历史 - net.minecraft.world.level.block.FlowerBlock
1.21.11
名称
dyd
ecy
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dtg
dyd
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dqu
dtg
字段
构造函数
方法
1.21.5
名称
dmq
dqu
字段
VoxelShape: e, SHAPE, field_11085, SHAPE, f_53507_
VoxelShape: a, SHAPE, field_11085, SHAPE, f_53507_
float: d, AABB_OFFSET, field_31094, field_31094, f_153265_
SuspiciousStewEffects: a, suspiciousStewEffects, field_45775, stewEffects, f_290810_
SuspiciousStewEffects: d, suspiciousStewEffects, field_45775, stewEffects, f_290810_
构造函数
方法
1.21.4
名称
dnp
dmq
字段
VoxelShape: d, SHAPE, field_11085, SHAPE, f_53507_
VoxelShape: e, SHAPE, field_11085, SHAPE, f_53507_
float: c, AABB_OFFSET, field_31094, field_31094, f_153265_
float: d, AABB_OFFSET, field_31094, field_31094, f_153265_
com.mojang.serialization.MapCodec<SuspiciousStewEffects>: a, EFFECTS_FIELD, field_46354, STEW_EFFECT_CODEC, f_303566_
com.mojang.serialization.MapCodec<SuspiciousStewEffects>: b, EFFECTS_FIELD, field_46354, STEW_EFFECT_CODEC, f_303566_
com.mojang.serialization.MapCodec<FlowerBlock>: b, CODEC, field_46355, CODEC, f_302332_
com.mojang.serialization.MapCodec<FlowerBlock>: c, CODEC, field_46355, CODEC, f_302332_
SuspiciousStewEffects: e, suspiciousStewEffects, field_45775, stewEffects, f_290810_
SuspiciousStewEffects: a, suspiciousStewEffects, field_45775, stewEffects, f_290810_
构造函数
方法
SuspiciousStewEffects (): b, getSuspiciousEffects, method_53233, getStewEffects, m_294088_
SuspiciousStewEffects (): c, getSuspiciousEffects, method_53233, getStewEffects, m_294088_
MobEffectInstance (): b, getBeeInteractionEffect, method_65152, getContactEffect, m_372558_
1.21.3
名称
dja
dnp
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
did
dja
字段
构造函数
方法
1.20.6
名称
czs
did
字段
List<SuspiciousEffectHolder$EffectEntry>: e, suspiciousStewEffects, field_45775, stewEffects, f_290810_
SuspiciousStewEffects: e, suspiciousStewEffects, field_45775, stewEffects, f_290810_
构造函数
(MobEffect, int, BlockBehaviour$Properties)
(List<SuspiciousEffectHolder$EffectEntry>, BlockBehaviour$Properties)
(Holder<MobEffect>, float, BlockBehaviour$Properties)
(SuspiciousStewEffects, BlockBehaviour$Properties)
方法
List<SuspiciousEffectHolder$EffectEntry> (): b, getSuspiciousEffects, method_53233, getStewEffects, m_294088_
List<SuspiciousEffectHolder$EffectEntry> (MobEffect, int): a, makeEffectList, method_54015, createStewEffectList, m_305686_
SuspiciousStewEffects (Holder<MobEffect>, float): a, makeEffectList, method_54015, createStewEffectList, m_305686_
SuspiciousStewEffects (): b, getSuspiciousEffects, method_53233, getStewEffects, m_294088_
1.20.4
名称
cvt
czs
字段
VoxelShape: b, SHAPE, field_11085, SHAPE, f_53507_
VoxelShape: d, SHAPE, field_11085, SHAPE, f_53507_
float: a, AABB_OFFSET, field_31094, field_31094, f_153265_
float: c, AABB_OFFSET, field_31094, field_31094, f_153265_
List<SuspiciousEffectHolder$EffectEntry>: c, suspiciousStewEffects, field_45775, stewEffects, f_290810_
List<SuspiciousEffectHolder$EffectEntry>: e, suspiciousStewEffects, field_45775, stewEffects, f_290810_
com.mojang.serialization.MapCodec<List<SuspiciousEffectHolder$EffectEntry>>: a, EFFECTS_FIELD, field_46354, STEW_EFFECT_CODEC, f_303566_
com.mojang.serialization.MapCodec<FlowerBlock>: b, CODEC, field_46355, CODEC, f_302332_
构造函数
