历史 - com.mojang.blaze3d.pipeline.RenderTarget

1.21.11

名称

fsk

fxt

字段

FilterMode: k, filterMode, field_1483, filterMode, f_83922_

构造函数

方法

void (FilterMode): a, setFilterMode, method_58226, setFilter, m_83936_

void (FilterMode, boolean): a, setFilterMode, method_1232, setFilter, m_321006_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fmr

fsk

字段

int: e, viewWidth, field_1480, viewportWidth, f_83917_

int: f, viewHeight, field_1477, viewportHeight, f_83918_

boolean: h, useDepth, field_1478, useDepthAttachment, f_83919_

boolean: f, useDepth, field_1478, useDepthAttachment, f_83919_

String: g, label, field_56738, name, f_382477_

String: e, label, field_56738, name, f_382477_

GpuTexture: i, colorTexture, field_1475, colorAttachment, f_381186_

GpuTexture: g, colorTexture, field_1475, colorAttachment, f_381186_

GpuTexture: k, depthTexture, field_56739, depthAttachment, f_379581_

GpuTexture: i, depthTexture, field_56739, depthAttachment, f_379581_

FilterMode: m, filterMode, field_1483, filterMode, f_83922_

FilterMode: k, filterMode, field_1483, filterMode, f_83922_

GpuTextureView: j, colorTextureView, field_60567, colorAttachmentView, f_398806_

GpuTextureView: h, colorTextureView, field_60567, colorAttachmentView, f_398806_

GpuTextureView: l, depthTextureView, field_60568, depthAttachmentView, f_399617_

GpuTextureView: j, depthTextureView, field_60568, depthAttachmentView, f_399617_

构造函数

方法

1.21.8

名称

fmq

fmr

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fjr

fmq

字段

GpuTexture: j, depthTexture, field_56739, depthAttachment, f_379581_

GpuTexture: k, depthTexture, field_56739, depthAttachment, f_379581_

FilterMode: k, filterMode, field_1483, filterMode, f_83922_

FilterMode: m, filterMode, field_1483, filterMode, f_83922_

GpuTextureView: j, colorTextureView, field_60567, colorAttachmentView, f_398806_

GpuTextureView: l, depthTextureView, field_60568, depthAttachmentView, f_399617_

构造函数

方法

void (GpuTexture): a, blitAndBlendToTexture, method_68445, drawBlit, m_386384_

GpuTexture (): d, getDepthTexture, method_30278, getDepthAttachment, m_385476_

GpuTexture (): e, getDepthTexture, method_30278, getDepthAttachment, m_385476_

void (GpuTextureView): a, blitAndBlendToTexture, method_68445, drawBlit, m_386384_

GpuTextureView (): d, getColorTextureView, method_71639, getColorAttachmentView, m_401873_

GpuTextureView (): f, getDepthTextureView, method_71640, getDepthAttachmentView, m_401556_

1.21.5

名称

fef

fjr

字段

boolean: g, useDepth, field_1478, useDepthAttachment, f_83919_

boolean: h, useDepth, field_1478, useDepthAttachment, f_83919_

int: h, frameBufferId, field_1476, fbo, f_83920_

int: i, colorTextureId, field_1475, colorAttachment, f_83923_

int: j, depthBufferId, field_1474, depthAttachment, f_83924_

float[]: n, clearChannels, field_1479, clearColor, f_83921_

int: k, filterMode, field_1483, texFilter, f_83922_

int: a, RED_CHANNEL, field_31901, field_31901, f_166194_

int: b, GREEN_CHANNEL, field_31902, field_31902, f_166195_

int: l, BLUE_CHANNEL, field_31903, field_31903, f_166196_

int: m, ALPHA_CHANNEL, field_31904, field_31904, f_166197_

int: a, UNNAMED_RENDER_TARGETS, field_56737, index, f_379566_

String: g, label, field_56738, name, f_382477_

GpuTexture: i, colorTexture, field_1475, colorAttachment, f_381186_

GpuTexture: j, depthTexture, field_56739, depthAttachment, f_379581_

FilterMode: k, filterMode, field_1483, filterMode, f_83922_

构造函数

(boolean)

