历史 - net.minecraft.network.ConnectionProtocol$CodecData

1.20.4

名称

sn$a

uh$a

字段

构造函数

方法

1.20.2

名称

sn$a

net.minecraft.network.ConnectionProtocol$CodecData

net.minecraft.class_2539$class_8698

net.minecraft.network.NetworkState$PacketHandler

net.minecraft.src.C_4965_$C_290042_

net.minecraft.network.EnumProtocol$a

字段

ConnectionProtocol: a, protocol, field_45672, state, f_291281_

PacketFlow: b, flow, field_45673, side, f_291354_

ConnectionProtocol$PacketSet<T>: c, packetSet, field_45674, backingHandler, f_290324_

构造函数

(ConnectionProtocol, PacketFlow, ConnectionProtocol$PacketSet<T>)

方法

ConnectionProtocol (): a, protocol, method_52922, getState, m_295191_

PacketFlow (): b, flow, method_52926, getSide, m_295987_

int (Packet<?>): a, packetId, method_52925, getId, m_294631_

BundlerInfo (): c, bundlerInfo, method_48312, getBundler, m_264613_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (): d, packetsByIds, method_52928, getPacketIdToPacketMap, m_295695_

Packet<?> (int, FriendlyByteBuf): a, createPacket, method_52923, createPacket, m_292779_

boolean (Packet<?>): b, isValidPacketType, method_52927, canHandle, m_295838_