历史 - net.minecraft.world.level.block.VineBlock

1.21.11

名称

eem

ejh

字段

构造函数

方法

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dzm

eem

字段

构造函数

方法

boolean (BlockState): o, hasFaces, method_10823, hasAdjacentBlocks, m_57907_

boolean (BlockState): p, hasFaces, method_10823, hasAdjacentBlocks, m_57907_

int (BlockState): q, countFaces, method_10822, getAdjacentBlockCount, m_57909_

int (BlockState): r, countFaces, method_10822, getAdjacentBlockCount, m_57909_

boolean (BlockState): r, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_

boolean (BlockState): s, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dxb

dzm

字段

构造函数

方法

1.21.5

名称

dso

dxb

字段

VoxelShape: i, UP_AABB, field_11698, UP_SHAPE, f_57839_

VoxelShape: k, EAST_AABB, field_11705, WEST_SHAPE, f_57841_

VoxelShape: j, WEST_AABB, field_11704, EAST_SHAPE, f_57840_

VoxelShape: m, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_

VoxelShape: l, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_

Map<BlockState, VoxelShape>: n, shapesCache, field_26659, shapesByState, f_57844_

float: h, AABB_OFFSET, field_31275, field_31275, f_154875_

Function<BlockState, VoxelShape>: h, shapes, field_55811, shapeFunction, f_381249_

构造函数

方法

boolean (BlockState): q, hasFaces, method_10823, hasAdjacentBlocks, m_57907_

boolean (BlockState): o, hasFaces, method_10823, hasAdjacentBlocks, m_57907_

int (BlockState): r, countFaces, method_10822, getAdjacentBlockCount, m_57909_

int (BlockState): q, countFaces, method_10822, getAdjacentBlockCount, m_57909_

boolean (BlockState): s, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_

boolean (BlockState): r, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_

VoxelShape (BlockState): o, calculateShape, method_31018, getShapeForState, m_57905_

Function<BlockState, VoxelShape> (): b, makeShapes, method_66471, createShapeFunction, m_387274_

1.21.4

名称

dtl

dso

字段

构造函数

方法

1.21.3

名称

dov

dtl

字段

构造函数

方法

boolean (BlockState): n, hasFaces, method_10823, hasAdjacentBlocks, m_57907_

boolean (BlockState): q, hasFaces, method_10823, hasAdjacentBlocks, m_57907_

int (BlockState): o, countFaces, method_10822, getAdjacentBlockCount, m_57909_

int (BlockState): r, countFaces, method_10822, getAdjacentBlockCount, m_57909_

BlockState (BlockState, BlockGetter, BlockPos): i, getUpdatedState, method_10827, getPlacementShape, m_57901_

BlockState (BlockState, BlockGetter, BlockPos): e, getUpdatedState, method_10827, getPlacementShape, m_57901_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_

boolean (BlockState): s, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_

VoxelShape (BlockState): m, calculateShape, method_31018, getShapeForState, m_57905_

VoxelShape (BlockState): o, calculateShape, method_31018, getShapeForState, m_57905_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dnx

dov

字段

构造函数

方法

1.20.6

名称

dfk

dnx

字段

构造函数

方法

VoxelShape (BlockState): h, calculateShape, method_31018, getShapeForState, m_57905_

VoxelShape (BlockState): m, calculateShape, method_31018, getShapeForState, m_57905_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.20.4

