历史 - com.mojang.blaze3d.pipeline.RenderTarget
1.21.11
名称
fsk
fxt
字段
FilterMode: k, filterMode, field_1483, filterMode, f_83922_
构造函数
方法
void (FilterMode): a, setFilterMode, method_58226, setFilter, m_83936_
void (FilterMode, boolean): a, setFilterMode, method_1232, setFilter, m_321006_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fmr
fsk
字段
int: e, viewWidth, field_1480, viewportWidth, f_83917_
int: f, viewHeight, field_1477, viewportHeight, f_83918_
boolean: h, useDepth, field_1478, useDepthAttachment, f_83919_
boolean: f, useDepth, field_1478, useDepthAttachment, f_83919_
String: g, label, field_56738, name, f_382477_
String: e, label, field_56738, name, f_382477_
GpuTexture: i, colorTexture, field_1475, colorAttachment, f_381186_
GpuTexture: g, colorTexture, field_1475, colorAttachment, f_381186_
GpuTexture: k, depthTexture, field_56739, depthAttachment, f_379581_
GpuTexture: i, depthTexture, field_56739, depthAttachment, f_379581_
FilterMode: m, filterMode, field_1483, filterMode, f_83922_
FilterMode: k, filterMode, field_1483, filterMode, f_83922_
GpuTextureView: j, colorTextureView, field_60567, colorAttachmentView, f_398806_
GpuTextureView: h, colorTextureView, field_60567, colorAttachmentView, f_398806_
GpuTextureView: l, depthTextureView, field_60568, depthAttachmentView, f_399617_
GpuTextureView: j, depthTextureView, field_60568, depthAttachmentView, f_399617_
构造函数
方法
1.21.8
名称
fmq
fmr
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fjr
fmq
字段
GpuTexture: j, depthTexture, field_56739, depthAttachment, f_379581_
GpuTexture: k, depthTexture, field_56739, depthAttachment, f_379581_
FilterMode: k, filterMode, field_1483, filterMode, f_83922_
FilterMode: m, filterMode, field_1483, filterMode, f_83922_
GpuTextureView: j, colorTextureView, field_60567, colorAttachmentView, f_398806_
GpuTextureView: l, depthTextureView, field_60568, depthAttachmentView, f_399617_
构造函数
方法
void (GpuTexture): a, blitAndBlendToTexture, method_68445, drawBlit, m_386384_
GpuTexture (): d, getDepthTexture, method_30278, getDepthAttachment, m_385476_
GpuTexture (): e, getDepthTexture, method_30278, getDepthAttachment, m_385476_
void (GpuTextureView): a, blitAndBlendToTexture, method_68445, drawBlit, m_386384_
GpuTextureView (): d, getColorTextureView, method_71639, getColorAttachmentView, m_401873_
GpuTextureView (): f, getDepthTextureView, method_71640, getDepthAttachmentView, m_401556_
1.21.5
名称
fef
fjr
字段
boolean: g, useDepth, field_1478, useDepthAttachment, f_83919_
boolean: h, useDepth, field_1478, useDepthAttachment, f_83919_
int: h, frameBufferId, field_1476, fbo, f_83920_
int: i, colorTextureId, field_1475, colorAttachment, f_83923_
int: j, depthBufferId, field_1474, depthAttachment, f_83924_
float[]: n, clearChannels, field_1479, clearColor, f_83921_
int: k, filterMode, field_1483, texFilter, f_83922_
int: a, RED_CHANNEL, field_31901, field_31901, f_166194_
int: b, GREEN_CHANNEL, field_31902, field_31902, f_166195_
int: l, BLUE_CHANNEL, field_31903, field_31903, f_166196_
int: m, ALPHA_CHANNEL, field_31904, field_31904, f_166197_
int: a, UNNAMED_RENDER_TARGETS, field_56737, index, f_379566_
String: g, label, field_56738, name, f_382477_
GpuTexture: i, colorTexture, field_1475, colorAttachment, f_381186_
GpuTexture: j, depthTexture, field_56739, depthAttachment, f_379581_
FilterMode: k, filterMode, field_1483, filterMode, f_83922_
构造函数
(boolean)
