b, STREAM_CODEC, field_56013, PACKET_CODEC, f_379476_
构造函数
(Optional<ResourceKey<GameTestInstance>>, Vec3i, Rotation, boolean, TestInstanceBlockEntity$Status, Optional<Component>)
方法
TestInstanceBlockEntity$Data (Vec3i): a, withSize, method_66775, withSize, m_385772_
TestInstanceBlockEntity$Data (TestInstanceBlockEntity$Status): a, withStatus, method_66774, withStatus, m_385523_
TestInstanceBlockEntity$Data (Component): a, withError, method_66776, withErrorMessage, m_384186_
Optional<ResourceKey<GameTestInstance>> (): a, test, comp_3526, test, f_380239_
Vec3i (): b, size, comp_3527, size, f_381738_
Rotation (): c, rotation, comp_3528, rotation, f_382437_
boolean (): d, ignoreEntities, comp_3529, ignoreEntities, f_380752_
TestInstanceBlockEntity$Status (): e, status, comp_3530, status, f_381994_
Optional<Component> (): f, errorMessage, comp_3531, errorMessage, f_380573_