历史 - net.minecraft.client.model.animal.equine.HorseModel
1.21.11
名称
gvx
has
net.minecraft.client.model.HorseModel
net.minecraft.client.model.animal.equine.HorseModel
net.minecraft.src.C_3827_
net.minecraft.src.C_432264_
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gnv
gvx
字段
构造函数
方法
1.21.8
名称
gnu
gnv
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ghz
gnu
字段
构造函数
方法
1.21.5
名称
gcn
ghz
字段
构造函数
方法
1.21.4
名称
gbx
gcn
字段
构造函数
方法
1.21.3
名称
fvv
gbx
net.minecraft.class_549
net.minecraft.class_9947
字段
ModelPart: b, body, field_3305, body, f_102751_
ModelPart: f, headParts, field_3307, head, f_102752_
ModelPart: F, tail, field_3300, tail, f_102761_
ModelPart[]: G, saddleParts, field_3304, saddle, f_102762_
ModelPart[]: H, ridingParts, field_3301, straps, f_102763_
float: g, DEG_125, field_32487, EATING_GRASS_ANIMATION_HEAD_BASE_PITCH, f_170648_
float: h, DEG_60, field_32488, ANGRY_ANIMATION_FRONT_LEG_PITCH_MULTIPLIER, f_170649_
float: i, DEG_45, field_32489, ANGRY_ANIMATION_BODY_PITCH_MULTIPLIER, f_170650_
float: j, DEG_30, field_32490, HEAD_TAIL_BASE_PITCH, f_170651_
float: k, DEG_15, field_32491, ANGRY_ANIMATION_HIND_LEG_PITCH_MULTIPLIER, f_170652_
String: a, HEAD_PARTS, field_32486, HEAD_PARTS, f_170647_
String: l, LEFT_HIND_BABY_LEG, field_32492, LEFT_HIND_BABY_LEG, f_170653_
String: m, RIGHT_HIND_BABY_LEG, field_32493, RIGHT_HIND_BABY_LEG, f_170654_
String: n, LEFT_FRONT_BABY_LEG, field_32494, LEFT_FRONT_BABY_LEG, f_170655_
String: o, RIGHT_FRONT_BABY_LEG, field_32495, RIGHT_FRONT_BABY_LEG, f_170656_
String: p, SADDLE, field_32496, SADDLE, f_170657_
String: q, LEFT_SADDLE_MOUTH, field_32497, LEFT_SADDLE_MOUTH, f_170658_
String: r, LEFT_SADDLE_LINE, field_32498, LEFT_SADDLE_LINE, f_170659_
String: s, RIGHT_SADDLE_MOUTH, field_32499, RIGHT_SADDLE_MOUTH, f_170660_
String: t, RIGHT_SADDLE_LINE, field_32500, RIGHT_SADDLE_LINE, f_170661_
String: u, HEAD_SADDLE, field_32501, HEAD_SADDLE, f_170662_
String: w, MOUTH_SADDLE_WRAP, field_32502, MOUTH_SADDLE_WRAP, f_170663_
ModelPart: x, rightHindLeg, field_27425, rightHindLeg, f_170664_
ModelPart: y, leftHindLeg, field_27426, leftHindLeg, f_170665_
ModelPart: z, rightFrontLeg, field_27427, rightFrontLeg, f_170666_
ModelPart: A, leftFrontLeg, field_27428, leftFrontLeg, f_170642_
ModelPart: B, rightHindBabyLeg, field_27429, rightHindBabyLeg, f_170643_
ModelPart: C, leftHindBabyLeg, field_27430, leftHindBabyLeg, f_170644_
ModelPart: D, rightFrontBabyLeg, field_27431, rightFrontBabyLeg, f_170645_
ModelPart: E, leftFrontBabyLeg, field_27432, leftFrontBabyLeg, f_170646_
构造函数
方法
void (T, float, float, float): a, prepareMobModel, method_17084, animateModel, m_6839_
void (T, float, float, float, float, float): a, setupAnim, method_17085, setAngles, m_6973_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
MeshDefinition (CubeDeformation): a, createBodyMesh, method_32010, getModelData, m_170669_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fun
fvv
字段
构造函数
方法
1.20.6
名称
fki
fun
字段
构造函数
方法
1.20.4
名称
ffo
fki
字段
构造函数
方法
1.20.2
名称
fbq
ffo
字段
构造函数
方法
1.20.1
名称
fad
fbq
字段
构造函数
方法
1.19.4
名称
evv
fad
字段
String: v, HEAD_SADDLE, field_32501, HEAD_SADDLE, f_170662_
String: u, HEAD_SADDLE, field_32501, HEAD_SADDLE, f_170662_
构造函数
方法
1.19.3
名称
erv
evv
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eqm
erv
字段
构造函数
方法
1.19
名称
eju
eqm
字段
String: t, RIGHT_SADDLE_MOUTH, field_32499, RIGHT_SADDLE_MOUTH, f_170660_
String: s, RIGHT_SADDLE_MOUTH, field_32499, RIGHT_SADDLE_MOUTH, f_170660_
String: u, RIGHT_SADDLE_LINE, field_32500, RIGHT_SADDLE_LINE, f_170661_
String: t, RIGHT_SADDLE_LINE, field_32500, RIGHT_SADDLE_LINE, f_170661_
