历史 - net.minecraft.client.renderer.ShaderProgramConfig$Uniform
1.21.4
名称
gme$b
gms$b
字段
构造函数
方法
1.21.3
名称
gme$b
net.minecraft.client.renderer.ShaderProgramConfig$Uniform
net.minecraft.class_10157$class_10159
net.minecraft.client.gl.ShaderProgramDefinition$Uniform
net.minecraft.src.C_346021_$C_346057_
字段
String: b, name, comp_3122, name, f_349108_
String: c, type, comp_3123, type, f_347443_
int: d, count, comp_3124, count, f_348652_
List<Float>: e, values, comp_3125, values, f_346934_
com.mojang.serialization.Codec<ShaderProgramConfig$Uniform>: a, CODEC, field_53951, CODEC, f_346212_
构造函数
(String, String, int, List<Float>)
方法
com.mojang.serialization.DataResult<ShaderProgramConfig$Uniform> (ShaderProgramConfig$Uniform): a, validate, method_62962, validate, m_357442_
String (): a, name, comp_3122, name, f_349108_
String (): b, type, comp_3123, type, f_347443_
int (): c, count, comp_3124, count, f_348652_