历史 - net.minecraft.client.renderer.block.model.BakedQuad

1.21.11

名称

hhk

hqa

字段

int[]: a, vertices, comp_3721, vertexData, f_111292_

int: b, tintIndex, comp_3722, tintIndex, f_111293_

int: j, tintIndex, comp_3722, tintIndex, f_111293_

Direction: c, direction, comp_3723, face, f_111294_

Direction: k, direction, comp_3723, face, f_111294_

TextureAtlasSprite: d, sprite, comp_3724, sprite, f_111295_

TextureAtlasSprite: l, sprite, comp_3724, sprite, f_111295_

boolean: e, shade, comp_3725, shade, f_111296_

boolean: m, shade, comp_3725, shade, f_111296_

int: f, lightEmission, comp_3726, lightEmission, f_346614_

int: n, lightEmission, comp_3726, lightEmission, f_346614_

org.joml.Vector3fc: b, position0, comp_5238, position0, f_435555_

org.joml.Vector3fc: c, position1, comp_5239, position1, f_436345_

org.joml.Vector3fc: d, position2, comp_5240, position2, f_436975_

org.joml.Vector3fc: e, position3, comp_5241, position3, f_435512_

long: f, packedUV0, comp_5242, packedUV0, f_435237_

long: g, packedUV1, comp_5243, packedUV1, f_436552_

long: h, packedUV2, comp_5244, packedUV2, f_433133_

long: i, packedUV3, comp_5245, packedUV3, f_433659_

int: a, VERTEX_COUNT, field_64572, NUM_VERTICES, f_435503_

构造函数

(int[], int, Direction, TextureAtlasSprite, boolean, int)

(org.joml.Vector3fc, org.joml.Vector3fc, org.joml.Vector3fc, org.joml.Vector3fc, long, long, long, long, int, Direction, TextureAtlasSprite, boolean, int)

方法

int[] (): b, vertices, comp_3721, vertexData, f_111292_

int (): c, tintIndex, comp_3722, tintIndex, f_111293_

int (): j, tintIndex, comp_3722, tintIndex, f_111293_

Direction (): d, direction, comp_3723, face, f_111294_

Direction (): k, direction, comp_3723, face, f_111294_

TextureAtlasSprite (): e, sprite, comp_3724, sprite, f_111295_

TextureAtlasSprite (): l, sprite, comp_3724, sprite, f_111295_

boolean (): f, shade, comp_3725, shade, f_111296_

boolean (): m, shade, comp_3725, shade, f_111296_

int (): g, lightEmission, comp_3726, lightEmission, f_346614_

int (): n, lightEmission, comp_3726, lightEmission, f_346614_

org.joml.Vector3fc (int): a, position, method_76648, getPosition, m_442165_

long (int): b, packedUV, method_76649, getTexcoords, m_439956_

org.joml.Vector3fc (): b, position0, comp_5238, position0, f_435555_

org.joml.Vector3fc (): c, position1, comp_5239, position1, f_436345_

org.joml.Vector3fc (): d, position2, comp_5240, position2, f_436975_

org.joml.Vector3fc (): e, position3, comp_5241, position3, f_435512_

long (): f, packedUV0, comp_5242, packedUV0, f_435237_

long (): g, packedUV1, comp_5243, packedUV1, f_436552_

long (): h, packedUV2, comp_5244, packedUV2, f_433133_

long (): i, packedUV3, comp_5245, packedUV3, f_433659_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gyv

