历史 - net.minecraft.client.model.animal.equine.HorseModel

1.21.11

名称

gvx

has

net.minecraft.client.model.HorseModel

net.minecraft.client.model.animal.equine.HorseModel

net.minecraft.src.C_3827_

net.minecraft.src.C_432264_

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gnv

gvx

字段

构造函数

方法

1.21.8

名称

gnu

gnv

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ghz

gnu

字段

构造函数

方法

1.21.5

名称

gcn

ghz

字段

构造函数

方法

1.21.4

名称

gbx

gcn

字段

构造函数

方法

1.21.3

名称

fvv

gbx

net.minecraft.class_549

net.minecraft.class_9947

字段

ModelPart: b, body, field_3305, body, f_102751_

ModelPart: f, headParts, field_3307, head, f_102752_

ModelPart: F, tail, field_3300, tail, f_102761_

ModelPart[]: G, saddleParts, field_3304, saddle, f_102762_

ModelPart[]: H, ridingParts, field_3301, straps, f_102763_

float: g, DEG_125, field_32487, EATING_GRASS_ANIMATION_HEAD_BASE_PITCH, f_170648_

float: h, DEG_60, field_32488, ANGRY_ANIMATION_FRONT_LEG_PITCH_MULTIPLIER, f_170649_

float: i, DEG_45, field_32489, ANGRY_ANIMATION_BODY_PITCH_MULTIPLIER, f_170650_

float: j, DEG_30, field_32490, HEAD_TAIL_BASE_PITCH, f_170651_

float: k, DEG_15, field_32491, ANGRY_ANIMATION_HIND_LEG_PITCH_MULTIPLIER, f_170652_

String: a, HEAD_PARTS, field_32486, HEAD_PARTS, f_170647_

String: l, LEFT_HIND_BABY_LEG, field_32492, LEFT_HIND_BABY_LEG, f_170653_

String: m, RIGHT_HIND_BABY_LEG, field_32493, RIGHT_HIND_BABY_LEG, f_170654_

String: n, LEFT_FRONT_BABY_LEG, field_32494, LEFT_FRONT_BABY_LEG, f_170655_

String: o, RIGHT_FRONT_BABY_LEG, field_32495, RIGHT_FRONT_BABY_LEG, f_170656_

String: p, SADDLE, field_32496, SADDLE, f_170657_

String: q, LEFT_SADDLE_MOUTH, field_32497, LEFT_SADDLE_MOUTH, f_170658_

String: r, LEFT_SADDLE_LINE, field_32498, LEFT_SADDLE_LINE, f_170659_

String: s, RIGHT_SADDLE_MOUTH, field_32499, RIGHT_SADDLE_MOUTH, f_170660_

String: t, RIGHT_SADDLE_LINE, field_32500, RIGHT_SADDLE_LINE, f_170661_

String: u, HEAD_SADDLE, field_32501, HEAD_SADDLE, f_170662_

String: w, MOUTH_SADDLE_WRAP, field_32502, MOUTH_SADDLE_WRAP, f_170663_

ModelPart: x, rightHindLeg, field_27425, rightHindLeg, f_170664_

ModelPart: y, leftHindLeg, field_27426, leftHindLeg, f_170665_

ModelPart: z, rightFrontLeg, field_27427, rightFrontLeg, f_170666_

ModelPart: A, leftFrontLeg, field_27428, leftFrontLeg, f_170642_

ModelPart: B, rightHindBabyLeg, field_27429, rightHindBabyLeg, f_170643_

ModelPart: C, leftHindBabyLeg, field_27430, leftHindBabyLeg, f_170644_

ModelPart: D, rightFrontBabyLeg, field_27431, rightFrontBabyLeg, f_170645_

ModelPart: E, leftFrontBabyLeg, field_27432, leftFrontBabyLeg, f_170646_

构造函数

方法

void (T, float, float, float): a, prepareMobModel, method_17084, animateModel, m_6839_

void (T, float, float, float, float, float): a, setupAnim, method_17085, setAngles, m_6973_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

