历史 - net.minecraft.client.renderer.block.model.BakedQuad
1.21.11
名称
hhk
hqa
字段
int[]: a, vertices, comp_3721, vertexData, f_111292_
int: b, tintIndex, comp_3722, tintIndex, f_111293_
int: j, tintIndex, comp_3722, tintIndex, f_111293_
Direction: c, direction, comp_3723, face, f_111294_
Direction: k, direction, comp_3723, face, f_111294_
TextureAtlasSprite: d, sprite, comp_3724, sprite, f_111295_
TextureAtlasSprite: l, sprite, comp_3724, sprite, f_111295_
boolean: e, shade, comp_3725, shade, f_111296_
boolean: m, shade, comp_3725, shade, f_111296_
int: f, lightEmission, comp_3726, lightEmission, f_346614_
int: n, lightEmission, comp_3726, lightEmission, f_346614_
org.joml.Vector3fc: b, position0, comp_5238, position0, f_435555_
org.joml.Vector3fc: c, position1, comp_5239, position1, f_436345_
org.joml.Vector3fc: d, position2, comp_5240, position2, f_436975_
org.joml.Vector3fc: e, position3, comp_5241, position3, f_435512_
long: f, packedUV0, comp_5242, packedUV0, f_435237_
long: g, packedUV1, comp_5243, packedUV1, f_436552_
long: h, packedUV2, comp_5244, packedUV2, f_433133_
long: i, packedUV3, comp_5245, packedUV3, f_433659_
int: a, VERTEX_COUNT, field_64572, NUM_VERTICES, f_435503_
构造函数
(int[], int, Direction, TextureAtlasSprite, boolean, int)
(org.joml.Vector3fc, org.joml.Vector3fc, org.joml.Vector3fc, org.joml.Vector3fc, long, long, long, long, int, Direction, TextureAtlasSprite, boolean, int)
方法
int[] (): b, vertices, comp_3721, vertexData, f_111292_
int (): c, tintIndex, comp_3722, tintIndex, f_111293_
int (): j, tintIndex, comp_3722, tintIndex, f_111293_
Direction (): d, direction, comp_3723, face, f_111294_
Direction (): k, direction, comp_3723, face, f_111294_
TextureAtlasSprite (): e, sprite, comp_3724, sprite, f_111295_
TextureAtlasSprite (): l, sprite, comp_3724, sprite, f_111295_
boolean (): f, shade, comp_3725, shade, f_111296_
boolean (): m, shade, comp_3725, shade, f_111296_
int (): g, lightEmission, comp_3726, lightEmission, f_346614_
int (): n, lightEmission, comp_3726, lightEmission, f_346614_
org.joml.Vector3fc (int): a, position, method_76648, getPosition, m_442165_
long (int): b, packedUV, method_76649, getTexcoords, m_439956_
org.joml.Vector3fc (): b, position0, comp_5238, position0, f_435555_
org.joml.Vector3fc (): c, position1, comp_5239, position1, f_436345_
org.joml.Vector3fc (): d, position2, comp_5240, position2, f_436975_
org.joml.Vector3fc (): e, position3, comp_5241, position3, f_435512_
long (): f, packedUV0, comp_5242, packedUV0, f_435237_
long (): g, packedUV1, comp_5243, packedUV1, f_436552_
long (): h, packedUV2, comp_5244, packedUV2, f_433133_
long (): i, packedUV3, comp_5245, packedUV3, f_433659_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gyv
hhk
字段
构造函数
方法
1.21.8
名称
gyu
gyv
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gst
gyu
字段
构造函数
方法
1.21.5
名称
gng
gst
字段
int[]: a, vertices, field_4175, vertexData, f_111292_
int[]: a, vertices, comp_3721, vertexData, f_111292_
int: b, tintIndex, field_4174, tintIndex, f_111293_
int: b, tintIndex, comp_3722, tintIndex, f_111293_
Direction: c, direction, field_4173, face, f_111294_
Direction: c, direction, comp_3723, face, f_111294_
TextureAtlasSprite: d, sprite, field_4176, sprite, f_111295_
TextureAtlasSprite: d, sprite, comp_3724, sprite, f_111295_
boolean: e, shade, field_22441, shade, f_111296_
boolean: e, shade, comp_3725, shade, f_111296_
int: f, lightEmission, field_53158, lightEmission, f_346614_
int: f, lightEmission, comp_3726, lightEmission, f_346614_
构造函数
方法
TextureAtlasSprite (): a, getSprite, method_35788, getSprite, m_173410_