hhk

字段

构造函数

方法

1.21.8

名称

gyu

gyv

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gst

gyu

字段

构造函数

方法

1.21.5

名称

gng

gst

字段

int[]: a, vertices, field_4175, vertexData, f_111292_

int[]: a, vertices, comp_3721, vertexData, f_111292_

int: b, tintIndex, field_4174, tintIndex, f_111293_

int: b, tintIndex, comp_3722, tintIndex, f_111293_

Direction: c, direction, field_4173, face, f_111294_

Direction: c, direction, comp_3723, face, f_111294_

TextureAtlasSprite: d, sprite, field_4176, sprite, f_111295_

TextureAtlasSprite: d, sprite, comp_3724, sprite, f_111295_

boolean: e, shade, field_22441, shade, f_111296_

boolean: e, shade, comp_3725, shade, f_111296_

int: f, lightEmission, field_53158, lightEmission, f_346614_

int: f, lightEmission, comp_3726, lightEmission, f_346614_

构造函数

方法

TextureAtlasSprite (): a, getSprite, method_35788, getSprite, m_173410_

int[] (): b, getVertices, method_3357, getVertexData, m_111303_

boolean (): c, isTinted, method_3360, hasTint, m_111304_

boolean (): a, isTinted, method_3360, hasTint, m_111304_

int (): d, getTintIndex, method_3359, getTintIndex, m_111305_

Direction (): e, getDirection, method_3358, getFace, m_111306_

boolean (): f, isShade, method_24874, hasShade, m_111307_

int (): g, getLightEmission, method_62324, getLightEmission, m_353735_

int[] (): b, vertices, comp_3721, vertexData, f_111292_

int (): c, tintIndex, comp_3722, tintIndex, f_111293_

Direction (): d, direction, comp_3723, face, f_111294_

TextureAtlasSprite (): e, sprite, comp_3724, sprite, f_111295_

boolean (): f, shade, comp_3725, shade, f_111296_

int (): g, lightEmission, comp_3726, lightEmission, f_346614_

1.21.4

名称

gms

gng

字段

int: b, tintIndex, field_4174, colorIndex, f_111293_

int: b, tintIndex, field_4174, tintIndex, f_111293_

构造函数

方法

boolean (): c, isTinted, method_3360, hasColor, m_111304_

boolean (): c, isTinted, method_3360, hasTint, m_111304_

int (): d, getTintIndex, method_3359, getColorIndex, m_111305_

int (): d, getTintIndex, method_3359, getTintIndex, m_111305_

1.21.3

名称

gfw

gms

字段

int: f, lightEmission, field_53158, lightEmission, f_346614_

构造函数

(int[], int, Direction, TextureAtlasSprite, boolean)

(int[], int, Direction, TextureAtlasSprite, boolean, int)

方法

int (): g, getLightEmission, method_62324, getLightEmission, m_353735_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gen

gfw

字段

构造函数

方法

1.20.6

名称

fue

gen

字段

构造函数

方法

1.20.4

名称

fpb

fue

字段

构造函数

方法

1.20.2

名称

fkr

fpb

字段

构造函数

方法

1.20.1

名称

fja

fkr

字段

构造函数

方法

1.19.4

名称

fep

fja

字段

构造函数

方法

1.19.3

名称

fam

fep

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eyo

fam

字段

构造函数

方法

1.19

名称

erm

eyo

字段

构造函数

方法

1.18.2

名称

eqf

erm

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eoc

eqf

字段

构造函数

方法

1.17.1

名称

eob

eoc

字段

构造函数

方法

1.17

名称

eba

eob

net.minecraft.client.renderer.model.BakedQuad

net.minecraft.src.C_4196_

字段

int[]: a, vertices, field_4175, vertexData, field_178215_a

int[]: a, vertices, field_4175, vertexData, f_111292_

int: b, tintIndex, field_4174, colorIndex, field_178213_b

int: b, tintIndex, field_4174, colorIndex, f_111293_

Direction: c, direction, field_4173, face, field_178214_c

Direction: c, direction, field_4173, face, f_111294_

TextureAtlasSprite: d, sprite, field_4176, sprite, field_187509_d

TextureAtlasSprite: d, sprite, field_4176, sprite, f_111295_

boolean: e, shade, field_22441, shade, field_239286_e_

boolean: e, shade, field_22441, shade, f_111296_

构造函数

方法

TextureAtlasSprite (): a, getSprite, method_35788, getSprite, m_173410_

int[] (): b, getVertices, method_3357, getVertexData, func_178209_a

int[] (): b, getVertices, method_3357, getVertexData, m_111303_

boolean (): c, isTinted, method_3360, hasColor, func_178212_b

boolean (): c, isTinted, method_3360, hasColor, m_111304_

int (): d, getTintIndex, method_3359, getColorIndex, func_178211_c

int (): d, getTintIndex, method_3359, getColorIndex, m_111305_

Direction (): e, getDirection, method_3358, getFace, func_178210_d

Direction (): e, getDirection, method_3358, getFace, m_111306_

boolean (): f, isShade, method_24874, hasShade, func_239287_f_

boolean (): f, isShade, method_24874, hasShade, m_111307_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eas

eba

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ect

eas

字段

构造函数

方法

1.16.1

名称

drn

ect

字段

boolean: e, shade, field_22441, shade, field_239286_e_

构造函数

(int[], int, Direction, TextureAtlasSprite)