构造函数
方法
1.18.2
名称
ein
eju
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
egk
ein
字段
构造函数
方法
1.17.1
名称
egj
egk
字段
float: g, DEG_125, field_32487, field_32487, f_170648_
float: g, DEG_125, field_32487, EATING_GRASS_ANIMATION_HEAD_BASE_PITCH, f_170648_
float: h, DEG_60, field_32488, field_32488, f_170649_
float: h, DEG_60, field_32488, ANGRY_ANIMATION_FRONT_LEG_PITCH_MULTIPLIER, f_170649_
float: i, DEG_45, field_32489, field_32489, f_170650_
float: i, DEG_45, field_32489, ANGRY_ANIMATION_BODY_PITCH_MULTIPLIER, f_170650_
float: j, DEG_30, field_32490, field_32490, f_170651_
float: j, DEG_30, field_32490, HEAD_TAIL_BASE_PITCH, f_170651_
float: k, DEG_15, field_32491, field_32491, f_170652_
float: k, DEG_15, field_32491, ANGRY_ANIMATION_HIND_LEG_PITCH_MULTIPLIER, f_170652_
构造函数
方法
1.17
名称
duk
egj
net.minecraft.client.renderer.entity.model.HorseModel
net.minecraft.src.C_3827_
字段
ModelPart: a, body, field_3305, body, field_217127_a
ModelPart: b, body, field_3305, body, f_102751_
ModelPart: b, headParts, field_3307, head, field_217128_b
ModelPart: f, headParts, field_3307, head, f_102752_
ModelPart: f, leg1, field_3306, leftBackLeg, field_228262_f_
ModelPart: g, leg2, field_3303, rightBackLeg, field_228263_g_
ModelPart: h, leg3, field_3302, leftFrontLeg, field_228264_h_
ModelPart: i, leg4, field_3308, rightFrontLeg, field_228265_i_
ModelPart: n, tail, field_3300, tail, field_217133_j
ModelPart: F, tail, field_3300, tail, f_102761_
ModelPart[]: o, saddleParts, field_3304, field_3304, field_217134_k
ModelPart[]: G, saddleParts, field_3304, saddle, f_102762_
ModelPart[]: p, ridingParts, field_3301, field_3301, field_217135_l
ModelPart[]: H, ridingParts, field_3301, straps, f_102763_
ModelPart: j, babyLeg1, field_20930, field_20930, field_228266_j_
ModelPart: k, babyLeg2, field_20931, field_20931, field_228267_k_
ModelPart: l, babyLeg3, field_20932, field_20932, field_228268_l_
ModelPart: m, babyLeg4, field_20933, field_20933, field_228269_m_
float: g, DEG_125, field_32487, field_32487, f_170648_
float: h, DEG_60, field_32488, field_32488, f_170649_
float: i, DEG_45, field_32489, field_32489, f_170650_
float: j, DEG_30, field_32490, field_32490, f_170651_
float: k, DEG_15, field_32491, field_32491, f_170652_
String: a, HEAD_PARTS, field_32486, HEAD_PARTS, f_170647_
String: l, LEFT_HIND_BABY_LEG, field_32492, LEFT_HIND_BABY_LEG, f_170653_
String: m, RIGHT_HIND_BABY_LEG, field_32493, RIGHT_HIND_BABY_LEG, f_170654_
String: n, LEFT_FRONT_BABY_LEG, field_32494, LEFT_FRONT_BABY_LEG, f_170655_
String: o, RIGHT_FRONT_BABY_LEG, field_32495, RIGHT_FRONT_BABY_LEG, f_170656_
String: p, SADDLE, field_32496, SADDLE, f_170657_
String: q, LEFT_SADDLE_MOUTH, field_32497, LEFT_SADDLE_MOUTH, f_170658_
String: r, LEFT_SADDLE_LINE, field_32498, LEFT_SADDLE_LINE, f_170659_
String: t, RIGHT_SADDLE_MOUTH, field_32499, RIGHT_SADDLE_MOUTH, f_170660_
String: u, RIGHT_SADDLE_LINE, field_32500, RIGHT_SADDLE_LINE, f_170661_
String: v, HEAD_SADDLE, field_32501, HEAD_SADDLE, f_170662_
String: w, MOUTH_SADDLE_WRAP, field_32502, MOUTH_SADDLE_WRAP, f_170663_
ModelPart: x, rightHindLeg, field_27425, rightHindLeg, f_170664_
ModelPart: y, leftHindLeg, field_27426, leftHindLeg, f_170665_
ModelPart: z, rightFrontLeg, field_27427, rightFrontLeg, f_170666_
ModelPart: A, leftFrontLeg, field_27428, leftFrontLeg, f_170642_
ModelPart: B, rightHindBabyLeg, field_27429, rightHindBabyLeg, f_170643_
ModelPart: C, leftHindBabyLeg, field_27430, leftHindBabyLeg, f_170644_
ModelPart: D, rightFrontBabyLeg, field_27431, rightFrontBabyLeg, f_170645_
ModelPart: E, leftFrontBabyLeg, field_27432, leftFrontBabyLeg, f_170646_
