历史 - net.minecraft.network.ConnectionProtocol
1.21.11
名称
wl
wv
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
we
wl
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
vw
we
字段
构造函数
方法
1.21.5
名称
vj
vw
字段
构造函数
方法
1.21.4
名称
wq
vj
字段
构造函数
方法
1.21.3
名称
vu
wq
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
wl
vu
字段
构造函数
方法
1.20.6
名称
uh
wl
net.minecraft.network.NetworkState
net.minecraft.network.NetworkPhase
字段
Map<PacketFlow, ConnectionProtocol$CodecData<?>>: h, flows, field_20595, packetHandlers, f_129574_
int: f, NOT_REGISTERED, field_41866, UNKNOWN_PACKET_ID, f_263799_
String: g, id, field_20594, stateId, f_129573_
String: f, id, field_20594, id, f_129573_
构造函数
(String, ConnectionProtocol$ProtocolBuilder)
(String)
方法
ConnectionProtocol$ProtocolBuilder (): b, protocol, method_22308, createPacketHandlerInitializer, m_129600_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): a, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_
ConnectionProtocol$CodecData<?> (PacketFlow): b, codec, method_52921, getHandler, m_295783_
1.20.4
名称
sn
uh
字段
构造函数
方法
1.20.2
名称
se
sn
字段
ConnectionProtocol[]: h, LOOKUP, field_11693, STATES, f_129571_
Map<Class<? extends Packet<?>>, ConnectionProtocol>: i, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, f_129572_
int: j, id, field_20594, stateId, f_129573_
Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: k, flows, field_20595, packetHandlers, f_129574_
Map<PacketFlow, ConnectionProtocol$CodecData<?>>: h, flows, field_20595, packetHandlers, f_129574_
int: f, MIN_PROTOCOL_ID, field_33281, NULL_PACKET_ID_OR_MIN_STATE_ID, f_178316_
int: g, MAX_PROTOCOL_ID, field_33282, MAX_STATE_ID, f_178317_
int: e, NOT_REGISTERED, field_41866, field_41866, f_263799_
int: f, NOT_REGISTERED, field_41866, UNKNOWN_PACKET_ID, f_263799_
ConnectionProtocol: e, CONFIGURATION, field_45671, CONFIGURATION, CONFIGURATION
String: g, id, field_20594, stateId, f_129573_
构造函数
(int, ConnectionProtocol$ProtocolBuilder)
(String, ConnectionProtocol$ProtocolBuilder)
方法
int (): a, getId, method_10785, getId, m_129582_
ConnectionProtocol (int): a, getById, method_10782, byId, m_129583_
ConnectionProtocol (Packet<?>): a, getProtocolForPacket, method_10786, getPacketHandlerState, m_129592_
Packet<?> (PacketFlow, int, FriendlyByteBuf): a, createPacket, method_10783, getPacketHandler, m_178321_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): b, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): a, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_
int (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, m_264521_
BundlerInfo (PacketFlow): a, getBundlerInfo, method_48312, getBundler, m_264121_
String (): a, id, method_10785, getId, m_294991_
ConnectionProtocol$CodecData<?> (PacketFlow): b, codec, method_52921, getHandler, m_295783_
1.20.1
名称
sr
se
字段
构造函数
方法
1.19.4
名称
sc
sr
字段
ConnectionProtocol[]: g, LOOKUP, field_11693, STATES, f_129571_
ConnectionProtocol[]: h, LOOKUP, field_11693, STATES, f_129571_
Map<Class<? extends Packet<?>>, ConnectionProtocol>: h, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, f_129572_
Map<Class<? extends Packet<?>>, ConnectionProtocol>: i, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, f_129572_
int: i, id, field_20594, stateId, f_129573_
int: j, id, field_20594, stateId, f_129573_
Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: j, flows, field_20595, packetHandlers, f_129574_
Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: k, flows, field_20595, packetHandlers, f_129574_
int: e, MIN_PROTOCOL_ID, field_33281, NULL_PACKET_ID_OR_MIN_STATE_ID, f_178316_
int: f, MIN_PROTOCOL_ID, field_33281, NULL_PACKET_ID_OR_MIN_STATE_ID, f_178316_
int: f, MAX_PROTOCOL_ID, field_33282, MAX_STATE_ID, f_178317_
int: g, MAX_PROTOCOL_ID, field_33282, MAX_STATE_ID, f_178317_
int: e, NOT_REGISTERED, field_41866, field_41866, f_263799_
构造函数
方法
Integer (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, m_129597_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): a, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): b, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_
int (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, m_264521_
BundlerInfo (PacketFlow): a, getBundlerInfo, method_48312, getBundler, m_264121_
1.19.3
名称
qw
sc
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
net.minecraft.network.EnumProtocol
字段
构造函数
方法
1.19
名称
px
qw
net.minecraft.network.EnumProtocol
字段
构造函数
方法
1.18.2
名称
pm
px
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
of
pm
字段
构造函数
方法
it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): a, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_
1.17.1
名称
字段
构造函数
方法
1.17
名称
ne
of
net.minecraft.network.ProtocolType
net.minecraft.src.C_4965_
net.minecraft.server.v1_16_R3.EnumProtocol
net.minecraft.network.EnumProtocol
字段
ConnectionProtocol: a, HANDSHAKING, field_20590, HANDSHAKING, HANDSHAKING, HANDSHAKING
ConnectionProtocol: a, HANDSHAKING, field_20590, HANDSHAKING, HANDSHAKING
ConnectionProtocol: b, PLAY, field_20591, PLAY, PLAY, PLAY
ConnectionProtocol: b, PLAY, field_20591, PLAY, PLAY
ConnectionProtocol: c, STATUS, field_20592, STATUS, STATUS, STATUS
ConnectionProtocol: c, STATUS, field_20592, STATUS, STATUS
ConnectionProtocol: d, LOGIN, field_20593, LOGIN, LOGIN, LOGIN
ConnectionProtocol: d, LOGIN, field_20593, LOGIN, LOGIN
ConnectionProtocol[]: e, LOOKUP, field_11693, STATES, field_150764_e
ConnectionProtocol[]: g, LOOKUP, field_11693, STATES, f_129571_
Map<Class<? extends Packet<?>>, ConnectionProtocol>: f, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, field_150761_f
Map<Class<? extends Packet<?>>, ConnectionProtocol>: h, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, f_129572_
int: g, id, field_20594, stateId, field_150762_g
int: i, id, field_20594, stateId, f_129573_
Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: h, flows, field_20595, packetHandlers, field_229711_h_
Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: j, flows, field_20595, packetHandlers, f_129574_
int: e, MIN_PROTOCOL_ID, field_33281, NULL_PACKET_ID_OR_MIN_STATE_ID, f_178316_
int: f, MAX_PROTOCOL_ID, field_33282, MAX_STATE_ID, f_178317_
构造函数
方法
Integer (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, func_179246_a
Integer (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, m_129597_
Packet<?> (PacketFlow, int): a, createPacket, method_10783, getPacketHandler, func_179244_a
int (): a, getId, method_10785, getId, func_150759_c
int (): a, getId, method_10785, getId, m_129582_
ConnectionProtocol (int): a, getById, method_10782, byId, func_150760_a
ConnectionProtocol (int): a, getById, method_10782, byId, m_129583_
ConnectionProtocol (Packet<?>): a, getProtocolForPacket, method_10786, getPacketHandlerState, func_150752_a
ConnectionProtocol (Packet<?>): a, getProtocolForPacket, method_10786, getPacketHandlerState, m_129592_