(int[], int, Direction, TextureAtlasSprite, boolean)

方法

boolean (): f, isShade, method_24874, hasShade, func_239287_f_

1.15.2

名称

drk

drn

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dnz

drk

字段

构造函数

方法

TextureAtlasSprite (): a, getSprite, method_3356, getSprite, func_187508_a

1.14.4

名称

dll

dnz

net.minecraft.client.renderer.block.model.BakedQuad

字段

int[]: a, field_4175, vertexData, field_178215_a

int[]: a, vertices, field_4175, vertexData, field_178215_a

int: b, field_4174, colorIndex, field_178213_b

int: b, tintIndex, field_4174, colorIndex, field_178213_b

EnumDirection: c, field_4173, face, field_178214_c

Direction: c, direction, field_4173, face, field_178214_c

Sprite: d, field_4176, sprite, field_187509_d

TextureAtlasSprite: d, sprite, field_4176, sprite, field_187509_d

构造函数

方法

Sprite (): a, method_3356, getSprite, func_187508_a

TextureAtlasSprite (): a, getSprite, method_3356, getSprite, func_187508_a

int[] (): b, method_3357, getVertexData, func_178209_a

int[] (): b, getVertices, method_3357, getVertexData, func_178209_a

boolean (): c, method_3360, hasColor, func_178212_b

boolean (): c, isTinted, method_3360, hasColor, func_178212_b

int (): d, method_3359, getColorIndex, func_178211_c

int (): d, getTintIndex, method_3359, getColorIndex, func_178211_c

EnumDirection (): e, method_3358, getFace, func_178210_d

Direction (): e, getDirection, method_3358, getFace, func_178210_d

1.14.3

名称

dlh

dll

net.minecraft.client.render.model.BakedQuad

字段

int[]: a, field_4175, field_178215_a

int[]: a, field_4175, vertexData, field_178215_a

int: b, field_4174, field_178213_b

int: b, field_4174, colorIndex, field_178213_b

EnumDirection: c, field_4173, field_178214_c

EnumDirection: c, field_4173, face, field_178214_c

TextureAtlasSprite: d, field_4176, field_187509_d

Sprite: d, field_4176, sprite, field_187509_d

构造函数

方法

TextureAtlasSprite (): a, method_3356, func_187508_a

Sprite (): a, method_3356, getSprite, func_187508_a

int[] (): b, method_3357, func_178209_a

int[] (): b, method_3357, getVertexData, func_178209_a

boolean (): c, method_3360, func_178212_b

boolean (): c, method_3360, hasColor, func_178212_b

int (): d, method_3359, func_178211_c

int (): d, method_3359, getColorIndex, func_178211_c

EnumDirection (): e, method_3358, func_178210_d

EnumDirection (): e, method_3358, getFace, func_178210_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dlf

dlh

字段

构造函数

方法

1.14

名称

cux

dlf

net.minecraft.class_777

字段

int[]: a, field_178215_a

int[]: a, field_4175, field_178215_a

int: b, field_178213_b

int: b, field_4174, field_178213_b

EnumDirection: c, field_178214_c

EnumDirection: c, field_4173, field_178214_c

TextureAtlasSprite: d, field_187509_d

TextureAtlasSprite: d, field_4176, field_187509_d

构造函数

(int[], int, EnumDirection, TextureAtlasSprite)

(int[], int, EnumDirection, TextureAtlasSprite)

方法

TextureAtlasSprite (): a, func_187508_a

TextureAtlasSprite (): a, method_3356, func_187508_a

int[] (): b, func_178209_a

int[] (): b, method_3357, func_178209_a

boolean (): c, func_178212_b

boolean (): c, method_3360, func_178212_b

int (): d, func_178211_c

int (): d, method_3359, func_178211_c

EnumDirection (): e, func_178210_d

EnumDirection (): e, method_3358, func_178210_d

1.13.2

名称

cuw

cux

字段

构造函数

方法

1.13.1

名称

cuw

net.minecraft.client.renderer.model.BakedQuad

字段

int[]: a, field_178215_a

int: b, field_178213_b

EnumDirection: c, field_178214_c

TextureAtlasSprite: d, field_187509_d

构造函数

(int[], int, EnumDirection, TextureAtlasSprite)

方法

TextureAtlasSprite (): a, func_187508_a

int[] (): b, func_178209_a

boolean (): c, func_178212_b

int (): d, func_178211_c

EnumDirection (): e, func_178210_d