历史 - net.minecraft.core.Direction$Axis
1.21.11
名称
jg$a
iz$a
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
jh$a
jg$a
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
jc$a
jh$a
字段
构造函数
方法
1.21.5
名称
jn$a
jc$a
字段
String: f, name, field_11053, name, f_122450_
String: f, name, field_11053, id, f_122450_
构造函数
方法
String (): a, getName, method_10174, getName, m_122477_
String (): a, getName, method_10174, getId, m_122477_
Direction$Axis (String): a, byName, method_10177, fromName, m_122473_
Direction$Axis (String): a, byName, method_10177, fromId, m_122473_
boolean (boolean, boolean, boolean): a, choose, method_66548, choose, m_384029_
1.21.4
名称
jm$a
jn$a
字段
构造函数
方法
1.21.3
名称
ji$a
jm$a
字段
构造函数
方法
Direction$Plane (): e, getPlane, method_10180, getType, m_122480_
Direction$Plane (): h, getPlane, method_10180, getType, m_122480_
Direction (): e, getPositive, method_64922, getPositiveDirection, m_354629_
Direction (): f, getNegative, method_64923, getNegativeDirection, m_352336_
Direction[] (): g, getDirections, method_64924, getDirections, m_355577_
1.21.1
名称
字段
构造函数
方法
1.21
名称
je$a
ji$a
字段
构造函数
方法
1.20.6
名称
ic$a
je$a
字段
构造函数
方法
1.20.4
名称
ha$a
ic$a
字段
构造函数
方法
1.20.2
名称
字段
构造函数
方法
1.20.1
名称
gz$a
ha$a
字段
构造函数
方法
1.19.4
名称
gv$a
gz$a
字段
构造函数
方法
1.19.3
名称
gy$a
gv$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_4689_
net.minecraft.src.C_4687_$C_4689_
字段
构造函数
方法
1.19.1
名称
net.minecraft.core.EnumDirection$EnumAxis
字段
构造函数
方法
1.19
名称
go$a
gy$a
net.minecraft.src.C_4687_$C_4689_
net.minecraft.src.C_4689_
net.minecraft.core.EnumDirection$EnumAxis
字段
Map<String, Direction$Axis>: f, BY_NAME, field_11050, BY_NAME, f_122449_
String: g, name, field_11053, name, f_122450_
String: f, name, field_11053, name, f_122450_
com.mojang.serialization.Codec<Direction$Axis>: e, CODEC, field_25065, CODEC, f_122447_
StringRepresentable$EnumCodec<Direction$Axis>: e, CODEC, field_25065, CODEC, f_122447_
构造函数
方法
Direction$Axis (Random): a, getRandom, method_16699, pickRandomAxis, m_122475_
Direction$Axis (RandomSource): a, getRandom, method_16699, pickRandomAxis, m_235688_
1.18.2
名称
gm$a
go$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
gl$a
gm$a
字段
构造函数
方法
String (): c, getSerializedName, method_15434, asString, m_7912_, getName
String (): c, getSerializedName, method_15434, asString, m_7912_
1.17.1
名称
字段
构造函数
方法
1.17
名称
gc$a
gl$a
net.minecraft.util.Direction$Axis
net.minecraft.src.C_4687_$C_4689_
net.minecraft.server.v1_16_R3.EnumDirection$EnumAxis
net.minecraft.core.EnumDirection$EnumAxis
字段
Direction$Axis: a, X, field_11048, X, X, X
Direction$Axis: a, X, field_11048, X, X
Direction$Axis: b, Y, field_11052, Y, Y, Y
Direction$Axis: b, Y, field_11052, Y, Y
Direction$Axis: c, Z, field_11051, Z, Z, Z
Direction$Axis: c, Z, field_11051, Z, Z
Map<String, Direction$Axis>: f, BY_NAME, field_11050, BY_NAME, field_176725_d
Map<String, Direction$Axis>: f, BY_NAME, field_11050, BY_NAME, f_122449_
String: g, name, field_11053, name, field_176726_e
String: g, name, field_11053, name, f_122450_
Direction$Axis[]: e, VALUES, field_23780, VALUES, field_239633_e_
Direction$Axis[]: d, VALUES, field_23780, VALUES, f_122448_
com.mojang.serialization.Codec<Direction$Axis>: d, CODEC, field_25065, CODEC, field_239632_d_
com.mojang.serialization.Codec<Direction$Axis>: e, CODEC, field_25065, CODEC, f_122447_
构造函数
方法
String (): b, getName, method_10174, getName, func_176719_a
String (): a, getName, method_10174, getName, m_122477_
boolean (): d, isHorizontal, method_10179, isHorizontal, func_176722_c
boolean (): d, isHorizontal, method_10179, isHorizontal, m_122479_
Direction$Plane (): e, getPlane, method_10180, getType, func_176716_d
Direction$Plane (): e, getPlane, method_10180, getType, m_122480_
String (): a, getSerializedName, method_15434, asString, func_176610_l, getName