(String, boolean)

方法

void (int): a, setFilterMode, method_58226, setTexFilter, m_83936_

void (): b, checkStatus, method_1239, checkFramebufferStatus, m_83949_

void (): c, bindRead, method_35610, beginRead, m_83956_

void (): d, unbindRead, method_1242, endRead, m_83963_

void (boolean): a, bindWrite, method_1235, beginWrite, m_83947_

void (): e, unbindWrite, method_1240, endWrite, m_83970_

void (float, float, float, float): a, setClearColor, method_1236, setClearColor, m_83931_

void (int, int): c, blitToScreen, method_1237, draw, m_83938_

int (): g, getColorTextureId, method_30277, getColorAttachment, m_83975_

int (): h, getDepthTextureId, method_30278, getDepthAttachment, m_83980_

void (int, boolean): a, setFilterMode, method_1232, setTexFilter, m_321006_

void (int, int): d, blitAndBlendToScreen, method_1233, drawInternal, m_356146_

void (): f, clear, method_1230, clear, m_83954_

void (FilterMode): a, setFilterMode, method_58226, setFilter, m_83936_

void (FilterMode, boolean): a, setFilterMode, method_1232, setFilter, m_321006_

void (): b, blitToScreen, method_1237, blitToScreen, m_83938_

void (GpuTexture): a, blitAndBlendToTexture, method_68445, drawBlit, m_386384_

GpuTexture (): c, getColorTexture, method_30277, getColorAttachment, m_385166_

GpuTexture (): d, getDepthTexture, method_30278, getDepthAttachment, m_385476_

1.21.4

名称

ffc

fef

字段

构造函数

方法

1.21.3

名称

ezv

ffc

字段

构造函数

方法

void (int, int): a, blitToScreen, method_1237, draw, m_83938_

void (int, int): c, blitToScreen, method_1237, draw, m_83938_

void (int, int, boolean): c, blitToScreen, method_22594, draw, m_83957_

void (int, int, boolean): a, resize, method_1234, resize, m_83941_

void (int, int, boolean): b, createBuffers, method_1231, initFbo, m_83950_

void (boolean): b, clear, method_1230, clear, m_83954_

void (int, int, boolean): d, _resize, method_22596, resizeInternal, m_83964_

void (boolean): c, _bindWrite, method_22595, bind, m_83961_

void (int, int, boolean): e, _blitToScreen, method_1233, drawInternal, m_83971_

int (): f, getColorTextureId, method_30277, getColorAttachment, m_83975_

int (): g, getColorTextureId, method_30277, getColorAttachment, m_83975_

int (): g, getDepthTextureId, method_30278, getDepthAttachment, m_83980_

int (): h, getDepthTextureId, method_30278, getDepthAttachment, m_83980_

void (int, int): a, resize, method_1234, resize, m_83941_

void (int, int): b, createBuffers, method_1231, initFbo, m_83950_

void (int, int): d, blitAndBlendToScreen, method_1233, drawInternal, m_356146_

void (): f, clear, method_1230, clear, m_83954_

1.21.1

名称

字段

构造函数

方法

1.21

名称

eym

ezv

字段

构造函数

方法

1.20.6

名称

eon

eym

字段

构造函数

方法

void (int): a, setFilterMode, method_1232, setTexFilter, m_83936_

void (int): a, setFilterMode, method_58226, setTexFilter, m_83936_

void (int, boolean): a, setFilterMode, method_1232, setTexFilter, m_321006_

1.20.4

名称

ekb

eon

字段

构造函数

方法

1.20.2

名称

egv

ekb

字段

构造函数

方法

1.20.1

名称

efr

egv

字段

构造函数

方法

1.19.4

名称

ecq

efr

字段

构造函数

方法

1.19.3

名称

dzc

ecq

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dyf

dzc

字段

构造函数

方法

1.19

名称

drz

dyf

字段

构造函数

方法

1.18.2

名称

dqx

drz

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

doy

dqx

字段

构造函数

方法

void (): c, bindRead, method_35610, method_35610, m_83956_

void (): c, bindRead, method_35610, beginRead, m_83956_

1.17.1

名称

字段

构造函数

方法

1.17

名称