名称

dbp

dfk

字段

BooleanProperty: a, UP, field_11703, UP, f_57833_

BooleanProperty: b, UP, field_11703, UP, f_57833_

BooleanProperty: b, NORTH, field_11706, NORTH, f_57834_

BooleanProperty: c, NORTH, field_11706, NORTH, f_57834_

BooleanProperty: c, EAST, field_11702, EAST, f_57835_

BooleanProperty: d, EAST, field_11702, EAST, f_57835_

BooleanProperty: d, SOUTH, field_11699, SOUTH, f_57836_

BooleanProperty: e, SOUTH, field_11699, SOUTH, f_57836_

BooleanProperty: e, WEST, field_11696, WEST, f_57837_

BooleanProperty: f, WEST, field_11696, WEST, f_57837_

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, f_57838_

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, f_57838_

VoxelShape: h, UP_AABB, field_11698, UP_SHAPE, f_57839_

VoxelShape: i, UP_AABB, field_11698, UP_SHAPE, f_57839_

VoxelShape: j, EAST_AABB, field_11705, WEST_SHAPE, f_57841_

VoxelShape: k, EAST_AABB, field_11705, WEST_SHAPE, f_57841_

VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, f_57840_

VoxelShape: j, WEST_AABB, field_11704, EAST_SHAPE, f_57840_

VoxelShape: l, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_

VoxelShape: m, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_

VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_

VoxelShape: l, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_

Map<BlockState, VoxelShape>: m, shapesCache, field_26659, shapesByState, f_57844_

Map<BlockState, VoxelShape>: n, shapesCache, field_26659, shapesByState, f_57844_

float: g, AABB_OFFSET, field_31275, field_31275, f_154875_

float: h, AABB_OFFSET, field_31275, field_31275, f_154875_

com.mojang.serialization.MapCodec<VineBlock>: a, CODEC, field_46485, CODEC, f_302999_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

com.mojang.serialization.MapCodec<VineBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cyh

dbp

字段

构造函数

方法

1.20.1

名称

cxy

cyh

字段

构造函数

方法

1.19.4

名称

cvf

cxy

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

1.19.3

名称

csc

cvf

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

crf

csc

net.minecraft.world.level.block.BlockVine

字段

构造函数

方法

1.19

名称

clm

crf

net.minecraft.world.level.block.BlockVine

字段

构造函数

方法

BlockState (BlockState, BlockGetter, BlockPos): h, getUpdatedState, method_10827, getPlacementShape, m_57901_

BlockState (BlockState, BlockGetter, BlockPos): i, getUpdatedState, method_10827, getPlacementShape, m_57901_

BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, m_57870_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

BlockState (BlockState, BlockState, RandomSource): a, copyRandomFaces, method_10820, getGrownState, m_222650_

1.18.2

名称

cku

clm

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

chl

cku

字段

构造函数

方法

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, m_57883_, getDirection

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, m_57883_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_, canSpread

boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

1.17.1

名称

chk

chl

字段

构造函数

方法

1.17

名称

cbi

chk

net.minecraft.block.VineBlock

net.minecraft.src.C_1953_

net.minecraft.server.v1_16_R3.BlockVine

net.minecraft.world.level.block.BlockVine

字段

BooleanProperty: a, UP, field_11703, UP, field_176277_a, UP

BooleanProperty: a, UP, field_11703, UP, f_57833_

BooleanProperty: b, NORTH, field_11706, NORTH, field_176273_b, NORTH

BooleanProperty: b, NORTH, field_11706, NORTH, f_57834_

BooleanProperty: c, EAST, field_11702, EAST, field_176278_M, EAST

BooleanProperty: c, EAST, field_11702, EAST, f_57835_

BooleanProperty: d, SOUTH, field_11699, SOUTH, field_176279_N, SOUTH

BooleanProperty: d, SOUTH, field_11699, SOUTH, f_57836_

BooleanProperty: e, WEST, field_11696, WEST, field_176280_O, WEST

BooleanProperty: e, WEST, field_11696, WEST, f_57837_

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, field_196546_A

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, f_57838_

VoxelShape: g, UP_AABB, field_11698, UP_SHAPE, field_185757_g

VoxelShape: h, UP_AABB, field_11698, UP_SHAPE, f_57839_

VoxelShape: i, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: j, EAST_AABB, field_11705, WEST_SHAPE, f_57841_

VoxelShape: h, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, f_57840_

VoxelShape: k, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: l, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_

VoxelShape: j, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E

VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_

Map<BlockState, VoxelShape>: o, shapesCache, field_26659, field_26659, field_242684_o

Map<BlockState, VoxelShape>: m, shapesCache, field_26659, shapesByState, f_57844_

float: g, AABB_OFFSET, field_31275, field_31275, f_154875_

构造函数

方法

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, func_176267_a, getDirection