(List<SuspiciousEffectHolder$EffectEntry>, BlockBehaviour$Properties)
方法
List<SuspiciousEffectHolder$EffectEntry> (): a, getSuspiciousEffects, method_53233, getStewEffects, m_294088_
List<SuspiciousEffectHolder$EffectEntry> (): b, getSuspiciousEffects, method_53233, getStewEffects, m_294088_
com.mojang.serialization.MapCodec<? extends FlowerBlock> (): a, codec, method_53969, getCodec, m_304657_
List<SuspiciousEffectHolder$EffectEntry> (MobEffect, int): a, makeEffectList, method_54015, createStewEffectList, m_305686_
1.20.2
名称
csl
cvt
字段
MobEffect: c, suspiciousStewEffect, field_11087, effectInStew, f_53508_
int: d, effectDuration, field_11086, effectInStewDuration, f_53509_
List<SuspiciousEffectHolder$EffectEntry>: c, suspiciousStewEffects, field_45775, stewEffects, f_290810_
构造函数
方法
MobEffect (): a, getSuspiciousEffect, method_10188, getEffectInStew, m_53521_
int (): b, getEffectDuration, method_10187, getEffectInStewDuration, m_53522_
List<SuspiciousEffectHolder$EffectEntry> (): a, getSuspiciousEffects, method_53233, getStewEffects, m_294088_
1.20.1
名称
csd
csl
字段
构造函数
方法
MobEffect (): b, getSuspiciousEffect, method_10188, getEffectInStew, m_53521_
MobEffect (): a, getSuspiciousEffect, method_10188, getEffectInStew, m_53521_
int (): c, getEffectDuration, method_10187, getEffectInStewDuration, m_53522_
int (): b, getEffectDuration, method_10187, getEffectInStewDuration, m_53522_
1.19.4
名称
cpn
csd
字段
构造函数
方法
1.19.3
名称
cmk
cpn
字段
构造函数
方法
MobEffect (): b, getSuspiciousStewEffect, method_10188, getEffectInStew, m_53521_
MobEffect (): b, getSuspiciousEffect, method_10188, getEffectInStew, m_53521_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cln
cmk
net.minecraft.world.level.block.BlockFlowers
字段
构造函数
方法
1.19
名称
cgg
cln
net.minecraft.world.level.block.BlockFlowers
字段
构造函数
方法
MobEffect (): c, getSuspiciousStewEffect, method_10188, getEffectInStew, m_53521_
MobEffect (): b, getSuspiciousStewEffect, method_10188, getEffectInStew, m_53521_
int (): d, getEffectDuration, method_10187, getEffectInStewDuration, m_53522_
int (): c, getEffectDuration, method_10187, getEffectInStewDuration, m_53522_
BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_
1.18.2
名称
cfo
cgg
字段
构造函数
方法
BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_
BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_
1.18.1
名称
字段
构造函数
方法
1.18
名称
ccf
cfo
字段
构造函数
方法
BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_
BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_
1.17.1
名称
cce
ccf
字段
构造函数
方法
1.17
名称
bwu
cce
net.minecraft.block.FlowerBlock
net.minecraft.src.C_1792_
net.minecraft.server.v1_16_R3.BlockFlowers
net.minecraft.world.level.block.BlockFlowers
字段
VoxelShape: a, SHAPE, field_11085, SHAPE, field_196398_a
VoxelShape: b, SHAPE, field_11085, SHAPE, f_53507_
MobEffect: b, suspiciousStewEffect, field_11087, effectInStew, field_220096_b
MobEffect: c, suspiciousStewEffect, field_11087, effectInStew, f_53508_
int: c, effectDuration, field_11086, effectInStewDuration, field_220097_c
int: d, effectDuration, field_11086, effectInStewDuration, f_53509_
float: a, AABB_OFFSET, field_31094, field_31094, f_153265_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
MobEffect (): c, getSuspiciousStewEffect, method_10188, getEffectInStew, func_220094_d
MobEffect (): c, getSuspiciousStewEffect, method_10188, getEffectInStew, m_53521_