MeshDefinition (CubeDeformation): a, createBodyMesh, method_32010, getModelData, m_170669_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fun

fvv

字段

构造函数

方法

1.20.6

名称

fki

fun

字段

构造函数

方法

1.20.4

名称

ffo

fki

字段

构造函数

方法

1.20.2

名称

fbq

ffo

字段

构造函数

方法

1.20.1

名称

fad

fbq

字段

构造函数

方法

1.19.4

名称

evv

fad

字段

String: v, HEAD_SADDLE, field_32501, HEAD_SADDLE, f_170662_

String: u, HEAD_SADDLE, field_32501, HEAD_SADDLE, f_170662_

构造函数

方法

1.19.3

名称

erv

evv

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eqm

erv

字段

构造函数

方法

1.19

名称

eju

eqm

字段

String: t, RIGHT_SADDLE_MOUTH, field_32499, RIGHT_SADDLE_MOUTH, f_170660_

String: s, RIGHT_SADDLE_MOUTH, field_32499, RIGHT_SADDLE_MOUTH, f_170660_

String: u, RIGHT_SADDLE_LINE, field_32500, RIGHT_SADDLE_LINE, f_170661_

String: t, RIGHT_SADDLE_LINE, field_32500, RIGHT_SADDLE_LINE, f_170661_

构造函数

方法

1.18.2

名称

ein

eju

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

egk

ein

字段

构造函数

方法

1.17.1

名称

egj

egk

字段

float: g, DEG_125, field_32487, field_32487, f_170648_

float: g, DEG_125, field_32487, EATING_GRASS_ANIMATION_HEAD_BASE_PITCH, f_170648_

float: h, DEG_60, field_32488, field_32488, f_170649_

float: h, DEG_60, field_32488, ANGRY_ANIMATION_FRONT_LEG_PITCH_MULTIPLIER, f_170649_

float: i, DEG_45, field_32489, field_32489, f_170650_

float: i, DEG_45, field_32489, ANGRY_ANIMATION_BODY_PITCH_MULTIPLIER, f_170650_

float: j, DEG_30, field_32490, field_32490, f_170651_

float: j, DEG_30, field_32490, HEAD_TAIL_BASE_PITCH, f_170651_

float: k, DEG_15, field_32491, field_32491, f_170652_

float: k, DEG_15, field_32491, ANGRY_ANIMATION_HIND_LEG_PITCH_MULTIPLIER, f_170652_