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, m_57883_, getDirection

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState): l, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

boolean (BlockState): n, hasFaces, method_10823, hasAdjacentBlocks, m_57907_

int (BlockState): m, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

int (BlockState): o, countFaces, method_10822, getAdjacentBlockCount, m_57909_

boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide, func_196541_a

boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide, m_57887_

boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo, func_196542_b

boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo, m_57853_

BlockState (BlockState, BlockGetter, BlockPos): g, getUpdatedState, method_10827, getPlacementShape, func_196545_h

BlockState (BlockState, BlockGetter, BlockPos): h, getUpdatedState, method_10827, getPlacementShape, m_57901_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, func_196544_a

BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, m_57870_

boolean (BlockState): n, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_, canSpread

boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt, func_196539_a

boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt, m_57850_

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

VoxelShape (BlockState): h, calculateShape, method_31018, method_31018, func_242685_h

VoxelShape (BlockState): h, calculateShape, method_31018, getShapeForState, m_57905_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cbf

cbi

net.minecraft.server.v1_16_R2.BlockVine

net.minecraft.server.v1_16_R3.BlockVine

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cck

cbf

net.minecraft.server.v1_16_R1.BlockVine

net.minecraft.server.v1_16_R2.BlockVine

字段

VoxelShape: h, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: i, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: h, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: j, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: k, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E

VoxelShape: j, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E

Map<BlockState, VoxelShape>: o, shapesCache, field_26659, field_26659, field_242684_o

构造函数

方法

boolean (BlockState): h, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

boolean (BlockState): l, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

int (BlockState): l, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

int (BlockState): m, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

boolean (BlockState): m, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (BlockState): n, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

VoxelShape (BlockState): h, calculateShape, method_31018, method_31018, func_242685_h

1.16.1

名称

bvm

cck

net.minecraft.server.v1_15_R1.BlockVine

net.minecraft.server.v1_16_R1.BlockVine

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

int (BlockState): i, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

int (BlockState): l, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

BlockState (BlockState, BlockGetter, BlockPos): n, getUpdatedState, method_10827, getPlacementShape, func_196545_h

BlockState (BlockState, BlockGetter, BlockPos): g, getUpdatedState, method_10827, getPlacementShape, func_196545_h

boolean (BlockState): r, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (BlockState): m, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

1.15.2

名称

bvj

bvm

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bsy

bvj

net.minecraft.server.v1_14_R1.BlockVine

net.minecraft.server.v1_15_R1.BlockVine

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (BlockState): j, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

boolean (BlockState): h, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

int (BlockState): q, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

int (BlockState): i, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

BlockState (BlockState, BlockGetter, BlockPos): m, getUpdatedState, method_10827, getPlacementShape, func_196545_h

BlockState (BlockState, BlockGetter, BlockPos): n, getUpdatedState, method_10827, getPlacementShape, func_196545_h

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bst

bsy

net.minecraft.world.level.block.VineBlock

字段

BlockStateBoolean: a, field_11703, UP, field_176277_a, UP

BooleanProperty: a, UP, field_11703, UP, field_176277_a, UP

BlockStateBoolean: b, field_11706, NORTH, field_176273_b, NORTH

BooleanProperty: b, NORTH, field_11706, NORTH, field_176273_b, NORTH

BlockStateBoolean: c, field_11702, EAST, field_176278_M, EAST

BooleanProperty: c, EAST, field_11702, EAST, field_176278_M, EAST

BlockStateBoolean: d, field_11699, SOUTH, field_176279_N, SOUTH

BooleanProperty: d, SOUTH, field_11699, SOUTH, field_176279_N, SOUTH

BlockStateBoolean: e, field_11696, WEST, field_176280_O, WEST

BooleanProperty: e, WEST, field_11696, WEST, field_176280_O, WEST

Map<EnumDirection, BlockStateBoolean>: f, field_11697, FACING_PROPERTIES, field_196546_A

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, field_196546_A

VoxelShape: g, field_11698, UP_SHAPE, field_185757_g

VoxelShape: g, UP_AABB, field_11698, UP_SHAPE, field_185757_g

VoxelShape: h, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: h, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: i, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: j, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: j, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: k, field_11701, SOUTH_SHAPE, field_185756_E

VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E

构造函数

方法

BlockStateBoolean (EnumDirection): a, method_10828, getFacingProperty, func_176267_a, getDirection

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, func_176267_a, getDirection

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (IBlockData): j, method_10823, hasAdjacentBlocks, func_196543_i

boolean (BlockState): j, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

int (IBlockData): q, method_10822, getAdjacentBlockCount, func_208496_w

int (BlockState): q, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, shouldHaveSide, func_196541_a

boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, shouldConnectTo, func_196542_b

boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo, func_196542_b

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, getPlacementShape, func_196545_h

BlockState (BlockState, BlockGetter, BlockPos): m, getUpdatedState, method_10827, getPlacementShape, func_196545_h

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

IBlockData (IBlockData, IBlockData, Random): a, method_10820, getGrownState, func_196544_a

BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, func_196544_a

boolean (IBlockData): r, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (BlockState): r, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (IBlockAccess, BlockPosition): a, method_10824, canGrowAt, func_196539_a

boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt, func_196539_a

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bsp

bst

net.minecraft.block.VineBlock

字段

BlockStateBoolean: a, field_11703, field_176277_a, UP

BlockStateBoolean: a, field_11703, UP, field_176277_a, UP

BlockStateBoolean: b, field_11706, field_176273_b, NORTH

BlockStateBoolean: b, field_11706, NORTH, field_176273_b, NORTH

BlockStateBoolean: c, field_11702, field_176278_M, EAST

BlockStateBoolean: c, field_11702, EAST, field_176278_M, EAST

BlockStateBoolean: d, field_11699, field_176279_N, SOUTH

BlockStateBoolean: d, field_11699, SOUTH, field_176279_N, SOUTH

BlockStateBoolean: e, field_11696, field_176280_O, WEST

BlockStateBoolean: e, field_11696, WEST, field_176280_O, WEST

Map<EnumDirection, BlockStateBoolean>: f, field_11697, field_196546_A

Map<EnumDirection, BlockStateBoolean>: f, field_11697, FACING_PROPERTIES, field_196546_A

VoxelShape: g, field_11698, field_185757_g

VoxelShape: g, field_11698, UP_SHAPE, field_185757_g

VoxelShape: h, field_11705, field_185753_B

VoxelShape: h, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: i, field_11704, field_185754_C

VoxelShape: i, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: j, field_11700, field_185755_D

VoxelShape: j, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: k, field_11701, field_185756_E

VoxelShape: k, field_11701, SOUTH_SHAPE, field_185756_E

构造函数

方法

BlockStateBoolean (EnumDirection): a, method_10828, func_176267_a, getDirection

BlockStateBoolean (EnumDirection): a, method_10828, getFacingProperty, func_176267_a, getDirection

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (IBlockData): j, method_10823, func_196543_i

boolean (IBlockData): j, method_10823, hasAdjacentBlocks, func_196543_i

int (IBlockData): q, method_10822, func_208496_w

int (IBlockData): q, method_10822, getAdjacentBlockCount, func_208496_w

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, shouldHaveSide, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, func_196542_b

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, shouldConnectTo, func_196542_b

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, func_196545_h

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, getPlacementShape, func_196545_h

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

IBlockData (IBlockData, IBlockData, Random): a, method_10820, func_196544_a

IBlockData (IBlockData, IBlockData, Random): a, method_10820, getGrownState, func_196544_a

boolean (IBlockData): r, method_10830, func_196540_x, canSpread

boolean (IBlockData): r, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (IBlockAccess, BlockPosition): a, method_10824, func_196539_a