int (): d, getEffectDuration, method_10187, getEffectInStewDuration, func_220095_e
int (): d, getEffectDuration, method_10187, getEffectInStewDuration, m_53522_
BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q
BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bwr
bwu
net.minecraft.server.v1_16_R2.BlockFlowers
net.minecraft.server.v1_16_R3.BlockFlowers
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxx
bwr
net.minecraft.server.v1_16_R1.BlockFlowers
net.minecraft.server.v1_16_R2.BlockFlowers
字段
构造函数
方法
BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q
BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q
1.16.1
名称
brl
bxx
net.minecraft.server.v1_15_R1.BlockFlowers
net.minecraft.server.v1_16_R1.BlockFlowers
字段
构造函数
(MobEffect, int, Block$Properties)
(MobEffect, int, BlockBehaviour$Properties)
方法
Block$OffsetType (): X_, getOffsetType, method_16841, getOffsetType, func_176218_Q
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q
1.15.2
名称
bri
brl
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
boy
bri
net.minecraft.server.v1_14_R1.BlockFlowers
net.minecraft.server.v1_15_R1.BlockFlowers
字段
构造函数
方法
Block$OffsetType (): R_, getOffsetType, method_16841, getOffsetType, func_176218_Q
Block$OffsetType (): X_, getOffsetType, method_16841, getOffsetType, func_176218_Q
MobEffect (): d, getSuspiciousStewEffect, method_10188, getEffectInStew, func_220094_d
MobEffect (): c, getSuspiciousStewEffect, method_10188, getEffectInStew, func_220094_d
int (): e, getEffectDuration, method_10187, getEffectInStewDuration, func_220095_e
int (): d, getEffectDuration, method_10187, getEffectInStewDuration, func_220095_e
1.14.4
名称
bot
boy
net.minecraft.world.level.block.FlowerBlock
字段
VoxelShape: a, field_11085, SHAPE, field_196398_a
VoxelShape: a, SHAPE, field_11085, SHAPE, field_196398_a
MobEffectList: b, field_11087, effectInStew, field_220096_b
MobEffect: b, suspiciousStewEffect, field_11087, effectInStew, field_220096_b
int: c, field_11086, effectInStewDuration, field_220097_c
int: c, effectDuration, field_11086, effectInStewDuration, field_220097_c
构造函数
方法
Block$EnumRandomOffset (): R_, method_16841, getOffsetType, func_176218_Q
Block$OffsetType (): R_, getOffsetType, method_16841, getOffsetType, func_176218_Q
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
MobEffectList (): d, method_10188, getEffectInStew, func_220094_d
MobEffect (): d, getSuspiciousStewEffect, method_10188, getEffectInStew, func_220094_d
int (): e, method_10187, getEffectInStewDuration, func_220095_e
int (): e, getEffectDuration, method_10187, getEffectInStewDuration, func_220095_e
1.14.3
名称
bop
bot
net.minecraft.block.FlowerBlock
字段
VoxelShape: a, field_11085, field_196398_a
VoxelShape: a, field_11085, SHAPE, field_196398_a
MobEffectList: b, field_11087, field_220096_b
MobEffectList: b, field_11087, effectInStew, field_220096_b
int: c, field_11086, field_220097_c
int: c, field_11086, effectInStewDuration, field_220097_c
构造函数
方法
Block$EnumRandomOffset (): S_, method_16841, func_176218_Q
Block$EnumRandomOffset (): R_, method_16841, getOffsetType, func_176218_Q
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
MobEffectList (): d, method_10188, func_220094_d
MobEffectList (): d, method_10188, getEffectInStew, func_220094_d
int (): e, method_10187, func_220095_e