int[] (): b, getVertices, method_3357, getVertexData, m_111303_
boolean (): c, isTinted, method_3360, hasTint, m_111304_
boolean (): a, isTinted, method_3360, hasTint, m_111304_
int (): d, getTintIndex, method_3359, getTintIndex, m_111305_
Direction (): e, getDirection, method_3358, getFace, m_111306_
boolean (): f, isShade, method_24874, hasShade, m_111307_
int (): g, getLightEmission, method_62324, getLightEmission, m_353735_
int[] (): b, vertices, comp_3721, vertexData, f_111292_
int (): c, tintIndex, comp_3722, tintIndex, f_111293_
Direction (): d, direction, comp_3723, face, f_111294_
TextureAtlasSprite (): e, sprite, comp_3724, sprite, f_111295_
boolean (): f, shade, comp_3725, shade, f_111296_
int (): g, lightEmission, comp_3726, lightEmission, f_346614_
1.21.4
名称
gms
gng
字段
int: b, tintIndex, field_4174, colorIndex, f_111293_
int: b, tintIndex, field_4174, tintIndex, f_111293_
构造函数
方法
boolean (): c, isTinted, method_3360, hasColor, m_111304_
boolean (): c, isTinted, method_3360, hasTint, m_111304_
int (): d, getTintIndex, method_3359, getColorIndex, m_111305_
int (): d, getTintIndex, method_3359, getTintIndex, m_111305_
1.21.3
名称
gfw
gms
字段
int: f, lightEmission, field_53158, lightEmission, f_346614_
构造函数
(int[], int, Direction, TextureAtlasSprite, boolean)
(int[], int, Direction, TextureAtlasSprite, boolean, int)
方法
int (): g, getLightEmission, method_62324, getLightEmission, m_353735_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gen
gfw
字段
构造函数
方法
1.20.6
名称
fue
gen
字段
构造函数
方法
1.20.4
名称
fpb
fue
字段
构造函数
方法
1.20.2
名称
fkr
fpb
字段
构造函数
方法
1.20.1
名称
fja
fkr
字段
构造函数
方法
1.19.4
名称
fep
fja
字段
构造函数
方法
1.19.3
名称
fam
fep
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eyo
fam
字段
构造函数
方法
1.19
名称
erm
eyo
字段
构造函数
方法
1.18.2
名称
eqf
erm
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eoc
eqf
字段
构造函数
方法
1.17.1
名称
eob
eoc
字段
构造函数
方法
1.17
名称
eba
eob
net.minecraft.client.renderer.model.BakedQuad
net.minecraft.src.C_4196_
字段
int[]: a, vertices, field_4175, vertexData, field_178215_a
int[]: a, vertices, field_4175, vertexData, f_111292_
int: b, tintIndex, field_4174, colorIndex, field_178213_b
int: b, tintIndex, field_4174, colorIndex, f_111293_
Direction: c, direction, field_4173, face, field_178214_c
Direction: c, direction, field_4173, face, f_111294_
TextureAtlasSprite: d, sprite, field_4176, sprite, field_187509_d
TextureAtlasSprite: d, sprite, field_4176, sprite, f_111295_
boolean: e, shade, field_22441, shade, field_239286_e_
boolean: e, shade, field_22441, shade, f_111296_
构造函数
方法
TextureAtlasSprite (): a, getSprite, method_35788, getSprite, m_173410_
int[] (): b, getVertices, method_3357, getVertexData, func_178209_a
int[] (): b, getVertices, method_3357, getVertexData, m_111303_
boolean (): c, isTinted, method_3360, hasColor, func_178212_b
boolean (): c, isTinted, method_3360, hasColor, m_111304_
int (): d, getTintIndex, method_3359, getColorIndex, func_178211_c
int (): d, getTintIndex, method_3359, getColorIndex, m_111305_
Direction (): e, getDirection, method_3358, getFace, func_178210_d
Direction (): e, getDirection, method_3358, getFace, m_111306_
boolean (): f, isShade, method_24874, hasShade, func_239287_f_
boolean (): f, isShade, method_24874, hasShade, m_111307_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eas
eba
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ect
eas
字段
构造函数
方法
1.16.1
名称
drn
ect
字段
boolean: e, shade, field_22441, shade, field_239286_e_
构造函数
(int[], int, Direction, TextureAtlasSprite)
(int[], int, Direction, TextureAtlasSprite, boolean)
方法