(String, boolean)
方法
void (int): a, setFilterMode, method_58226, setTexFilter, m_83936_
void (): b, checkStatus, method_1239, checkFramebufferStatus, m_83949_
void (): c, bindRead, method_35610, beginRead, m_83956_
void (): d, unbindRead, method_1242, endRead, m_83963_
void (boolean): a, bindWrite, method_1235, beginWrite, m_83947_
void (): e, unbindWrite, method_1240, endWrite, m_83970_
void (float, float, float, float): a, setClearColor, method_1236, setClearColor, m_83931_
void (int, int): c, blitToScreen, method_1237, draw, m_83938_
int (): g, getColorTextureId, method_30277, getColorAttachment, m_83975_
int (): h, getDepthTextureId, method_30278, getDepthAttachment, m_83980_
void (int, boolean): a, setFilterMode, method_1232, setTexFilter, m_321006_
void (int, int): d, blitAndBlendToScreen, method_1233, drawInternal, m_356146_
void (): f, clear, method_1230, clear, m_83954_
void (FilterMode): a, setFilterMode, method_58226, setFilter, m_83936_
void (FilterMode, boolean): a, setFilterMode, method_1232, setFilter, m_321006_
void (): b, blitToScreen, method_1237, blitToScreen, m_83938_
void (GpuTexture): a, blitAndBlendToTexture, method_68445, drawBlit, m_386384_
GpuTexture (): c, getColorTexture, method_30277, getColorAttachment, m_385166_
GpuTexture (): d, getDepthTexture, method_30278, getDepthAttachment, m_385476_
1.21.4
名称
ffc
fef
字段
构造函数
方法
1.21.3
名称
ezv
ffc
字段
构造函数
方法
void (int, int): a, blitToScreen, method_1237, draw, m_83938_
void (int, int): c, blitToScreen, method_1237, draw, m_83938_
void (int, int, boolean): c, blitToScreen, method_22594, draw, m_83957_
void (int, int, boolean): a, resize, method_1234, resize, m_83941_
void (int, int, boolean): b, createBuffers, method_1231, initFbo, m_83950_
void (boolean): b, clear, method_1230, clear, m_83954_
void (int, int, boolean): d, _resize, method_22596, resizeInternal, m_83964_
void (boolean): c, _bindWrite, method_22595, bind, m_83961_
void (int, int, boolean): e, _blitToScreen, method_1233, drawInternal, m_83971_
int (): f, getColorTextureId, method_30277, getColorAttachment, m_83975_
int (): g, getColorTextureId, method_30277, getColorAttachment, m_83975_
int (): g, getDepthTextureId, method_30278, getDepthAttachment, m_83980_
int (): h, getDepthTextureId, method_30278, getDepthAttachment, m_83980_
void (int, int): a, resize, method_1234, resize, m_83941_
void (int, int): b, createBuffers, method_1231, initFbo, m_83950_
void (int, int): d, blitAndBlendToScreen, method_1233, drawInternal, m_356146_
void (): f, clear, method_1230, clear, m_83954_
1.21.1
名称
字段
构造函数
方法
1.21
名称
eym
ezv
字段
构造函数
方法
1.20.6
名称
eon
eym
字段
构造函数
方法
void (int): a, setFilterMode, method_1232, setTexFilter, m_83936_
void (int): a, setFilterMode, method_58226, setTexFilter, m_83936_
void (int, boolean): a, setFilterMode, method_1232, setTexFilter, m_321006_
1.20.4
名称
ekb
eon
字段
构造函数
方法
1.20.2
名称
egv
ekb
字段
构造函数
方法
1.20.1
名称
efr
egv
字段
构造函数
方法
1.19.4
名称
ecq
efr
字段
构造函数
方法
1.19.3
名称
dzc
ecq
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dyf
dzc
字段
构造函数
方法
1.19
名称
drz
dyf
字段
构造函数
方法
1.18.2
名称
dqx
drz
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
doy
dqx
字段
构造函数
方法
void (): c, bindRead, method_35610, method_35610, m_83956_
void (): c, bindRead, method_35610, beginRead, m_83956_
1.17.1
名称
字段
构造函数
方法
1.17
名称
deg
doy
net.minecraft.client.shader.Framebuffer
net.minecraft.src.C_3106_
字段