String (): c, getSerializedName, method_15434, asString, m_7912_, getName
Direction$Axis (String): a, byName, method_10177, fromName, func_176717_a
Direction$Axis (String): a, byName, method_10177, fromName, m_122473_
boolean (): c, isVertical, method_10178, isVertical, func_200128_b
boolean (): b, isVertical, method_10178, isVertical, m_122478_
int (int, int, int): a, choose, method_10173, choose, func_196052_a
int (int, int, int): a, choose, method_10173, choose, m_7863_
double (double, double, double): a, choose, method_10172, choose, func_196051_a
double (double, double, double): a, choose, method_10172, choose, m_6150_
Direction$Axis (Random): a, getRandom, method_16699, pickRandomAxis, func_239634_a_
Direction$Axis (Random): a, getRandom, method_16699, pickRandomAxis, m_122475_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.EnumDirection$EnumAxis
net.minecraft.server.v1_16_R3.EnumDirection$EnumAxis
字段
构造函数
方法
1.16.3
名称
字段
Direction$Axis[]: e, VALUES, field_23780, field_23780, field_239633_e_
Direction$Axis[]: e, VALUES, field_23780, VALUES, field_239633_e_
com.mojang.serialization.Codec<Direction$Axis>: d, CODEC, field_25065, field_25065, field_239632_d_
com.mojang.serialization.Codec<Direction$Axis>: d, CODEC, field_25065, CODEC, field_239632_d_
构造函数
方法
1.16.2
名称
fz$a
gc$a
net.minecraft.server.v1_16_R1.EnumDirection$EnumAxis
net.minecraft.server.v1_16_R2.EnumDirection$EnumAxis
字段
构造函数
方法
1.16.1
名称
fp$a
fz$a
net.minecraft.server.v1_15_R1.EnumDirection$EnumAxis
net.minecraft.server.v1_16_R1.EnumDirection$EnumAxis
字段
Map<String, Direction$Axis>: d, BY_NAME, field_11050, BY_NAME, field_176725_d
Map<String, Direction$Axis>: f, BY_NAME, field_11050, BY_NAME, field_176725_d
String: e, name, field_11053, name, field_176726_e
String: g, name, field_11053, name, field_176726_e
Direction$Axis[]: e, VALUES, field_23780, field_23780, field_239633_e_
com.mojang.serialization.Codec<Direction$Axis>: d, CODEC, field_25065, field_25065, field_239632_d_
构造函数
方法
String (): a, getName, method_10174, getName, func_176719_a
String (): b, getName, method_10174, getName, func_176719_a
boolean (): c, isHorizontal, method_10179, isHorizontal, func_176722_c
boolean (): d, isHorizontal, method_10179, isHorizontal, func_176722_c
Direction$Plane (): d, getPlane, method_10180, getType, func_176716_d
Direction$Plane (): e, getPlane, method_10180, getType, func_176716_d
String (): o, getSerializedName, method_15434, asString, func_176610_l, getName
String (): a, getSerializedName, method_15434, asString, func_176610_l, getName
boolean (): b, isVertical, method_10178, isVertical, func_200128_b
boolean (): c, isVertical, method_10178, isVertical, func_200128_b
Direction$Axis (Random): a, getRandomAxis, method_16699, pickRandomAxis, func_218393_a
Direction$Axis (Random): a, getRandom, method_16699, pickRandomAxis, func_239634_a_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
fb$a
fp$a
net.minecraft.server.v1_14_R1.EnumDirection$EnumAxis
net.minecraft.server.v1_15_R1.EnumDirection$EnumAxis
字段
构造函数
方法
String (): m, getSerializedName, method_15434, asString, func_176610_l, getName
String (): o, getSerializedName, method_15434, asString, func_176610_l, getName
Direction$Axis (Random): a, getRandomAxis, method_16699, method_16699, func_218393_a
Direction$Axis (Random): a, getRandomAxis, method_16699, pickRandomAxis, func_218393_a
1.14.4
名称
fa$a
fb$a
net.minecraft.core.Direction$Axis
字段
EnumDirection$EnumAxis: a, field_11048, X, X, X
Direction$Axis: a, X, field_11048, X, X, X
EnumDirection$EnumAxis: b, field_11052, Y, Y, Y
Direction$Axis: b, Y, field_11052, Y, Y, Y
EnumDirection$EnumAxis: c, field_11051, Z, Z, Z
Direction$Axis: c, Z, field_11051, Z, Z, Z
Map<String, EnumDirection$EnumAxis>: d, field_11050, BY_NAME, field_176725_d
Map<String, Direction$Axis>: d, BY_NAME, field_11050, BY_NAME, field_176725_d