deg

doy

net.minecraft.client.shader.Framebuffer

net.minecraft.src.C_3106_

字段

int: a, width, field_1482, textureWidth, field_147622_a

int: c, width, field_1482, textureWidth, f_83915_

int: b, height, field_1481, textureHeight, field_147620_b

int: d, height, field_1481, textureHeight, f_83916_

int: c, viewWidth, field_1480, viewportWidth, field_147621_c

int: e, viewWidth, field_1480, viewportWidth, f_83917_

int: d, viewHeight, field_1477, viewportHeight, field_147618_d

int: f, viewHeight, field_1477, viewportHeight, f_83918_

boolean: e, useDepth, field_1478, useDepthAttachment, field_147619_e

boolean: g, useDepth, field_1478, useDepthAttachment, f_83919_

int: f, frameBufferId, field_1476, fbo, field_147616_f

int: h, frameBufferId, field_1476, fbo, f_83920_

int: i, colorTextureId, field_1475, colorAttachment, field_147617_g

int: i, colorTextureId, field_1475, colorAttachment, f_83923_

int: j, depthBufferId, field_1474, depthAttachment, field_147624_h

int: j, depthBufferId, field_1474, depthAttachment, f_83924_

float[]: g, clearChannels, field_1479, clearColor, field_147625_i

float[]: n, clearChannels, field_1479, clearColor, f_83921_

int: h, filterMode, field_1483, texFilter, field_147623_j

int: k, filterMode, field_1483, texFilter, f_83922_

int: a, RED_CHANNEL, field_31901, field_31901, f_166194_

int: b, GREEN_CHANNEL, field_31902, field_31902, f_166195_

int: l, BLUE_CHANNEL, field_31903, field_31903, f_166196_

int: m, ALPHA_CHANNEL, field_31904, field_31904, f_166197_

构造函数

(int, int, boolean, boolean)

(boolean)

方法

void (): a, destroyBuffers, method_1238, delete, func_147608_a

void (): a, destroyBuffers, method_1238, delete, m_83930_

void (int): a, setFilterMode, method_1232, setTexFilter, func_147607_a

void (int): a, setFilterMode, method_1232, setTexFilter, m_83936_

void (): b, checkStatus, method_1239, checkFramebufferStatus, func_147611_b

void (): b, checkStatus, method_1239, checkFramebufferStatus, m_83949_

void (): c, bindRead, method_1241, beginRead, func_147612_c

void (): c, bindRead, method_35610, method_35610, m_83956_

void (): d, unbindRead, method_1242, endRead, func_147606_d

void (): d, unbindRead, method_1242, endRead, m_83963_

void (boolean): a, bindWrite, method_1235, beginWrite, func_147610_a

void (boolean): a, bindWrite, method_1235, beginWrite, m_83947_

void (): e, unbindWrite, method_1240, endWrite, func_147609_e

void (): e, unbindWrite, method_1240, endWrite, m_83970_

void (float, float, float, float): a, setClearColor, method_1236, setClearColor, func_147604_a

void (float, float, float, float): a, setClearColor, method_1236, setClearColor, m_83931_

void (int, int): a, blitToScreen, method_1237, draw, func_147615_c

void (int, int): a, blitToScreen, method_1237, draw, m_83938_

void (int, int, boolean): c, blitToScreen, method_22594, draw, func_178038_a

void (int, int, boolean): c, blitToScreen, method_22594, draw, m_83957_

void (int, int, boolean): a, resize, method_1234, resize, func_216491_a

void (int, int, boolean): a, resize, method_1234, resize, m_83941_

void (int, int, boolean): b, createBuffers, method_1231, initFbo, func_216492_b

void (int, int, boolean): b, createBuffers, method_1231, initFbo, m_83950_

void (boolean): b, clear, method_1230, clear, func_216493_b

void (boolean): b, clear, method_1230, clear, m_83954_

void (int, int, boolean): d, _resize, method_22596, resizeInternal, func_227586_d_