构造函数

方法

1.17

名称

duk

egj

net.minecraft.client.renderer.entity.model.HorseModel

net.minecraft.src.C_3827_

字段

ModelPart: a, body, field_3305, body, field_217127_a

ModelPart: b, body, field_3305, body, f_102751_

ModelPart: b, headParts, field_3307, head, field_217128_b

ModelPart: f, headParts, field_3307, head, f_102752_

ModelPart: f, leg1, field_3306, leftBackLeg, field_228262_f_

ModelPart: g, leg2, field_3303, rightBackLeg, field_228263_g_

ModelPart: h, leg3, field_3302, leftFrontLeg, field_228264_h_

ModelPart: i, leg4, field_3308, rightFrontLeg, field_228265_i_

ModelPart: n, tail, field_3300, tail, field_217133_j

ModelPart: F, tail, field_3300, tail, f_102761_

ModelPart[]: o, saddleParts, field_3304, field_3304, field_217134_k

ModelPart[]: G, saddleParts, field_3304, saddle, f_102762_

ModelPart[]: p, ridingParts, field_3301, field_3301, field_217135_l

ModelPart[]: H, ridingParts, field_3301, straps, f_102763_

ModelPart: j, babyLeg1, field_20930, field_20930, field_228266_j_

ModelPart: k, babyLeg2, field_20931, field_20931, field_228267_k_

ModelPart: l, babyLeg3, field_20932, field_20932, field_228268_l_

ModelPart: m, babyLeg4, field_20933, field_20933, field_228269_m_

float: g, DEG_125, field_32487, field_32487, f_170648_

float: h, DEG_60, field_32488, field_32488, f_170649_

float: i, DEG_45, field_32489, field_32489, f_170650_

float: j, DEG_30, field_32490, field_32490, f_170651_

float: k, DEG_15, field_32491, field_32491, f_170652_

String: a, HEAD_PARTS, field_32486, HEAD_PARTS, f_170647_

String: l, LEFT_HIND_BABY_LEG, field_32492, LEFT_HIND_BABY_LEG, f_170653_

String: m, RIGHT_HIND_BABY_LEG, field_32493, RIGHT_HIND_BABY_LEG, f_170654_

String: n, LEFT_FRONT_BABY_LEG, field_32494, LEFT_FRONT_BABY_LEG, f_170655_

String: o, RIGHT_FRONT_BABY_LEG, field_32495, RIGHT_FRONT_BABY_LEG, f_170656_

String: p, SADDLE, field_32496, SADDLE, f_170657_

String: q, LEFT_SADDLE_MOUTH, field_32497, LEFT_SADDLE_MOUTH, f_170658_

String: r, LEFT_SADDLE_LINE, field_32498, LEFT_SADDLE_LINE, f_170659_

String: t, RIGHT_SADDLE_MOUTH, field_32499, RIGHT_SADDLE_MOUTH, f_170660_

String: u, RIGHT_SADDLE_LINE, field_32500, RIGHT_SADDLE_LINE, f_170661_

String: v, HEAD_SADDLE, field_32501, HEAD_SADDLE, f_170662_

String: w, MOUTH_SADDLE_WRAP, field_32502, MOUTH_SADDLE_WRAP, f_170663_

ModelPart: x, rightHindLeg, field_27425, rightHindLeg, f_170664_

ModelPart: y, leftHindLeg, field_27426, leftHindLeg, f_170665_

ModelPart: z, rightFrontLeg, field_27427, rightFrontLeg, f_170666_

ModelPart: A, leftFrontLeg, field_27428, leftFrontLeg, f_170642_

ModelPart: B, rightHindBabyLeg, field_27429, rightHindBabyLeg, f_170643_

ModelPart: C, leftHindBabyLeg, field_27430, leftHindBabyLeg, f_170644_

ModelPart: D, rightFrontBabyLeg, field_27431, rightFrontBabyLeg, f_170645_

ModelPart: E, leftFrontBabyLeg, field_27432, leftFrontBabyLeg, f_170646_

构造函数

(float)

(ModelPart)

方法

void (ModelPart): a, addEarModels, method_2789, method_2789, func_199047_a

void (T, float, float, float): a, prepareMobModel, method_17084, animateModel, func_212843_a_

void (T, float, float, float): a, prepareMobModel, method_17084, animateModel, m_6839_

void (T, float, float, float, float, float): a, setupAnim, method_17085, setAngles, func_225597_a_

void (T, float, float, float, float, float): a, setupAnim, method_17085, setAngles, m_6973_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

MeshDefinition (CubeDeformation): a, createBodyMesh, method_32010, getModelData, m_170669_

1.16.5

名称

字段

ModelPart: a, body, field_3305, torso, field_217127_a

ModelPart: a, body, field_3305, body, field_217127_a

构造函数

方法

1.16.4

名称

duc

duk

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dwd

duc

字段

构造函数

方法

1.16.1

名称

dlh

dwd

字段

ModelPart[]: o, saddleParts, field_3304, field_217134_k

ModelPart[]: o, saddleParts, field_3304, field_3304, field_217134_k

ModelPart[]: p, ridingParts, field_3301, field_217135_l

ModelPart[]: p, ridingParts, field_3301, field_3301, field_217135_l

ModelPart: j, babyLeg1, field_20930, field_228266_j_

ModelPart: j, babyLeg1, field_20930, field_20930, field_228266_j_

ModelPart: k, babyLeg2, field_20931, field_228267_k_

ModelPart: k, babyLeg2, field_20931, field_20931, field_228267_k_

ModelPart: l, babyLeg3, field_20932, field_228268_l_

ModelPart: l, babyLeg3, field_20932, field_20932, field_228268_l_

ModelPart: m, babyLeg4, field_20933, field_228269_m_

ModelPart: m, babyLeg4, field_20933, field_20933, field_228269_m_

构造函数

方法

void (ModelPart): a, addEarModels, method_2789, func_199047_a

void (ModelPart): a, addEarModels, method_2789, method_2789, func_199047_a

1.15.2

名称

dle

dlh

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dhn

dle

字段

ModelPart: a, body, field_3305, field_217127_a

ModelPart: a, body, field_3305, torso, field_217127_a

ModelPart: b, headParts, field_3307, field_217128_b

ModelPart: b, headParts, field_3307, head, field_217128_b

ModelPart: f, leg1A, field_3306, field_217129_f

ModelPart: f, leg1, field_3306, leftBackLeg, field_228262_f_

ModelPart: g, leg2A, field_3303, field_217130_g

ModelPart: g, leg2, field_3303, rightBackLeg, field_228263_g_

ModelPart: h, leg3A, field_3302, field_217131_h

ModelPart: h, leg3, field_3302, leftFrontLeg, field_228264_h_

ModelPart: i, leg4A, field_3308, field_217132_i

ModelPart: i, leg4, field_3308, rightFrontLeg, field_228265_i_

ModelPart: j, tail, field_3300, field_217133_j

ModelPart: n, tail, field_3300, tail, field_217133_j

ModelPart[]: k, saddleParts, field_3304, field_217134_k

ModelPart[]: o, saddleParts, field_3304, field_217134_k

ModelPart[]: l, ridingParts, field_3301, field_217135_l

ModelPart[]: p, ridingParts, field_3301, field_217135_l

ModelPart: j, babyLeg1, field_20930, field_228266_j_

ModelPart: k, babyLeg2, field_20931, field_228267_k_

ModelPart: l, babyLeg3, field_20932, field_228268_l_

ModelPart: m, babyLeg4, field_20933, field_228269_m_

构造函数

方法

void (T, float, float, float, float, float, float): a, render, method_17085, render, func_78088_a

float (float, float, float): a, rotlerp, method_2790, func_217126_a

void (T, float, float, float, float, float): a, setupAnim, method_17085, setAngles, func_225597_a_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