int: a, width, field_1482, textureWidth, field_147622_a
int: c, width, field_1482, textureWidth, f_83915_
int: b, height, field_1481, textureHeight, field_147620_b
int: d, height, field_1481, textureHeight, f_83916_
int: c, viewWidth, field_1480, viewportWidth, field_147621_c
int: e, viewWidth, field_1480, viewportWidth, f_83917_
int: d, viewHeight, field_1477, viewportHeight, field_147618_d
int: f, viewHeight, field_1477, viewportHeight, f_83918_
boolean: e, useDepth, field_1478, useDepthAttachment, field_147619_e
boolean: g, useDepth, field_1478, useDepthAttachment, f_83919_
int: f, frameBufferId, field_1476, fbo, field_147616_f
int: h, frameBufferId, field_1476, fbo, f_83920_
int: i, colorTextureId, field_1475, colorAttachment, field_147617_g
int: i, colorTextureId, field_1475, colorAttachment, f_83923_
int: j, depthBufferId, field_1474, depthAttachment, field_147624_h
int: j, depthBufferId, field_1474, depthAttachment, f_83924_
float[]: g, clearChannels, field_1479, clearColor, field_147625_i
float[]: n, clearChannels, field_1479, clearColor, f_83921_
int: h, filterMode, field_1483, texFilter, field_147623_j
int: k, filterMode, field_1483, texFilter, f_83922_
int: a, RED_CHANNEL, field_31901, field_31901, f_166194_
int: b, GREEN_CHANNEL, field_31902, field_31902, f_166195_
int: l, BLUE_CHANNEL, field_31903, field_31903, f_166196_
int: m, ALPHA_CHANNEL, field_31904, field_31904, f_166197_
构造函数
(int, int, boolean, boolean)
(boolean)
方法
void (): a, destroyBuffers, method_1238, delete, func_147608_a
void (): a, destroyBuffers, method_1238, delete, m_83930_
void (int): a, setFilterMode, method_1232, setTexFilter, func_147607_a
void (int): a, setFilterMode, method_1232, setTexFilter, m_83936_
void (): b, checkStatus, method_1239, checkFramebufferStatus, func_147611_b
void (): b, checkStatus, method_1239, checkFramebufferStatus, m_83949_
void (): c, bindRead, method_1241, beginRead, func_147612_c
void (): c, bindRead, method_35610, method_35610, m_83956_
void (): d, unbindRead, method_1242, endRead, func_147606_d
void (): d, unbindRead, method_1242, endRead, m_83963_
void (boolean): a, bindWrite, method_1235, beginWrite, func_147610_a
void (boolean): a, bindWrite, method_1235, beginWrite, m_83947_
void (): e, unbindWrite, method_1240, endWrite, func_147609_e
void (): e, unbindWrite, method_1240, endWrite, m_83970_
void (float, float, float, float): a, setClearColor, method_1236, setClearColor, func_147604_a
void (float, float, float, float): a, setClearColor, method_1236, setClearColor, m_83931_
void (int, int): a, blitToScreen, method_1237, draw, func_147615_c
void (int, int): a, blitToScreen, method_1237, draw, m_83938_
void (int, int, boolean): c, blitToScreen, method_22594, draw, func_178038_a
void (int, int, boolean): c, blitToScreen, method_22594, draw, m_83957_
void (int, int, boolean): a, resize, method_1234, resize, func_216491_a
void (int, int, boolean): a, resize, method_1234, resize, m_83941_
void (int, int, boolean): b, createBuffers, method_1231, initFbo, func_216492_b
void (int, int, boolean): b, createBuffers, method_1231, initFbo, m_83950_
void (boolean): b, clear, method_1230, clear, func_216493_b
void (boolean): b, clear, method_1230, clear, m_83954_
void (int, int, boolean): d, _resize, method_22596, resizeInternal, func_227586_d_
void (int, int, boolean): d, _resize, method_22596, resizeInternal, m_83964_
void (boolean): c, _bindWrite, method_22595, bind, func_227585_c_