String: e, field_11053, name, field_176726_e
String: e, name, field_11053, name, field_176726_e
构造函数
方法
EnumDirection$EnumAxis[] (): values, values, values, values, values
Direction$Axis[] (): values, values, values, values, values, values
EnumDirection$EnumAxis (String): valueOf, valueOf, valueOf, valueOf, valueOf
Direction$Axis (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
String (): a, method_10174, getName, func_176719_a
String (): a, getName, method_10174, getName, func_176719_a
boolean (): c, method_10179, isHorizontal, func_176722_c
boolean (): c, isHorizontal, method_10179, isHorizontal, func_176722_c
EnumDirection$EnumDirectionLimit (): d, method_10180, getType, func_176716_d
Direction$Plane (): d, getPlane, method_10180, getType, func_176716_d
String (): m, method_15434, asString, func_176610_l, getName
String (): m, getSerializedName, method_15434, asString, func_176610_l, getName
EnumDirection$EnumAxis (String): a, method_10177, fromName, func_176717_a
Direction$Axis (String): a, byName, method_10177, fromName, func_176717_a
boolean (): b, method_10178, isVertical, func_200128_b
boolean (): b, isVertical, method_10178, isVertical, func_200128_b
boolean (EnumDirection): a, method_10176, method_10176, test
boolean (Direction): a, test, method_10176, test, test
int (int, int, int): a, method_10173, choose, func_196052_a
int (int, int, int): a, choose, method_10173, choose, func_196052_a
double (double, double, double): a, method_10172, choose, func_196051_a
double (double, double, double): a, choose, method_10172, choose, func_196051_a
EnumDirection$EnumAxis (Random): a, method_16699, method_16699, func_218393_a
Direction$Axis (Random): a, getRandomAxis, method_16699, method_16699, func_218393_a
1.14.3
名称
net.minecraft.util.math.Direction$Axis
字段
EnumDirection$EnumAxis: a, field_11048, X, X
EnumDirection$EnumAxis: a, field_11048, X, X, X
EnumDirection$EnumAxis: b, field_11052, Y, Y
EnumDirection$EnumAxis: b, field_11052, Y, Y, Y
EnumDirection$EnumAxis: c, field_11051, Z, Z
EnumDirection$EnumAxis: c, field_11051, Z, Z, Z
Map<String, EnumDirection$EnumAxis>: d, field_11050, field_176725_d
Map<String, EnumDirection$EnumAxis>: d, field_11050, BY_NAME, field_176725_d
String: e, field_11053, field_176726_e
String: e, field_11053, name, field_176726_e
构造函数
方法
String (): a, method_10174, func_176719_a
String (): a, method_10174, getName, func_176719_a
boolean (): c, method_10179, func_176722_c
boolean (): c, method_10179, isHorizontal, func_176722_c
EnumDirection$EnumDirectionLimit (): d, method_10180, func_176716_d
EnumDirection$EnumDirectionLimit (): d, method_10180, getType, func_176716_d
String (): m, method_15434, func_176610_l, getName
String (): m, method_15434, asString, func_176610_l, getName
EnumDirection$EnumAxis (String): a, method_10177, func_176717_a
EnumDirection$EnumAxis (String): a, method_10177, fromName, func_176717_a
boolean (): b, method_10178, func_200128_b
boolean (): b, method_10178, isVertical, func_200128_b
boolean (EnumDirection): a, method_10176, test
boolean (EnumDirection): a, method_10176, method_10176, test
int (int, int, int): a, method_10173, func_196052_a
int (int, int, int): a, method_10173, choose, func_196052_a
double (double, double, double): a, method_10172, func_196051_a
double (double, double, double): a, method_10172, choose, func_196051_a
EnumDirection$EnumAxis (Random): a, method_16699, func_218393_a
EnumDirection$EnumAxis (Random): a, method_16699, method_16699, func_218393_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
eq$a
fa$a
net.minecraft.class_2350$class_2351
net.minecraft.util.EnumFacing$Axis
net.minecraft.util.Direction$Axis
net.minecraft.server.v1_13_R2.EnumDirection$EnumAxis
net.minecraft.server.v1_14_R1.EnumDirection$EnumAxis
字段
EnumDirection$EnumAxis: a, X, X