构造函数
(float)
方法
void (ModelPart): a, addEarModels, method_2789, method_2789, func_199047_a
void (T, float, float, float): a, prepareMobModel, method_17084, animateModel, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_17084, animateModel, m_6839_
void (T, float, float, float, float, float): a, setupAnim, method_17085, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_17085, setAngles, m_6973_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
MeshDefinition (CubeDeformation): a, createBodyMesh, method_32010, getModelData, m_170669_
1.16.5
名称
字段
ModelPart: a, body, field_3305, torso, field_217127_a
ModelPart: a, body, field_3305, body, field_217127_a
构造函数
方法
1.16.4
名称
duc
duk
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dwd
duc
字段
构造函数
方法
1.16.1
名称
dlh
dwd
字段
ModelPart[]: o, saddleParts, field_3304, field_217134_k
ModelPart[]: o, saddleParts, field_3304, field_3304, field_217134_k
ModelPart[]: p, ridingParts, field_3301, field_217135_l
ModelPart[]: p, ridingParts, field_3301, field_3301, field_217135_l
ModelPart: j, babyLeg1, field_20930, field_228266_j_
ModelPart: j, babyLeg1, field_20930, field_20930, field_228266_j_
ModelPart: k, babyLeg2, field_20931, field_228267_k_
ModelPart: k, babyLeg2, field_20931, field_20931, field_228267_k_
ModelPart: l, babyLeg3, field_20932, field_228268_l_
ModelPart: l, babyLeg3, field_20932, field_20932, field_228268_l_
ModelPart: m, babyLeg4, field_20933, field_228269_m_
ModelPart: m, babyLeg4, field_20933, field_20933, field_228269_m_
构造函数
方法
void (ModelPart): a, addEarModels, method_2789, func_199047_a
void (ModelPart): a, addEarModels, method_2789, method_2789, func_199047_a
1.15.2
名称
dle
dlh
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dhn
dle
字段
ModelPart: a, body, field_3305, field_217127_a
ModelPart: a, body, field_3305, torso, field_217127_a
ModelPart: b, headParts, field_3307, field_217128_b
ModelPart: b, headParts, field_3307, head, field_217128_b
ModelPart: f, leg1A, field_3306, field_217129_f
ModelPart: f, leg1, field_3306, leftBackLeg, field_228262_f_
ModelPart: g, leg2A, field_3303, field_217130_g
ModelPart: g, leg2, field_3303, rightBackLeg, field_228263_g_
ModelPart: h, leg3A, field_3302, field_217131_h
ModelPart: h, leg3, field_3302, leftFrontLeg, field_228264_h_
ModelPart: i, leg4A, field_3308, field_217132_i
ModelPart: i, leg4, field_3308, rightFrontLeg, field_228265_i_
ModelPart: j, tail, field_3300, field_217133_j
ModelPart: n, tail, field_3300, tail, field_217133_j
ModelPart[]: k, saddleParts, field_3304, field_217134_k
ModelPart[]: o, saddleParts, field_3304, field_217134_k
ModelPart[]: l, ridingParts, field_3301, field_217135_l
ModelPart[]: p, ridingParts, field_3301, field_217135_l
ModelPart: j, babyLeg1, field_20930, field_228266_j_
ModelPart: k, babyLeg2, field_20931, field_228267_k_
ModelPart: l, babyLeg3, field_20932, field_228268_l_
ModelPart: m, babyLeg4, field_20933, field_228269_m_
构造函数
方法
void (T, float, float, float, float, float, float): a, render, method_17085, render, func_78088_a
float (float, float, float): a, rotlerp, method_2790, func_217126_a
void (T, float, float, float, float, float): a, setupAnim, method_17085, setAngles, func_225597_a_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
1.14.4
名称
dez
dhn
net.minecraft.client.model.HorseModel
字段
Cuboid: a, field_3305, field_3305, field_217127_a
ModelPart: a, body, field_3305, field_217127_a
Cuboid: b, field_3307, field_3307, field_217128_b
ModelPart: b, headParts, field_3307, field_217128_b
Cuboid: f, field_3306, field_3306, field_217129_f
