历史 - net.minecraft.network.ConnectionProtocol

1.21.11

名称

wl

wv

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

we

wl

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

vw

we

字段

构造函数

方法

1.21.5

名称

vj

vw

字段

构造函数

方法

1.21.4

名称

wq

vj

字段

构造函数

方法

1.21.3

名称

vu

wq

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

wl

vu

字段

构造函数

方法

1.20.6

名称

uh

wl

net.minecraft.network.NetworkState

net.minecraft.network.NetworkPhase

字段

Map<PacketFlow, ConnectionProtocol$CodecData<?>>: h, flows, field_20595, packetHandlers, f_129574_

int: f, NOT_REGISTERED, field_41866, UNKNOWN_PACKET_ID, f_263799_

String: g, id, field_20594, stateId, f_129573_

String: f, id, field_20594, id, f_129573_

构造函数

(String, ConnectionProtocol$ProtocolBuilder)

(String)

方法

ConnectionProtocol$ProtocolBuilder (): b, protocol, method_22308, createPacketHandlerInitializer, m_129600_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): a, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_

ConnectionProtocol$CodecData<?> (PacketFlow): b, codec, method_52921, getHandler, m_295783_

1.20.4

名称

sn

uh

字段

构造函数

方法

1.20.2

名称

se

sn

字段

ConnectionProtocol[]: h, LOOKUP, field_11693, STATES, f_129571_

Map<Class<? extends Packet<?>>, ConnectionProtocol>: i, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, f_129572_

int: j, id, field_20594, stateId, f_129573_

Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: k, flows, field_20595, packetHandlers, f_129574_

Map<PacketFlow, ConnectionProtocol$CodecData<?>>: h, flows, field_20595, packetHandlers, f_129574_

int: f, MIN_PROTOCOL_ID, field_33281, NULL_PACKET_ID_OR_MIN_STATE_ID, f_178316_

int: g, MAX_PROTOCOL_ID, field_33282, MAX_STATE_ID, f_178317_

int: e, NOT_REGISTERED, field_41866, field_41866, f_263799_

int: f, NOT_REGISTERED, field_41866, UNKNOWN_PACKET_ID, f_263799_

ConnectionProtocol: e, CONFIGURATION, field_45671, CONFIGURATION, CONFIGURATION

String: g, id, field_20594, stateId, f_129573_

构造函数

(int, ConnectionProtocol$ProtocolBuilder)

(String, ConnectionProtocol$ProtocolBuilder)

方法

int (): a, getId, method_10785, getId, m_129582_

ConnectionProtocol (int): a, getById, method_10782, byId, m_129583_

ConnectionProtocol (Packet<?>): a, getProtocolForPacket, method_10786, getPacketHandlerState, m_129592_

Packet<?> (PacketFlow, int, FriendlyByteBuf): a, createPacket, method_10783, getPacketHandler, m_178321_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): b, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): a, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_

int (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, m_264521_

BundlerInfo (PacketFlow): a, getBundlerInfo, method_48312, getBundler, m_264121_

String (): a, id, method_10785, getId, m_294991_

ConnectionProtocol$CodecData<?> (PacketFlow): b, codec, method_52921, getHandler, m_295783_

1.20.1

名称

sr

se

字段

构造函数

方法

1.19.4

名称

sc

sr

字段

ConnectionProtocol[]: g, LOOKUP, field_11693, STATES, f_129571_

ConnectionProtocol[]: h, LOOKUP, field_11693, STATES, f_129571_

Map<Class<? extends Packet<?>>, ConnectionProtocol>: h, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, f_129572_

Map<Class<? extends Packet<?>>, ConnectionProtocol>: i, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, f_129572_

int: i, id, field_20594, stateId, f_129573_

int: j, id, field_20594, stateId, f_129573_

Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: j, flows, field_20595, packetHandlers, f_129574_

Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: k, flows, field_20595, packetHandlers, f_129574_

int: e, MIN_PROTOCOL_ID, field_33281, NULL_PACKET_ID_OR_MIN_STATE_ID, f_178316_

int: f, MIN_PROTOCOL_ID, field_33281, NULL_PACKET_ID_OR_MIN_STATE_ID, f_178316_

int: f, MAX_PROTOCOL_ID, field_33282, MAX_STATE_ID, f_178317_

int: g, MAX_PROTOCOL_ID, field_33282, MAX_STATE_ID, f_178317_

int: e, NOT_REGISTERED, field_41866, field_41866, f_263799_

构造函数

方法

Integer (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, m_129597_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): a, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): b, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_

int (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, m_264521_

BundlerInfo (PacketFlow): a, getBundlerInfo, method_48312, getBundler, m_264121_

1.19.3

名称

qw

sc

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

net.minecraft.network.EnumProtocol

字段

构造函数

方法

1.19

名称

px

qw

net.minecraft.network.EnumProtocol

字段

构造函数

方法

1.18.2

名称

pm

px

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

of

pm

字段

构造函数

方法

it.unimi.dsi.fastutil.ints.Int2ObjectMap<Class<? extends Packet<?>>> (PacketFlow): a, getPacketsByIds, method_39498, getPacketIdToPacketMap, m_195620_

1.17.1

名称

字段

构造函数

方法

1.17

名称

ne

of

net.minecraft.network.ProtocolType

net.minecraft.src.C_4965_

net.minecraft.server.v1_16_R3.EnumProtocol

net.minecraft.network.EnumProtocol

字段

ConnectionProtocol: a, HANDSHAKING, field_20590, HANDSHAKING, HANDSHAKING, HANDSHAKING

ConnectionProtocol: a, HANDSHAKING, field_20590, HANDSHAKING, HANDSHAKING

ConnectionProtocol: b, PLAY, field_20591, PLAY, PLAY, PLAY

ConnectionProtocol: b, PLAY, field_20591, PLAY, PLAY

ConnectionProtocol: c, STATUS, field_20592, STATUS, STATUS, STATUS

ConnectionProtocol: c, STATUS, field_20592, STATUS, STATUS

ConnectionProtocol: d, LOGIN, field_20593, LOGIN, LOGIN, LOGIN

ConnectionProtocol: d, LOGIN, field_20593, LOGIN, LOGIN

ConnectionProtocol[]: e, LOOKUP, field_11693, STATES, field_150764_e

ConnectionProtocol[]: g, LOOKUP, field_11693, STATES, f_129571_

Map<Class<? extends Packet<?>>, ConnectionProtocol>: f, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, field_150761_f

Map<Class<? extends Packet<?>>, ConnectionProtocol>: h, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, f_129572_

int: g, id, field_20594, stateId, field_150762_g

int: i, id, field_20594, stateId, f_129573_

Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: h, flows, field_20595, packetHandlers, field_229711_h_

Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: j, flows, field_20595, packetHandlers, f_129574_

int: e, MIN_PROTOCOL_ID, field_33281, NULL_PACKET_ID_OR_MIN_STATE_ID, f_178316_

int: f, MAX_PROTOCOL_ID, field_33282, MAX_STATE_ID, f_178317_

构造函数

方法

Integer (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, func_179246_a

Integer (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, m_129597_

Packet<?> (PacketFlow, int): a, createPacket, method_10783, getPacketHandler, func_179244_a

int (): a, getId, method_10785, getId, func_150759_c

int (): a, getId, method_10785, getId, m_129582_

ConnectionProtocol (int): a, getById, method_10782, byId, func_150760_a

ConnectionProtocol (int): a, getById, method_10782, byId, m_129583_

ConnectionProtocol (Packet<?>): a, getProtocolForPacket, method_10786, getPacketHandlerState, func_150752_a

ConnectionProtocol (Packet<?>): a, getProtocolForPacket, method_10786, getPacketHandlerState, m_129592_

ConnectionProtocol$ProtocolBuilder (): b, protocol, method_22308, createPacketHandlerInitializer, func_229714_b_

ConnectionProtocol$ProtocolBuilder (): b, protocol, method_22308, createPacketHandlerInitializer, m_129600_

Packet<?> (PacketFlow, int, FriendlyByteBuf): a, createPacket, method_10783, getPacketHandler, m_178321_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.EnumProtocol

net.minecraft.server.v1_16_R3.EnumProtocol

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

mf

ne

net.minecraft.server.v1_16_R1.EnumProtocol

net.minecraft.server.v1_16_R2.EnumProtocol

字段

构造函数

方法

1.16.1

名称

ku

mf

net.minecraft.server.v1_15_R1.EnumProtocol

net.minecraft.server.v1_16_R1.EnumProtocol

字段

构造函数

方法

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

jd

ku

net.minecraft.server.v1_14_R1.EnumProtocol

net.minecraft.server.v1_15_R1.EnumProtocol

字段

ConnectionProtocol: a, HANDSHAKING, field_11689, HANDSHAKING, HANDSHAKING, HANDSHAKING