ConnectionProtocol$ProtocolBuilder (): b, protocol, method_22308, createPacketHandlerInitializer, func_229714_b_
ConnectionProtocol$ProtocolBuilder (): b, protocol, method_22308, createPacketHandlerInitializer, m_129600_
Packet<?> (PacketFlow, int, FriendlyByteBuf): a, createPacket, method_10783, getPacketHandler, m_178321_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.EnumProtocol
net.minecraft.server.v1_16_R3.EnumProtocol
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
mf
ne
net.minecraft.server.v1_16_R1.EnumProtocol
net.minecraft.server.v1_16_R2.EnumProtocol
字段
构造函数
方法
1.16.1
名称
ku
mf
net.minecraft.server.v1_15_R1.EnumProtocol
net.minecraft.server.v1_16_R1.EnumProtocol
字段
构造函数
方法
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
jd
ku
net.minecraft.server.v1_14_R1.EnumProtocol
net.minecraft.server.v1_15_R1.EnumProtocol
字段
ConnectionProtocol: a, HANDSHAKING, field_11689, HANDSHAKING, HANDSHAKING, HANDSHAKING
ConnectionProtocol: a, HANDSHAKING, field_20590, HANDSHAKING, HANDSHAKING, HANDSHAKING
ConnectionProtocol: b, PLAY, field_11690, PLAY, PLAY, PLAY
ConnectionProtocol: b, PLAY, field_20591, PLAY, PLAY, PLAY
ConnectionProtocol: c, STATUS, field_11691, STATUS, STATUS, STATUS
ConnectionProtocol: c, STATUS, field_20592, STATUS, STATUS, STATUS
ConnectionProtocol: d, LOGIN, field_11688, LOGIN, LOGIN, LOGIN
ConnectionProtocol: d, LOGIN, field_20593, LOGIN, LOGIN, LOGIN
int: g, id, field_11686, id, field_150762_g
int: g, id, field_20594, stateId, field_150762_g
Map<PacketFlow, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, packets, field_11692, packetHandlerMap, field_179247_h
Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: h, flows, field_20595, packetHandlers, field_229711_h_
构造函数
(int)
(int, ConnectionProtocol$ProtocolBuilder)
方法
ConnectionProtocol (PacketFlow, Class<? extends Packet<?>>): a, addPacket, method_10784, addPacket, func_179245_a
ConnectionProtocol$ProtocolBuilder (): b, protocol, method_22308, createPacketHandlerInitializer, func_229714_b_
1.14.4
名称
jc
jd
net.minecraft.network.ConnectionProtocol
字段
EnumProtocol: a, field_11689, HANDSHAKING, HANDSHAKING, HANDSHAKING
ConnectionProtocol: a, HANDSHAKING, field_11689, HANDSHAKING, HANDSHAKING, HANDSHAKING
EnumProtocol: b, field_11690, PLAY, PLAY, PLAY
ConnectionProtocol: b, PLAY, field_11690, PLAY, PLAY, PLAY
EnumProtocol: c, field_11691, STATUS, STATUS, STATUS
ConnectionProtocol: c, STATUS, field_11691, STATUS, STATUS, STATUS
EnumProtocol: d, field_11688, LOGIN, LOGIN, LOGIN
ConnectionProtocol: d, LOGIN, field_11688, LOGIN, LOGIN, LOGIN
EnumProtocol[]: e, field_11693, STATES, field_150764_e
ConnectionProtocol[]: e, LOOKUP, field_11693, STATES, field_150764_e
Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_11687, HANDLER_STATE_MAP, field_150761_f
Map<Class<? extends Packet<?>>, ConnectionProtocol>: f, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, field_150761_f
int: g, field_11686, id, field_150762_g
int: g, id, field_11686, id, field_150762_g
Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_11692, packetHandlerMap, field_179247_h
Map<PacketFlow, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, packets, field_11692, packetHandlerMap, field_179247_h
构造函数
方法
EnumProtocol[] (): values, values, values, values, values
ConnectionProtocol[] (): values, values, values, values, values, values
EnumProtocol (String): valueOf, valueOf, valueOf, valueOf, valueOf
ConnectionProtocol (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