boolean (IBlockAccess, BlockPosition): a, method_10824, canGrowAt, func_196539_a

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bso

bsp

字段

构造函数

方法

1.14

名称

biq

bso

net.minecraft.class_2541

net.minecraft.block.BlockVine

net.minecraft.block.VineBlock

net.minecraft.server.v1_13_R2.BlockVine

net.minecraft.server.v1_14_R1.BlockVine

字段

BlockStateBoolean: a, field_176277_a, UP

BlockStateBoolean: a, field_11703, field_176277_a, UP

BlockStateBoolean: b, field_176273_b, NORTH

BlockStateBoolean: b, field_11706, field_176273_b, NORTH

BlockStateBoolean: c, field_176278_M, EAST

BlockStateBoolean: c, field_11702, field_176278_M, EAST

BlockStateBoolean: o, field_176279_N, SOUTH

BlockStateBoolean: d, field_11699, field_176279_N, SOUTH

BlockStateBoolean: p, field_176280_O, WEST

BlockStateBoolean: e, field_11696, field_176280_O, WEST

Map<EnumDirection, BlockStateBoolean>: q, field_196546_A

Map<EnumDirection, BlockStateBoolean>: f, field_11697, field_196546_A

VoxelShape: r, field_185757_g

VoxelShape: g, field_11698, field_185757_g

VoxelShape: s, field_185753_B

VoxelShape: h, field_11705, field_185753_B

VoxelShape: t, field_185754_C

VoxelShape: i, field_11704, field_185754_C

VoxelShape: u, field_185755_D

VoxelShape: j, field_11700, field_185755_D

VoxelShape: v, field_185756_E

VoxelShape: k, field_11701, field_185756_E

构造函数

方法

BlockStateBoolean (EnumDirection): a, func_176267_a, getDirection

BlockStateBoolean (EnumDirection): a, method_10828, func_176267_a, getDirection

boolean (IBlockData): a, func_149686_d

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

boolean (Block): f, func_193397_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData): k, func_196543_i

boolean (IBlockData): j, method_10823, func_196543_i

int (IBlockData): w, func_208496_w

int (IBlockData): q, method_10822, func_208496_w

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_196542_b

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, func_196542_b

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, func_196545_h

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, func_196545_h

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

IBlockData (IBlockData, IBlockData, Random): a, func_196544_a

IBlockData (IBlockData, IBlockData, Random): a, method_10820, func_196544_a

boolean (IBlockData): x, func_196540_x

boolean (IBlockData): r, method_10830, func_196540_x, canSpread

boolean (IBlockAccess, BlockPosition): a, func_196539_a

boolean (IBlockAccess, BlockPosition): a, method_10824, func_196539_a

boolean (IBlockData, BlockActionContext): a, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bip

biq

字段

构造函数

方法

1.13.1

名称

bih

bip

net.minecraft.server.v1_13_R1.BlockVine

net.minecraft.server.v1_13_R2.BlockVine

字段

BlockStateBoolean: p, field_176279_N, SOUTH

BlockStateBoolean: o, field_176279_N, SOUTH

BlockStateBoolean: q, field_176280_O, WEST

BlockStateBoolean: p, field_176280_O, WEST

Map<EnumDirection, BlockStateBoolean>: r, field_196546_A

Map<EnumDirection, BlockStateBoolean>: q, field_196546_A

VoxelShape: s, field_185757_g

VoxelShape: r, field_185757_g

VoxelShape: t, field_185753_B

VoxelShape: s, field_185753_B

VoxelShape: u, field_185754_C

VoxelShape: t, field_185754_C

VoxelShape: v, field_185755_D

VoxelShape: u, field_185755_D

VoxelShape: w, field_185756_E

VoxelShape: v, field_185756_E

构造函数

方法

1.13

名称

auu

bih

net.minecraft.server.v1_12_R1.BlockVine

net.minecraft.server.v1_13_R1.BlockVine

字段

BlockStateBoolean: d, field_176279_N, SOUTH

BlockStateBoolean: p, field_176279_N, SOUTH

BlockStateBoolean: e, field_176280_O, WEST

BlockStateBoolean: q, field_176280_O, WEST

BlockStateBoolean[]: f, field_176274_P

AxisAlignedBB: g, field_185757_g

AxisAlignedBB: B, field_185753_B

AxisAlignedBB: C, field_185754_C

AxisAlignedBB: D, field_185755_D

AxisAlignedBB: E, field_185756_E

Map<EnumDirection, BlockStateBoolean>: r, field_196546_A

VoxelShape: s, field_185757_g

VoxelShape: t, field_185753_B

VoxelShape: u, field_185754_C

VoxelShape: v, field_185755_D

VoxelShape: w, field_185756_E

构造函数

()

