历史 - net.minecraft.core.Direction$Axis

1.21.11

名称

jg$a

iz$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

jh$a

jg$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

jc$a

jh$a

字段

构造函数

方法

1.21.5

名称

jn$a

jc$a

字段

String: f, name, field_11053, name, f_122450_

String: f, name, field_11053, id, f_122450_

构造函数

方法

String (): a, getName, method_10174, getName, m_122477_

String (): a, getName, method_10174, getId, m_122477_

Direction$Axis (String): a, byName, method_10177, fromName, m_122473_

Direction$Axis (String): a, byName, method_10177, fromId, m_122473_

boolean (boolean, boolean, boolean): a, choose, method_66548, choose, m_384029_

1.21.4

名称

jm$a

jn$a

字段

构造函数

方法

1.21.3

名称

ji$a

jm$a

字段

构造函数

方法

Direction$Plane (): e, getPlane, method_10180, getType, m_122480_

Direction$Plane (): h, getPlane, method_10180, getType, m_122480_

Direction (): e, getPositive, method_64922, getPositiveDirection, m_354629_

Direction (): f, getNegative, method_64923, getNegativeDirection, m_352336_

Direction[] (): g, getDirections, method_64924, getDirections, m_355577_

1.21.1

名称

字段

构造函数

方法

1.21

名称

je$a

ji$a

字段

构造函数

方法

1.20.6

名称

ic$a

je$a

字段

构造函数

方法

1.20.4

名称

ha$a

ic$a

字段

构造函数

方法

1.20.2

名称

字段

构造函数

方法

1.20.1

名称

gz$a

ha$a

字段

构造函数

方法

1.19.4

名称

gv$a

gz$a

字段

构造函数

方法

1.19.3

名称

gy$a

gv$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_4689_

net.minecraft.src.C_4687_$C_4689_

字段

构造函数

方法

1.19.1

名称

net.minecraft.core.EnumDirection$EnumAxis

字段

构造函数

方法

1.19

名称

go$a

gy$a

net.minecraft.src.C_4687_$C_4689_

net.minecraft.src.C_4689_

net.minecraft.core.EnumDirection$EnumAxis

字段

Map<String, Direction$Axis>: f, BY_NAME, field_11050, BY_NAME, f_122449_

String: g, name, field_11053, name, f_122450_

String: f, name, field_11053, name, f_122450_

com.mojang.serialization.Codec<Direction$Axis>: e, CODEC, field_25065, CODEC, f_122447_

StringRepresentable$EnumCodec<Direction$Axis>: e, CODEC, field_25065, CODEC, f_122447_

构造函数

方法

Direction$Axis (Random): a, getRandom, method_16699, pickRandomAxis, m_122475_

Direction$Axis (RandomSource): a, getRandom, method_16699, pickRandomAxis, m_235688_

1.18.2

名称

gm$a

go$a

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

gl$a

gm$a

字段

构造函数

方法

String (): c, getSerializedName, method_15434, asString, m_7912_, getName

String (): c, getSerializedName, method_15434, asString, m_7912_

1.17.1

名称

字段

构造函数

方法

1.17

名称

gc$a

gl$a

net.minecraft.util.Direction$Axis

net.minecraft.src.C_4687_$C_4689_

net.minecraft.server.v1_16_R3.EnumDirection$EnumAxis

net.minecraft.core.EnumDirection$EnumAxis

字段

Direction$Axis: a, X, field_11048, X, X, X

Direction$Axis: a, X, field_11048, X, X

Direction$Axis: b, Y, field_11052, Y, Y, Y

Direction$Axis: b, Y, field_11052, Y, Y

Direction$Axis: c, Z, field_11051, Z, Z, Z

Direction$Axis: c, Z, field_11051, Z, Z

Map<String, Direction$Axis>: f, BY_NAME, field_11050, BY_NAME, field_176725_d

Map<String, Direction$Axis>: f, BY_NAME, field_11050, BY_NAME, f_122449_

String: g, name, field_11053, name, field_176726_e

String: g, name, field_11053, name, f_122450_

Direction$Axis[]: e, VALUES, field_23780, VALUES, field_239633_e_

Direction$Axis[]: d, VALUES, field_23780, VALUES, f_122448_

com.mojang.serialization.Codec<Direction$Axis>: d, CODEC, field_25065, CODEC, field_239632_d_

com.mojang.serialization.Codec<Direction$Axis>: e, CODEC, field_25065, CODEC, f_122447_