void (boolean): c, _bindWrite, method_22595, bind, m_83961_
void (int, int, boolean): e, _blitToScreen, method_1233, drawInternal, func_227588_e_
void (int, int, boolean): e, _blitToScreen, method_1233, drawInternal, m_83971_
void (RenderTarget): a, copyDepthFrom, method_29329, copyDepthFrom, func_237506_a_
void (RenderTarget): a, copyDepthFrom, method_29329, copyDepthFrom, m_83945_
int (): f, getColorTextureId, method_30277, getColorAttachment, func_242996_f
int (): f, getColorTextureId, method_30277, getColorAttachment, m_83975_
int (): g, getDepthTextureId, method_30278, getDepthAttachment, func_242997_g
int (): g, getDepthTextureId, method_30278, getDepthAttachment, m_83980_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ded
deg
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dgf
ded
字段
int: g, colorTextureId, field_1475, colorAttachment, field_147617_g
int: i, colorTextureId, field_1475, colorAttachment, field_147617_g
int: h, depthBufferId, field_1474, depthAttachment, field_147624_h
int: j, depthBufferId, field_1474, depthAttachment, field_147624_h
float[]: i, clearChannels, field_1479, clearColor, field_147625_i
float[]: g, clearChannels, field_1479, clearColor, field_147625_i
int: j, filterMode, field_1483, texFilter, field_147623_j
int: h, filterMode, field_1483, texFilter, field_147623_j
构造函数
方法
int (): f, getColorTextureId, method_30277, getColorAttachment, func_242996_f
int (): g, getDepthTextureId, method_30278, getDepthAttachment, func_242997_g
1.16.1
名称
cxe
dgf
字段
构造函数
方法
void (RenderTarget): a, copyDepthFrom, method_29329, copyDepthFrom, func_237506_a_
1.15.2
名称
cxb
cxe
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ctz
cxb
字段
构造函数
方法
void (int, int, boolean): c, blitToScreen, method_1233, drawInternal, func_178038_a
void (int, int, boolean): c, blitToScreen, method_22594, draw, func_178038_a
void (int, int, boolean): d, _resize, method_22596, resizeInternal, func_227586_d_
void (boolean): c, _bindWrite, method_22595, bind, func_227585_c_
void (int, int, boolean): e, _blitToScreen, method_1233, drawInternal, func_227588_e_
1.14.4
名称
cts
ctz
com.mojang.blaze3d.pipeline.RenderTarget
net.minecraft.client.gl.GlFramebuffer
net.minecraft.client.gl.Framebuffer
字段
int: a, field_1482, texWidth, field_147622_a
int: a, width, field_1482, textureWidth, field_147622_a
int: b, field_1481, texHeight, field_147620_b
int: b, height, field_1481, textureHeight, field_147620_b
int: c, field_1480, viewWidth, field_147621_c
int: c, viewWidth, field_1480, viewportWidth, field_147621_c
int: d, field_1477, viewHeight, field_147618_d
int: d, viewHeight, field_1477, viewportHeight, field_147618_d
boolean: e, field_1478, useDepthAttachment, field_147619_e
boolean: e, useDepth, field_1478, useDepthAttachment, field_147619_e
int: f, field_1476, fbo, field_147616_f
int: f, frameBufferId, field_1476, fbo, field_147616_f
int: g, field_1475, colorAttachment, field_147617_g
int: g, colorTextureId, field_1475, colorAttachment, field_147617_g
int: h, field_1474, depthAttachment, field_147624_h
int: h, depthBufferId, field_1474, depthAttachment, field_147624_h
float[]: i, field_1479, clearColor, field_147625_i
float[]: i, clearChannels, field_1479, clearColor, field_147625_i
int: j, field_1483, texFilter, field_147623_j
int: j, filterMode, field_1483, texFilter, field_147623_j
构造函数
方法
void (): a, method_1238, delete, func_147608_a
