历史 - net.minecraft.client.gui.render.state.pip.GuiEntityRenderState
1.21.11
名称
gkv
gqn
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gde
gkv
字段
构造函数
方法
1.21.8
名称
gdd
gde
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gdd
net.minecraft.client.gui.render.state.pip.GuiEntityRenderState
net.minecraft.class_11252
net.minecraft.client.gui.render.state.special.EntityGuiElementRenderState
net.minecraft.src.C_398464_
字段
EntityRenderState: b, renderState, comp_4134, renderState, f_400135_
org.joml.Vector3f: c, translation, comp_4135, translation, f_399680_
org.joml.Quaternionf: d, rotation, comp_4136, rotation, f_399628_
org.joml.Quaternionf: e, overrideCameraAngle, comp_4137, overrideCameraAngle, f_400104_
int: f, x0, comp_4122, x1, f_400276_
int: g, y0, comp_4123, y1, f_399928_
int: h, x1, comp_4124, x2, f_400302_
int: i, y1, comp_4125, y2, f_399094_
float: j, scale, comp_4133, scale, f_400375_
ScreenRectangle: k, scissorArea, comp_4128, scissorArea, f_399911_
ScreenRectangle: l, bounds, comp_4274, bounds, f_399666_
构造函数
(EntityRenderState, org.joml.Vector3f, org.joml.Quaternionf, org.joml.Quaternionf, int, int, int, int, float, ScreenRectangle)
(EntityRenderState, org.joml.Vector3f, org.joml.Quaternionf, org.joml.Quaternionf, int, int, int, int, float, ScreenRectangle, ScreenRectangle)
方法
EntityRenderState (): b, renderState, comp_4134, renderState, f_400135_
org.joml.Vector3f (): c, translation, comp_4135, translation, f_399680_
org.joml.Quaternionf (): d, rotation, comp_4136, rotation, f_399628_
org.joml.Quaternionf (): j, overrideCameraAngle, comp_4137, overrideCameraAngle, f_400104_
int (): e, x0, comp_4122, x1, m_401206_
int (): f, y0, comp_4123, y1, m_401270_
int (): g, x1, comp_4124, x2, m_401483_
int (): h, y1, comp_4125, y2, m_402298_
float (): a, scale, comp_4133, scale, m_402612_
ScreenRectangle (): i, scissorArea, comp_4128, scissorArea, m_402117_
ScreenRectangle (): n, bounds, comp_4274, bounds, m_401310_