void (int, int, boolean): d, _resize, method_22596, resizeInternal, m_83964_

void (boolean): c, _bindWrite, method_22595, bind, func_227585_c_

void (boolean): c, _bindWrite, method_22595, bind, m_83961_

void (int, int, boolean): e, _blitToScreen, method_1233, drawInternal, func_227588_e_

void (int, int, boolean): e, _blitToScreen, method_1233, drawInternal, m_83971_

void (RenderTarget): a, copyDepthFrom, method_29329, copyDepthFrom, func_237506_a_

void (RenderTarget): a, copyDepthFrom, method_29329, copyDepthFrom, m_83945_

int (): f, getColorTextureId, method_30277, getColorAttachment, func_242996_f

int (): f, getColorTextureId, method_30277, getColorAttachment, m_83975_

int (): g, getDepthTextureId, method_30278, getDepthAttachment, func_242997_g

int (): g, getDepthTextureId, method_30278, getDepthAttachment, m_83980_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ded

deg

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dgf

ded

字段

int: g, colorTextureId, field_1475, colorAttachment, field_147617_g

int: i, colorTextureId, field_1475, colorAttachment, field_147617_g

int: h, depthBufferId, field_1474, depthAttachment, field_147624_h

int: j, depthBufferId, field_1474, depthAttachment, field_147624_h

float[]: i, clearChannels, field_1479, clearColor, field_147625_i

float[]: g, clearChannels, field_1479, clearColor, field_147625_i

int: j, filterMode, field_1483, texFilter, field_147623_j

int: h, filterMode, field_1483, texFilter, field_147623_j

构造函数

方法

int (): f, getColorTextureId, method_30277, getColorAttachment, func_242996_f

int (): g, getDepthTextureId, method_30278, getDepthAttachment, func_242997_g

1.16.1

名称

cxe

dgf

字段

构造函数

方法

void (RenderTarget): a, copyDepthFrom, method_29329, copyDepthFrom, func_237506_a_

1.15.2

名称

cxb

cxe

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ctz

cxb

字段

构造函数

方法

void (int, int, boolean): c, blitToScreen, method_1233, drawInternal, func_178038_a

void (int, int, boolean): c, blitToScreen, method_22594, draw, func_178038_a

void (int, int, boolean): d, _resize, method_22596, resizeInternal, func_227586_d_

void (boolean): c, _bindWrite, method_22595, bind, func_227585_c_

void (int, int, boolean): e, _blitToScreen, method_1233, drawInternal, func_227588_e_