boolean (): f, isShade, method_24874, hasShade, func_239287_f_
1.15.2
名称
drk
drn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dnz
drk
字段
构造函数
方法
TextureAtlasSprite (): a, getSprite, method_3356, getSprite, func_187508_a
1.14.4
名称
dll
dnz
net.minecraft.client.renderer.block.model.BakedQuad
字段
int[]: a, field_4175, vertexData, field_178215_a
int[]: a, vertices, field_4175, vertexData, field_178215_a
int: b, field_4174, colorIndex, field_178213_b
int: b, tintIndex, field_4174, colorIndex, field_178213_b
EnumDirection: c, field_4173, face, field_178214_c
Direction: c, direction, field_4173, face, field_178214_c
Sprite: d, field_4176, sprite, field_187509_d
TextureAtlasSprite: d, sprite, field_4176, sprite, field_187509_d
构造函数
方法
Sprite (): a, method_3356, getSprite, func_187508_a
TextureAtlasSprite (): a, getSprite, method_3356, getSprite, func_187508_a
int[] (): b, method_3357, getVertexData, func_178209_a
int[] (): b, getVertices, method_3357, getVertexData, func_178209_a
boolean (): c, method_3360, hasColor, func_178212_b
boolean (): c, isTinted, method_3360, hasColor, func_178212_b
int (): d, method_3359, getColorIndex, func_178211_c
int (): d, getTintIndex, method_3359, getColorIndex, func_178211_c
EnumDirection (): e, method_3358, getFace, func_178210_d
Direction (): e, getDirection, method_3358, getFace, func_178210_d
1.14.3
名称
dlh
dll
net.minecraft.client.render.model.BakedQuad
字段
int[]: a, field_4175, field_178215_a
int[]: a, field_4175, vertexData, field_178215_a
int: b, field_4174, field_178213_b
int: b, field_4174, colorIndex, field_178213_b
EnumDirection: c, field_4173, field_178214_c
EnumDirection: c, field_4173, face, field_178214_c
TextureAtlasSprite: d, field_4176, field_187509_d
Sprite: d, field_4176, sprite, field_187509_d
构造函数
方法
TextureAtlasSprite (): a, method_3356, func_187508_a
Sprite (): a, method_3356, getSprite, func_187508_a
int[] (): b, method_3357, func_178209_a
int[] (): b, method_3357, getVertexData, func_178209_a
boolean (): c, method_3360, func_178212_b
boolean (): c, method_3360, hasColor, func_178212_b
int (): d, method_3359, func_178211_c
int (): d, method_3359, getColorIndex, func_178211_c
EnumDirection (): e, method_3358, func_178210_d
EnumDirection (): e, method_3358, getFace, func_178210_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dlf
dlh
字段
构造函数
方法
1.14
名称
cux
dlf
net.minecraft.class_777
字段
int[]: a, field_178215_a
int[]: a, field_4175, field_178215_a
int: b, field_178213_b
int: b, field_4174, field_178213_b
EnumDirection: c, field_178214_c
EnumDirection: c, field_4173, field_178214_c
TextureAtlasSprite: d, field_187509_d
TextureAtlasSprite: d, field_4176, field_187509_d
构造函数
(int[], int, EnumDirection, TextureAtlasSprite)
(int[], int, EnumDirection, TextureAtlasSprite)
方法
TextureAtlasSprite (): a, func_187508_a
TextureAtlasSprite (): a, method_3356, func_187508_a
int[] (): b, func_178209_a
int[] (): b, method_3357, func_178209_a
boolean (): c, func_178212_b
boolean (): c, method_3360, func_178212_b
int (): d, func_178211_c
int (): d, method_3359, func_178211_c
EnumDirection (): e, func_178210_d
EnumDirection (): e, method_3358, func_178210_d
1.13.2
名称
cuw
cux
字段
构造函数
方法
1.13.1
名称
cuw
net.minecraft.client.renderer.model.BakedQuad
字段
int[]: a, field_178215_a
int: b, field_178213_b
EnumDirection: c, field_178214_c
TextureAtlasSprite: d, field_187509_d
构造函数
(int[], int, EnumDirection, TextureAtlasSprite)
方法
TextureAtlasSprite (): a, func_187508_a
int[] (): b, func_178209_a
boolean (): c, func_178212_b
int (): d, func_178211_c
EnumDirection (): e, func_178210_d