ConnectionProtocol: a, HANDSHAKING, field_20590, HANDSHAKING, HANDSHAKING, HANDSHAKING

ConnectionProtocol: b, PLAY, field_11690, PLAY, PLAY, PLAY

ConnectionProtocol: b, PLAY, field_20591, PLAY, PLAY, PLAY

ConnectionProtocol: c, STATUS, field_11691, STATUS, STATUS, STATUS

ConnectionProtocol: c, STATUS, field_20592, STATUS, STATUS, STATUS

ConnectionProtocol: d, LOGIN, field_11688, LOGIN, LOGIN, LOGIN

ConnectionProtocol: d, LOGIN, field_20593, LOGIN, LOGIN, LOGIN

int: g, id, field_11686, id, field_150762_g

int: g, id, field_20594, stateId, field_150762_g

Map<PacketFlow, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, packets, field_11692, packetHandlerMap, field_179247_h

Map<PacketFlow, ? extends ConnectionProtocol$PacketSet<?>>: h, flows, field_20595, packetHandlers, field_229711_h_

构造函数

(int)

(int, ConnectionProtocol$ProtocolBuilder)

方法

ConnectionProtocol (PacketFlow, Class<? extends Packet<?>>): a, addPacket, method_10784, addPacket, func_179245_a

ConnectionProtocol$ProtocolBuilder (): b, protocol, method_22308, createPacketHandlerInitializer, func_229714_b_

1.14.4

名称

jc

jd

net.minecraft.network.ConnectionProtocol

字段

EnumProtocol: a, field_11689, HANDSHAKING, HANDSHAKING, HANDSHAKING

ConnectionProtocol: a, HANDSHAKING, field_11689, HANDSHAKING, HANDSHAKING, HANDSHAKING

EnumProtocol: b, field_11690, PLAY, PLAY, PLAY

ConnectionProtocol: b, PLAY, field_11690, PLAY, PLAY, PLAY

EnumProtocol: c, field_11691, STATUS, STATUS, STATUS

ConnectionProtocol: c, STATUS, field_11691, STATUS, STATUS, STATUS

EnumProtocol: d, field_11688, LOGIN, LOGIN, LOGIN

ConnectionProtocol: d, LOGIN, field_11688, LOGIN, LOGIN, LOGIN

EnumProtocol[]: e, field_11693, STATES, field_150764_e

ConnectionProtocol[]: e, LOOKUP, field_11693, STATES, field_150764_e

Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_11687, HANDLER_STATE_MAP, field_150761_f

Map<Class<? extends Packet<?>>, ConnectionProtocol>: f, PROTOCOL_BY_PACKET, field_11687, HANDLER_STATE_MAP, field_150761_f

int: g, field_11686, id, field_150762_g

int: g, id, field_11686, id, field_150762_g

Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_11692, packetHandlerMap, field_179247_h

Map<PacketFlow, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, packets, field_11692, packetHandlerMap, field_179247_h

构造函数

方法

EnumProtocol[] (): values, values, values, values, values

ConnectionProtocol[] (): values, values, values, values, values, values

EnumProtocol (String): valueOf, valueOf, valueOf, valueOf, valueOf

ConnectionProtocol (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

EnumProtocol (EnumProtocolDirection, Class<? extends Packet<?>>): a, method_10784, addPacket, func_179245_a

ConnectionProtocol (PacketFlow, Class<? extends Packet<?>>): a, addPacket, method_10784, addPacket, func_179245_a

Integer (EnumProtocolDirection, Packet<?>): a, method_10781, getPacketId, func_179246_a

Integer (PacketFlow, Packet<?>): a, getPacketId, method_10781, getPacketId, func_179246_a

Packet<?> (EnumProtocolDirection, int): a, method_10783, getPacketHandler, func_179244_a