EnumDirection$EnumAxis: a, field_11048, X, X
EnumDirection$EnumAxis: b, Y, Y
EnumDirection$EnumAxis: b, field_11052, Y, Y
EnumDirection$EnumAxis: c, Z, Z
EnumDirection$EnumAxis: c, field_11051, Z, Z
Map<String, EnumDirection$EnumAxis>: d, field_176725_d
Map<String, EnumDirection$EnumAxis>: d, field_11050, field_176725_d
String: e, field_176726_e
String: e, field_11053, field_176726_e
构造函数
方法
EnumDirection$EnumAxis[] (): values, values, values
EnumDirection$EnumAxis[] (): values, values, values, values, values
EnumDirection$EnumAxis (String): valueOf, valueOf, valueOf
EnumDirection$EnumAxis (String): valueOf, valueOf, valueOf, valueOf, valueOf
String (): a, func_176719_a
String (): a, method_10174, func_176719_a
boolean (): c, func_176722_c
boolean (): c, method_10179, func_176722_c
EnumDirection$EnumDirectionLimit (): d, func_176716_d
EnumDirection$EnumDirectionLimit (): d, method_10180, func_176716_d
String (): m, func_176610_l, getName
String (): m, method_15434, func_176610_l, getName
EnumDirection$EnumAxis (String): a, func_176717_a
EnumDirection$EnumAxis (String): a, method_10177, func_176717_a
boolean (): b, func_200128_b
boolean (): b, method_10178, func_200128_b
boolean (EnumDirection): a, test
boolean (EnumDirection): a, method_10176, test
int (int, int, int): a, func_196052_a
int (int, int, int): a, method_10173, func_196052_a
double (double, double, double): a, func_196051_a
double (double, double, double): a, method_10172, func_196051_a
EnumDirection$EnumAxis (Random): a, method_16699, func_218393_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
ep$a
eq$a
net.minecraft.server.v1_13_R1.EnumDirection$EnumAxis
net.minecraft.server.v1_13_R2.EnumDirection$EnumAxis
字段
构造函数
方法
1.13
名称
fa$a
ep$a
net.minecraft.server.v1_12_R1.EnumDirection$EnumAxis
net.minecraft.server.v1_13_R1.EnumDirection$EnumAxis
字段
EnumDirection$EnumDirectionLimit: f, field_176723_f
构造函数
(String, EnumDirection$EnumDirectionLimit)
(String)
方法
boolean (): b, func_176720_b
boolean (EnumDirection): a, apply
boolean (): b, func_200128_b
boolean (EnumDirection): a, test
int (int, int, int): a, func_196052_a
double (double, double, double): a, func_196051_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
cv$a
fa$a
net.minecraft.server.v1_11_R1.EnumDirection$EnumAxis
net.minecraft.server.v1_12_R1.EnumDirection$EnumAxis
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
ct$a
cv$a
net.minecraft.server.v1_10_R1.EnumDirection$EnumAxis
net.minecraft.server.v1_11_R1.EnumDirection$EnumAxis
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
cs$a
ct$a
net.minecraft.server.v1_9_R2.EnumDirection$EnumAxis
net.minecraft.server.v1_10_R1.EnumDirection$EnumAxis
字段
构造函数
方法
1.9.4
名称
cq$a
cs$a
net.minecraft.server.v1_9_R1.EnumDirection$EnumAxis
net.minecraft.server.v1_9_R2.EnumDirection$EnumAxis
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
net.minecraft.server.v1_8_R3.EnumDirection$EnumAxis
net.minecraft.server.v1_9_R1.EnumDirection$EnumAxis
字段
构造函数
方法
String (): l, func_176610_l, getName
String (): m, func_176610_l, getName
1.8.8
名称
cq$a
net.minecraft.util.EnumFacing$Axis
net.minecraft.server.v1_8_R3.EnumDirection$EnumAxis
字段
EnumDirection$EnumAxis: a, X, X
EnumDirection$EnumAxis: b, Y, Y
EnumDirection$EnumAxis: c, Z, Z
Map<String, EnumDirection$EnumAxis>: d, field_176725_d
String: e, field_176726_e
EnumDirection$EnumDirectionLimit: f, field_176723_f
构造函数
(String, EnumDirection$EnumDirectionLimit)
方法
EnumDirection$EnumAxis[] (): values, values, values
EnumDirection$EnumAxis (String): valueOf, valueOf, valueOf
String (): a, func_176719_a
boolean (): b, func_176720_b
boolean (): c, func_176722_c
boolean (EnumDirection): a, apply
EnumDirection$EnumDirectionLimit (): d, func_176716_d
String (): l, func_176610_l, getName
EnumDirection$EnumAxis (String): a, func_176717_a