void (): a, destroyBuffers, method_1238, delete, func_147608_a
void (int): a, method_1232, setTexFilter, func_147607_a
void (int): a, setFilterMode, method_1232, setTexFilter, func_147607_a
void (): b, method_1239, checkFramebufferStatus, func_147611_b
void (): b, checkStatus, method_1239, checkFramebufferStatus, func_147611_b
void (): c, method_1241, beginRead, func_147612_c
void (): c, bindRead, method_1241, beginRead, func_147612_c
void (): d, method_1242, endRead, func_147606_d
void (): d, unbindRead, method_1242, endRead, func_147606_d
void (boolean): a, method_1235, beginWrite, func_147610_a
void (boolean): a, bindWrite, method_1235, beginWrite, func_147610_a
void (): e, method_1240, endWrite, func_147609_e
void (): e, unbindWrite, method_1240, endWrite, func_147609_e
void (float, float, float, float): a, method_1236, setClearColor, func_147604_a
void (float, float, float, float): a, setClearColor, method_1236, setClearColor, func_147604_a
void (int, int): a, method_1237, draw, func_147615_c
void (int, int): a, blitToScreen, method_1237, draw, func_147615_c
void (int, int, boolean): c, method_1233, draw, func_178038_a
void (int, int, boolean): c, blitToScreen, method_1233, drawInternal, func_178038_a
void (int, int, boolean): a, method_1234, resize, func_216491_a
void (int, int, boolean): a, resize, method_1234, resize, func_216491_a
void (int, int, boolean): b, method_1231, initFbo, func_216492_b
void (int, int, boolean): b, createBuffers, method_1231, initFbo, func_216492_b
void (boolean): b, method_1230, clear, func_216493_b
void (boolean): b, clear, method_1230, clear, func_216493_b
1.14.3
名称
cto
cts
net.minecraft.client.gl.GlFramebuffer
字段
int: a, field_1482, field_147622_a
int: a, field_1482, texWidth, field_147622_a
int: b, field_1481, field_147620_b
int: b, field_1481, texHeight, field_147620_b
int: c, field_1480, field_147621_c
int: c, field_1480, viewWidth, field_147621_c
int: d, field_1477, field_147618_d
int: d, field_1477, viewHeight, field_147618_d
boolean: e, field_1478, field_147619_e
boolean: e, field_1478, useDepthAttachment, field_147619_e
int: f, field_1476, field_147616_f
int: f, field_1476, fbo, field_147616_f
int: g, field_1475, field_147617_g
int: g, field_1475, colorAttachment, field_147617_g
int: h, field_1474, field_147624_h
int: h, field_1474, depthAttachment, field_147624_h
float[]: i, field_1479, field_147625_i
float[]: i, field_1479, clearColor, field_147625_i
int: j, field_1483, field_147623_j
int: j, field_1483, texFilter, field_147623_j
构造函数
方法
void (): a, method_1238, func_147608_a
void (): a, method_1238, delete, func_147608_a
void (int): a, method_1232, func_147607_a
void (int): a, method_1232, setTexFilter, func_147607_a
void (): b, method_1239, func_147611_b
void (): b, method_1239, checkFramebufferStatus, func_147611_b
void (): c, method_1241, func_147612_c
void (): c, method_1241, beginRead, func_147612_c
void (): d, method_1242, func_147606_d
void (): d, method_1242, endRead, func_147606_d
void (boolean): a, method_1235, func_147610_a
void (boolean): a, method_1235, beginWrite, func_147610_a
void (): e, method_1240, func_147609_e
void (): e, method_1240, endWrite, func_147609_e
void (float, float, float, float): a, method_1236, func_147604_a
void (float, float, float, float): a, method_1236, setClearColor, func_147604_a
void (int, int): a, method_1237, func_147615_c
void (int, int): a, method_1237, draw, func_147615_c