1.14.4

名称

dez

dhn

net.minecraft.client.model.HorseModel

字段

Cuboid: a, field_3305, field_3305, field_217127_a

ModelPart: a, body, field_3305, field_217127_a

Cuboid: b, field_3307, field_3307, field_217128_b

ModelPart: b, headParts, field_3307, field_217128_b

Cuboid: f, field_3306, field_3306, field_217129_f

ModelPart: f, leg1A, field_3306, field_217129_f

Cuboid: g, field_3303, field_3303, field_217130_g

ModelPart: g, leg2A, field_3303, field_217130_g

Cuboid: h, field_3302, field_3302, field_217131_h

ModelPart: h, leg3A, field_3302, field_217131_h

Cuboid: i, field_3308, field_3308, field_217132_i

ModelPart: i, leg4A, field_3308, field_217132_i

Cuboid: j, field_3300, field_3300, field_217133_j

ModelPart: j, tail, field_3300, field_217133_j

Cuboid[]: k, field_3304, field_3304, field_217134_k

ModelPart[]: k, saddleParts, field_3304, field_217134_k

Cuboid[]: l, field_3301, field_3301, field_217135_l

ModelPart[]: l, ridingParts, field_3301, field_217135_l

构造函数

方法

void (Cuboid): a, method_2789, method_2789, func_199047_a

void (ModelPart): a, addEarModels, method_2789, func_199047_a

void (T, float, float, float, float, float, float): a, method_17085, method_17085, func_78088_a

void (T, float, float, float, float, float, float): a, render, method_17085, render, func_78088_a

void (T, float, float, float): a, method_17084, method_17084, func_212843_a_

void (T, float, float, float): a, prepareMobModel, method_17084, animateModel, func_212843_a_

float (float, float, float): a, method_2790, method_2790, func_217126_a

float (float, float, float): a, rotlerp, method_2790, func_217126_a

1.14.3

名称

dev

dez

net.minecraft.client.render.entity.model.HorseEntityModel

字段

RendererModel: a, field_3305, field_217127_a

Cuboid: a, field_3305, field_3305, field_217127_a

RendererModel: b, field_3307, field_217128_b

Cuboid: b, field_3307, field_3307, field_217128_b

RendererModel: f, field_3306, field_217129_f

Cuboid: f, field_3306, field_3306, field_217129_f

RendererModel: g, field_3303, field_217130_g

Cuboid: g, field_3303, field_3303, field_217130_g

RendererModel: h, field_3302, field_217131_h

Cuboid: h, field_3302, field_3302, field_217131_h

RendererModel: i, field_3308, field_217132_i

Cuboid: i, field_3308, field_3308, field_217132_i

RendererModel: j, field_3300, field_217133_j

Cuboid: j, field_3300, field_3300, field_217133_j

RendererModel[]: k, field_3304, field_217134_k

Cuboid[]: k, field_3304, field_3304, field_217134_k

RendererModel[]: l, field_3301, field_217135_l

Cuboid[]: l, field_3301, field_3301, field_217135_l

构造函数

方法

void (RendererModel): a, method_2789, func_199047_a

void (Cuboid): a, method_2789, method_2789, func_199047_a

void (T, float, float, float, float, float, float): a, method_17085, func_78088_a

void (T, float, float, float, float, float, float): a, method_17085, method_17085, func_78088_a

void (T, float, float, float): a, method_17084, func_212843_a_

void (T, float, float, float): a, method_17084, method_17084, func_212843_a_

float (float, float, float): a, method_2790, func_217126_a

float (float, float, float): a, method_2790, method_2790, func_217126_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

det

dev

字段

构造函数

方法

1.14

名称

det

net.minecraft.class_549

net.minecraft.client.renderer.entity.model.HorseModel

字段

RendererModel: a, field_3305, field_217127_a

RendererModel: b, field_3307, field_217128_b

RendererModel: f, field_3306, field_217129_f

RendererModel: g, field_3303, field_217130_g

RendererModel: h, field_3302, field_217131_h

RendererModel: i, field_3308, field_217132_i

RendererModel: j, field_3300, field_217133_j

RendererModel[]: k, field_3304, field_217134_k

RendererModel[]: l, field_3301, field_217135_l

构造函数

(float)

方法

void (RendererModel): a, method_2789, func_199047_a

void (T, float, float, float, float, float, float): a, method_17085, func_78088_a

void (T, float, float, float): a, method_17084, func_212843_a_

float (float, float, float): a, method_2790, func_217126_a