1.14.4

名称

cts

ctz

com.mojang.blaze3d.pipeline.RenderTarget

net.minecraft.client.gl.GlFramebuffer

net.minecraft.client.gl.Framebuffer

字段

int: a, field_1482, texWidth, field_147622_a

int: a, width, field_1482, textureWidth, field_147622_a

int: b, field_1481, texHeight, field_147620_b

int: b, height, field_1481, textureHeight, field_147620_b

int: c, field_1480, viewWidth, field_147621_c

int: c, viewWidth, field_1480, viewportWidth, field_147621_c

int: d, field_1477, viewHeight, field_147618_d

int: d, viewHeight, field_1477, viewportHeight, field_147618_d

boolean: e, field_1478, useDepthAttachment, field_147619_e

boolean: e, useDepth, field_1478, useDepthAttachment, field_147619_e

int: f, field_1476, fbo, field_147616_f

int: f, frameBufferId, field_1476, fbo, field_147616_f

int: g, field_1475, colorAttachment, field_147617_g

int: g, colorTextureId, field_1475, colorAttachment, field_147617_g

int: h, field_1474, depthAttachment, field_147624_h

int: h, depthBufferId, field_1474, depthAttachment, field_147624_h

float[]: i, field_1479, clearColor, field_147625_i

float[]: i, clearChannels, field_1479, clearColor, field_147625_i

int: j, field_1483, texFilter, field_147623_j

int: j, filterMode, field_1483, texFilter, field_147623_j

构造函数

方法

void (): a, method_1238, delete, func_147608_a

void (): a, destroyBuffers, method_1238, delete, func_147608_a

void (int): a, method_1232, setTexFilter, func_147607_a

void (int): a, setFilterMode, method_1232, setTexFilter, func_147607_a

void (): b, method_1239, checkFramebufferStatus, func_147611_b

void (): b, checkStatus, method_1239, checkFramebufferStatus, func_147611_b

void (): c, method_1241, beginRead, func_147612_c

void (): c, bindRead, method_1241, beginRead, func_147612_c

void (): d, method_1242, endRead, func_147606_d

void (): d, unbindRead, method_1242, endRead, func_147606_d

void (boolean): a, method_1235, beginWrite, func_147610_a

void (boolean): a, bindWrite, method_1235, beginWrite, func_147610_a

void (): e, method_1240, endWrite, func_147609_e

void (): e, unbindWrite, method_1240, endWrite, func_147609_e

void (float, float, float, float): a, method_1236, setClearColor, func_147604_a

void (float, float, float, float): a, setClearColor, method_1236, setClearColor, func_147604_a

void (int, int): a, method_1237, draw, func_147615_c

void (int, int): a, blitToScreen, method_1237, draw, func_147615_c

void (int, int, boolean): c, method_1233, draw, func_178038_a

void (int, int, boolean): c, blitToScreen, method_1233, drawInternal, func_178038_a