EnumProtocol (EnumProtocolDirection, Class<? extends Packet<?>>): a, method_10784, addPacket, func_179245_a
ConnectionProtocol (PacketFlow, Class<? extends Packet<?>>): a, addPacket, method_10784, addPacket, func_179245_a
Integer (EnumProtocolDirection, Packet<?>): a, method_10781, getPacketId, func_179246_a
Integer (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, func_179246_a
Packet<?> (EnumProtocolDirection, int): a, method_10783, getPacketHandler, func_179244_a
Packet<?> (PacketFlow, int): a, createPacket, method_10783, getPacketHandler, func_179244_a
int (): a, method_10785, getId, func_150759_c
int (): a, getId, method_10785, getId, func_150759_c
EnumProtocol (int): a, method_10782, byId, func_150760_a
ConnectionProtocol (int): a, getById, method_10782, byId, func_150760_a
EnumProtocol (Packet<?>): a, method_10786, getPacketHandlerState, func_150752_a
ConnectionProtocol (Packet<?>): a, getProtocolForPacket, method_10786, getPacketHandlerState, func_150752_a
1.14.3
名称
jb
jc
net.minecraft.network.NetworkState
字段
EnumProtocol: a, field_11689, HANDSHAKING, HANDSHAKING
EnumProtocol: a, field_11689, HANDSHAKING, HANDSHAKING, HANDSHAKING
EnumProtocol: b, field_11690, PLAY, PLAY
EnumProtocol: b, field_11690, PLAY, PLAY, PLAY
EnumProtocol: c, field_11691, STATUS, STATUS
EnumProtocol: c, field_11691, STATUS, STATUS, STATUS
EnumProtocol: d, field_11688, LOGIN, LOGIN
EnumProtocol: d, field_11688, LOGIN, LOGIN, LOGIN
EnumProtocol[]: e, field_11693, field_150764_e
EnumProtocol[]: e, field_11693, STATES, field_150764_e
Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_11687, field_150761_f
Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_11687, HANDLER_STATE_MAP, field_150761_f
int: g, field_11686, field_150762_g
int: g, field_11686, id, field_150762_g
Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_11692, field_179247_h
Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_11692, packetHandlerMap, field_179247_h
构造函数
方法
EnumProtocol (EnumProtocolDirection, Class<? extends Packet<?>>): a, method_10784, func_179245_a
EnumProtocol (EnumProtocolDirection, Class<? extends Packet<?>>): a, method_10784, addPacket, func_179245_a
Integer (EnumProtocolDirection, Packet<?>): a, method_10781, func_179246_a
Integer (EnumProtocolDirection, Packet<?>): a, method_10781, getPacketId, func_179246_a
Packet<?> (EnumProtocolDirection, int): a, method_10783, func_179244_a
Packet<?> (EnumProtocolDirection, int): a, method_10783, getPacketHandler, func_179244_a
int (): a, method_10785, func_150759_c
int (): a, method_10785, getId, func_150759_c
EnumProtocol (int): a, method_10782, func_150760_a
EnumProtocol (int): a, method_10782, byId, func_150760_a
EnumProtocol (Packet<?>): a, method_10786, func_150752_a
EnumProtocol (Packet<?>): a, method_10786, getPacketHandlerState, func_150752_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
hx
jb
net.minecraft.class_2539
net.minecraft.network.EnumConnectionState
net.minecraft.network.ProtocolType
net.minecraft.server.v1_13_R2.EnumProtocol
net.minecraft.server.v1_14_R1.EnumProtocol
字段
EnumProtocol: a, HANDSHAKING, HANDSHAKING
EnumProtocol: a, field_11689, HANDSHAKING, HANDSHAKING
EnumProtocol: b, PLAY, PLAY
EnumProtocol: b, field_11690, PLAY, PLAY
EnumProtocol: c, STATUS, STATUS
EnumProtocol: c, field_11691, STATUS, STATUS
EnumProtocol: d, LOGIN, LOGIN
EnumProtocol: d, field_11688, LOGIN, LOGIN
EnumProtocol[]: e, field_150764_e
EnumProtocol[]: e, field_11693, field_150764_e
Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_150761_f
Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_11687, field_150761_f
int: g, field_150762_g
int: g, field_11686, field_150762_g
Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_179247_h
Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_11692, field_179247_h
构造函数
方法
EnumProtocol[] (): values, values, values
EnumProtocol[] (): values, values, values, values, values
EnumProtocol (String): valueOf, valueOf, valueOf
EnumProtocol (String): valueOf, valueOf, valueOf, valueOf, valueOf
EnumProtocol (EnumProtocolDirection, Class<? extends Packet<?>>): a, func_179245_a
EnumProtocol (EnumProtocolDirection, Class<? extends Packet<?>>): a, method_10784, func_179245_a
Integer (EnumProtocolDirection, Packet<?>): a, func_179246_a
Integer (EnumProtocolDirection, Packet<?>): a, method_10781, func_179246_a
Packet<?> (EnumProtocolDirection, int): a, func_179244_a
Packet<?> (EnumProtocolDirection, int): a, method_10783, func_179244_a
int (): a, func_150759_c
int (): a, method_10785, func_150759_c
EnumProtocol (int): a, func_150760_a
EnumProtocol (int): a, method_10782, func_150760_a
EnumProtocol (Packet<?>): a, func_150752_a
EnumProtocol (Packet<?>): a, method_10786, func_150752_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.EnumProtocol
net.minecraft.server.v1_13_R2.EnumProtocol
字段
构造函数
方法
1.13
名称
gx
hx
net.minecraft.server.v1_12_R1.EnumProtocol
net.minecraft.server.v1_13_R1.EnumProtocol
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
es
gx
net.minecraft.server.v1_11_R1.EnumProtocol
net.minecraft.server.v1_12_R1.EnumProtocol
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
ep
es
net.minecraft.server.v1_10_R1.EnumProtocol
net.minecraft.server.v1_11_R1.EnumProtocol
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
en
ep
net.minecraft.server.v1_9_R2.EnumProtocol
net.minecraft.server.v1_10_R1.EnumProtocol
字段
int: e, field_181136_e
int: f, field_181137_f
EnumProtocol[]: g, field_150764_e
EnumProtocol[]: e, field_150764_e
Map<Class<? extends Packet<?>>, EnumProtocol>: h, field_150761_f
Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_150761_f
int: i, field_150762_g
int: g, field_150762_g
Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: j, field_179247_h
Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_179247_h
构造函数
方法
1.9.4
名称
el
en
net.minecraft.server.v1_9_R1.EnumProtocol
net.minecraft.server.v1_9_R2.EnumProtocol
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
net.minecraft.server.v1_8_R3.EnumProtocol
net.minecraft.server.v1_9_R1.EnumProtocol
字段
构造函数
方法
1.8.8
名称
el
net.minecraft.network.EnumConnectionState
net.minecraft.server.v1_8_R3.EnumProtocol
字段
EnumProtocol: a, HANDSHAKING, HANDSHAKING
EnumProtocol: b, PLAY, PLAY
EnumProtocol: c, STATUS, STATUS
EnumProtocol: d, LOGIN, LOGIN
int: e, field_181136_e
int: f, field_181137_f
EnumProtocol[]: g, field_150764_e
Map<Class<? extends Packet>, EnumProtocol>: h, field_150761_f
int: i, field_150762_g
Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet>>>: j, field_179247_h
构造函数
(int)
方法
EnumProtocol[] (): values, values, values
EnumProtocol (String): valueOf, valueOf, valueOf
EnumProtocol (EnumProtocolDirection, Class<? extends Packet>): a, func_179245_a
Integer (EnumProtocolDirection, Packet): a, func_179246_a
Packet (EnumProtocolDirection, int): a, func_179244_a
int (): a, func_150759_c
EnumProtocol (int): a, func_150760_a
EnumProtocol (Packet): a, func_150752_a