构造函数

方法

String (): b, getName, method_10174, getName, func_176719_a

String (): a, getName, method_10174, getName, m_122477_

boolean (): d, isHorizontal, method_10179, isHorizontal, func_176722_c

boolean (): d, isHorizontal, method_10179, isHorizontal, m_122479_

Direction$Plane (): e, getPlane, method_10180, getType, func_176716_d

Direction$Plane (): e, getPlane, method_10180, getType, m_122480_

String (): a, getSerializedName, method_15434, asString, func_176610_l, getName

String (): c, getSerializedName, method_15434, asString, m_7912_, getName

Direction$Axis (String): a, byName, method_10177, fromName, func_176717_a

Direction$Axis (String): a, byName, method_10177, fromName, m_122473_

boolean (): c, isVertical, method_10178, isVertical, func_200128_b

boolean (): b, isVertical, method_10178, isVertical, m_122478_

int (int, int, int): a, choose, method_10173, choose, func_196052_a

int (int, int, int): a, choose, method_10173, choose, m_7863_

double (double, double, double): a, choose, method_10172, choose, func_196051_a

double (double, double, double): a, choose, method_10172, choose, m_6150_

Direction$Axis (Random): a, getRandom, method_16699, pickRandomAxis, func_239634_a_

Direction$Axis (Random): a, getRandom, method_16699, pickRandomAxis, m_122475_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.EnumDirection$EnumAxis

net.minecraft.server.v1_16_R3.EnumDirection$EnumAxis

字段

构造函数

方法

1.16.3

名称

字段

Direction$Axis[]: e, VALUES, field_23780, field_23780, field_239633_e_

Direction$Axis[]: e, VALUES, field_23780, VALUES, field_239633_e_

com.mojang.serialization.Codec<Direction$Axis>: d, CODEC, field_25065, field_25065, field_239632_d_

com.mojang.serialization.Codec<Direction$Axis>: d, CODEC, field_25065, CODEC, field_239632_d_

构造函数

方法

1.16.2

名称

fz$a

gc$a

net.minecraft.server.v1_16_R1.EnumDirection$EnumAxis

net.minecraft.server.v1_16_R2.EnumDirection$EnumAxis

字段

构造函数

方法

1.16.1

名称

fp$a

fz$a

net.minecraft.server.v1_15_R1.EnumDirection$EnumAxis

net.minecraft.server.v1_16_R1.EnumDirection$EnumAxis

字段

Map<String, Direction$Axis>: d, BY_NAME, field_11050, BY_NAME, field_176725_d

Map<String, Direction$Axis>: f, BY_NAME, field_11050, BY_NAME, field_176725_d

String: e, name, field_11053, name, field_176726_e

String: g, name, field_11053, name, field_176726_e

Direction$Axis[]: e, VALUES, field_23780, field_23780, field_239633_e_

com.mojang.serialization.Codec<Direction$Axis>: d, CODEC, field_25065, field_25065, field_239632_d_

构造函数

方法

String (): a, getName, method_10174, getName, func_176719_a

String (): b, getName, method_10174, getName, func_176719_a

boolean (): c, isHorizontal, method_10179, isHorizontal, func_176722_c

boolean (): d, isHorizontal, method_10179, isHorizontal, func_176722_c

Direction$Plane (): d, getPlane, method_10180, getType, func_176716_d

Direction$Plane (): e, getPlane, method_10180, getType, func_176716_d

String (): o, getSerializedName, method_15434, asString, func_176610_l, getName

String (): a, getSerializedName, method_15434, asString, func_176610_l, getName

boolean (): b, isVertical, method_10178, isVertical, func_200128_b

boolean (): c, isVertical, method_10178, isVertical, func_200128_b

Direction$Axis (Random): a, getRandomAxis, method_16699, pickRandomAxis, func_218393_a

Direction$Axis (Random): a, getRandom, method_16699, pickRandomAxis, func_239634_a_

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

fb$a

fp$a

net.minecraft.server.v1_14_R1.EnumDirection$EnumAxis

net.minecraft.server.v1_15_R1.EnumDirection$EnumAxis

字段

构造函数

方法

String (): m, getSerializedName, method_15434, asString, func_176610_l, getName

String (): o, getSerializedName, method_15434, asString, func_176610_l, getName

Direction$Axis (Random): a, getRandomAxis, method_16699, method_16699, func_218393_a

Direction$Axis (Random): a, getRandomAxis, method_16699, pickRandomAxis, func_218393_a