void (int, int, boolean): a, method_1234, resize, func_216491_a

void (int, int, boolean): a, resize, method_1234, resize, func_216491_a

void (int, int, boolean): b, method_1231, initFbo, func_216492_b

void (int, int, boolean): b, createBuffers, method_1231, initFbo, func_216492_b

void (boolean): b, method_1230, clear, func_216493_b

void (boolean): b, clear, method_1230, clear, func_216493_b

1.14.3

名称

cto

cts

net.minecraft.client.gl.GlFramebuffer

字段

int: a, field_1482, field_147622_a

int: a, field_1482, texWidth, field_147622_a

int: b, field_1481, field_147620_b

int: b, field_1481, texHeight, field_147620_b

int: c, field_1480, field_147621_c

int: c, field_1480, viewWidth, field_147621_c

int: d, field_1477, field_147618_d

int: d, field_1477, viewHeight, field_147618_d

boolean: e, field_1478, field_147619_e

boolean: e, field_1478, useDepthAttachment, field_147619_e

int: f, field_1476, field_147616_f

int: f, field_1476, fbo, field_147616_f

int: g, field_1475, field_147617_g

int: g, field_1475, colorAttachment, field_147617_g

int: h, field_1474, field_147624_h

int: h, field_1474, depthAttachment, field_147624_h

float[]: i, field_1479, field_147625_i

float[]: i, field_1479, clearColor, field_147625_i

int: j, field_1483, field_147623_j

int: j, field_1483, texFilter, field_147623_j

构造函数

方法

void (): a, method_1238, func_147608_a

void (): a, method_1238, delete, func_147608_a

void (int): a, method_1232, func_147607_a

void (int): a, method_1232, setTexFilter, func_147607_a

void (): b, method_1239, func_147611_b

void (): b, method_1239, checkFramebufferStatus, func_147611_b

void (): c, method_1241, func_147612_c

void (): c, method_1241, beginRead, func_147612_c

void (): d, method_1242, func_147606_d

void (): d, method_1242, endRead, func_147606_d

void (boolean): a, method_1235, func_147610_a

void (boolean): a, method_1235, beginWrite, func_147610_a

void (): e, method_1240, func_147609_e

void (): e, method_1240, endWrite, func_147609_e

void (float, float, float, float): a, method_1236, func_147604_a

void (float, float, float, float): a, method_1236, setClearColor, func_147604_a

void (int, int): a, method_1237, func_147615_c

void (int, int): a, method_1237, draw, func_147615_c

void (int, int, boolean): c, method_1233, func_178038_a

void (int, int, boolean): c, method_1233, draw, func_178038_a

void (int, int, boolean): a, method_1234, func_216491_a

void (int, int, boolean): a, method_1234, resize, func_216491_a

void (int, int, boolean): b, method_1231, func_216492_b

void (int, int, boolean): b, method_1231, initFbo, func_216492_b

void (boolean): b, method_1230, func_216493_b

void (boolean): b, method_1230, clear, func_216493_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ctm

cto

字段

构造函数

方法

1.14

名称

cul

ctm

net.minecraft.class_276

字段

int: a, field_147622_a

int: a, field_1482, field_147622_a

int: b, field_147620_b

int: b, field_1481, field_147620_b

int: c, field_147621_c

int: c, field_1480, field_147621_c

int: d, field_147618_d

int: d, field_1477, field_147618_d

boolean: e, field_147619_e

boolean: e, field_1478, field_147619_e

int: f, field_147616_f

int: f, field_1476, field_147616_f

int: g, field_147617_g

int: g, field_1475, field_147617_g

int: h, field_147624_h

int: h, field_1474, field_147624_h

float[]: i, field_147625_i

float[]: i, field_1479, field_147625_i

int: j, field_147623_j

int: j, field_1483, field_147623_j

构造函数

(int, int, boolean)

(int, int, boolean, boolean)

方法

void (int, int): a, func_147613_a

void (): a, func_147608_a

void (): a, method_1238, func_147608_a

void (int, int): b, func_147605_b

void (int): a, func_147607_a

void (int): a, method_1232, func_147607_a

void (): b, func_147611_b

void (): b, method_1239, func_147611_b

void (): c, func_147612_c

void (): c, method_1241, func_147612_c

void (): d, func_147606_d

void (): d, method_1242, func_147606_d

void (boolean): a, func_147610_a

void (boolean): a, method_1235, func_147610_a

void (): e, func_147609_e

void (): e, method_1240, func_147609_e

void (float, float, float, float): a, func_147604_a

void (float, float, float, float): a, method_1236, func_147604_a

void (int, int): c, func_147615_c

void (int, int): a, method_1237, func_147615_c

void (int, int, boolean): a, func_178038_a

void (int, int, boolean): c, method_1233, func_178038_a

void (): f, func_147614_f

void (int, int, boolean): a, method_1234, func_216491_a

void (int, int, boolean): b, method_1231, func_216492_b

void (boolean): b, method_1230, func_216493_b

1.13.2

名称

cuk

cul

字段

构造函数

方法

1.13.1

名称

cua

cuk

字段

构造函数

方法

1.13

名称

bvd

cua

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bvb

bvd

字段

构造函数

方法

1.12

名称

bqr

bvb

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bqp

bqr

字段

构造函数

方法

1.11

名称

bom

bqp

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bnq

bom

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

bnt

bnq

字段

构造函数

方法

1.9

名称

bfw

bnt

字段

构造函数

方法

1.8.8

名称

bfw

net.minecraft.client.shader.Framebuffer

字段

int: a, field_147622_a

int: b, field_147620_b

int: c, field_147621_c

int: d, field_147618_d

boolean: e, field_147619_e

int: f, field_147616_f

int: g, field_147617_g

int: h, field_147624_h

float[]: i, field_147625_i

int: j, field_147623_j

构造函数

(int, int, boolean)

方法

void (int, int): a, func_147613_a

void (): a, func_147608_a

void (int, int): b, func_147605_b

void (int): a, func_147607_a

void (): b, func_147611_b

void (): c, func_147612_c

void (): d, func_147606_d

void (boolean): a, func_147610_a

void (): e, func_147609_e

void (float, float, float, float): a, func_147604_a

void (int, int): c, func_147615_c

void (int, int, boolean): a, func_178038_a

void (): f, func_147614_f