(Block$Info)

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition, IBlockData): e, func_176269_e

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

int (IBlockData): x, func_176268_d

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockAccess, BlockPosition): a, func_176200_f

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, EnumDirection): a, func_193395_a

boolean (World, BlockPosition, EnumDirection): c, func_193396_c

boolean (Block): e, func_193397_e

boolean (Block): f, func_193397_e

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData): k, func_196543_i

int (IBlockData): w, func_208496_w

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_196542_b

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, func_196545_h

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

IBlockData (IBlockData, IBlockData, Random): a, func_196544_a

boolean (IBlockData): x, func_196540_x

boolean (IBlockAccess, BlockPosition): a, func_196539_a

boolean (IBlockData, BlockActionContext): a, func_196253_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aus

auu

字段

构造函数

方法

1.12

名称

arp

aus

net.minecraft.server.v1_11_R1.BlockVine

net.minecraft.server.v1_12_R1.BlockVine

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

int (IBlockData): i, func_176268_d

int (IBlockData): x, func_176268_d

boolean (IBlockData): z, func_185752_x

boolean (World, BlockPosition, EnumDirection): a, func_193395_a

boolean (World, BlockPosition, EnumDirection): c, func_193396_c

boolean (Block): e, func_193397_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

arn

arp

字段

构造函数

方法

1.11

名称

apy

arn

net.minecraft.server.v1_10_R1.BlockVine

net.minecraft.server.v1_11_R1.BlockVine

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): x, func_185752_x

boolean (IBlockData): z, func_185752_x

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

apj

apy

net.minecraft.server.v1_9_R2.BlockVine

net.minecraft.server.v1_10_R1.BlockVine

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockVine

net.minecraft.server.v1_9_R2.BlockVine

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

akk

apj

net.minecraft.server.v1_8_R3.BlockVine

net.minecraft.server.v1_9_R1.BlockVine

字段

BlockStateBoolean: N, field_176278_M, EAST

BlockStateBoolean: c, field_176278_M, EAST

BlockStateBoolean: O, field_176279_N, SOUTH

BlockStateBoolean: d, field_176279_N, SOUTH

BlockStateBoolean: P, field_176280_O, WEST

BlockStateBoolean: e, field_176280_O, WEST

BlockStateBoolean[]: Q, field_176274_P

BlockStateBoolean[]: f, field_176274_P

AxisAlignedBB: g, field_185757_g

AxisAlignedBB: B, field_185753_B

AxisAlignedBB: C, field_185754_C

AxisAlignedBB: D, field_185755_D

AxisAlignedBB: E, field_185756_E

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

void (): j, func_149683_g

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): a, func_176200_f

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (Block): c, func_150093_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

int (IBlockData): d, func_176268_d

int (IBlockData): i, func_176268_d

int (): H, func_149635_D

int (IBlockData): h, func_180644_h

int (IBlockAccess, BlockPosition, int): a, func_180662_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockAccess, BlockPosition): a, func_176200_f

boolean (IBlockData): x, func_185752_x

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

akk

net.minecraft.block.BlockVine

net.minecraft.server.v1_8_R3.BlockVine

字段

BlockStateBoolean: a, field_176277_a, UP

BlockStateBoolean: b, field_176273_b, NORTH

BlockStateBoolean: N, field_176278_M, EAST

BlockStateBoolean: O, field_176279_N, SOUTH

BlockStateBoolean: P, field_176280_O, WEST

BlockStateBoolean[]: Q, field_176274_P

构造函数

()

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

void (): j, func_149683_g

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): a, func_176200_f

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (Block): c, func_150093_a

boolean (World, BlockPosition, IBlockData): e, func_176269_e

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateBoolean (EnumDirection): a, func_176267_a, getDirection

int (IBlockData): d, func_176268_d

int (): H, func_149635_D

int (IBlockData): h, func_180644_h

int (IBlockAccess, BlockPosition, int): a, func_180662_a

EnumWorldBlockLayer (): m, func_180664_k