历史 - net.minecraft.client.renderer.ShaderProgramConfig$Uniform

1.21.4

名称

gme$b

gms$b

字段

构造函数

方法

1.21.3

名称

gme$b

net.minecraft.client.renderer.ShaderProgramConfig$Uniform

net.minecraft.class_10157$class_10159

net.minecraft.client.gl.ShaderProgramDefinition$Uniform

net.minecraft.src.C_346021_$C_346057_

字段

String: b, name, comp_3122, name, f_349108_

String: c, type, comp_3123, type, f_347443_

int: d, count, comp_3124, count, f_348652_

List<Float>: e, values, comp_3125, values, f_346934_

com.mojang.serialization.Codec<ShaderProgramConfig$Uniform>: a, CODEC, field_53951, CODEC, f_346212_

构造函数

(String, String, int, List<Float>)

方法

com.mojang.serialization.DataResult<ShaderProgramConfig$Uniform> (ShaderProgramConfig$Uniform): a, validate, method_62962, validate, m_357442_

String (): a, name, comp_3122, name, f_349108_

String (): b, type, comp_3123, type, f_347443_

int (): c, count, comp_3124, count, f_348652_

List<Float> (): d, values, comp_3125, values, f_346934_