1.14.4

名称

fa$a

fb$a

net.minecraft.core.Direction$Axis

字段

EnumDirection$EnumAxis: a, field_11048, X, X, X

Direction$Axis: a, X, field_11048, X, X, X

EnumDirection$EnumAxis: b, field_11052, Y, Y, Y

Direction$Axis: b, Y, field_11052, Y, Y, Y

EnumDirection$EnumAxis: c, field_11051, Z, Z, Z

Direction$Axis: c, Z, field_11051, Z, Z, Z

Map<String, EnumDirection$EnumAxis>: d, field_11050, BY_NAME, field_176725_d

Map<String, Direction$Axis>: d, BY_NAME, field_11050, BY_NAME, field_176725_d

String: e, field_11053, name, field_176726_e

String: e, name, field_11053, name, field_176726_e

构造函数

方法

EnumDirection$EnumAxis[] (): values, values, values, values, values

Direction$Axis[] (): values, values, values, values, values, values

EnumDirection$EnumAxis (String): valueOf, valueOf, valueOf, valueOf, valueOf

Direction$Axis (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

String (): a, method_10174, getName, func_176719_a

String (): a, getName, method_10174, getName, func_176719_a

boolean (): c, method_10179, isHorizontal, func_176722_c

boolean (): c, isHorizontal, method_10179, isHorizontal, func_176722_c

EnumDirection$EnumDirectionLimit (): d, method_10180, getType, func_176716_d

Direction$Plane (): d, getPlane, method_10180, getType, func_176716_d

String (): m, method_15434, asString, func_176610_l, getName

String (): m, getSerializedName, method_15434, asString, func_176610_l, getName

EnumDirection$EnumAxis (String): a, method_10177, fromName, func_176717_a

Direction$Axis (String): a, byName, method_10177, fromName, func_176717_a

boolean (): b, method_10178, isVertical, func_200128_b

boolean (): b, isVertical, method_10178, isVertical, func_200128_b

boolean (EnumDirection): a, method_10176, method_10176, test

boolean (Direction): a, test, method_10176, test, test

int (int, int, int): a, method_10173, choose, func_196052_a

int (int, int, int): a, choose, method_10173, choose, func_196052_a

double (double, double, double): a, method_10172, choose, func_196051_a

double (double, double, double): a, choose, method_10172, choose, func_196051_a

EnumDirection$EnumAxis (Random): a, method_16699, method_16699, func_218393_a

Direction$Axis (Random): a, getRandomAxis, method_16699, method_16699, func_218393_a

1.14.3

名称

net.minecraft.util.math.Direction$Axis

字段

EnumDirection$EnumAxis: a, field_11048, X, X

EnumDirection$EnumAxis: a, field_11048, X, X, X

EnumDirection$EnumAxis: b, field_11052, Y, Y

EnumDirection$EnumAxis: b, field_11052, Y, Y, Y

EnumDirection$EnumAxis: c, field_11051, Z, Z

EnumDirection$EnumAxis: c, field_11051, Z, Z, Z

Map<String, EnumDirection$EnumAxis>: d, field_11050, field_176725_d

Map<String, EnumDirection$EnumAxis>: d, field_11050, BY_NAME, field_176725_d

String: e, field_11053, field_176726_e

String: e, field_11053, name, field_176726_e

构造函数

方法

String (): a, method_10174, func_176719_a

String (): a, method_10174, getName, func_176719_a

boolean (): c, method_10179, func_176722_c

boolean (): c, method_10179, isHorizontal, func_176722_c

EnumDirection$EnumDirectionLimit (): d, method_10180, func_176716_d

EnumDirection$EnumDirectionLimit (): d, method_10180, getType, func_176716_d

String (): m, method_15434, func_176610_l, getName

String (): m, method_15434, asString, func_176610_l, getName

EnumDirection$EnumAxis (String): a, method_10177, func_176717_a

EnumDirection$EnumAxis (String): a, method_10177, fromName, func_176717_a

boolean (): b, method_10178, func_200128_b

boolean (): b, method_10178, isVertical, func_200128_b

boolean (EnumDirection): a, method_10176, test

boolean (EnumDirection): a, method_10176, method_10176, test

int (int, int, int): a, method_10173, func_196052_a

int (int, int, int): a, method_10173, choose, func_196052_a

double (double, double, double): a, method_10172, func_196051_a

double (double, double, double): a, method_10172, choose, func_196051_a

EnumDirection$EnumAxis (Random): a, method_16699, func_218393_a

EnumDirection$EnumAxis (Random): a, method_16699, method_16699, func_218393_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

