历史 - net.minecraft.client.gui.render.state.pip.GuiEntityRenderState

1.21.11

名称

gkv

gqn

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gde

gkv

字段

构造函数

方法

1.21.8

名称

gdd

gde

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gdd

net.minecraft.client.gui.render.state.pip.GuiEntityRenderState

net.minecraft.class_11252

net.minecraft.client.gui.render.state.special.EntityGuiElementRenderState

net.minecraft.src.C_398464_

字段

EntityRenderState: b, renderState, comp_4134, renderState, f_400135_

org.joml.Vector3f: c, translation, comp_4135, translation, f_399680_

org.joml.Quaternionf: d, rotation, comp_4136, rotation, f_399628_

org.joml.Quaternionf: e, overrideCameraAngle, comp_4137, overrideCameraAngle, f_400104_

int: f, x0, comp_4122, x1, f_400276_

int: g, y0, comp_4123, y1, f_399928_

int: h, x1, comp_4124, x2, f_400302_

int: i, y1, comp_4125, y2, f_399094_

float: j, scale, comp_4133, scale, f_400375_

ScreenRectangle: k, scissorArea, comp_4128, scissorArea, f_399911_

ScreenRectangle: l, bounds, comp_4274, bounds, f_399666_

构造函数

(EntityRenderState, org.joml.Vector3f, org.joml.Quaternionf, org.joml.Quaternionf, int, int, int, int, float, ScreenRectangle)

(EntityRenderState, org.joml.Vector3f, org.joml.Quaternionf, org.joml.Quaternionf, int, int, int, int, float, ScreenRectangle, ScreenRectangle)

方法

EntityRenderState (): b, renderState, comp_4134, renderState, f_400135_

org.joml.Vector3f (): c, translation, comp_4135, translation, f_399680_

org.joml.Quaternionf (): d, rotation, comp_4136, rotation, f_399628_

org.joml.Quaternionf (): j, overrideCameraAngle, comp_4137, overrideCameraAngle, f_400104_

int (): e, x0, comp_4122, x1, m_401206_

int (): f, y0, comp_4123, y1, m_401270_

int (): g, x1, comp_4124, x2, m_401483_

int (): h, y1, comp_4125, y2, m_402298_

float (): a, scale, comp_4133, scale, m_402612_

ScreenRectangle (): i, scissorArea, comp_4128, scissorArea, m_402117_

ScreenRectangle (): n, bounds, comp_4274, bounds, m_401310_