void (int, int, boolean): c, method_1233, func_178038_a
void (int, int, boolean): c, method_1233, draw, func_178038_a
void (int, int, boolean): a, method_1234, func_216491_a
void (int, int, boolean): a, method_1234, resize, func_216491_a
void (int, int, boolean): b, method_1231, func_216492_b
void (int, int, boolean): b, method_1231, initFbo, func_216492_b
void (boolean): b, method_1230, func_216493_b
void (boolean): b, method_1230, clear, func_216493_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ctm
cto
字段
构造函数
方法
1.14
名称
cul
ctm
net.minecraft.class_276
字段
int: a, field_147622_a
int: a, field_1482, field_147622_a
int: b, field_147620_b
int: b, field_1481, field_147620_b
int: c, field_147621_c
int: c, field_1480, field_147621_c
int: d, field_147618_d
int: d, field_1477, field_147618_d
boolean: e, field_147619_e
boolean: e, field_1478, field_147619_e
int: f, field_147616_f
int: f, field_1476, field_147616_f
int: g, field_147617_g
int: g, field_1475, field_147617_g
int: h, field_147624_h
int: h, field_1474, field_147624_h
float[]: i, field_147625_i
float[]: i, field_1479, field_147625_i
int: j, field_147623_j
int: j, field_1483, field_147623_j
构造函数
(int, int, boolean)
(int, int, boolean, boolean)
方法
void (int, int): a, func_147613_a
void (): a, func_147608_a
void (): a, method_1238, func_147608_a
void (int, int): b, func_147605_b
void (int): a, func_147607_a
void (int): a, method_1232, func_147607_a
void (): b, func_147611_b
void (): b, method_1239, func_147611_b
void (): c, func_147612_c
void (): c, method_1241, func_147612_c
void (): d, func_147606_d
void (): d, method_1242, func_147606_d
void (boolean): a, func_147610_a
void (boolean): a, method_1235, func_147610_a
void (): e, func_147609_e
void (): e, method_1240, func_147609_e
void (float, float, float, float): a, func_147604_a
void (float, float, float, float): a, method_1236, func_147604_a
void (int, int): c, func_147615_c
void (int, int): a, method_1237, func_147615_c
void (int, int, boolean): a, func_178038_a
void (int, int, boolean): c, method_1233, func_178038_a
void (): f, func_147614_f
void (int, int, boolean): a, method_1234, func_216491_a
void (int, int, boolean): b, method_1231, func_216492_b
void (boolean): b, method_1230, func_216493_b
1.13.2
名称
cuk
cul
字段
构造函数
方法
1.13.1
名称
cua
cuk
字段
构造函数
方法
1.13
名称
bvd
cua
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bvb
bvd
字段
构造函数
方法
1.12
名称
bqr
bvb
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bqp
bqr
字段
构造函数
方法
1.11
名称
bom
bqp
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bnq
bom
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bnt
bnq
字段
构造函数
方法
1.9
名称
bfw
bnt
字段
构造函数
方法
1.8.8
名称
bfw
net.minecraft.client.shader.Framebuffer
字段
int: a, field_147622_a
int: b, field_147620_b
int: c, field_147621_c
int: d, field_147618_d
boolean: e, field_147619_e
int: f, field_147616_f
int: g, field_147617_g
int: h, field_147624_h
float[]: i, field_147625_i
int: j, field_147623_j
构造函数
(int, int, boolean)
方法
void (int, int): a, func_147613_a
void (): a, func_147608_a
void (int, int): b, func_147605_b
void (int): a, func_147607_a
void (): b, func_147611_b
void (): c, func_147612_c
void (): d, func_147606_d
void (boolean): a, func_147610_a
void (): e, func_147609_e
void (float, float, float, float): a, func_147604_a
void (int, int): c, func_147615_c
void (int, int, boolean): a, func_178038_a
void (): f, func_147614_f