eq$a

fa$a

net.minecraft.class_2350$class_2351

net.minecraft.util.EnumFacing$Axis

net.minecraft.util.Direction$Axis

net.minecraft.server.v1_13_R2.EnumDirection$EnumAxis

net.minecraft.server.v1_14_R1.EnumDirection$EnumAxis

字段

EnumDirection$EnumAxis: a, X, X

EnumDirection$EnumAxis: a, field_11048, X, X

EnumDirection$EnumAxis: b, Y, Y

EnumDirection$EnumAxis: b, field_11052, Y, Y

EnumDirection$EnumAxis: c, Z, Z

EnumDirection$EnumAxis: c, field_11051, Z, Z

Map<String, EnumDirection$EnumAxis>: d, field_176725_d

Map<String, EnumDirection$EnumAxis>: d, field_11050, field_176725_d

String: e, field_176726_e

String: e, field_11053, field_176726_e

构造函数

方法

EnumDirection$EnumAxis[] (): values, values, values

EnumDirection$EnumAxis[] (): values, values, values, values, values

EnumDirection$EnumAxis (String): valueOf, valueOf, valueOf

EnumDirection$EnumAxis (String): valueOf, valueOf, valueOf, valueOf, valueOf

String (): a, func_176719_a

String (): a, method_10174, func_176719_a

boolean (): c, func_176722_c

boolean (): c, method_10179, func_176722_c

EnumDirection$EnumDirectionLimit (): d, func_176716_d

EnumDirection$EnumDirectionLimit (): d, method_10180, func_176716_d

String (): m, func_176610_l, getName

String (): m, method_15434, func_176610_l, getName

EnumDirection$EnumAxis (String): a, func_176717_a

EnumDirection$EnumAxis (String): a, method_10177, func_176717_a

boolean (): b, func_200128_b

boolean (): b, method_10178, func_200128_b

boolean (EnumDirection): a, test

boolean (EnumDirection): a, method_10176, test

int (int, int, int): a, func_196052_a

int (int, int, int): a, method_10173, func_196052_a

double (double, double, double): a, func_196051_a

double (double, double, double): a, method_10172, func_196051_a

EnumDirection$EnumAxis (Random): a, method_16699, func_218393_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

ep$a

eq$a

net.minecraft.server.v1_13_R1.EnumDirection$EnumAxis

net.minecraft.server.v1_13_R2.EnumDirection$EnumAxis

字段

构造函数

方法

1.13

名称

fa$a

ep$a

net.minecraft.server.v1_12_R1.EnumDirection$EnumAxis

net.minecraft.server.v1_13_R1.EnumDirection$EnumAxis

字段

EnumDirection$EnumDirectionLimit: f, field_176723_f

构造函数

(String, EnumDirection$EnumDirectionLimit)

(String)

方法

boolean (): b, func_176720_b

boolean (EnumDirection): a, apply

boolean (): b, func_200128_b

boolean (EnumDirection): a, test

int (int, int, int): a, func_196052_a

double (double, double, double): a, func_196051_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

cv$a

fa$a

net.minecraft.server.v1_11_R1.EnumDirection$EnumAxis

net.minecraft.server.v1_12_R1.EnumDirection$EnumAxis

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

ct$a

cv$a

net.minecraft.server.v1_10_R1.EnumDirection$EnumAxis

net.minecraft.server.v1_11_R1.EnumDirection$EnumAxis

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

cs$a

ct$a

net.minecraft.server.v1_9_R2.EnumDirection$EnumAxis

net.minecraft.server.v1_10_R1.EnumDirection$EnumAxis

字段

构造函数

方法

1.9.4

名称

cq$a

cs$a

net.minecraft.server.v1_9_R1.EnumDirection$EnumAxis

net.minecraft.server.v1_9_R2.EnumDirection$EnumAxis

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

net.minecraft.server.v1_8_R3.EnumDirection$EnumAxis

net.minecraft.server.v1_9_R1.EnumDirection$EnumAxis

字段

构造函数

方法

String (): l, func_176610_l, getName

String (): m, func_176610_l, getName

1.8.8

名称

cq$a

net.minecraft.util.EnumFacing$Axis

net.minecraft.server.v1_8_R3.EnumDirection$EnumAxis

字段

EnumDirection$EnumAxis: a, X, X

EnumDirection$EnumAxis: b, Y, Y

EnumDirection$EnumAxis: c, Z, Z

Map<String, EnumDirection$EnumAxis>: d, field_176725_d

String: e, field_176726_e

EnumDirection$EnumDirectionLimit: f, field_176723_f

构造函数

(String, EnumDirection$EnumDirectionLimit)

方法

EnumDirection$EnumAxis[] (): values, values, values

EnumDirection$EnumAxis (String): valueOf, valueOf, valueOf

String (): a, func_176719_a

boolean (): b, func_176720_b

boolean (): c, func_176722_c

boolean (EnumDirection): a, apply

EnumDirection$EnumDirectionLimit (): d, func_176716_d

String (): l, func_176610_l, getName

EnumDirection$EnumAxis (String): a, func_176717_a