ModelPart: f, leg1A, field_3306, field_217129_f
Cuboid: g, field_3303, field_3303, field_217130_g
ModelPart: g, leg2A, field_3303, field_217130_g
Cuboid: h, field_3302, field_3302, field_217131_h
ModelPart: h, leg3A, field_3302, field_217131_h
Cuboid: i, field_3308, field_3308, field_217132_i
ModelPart: i, leg4A, field_3308, field_217132_i
Cuboid: j, field_3300, field_3300, field_217133_j
ModelPart: j, tail, field_3300, field_217133_j
Cuboid[]: k, field_3304, field_3304, field_217134_k
ModelPart[]: k, saddleParts, field_3304, field_217134_k
Cuboid[]: l, field_3301, field_3301, field_217135_l
ModelPart[]: l, ridingParts, field_3301, field_217135_l
构造函数
方法
void (Cuboid): a, method_2789, method_2789, func_199047_a
void (ModelPart): a, addEarModels, method_2789, func_199047_a
void (T, float, float, float, float, float, float): a, method_17085, method_17085, func_78088_a
void (T, float, float, float, float, float, float): a, render, method_17085, render, func_78088_a
void (T, float, float, float): a, method_17084, method_17084, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_17084, animateModel, func_212843_a_
float (float, float, float): a, method_2790, method_2790, func_217126_a
float (float, float, float): a, rotlerp, method_2790, func_217126_a
1.14.3
名称
dev
dez
net.minecraft.client.render.entity.model.HorseEntityModel
字段
RendererModel: a, field_3305, field_217127_a
Cuboid: a, field_3305, field_3305, field_217127_a
RendererModel: b, field_3307, field_217128_b
Cuboid: b, field_3307, field_3307, field_217128_b
RendererModel: f, field_3306, field_217129_f
Cuboid: f, field_3306, field_3306, field_217129_f
RendererModel: g, field_3303, field_217130_g
Cuboid: g, field_3303, field_3303, field_217130_g
RendererModel: h, field_3302, field_217131_h
Cuboid: h, field_3302, field_3302, field_217131_h
RendererModel: i, field_3308, field_217132_i
Cuboid: i, field_3308, field_3308, field_217132_i
RendererModel: j, field_3300, field_217133_j
Cuboid: j, field_3300, field_3300, field_217133_j
RendererModel[]: k, field_3304, field_217134_k
Cuboid[]: k, field_3304, field_3304, field_217134_k
RendererModel[]: l, field_3301, field_217135_l
Cuboid[]: l, field_3301, field_3301, field_217135_l
构造函数
方法
void (RendererModel): a, method_2789, func_199047_a
void (Cuboid): a, method_2789, method_2789, func_199047_a
void (T, float, float, float, float, float, float): a, method_17085, func_78088_a
void (T, float, float, float, float, float, float): a, method_17085, method_17085, func_78088_a
void (T, float, float, float): a, method_17084, func_212843_a_
void (T, float, float, float): a, method_17084, method_17084, func_212843_a_
float (float, float, float): a, method_2790, func_217126_a
float (float, float, float): a, method_2790, method_2790, func_217126_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
det
dev
字段
构造函数
方法
1.14
名称
det
net.minecraft.class_549
net.minecraft.client.renderer.entity.model.HorseModel
字段
RendererModel: a, field_3305, field_217127_a
RendererModel: b, field_3307, field_217128_b
RendererModel: f, field_3306, field_217129_f
RendererModel: g, field_3303, field_217130_g
RendererModel: h, field_3302, field_217131_h
RendererModel: i, field_3308, field_217132_i
RendererModel: j, field_3300, field_217133_j
RendererModel[]: k, field_3304, field_217134_k
RendererModel[]: l, field_3301, field_217135_l
构造函数
(float)
方法
void (RendererModel): a, method_2789, func_199047_a
void (T, float, float, float, float, float, float): a, method_17085, func_78088_a
void (T, float, float, float): a, method_17084, func_212843_a_
float (float, float, float): a, method_2790, func_217126_a