int (): e, method_10187, getEffectInStewDuration, func_220095_e
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
boo
bop
字段
构造函数
方法
1.14
名称
beu
boo
net.minecraft.class_2356
net.minecraft.block.BlockFlower
net.minecraft.block.FlowerBlock
net.minecraft.server.v1_13_R2.BlockFlowers
net.minecraft.server.v1_14_R1.BlockFlowers
字段
VoxelShape: a, field_196398_a
VoxelShape: a, field_11085, field_196398_a
MobEffectList: b, field_11087, field_220096_b
int: c, field_11086, field_220097_c
构造函数
(MobEffectList, int, Block$Info)
方法
Block$EnumRandomOffset (): q, func_176218_Q
Block$EnumRandomOffset (): S_, method_16841, func_176218_Q
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
MobEffectList (): d, method_10188, func_220094_d
int (): e, method_10187, func_220095_e
1.13.2
名称
bet
beu
字段
构造函数
方法
1.13.1
名称
bel
bet
net.minecraft.server.v1_13_R1.BlockFlowers
net.minecraft.server.v1_13_R2.BlockFlowers
字段
构造函数
方法
1.13
名称
aqr
bel
net.minecraft.server.v1_12_R1.BlockFlowers
net.minecraft.server.v1_13_R1.BlockFlowers
字段
BlockStateEnum<BlockFlowers$EnumFlowerVarient>: a, field_176496_a, TYPE
VoxelShape: a, field_196398_a
构造函数
()
方法
int (IBlockData): d, func_180651_a, getDropData
IBlockData (int): a, func_176203_a, fromLegacyData
BlockFlowers$EnumFlowerType (): e, func_176495_j
IBlockState<BlockFlowers$EnumFlowerVarient> (): g, func_176494_l
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
Block$EnumRandomOffset (): u, func_176218_Q
Block$EnumRandomOffset (): q, func_176218_Q
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aqp
aqr
字段
构造函数
方法
1.12
名称
ano
aqp
net.minecraft.server.v1_11_R1.BlockFlowers
net.minecraft.server.v1_12_R1.BlockFlowers
字段
构造函数
方法
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
anm
ano
字段
构造函数
方法
1.11
名称
alz
anm
net.minecraft.server.v1_10_R1.BlockFlowers
net.minecraft.server.v1_11_R1.BlockFlowers
字段
构造函数
方法
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a
Block$a (): v, func_176218_Q
Block$EnumRandomOffset (): u, func_176218_Q
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
alm
alz
net.minecraft.server.v1_9_R2.BlockFlowers
net.minecraft.server.v1_10_R1.BlockFlowers
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockFlowers
net.minecraft.server.v1_9_R2.BlockFlowers
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
agw
alm
net.minecraft.server.v1_8_R3.BlockFlowers
net.minecraft.server.v1_9_R1.BlockFlowers
字段
构造函数
方法
int (IBlockData): a, func_180651_a, getDropData
int (IBlockData): d, func_180651_a, getDropData
BlockFlowers$EnumFlowerType (): l, func_176495_j
BlockFlowers$EnumFlowerType (): e, func_176495_j
IBlockState<BlockFlowers$EnumFlowerVarient> (): n, func_176494_l
IBlockState<BlockFlowers$EnumFlowerVarient> (): g, func_176494_l
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
Block$a (): R, func_176218_Q
Block$a (): v, func_176218_Q
1.8.8
名称
agw
net.minecraft.block.BlockFlower
net.minecraft.server.v1_8_R3.BlockFlowers
字段
BlockStateEnum<BlockFlowers$EnumFlowerVarient>: a, field_176496_a, TYPE
构造函数
()
方法
int (IBlockData): a, func_180651_a, getDropData
IBlockData (int): a, func_176203_a, fromLegacyData
BlockFlowers$EnumFlowerType (): l, func_176495_j
IBlockState<BlockFlowers$EnumFlowerVarient> (): n, func_176494_l
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a
Block$a (): R, func_176218_Q