Packet<?> (PacketFlow, int): a, createPacket, method_10783, getPacketHandler, func_179244_a

int (): a, method_10785, getId, func_150759_c

int (): a, getId, method_10785, getId, func_150759_c

EnumProtocol (int): a, method_10782, byId, func_150760_a

ConnectionProtocol (int): a, getById, method_10782, byId, func_150760_a

EnumProtocol (Packet<?>): a, method_10786, getPacketHandlerState, func_150752_a

ConnectionProtocol (Packet<?>): a, getProtocolForPacket, method_10786, getPacketHandlerState, func_150752_a

1.14.3

名称

jb

jc

net.minecraft.network.NetworkState

字段

EnumProtocol: a, field_11689, HANDSHAKING, HANDSHAKING

EnumProtocol: a, field_11689, HANDSHAKING, HANDSHAKING, HANDSHAKING

EnumProtocol: b, field_11690, PLAY, PLAY

EnumProtocol: b, field_11690, PLAY, PLAY, PLAY

EnumProtocol: c, field_11691, STATUS, STATUS

EnumProtocol: c, field_11691, STATUS, STATUS, STATUS

EnumProtocol: d, field_11688, LOGIN, LOGIN

EnumProtocol: d, field_11688, LOGIN, LOGIN, LOGIN

EnumProtocol[]: e, field_11693, field_150764_e

EnumProtocol[]: e, field_11693, STATES, field_150764_e

Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_11687, field_150761_f

Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_11687, HANDLER_STATE_MAP, field_150761_f

int: g, field_11686, field_150762_g

int: g, field_11686, id, field_150762_g

Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_11692, field_179247_h

Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_11692, packetHandlerMap, field_179247_h

构造函数

方法

EnumProtocol (EnumProtocolDirection, Class<? extends Packet<?>>): a, method_10784, func_179245_a

EnumProtocol (EnumProtocolDirection, Class<? extends Packet<?>>): a, method_10784, addPacket, func_179245_a

Integer (EnumProtocolDirection, Packet<?>): a, method_10781, func_179246_a

Integer (EnumProtocolDirection, Packet<?>): a, method_10781, getPacketId, func_179246_a

Packet<?> (EnumProtocolDirection, int): a, method_10783, func_179244_a

Packet<?> (EnumProtocolDirection, int): a, method_10783, getPacketHandler, func_179244_a

int (): a, method_10785, func_150759_c

int (): a, method_10785, getId, func_150759_c

EnumProtocol (int): a, method_10782, func_150760_a

EnumProtocol (int): a, method_10782, byId, func_150760_a

EnumProtocol (Packet<?>): a, method_10786, func_150752_a

EnumProtocol (Packet<?>): a, method_10786, getPacketHandlerState, func_150752_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

hx

jb

net.minecraft.class_2539

net.minecraft.network.EnumConnectionState

net.minecraft.network.ProtocolType

net.minecraft.server.v1_13_R2.EnumProtocol

net.minecraft.server.v1_14_R1.EnumProtocol

字段

EnumProtocol: a, HANDSHAKING, HANDSHAKING

EnumProtocol: a, field_11689, HANDSHAKING, HANDSHAKING

EnumProtocol: b, PLAY, PLAY

EnumProtocol: b, field_11690, PLAY, PLAY

EnumProtocol: c, STATUS, STATUS

EnumProtocol: c, field_11691, STATUS, STATUS

EnumProtocol: d, LOGIN, LOGIN

EnumProtocol: d, field_11688, LOGIN, LOGIN

EnumProtocol[]: e, field_150764_e

EnumProtocol[]: e, field_11693, field_150764_e

Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_150761_f

Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_11687, field_150761_f

int: g, field_150762_g

int: g, field_11686, field_150762_g

Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_179247_h

Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_11692, field_179247_h

构造函数

方法

EnumProtocol[] (): values, values, values

EnumProtocol[] (): values, values, values, values, values

EnumProtocol (String): valueOf, valueOf, valueOf

EnumProtocol (String): valueOf, valueOf, valueOf, valueOf, valueOf

EnumProtocol (EnumProtocolDirection, Class<? extends Packet<?>>): a, func_179245_a

EnumProtocol (EnumProtocolDirection, Class<? extends Packet<?>>): a, method_10784, func_179245_a

Integer (EnumProtocolDirection, Packet<?>): a, func_179246_a

Integer (EnumProtocolDirection, Packet<?>): a, method_10781, func_179246_a

Packet<?> (EnumProtocolDirection, int): a, func_179244_a

Packet<?> (EnumProtocolDirection, int): a, method_10783, func_179244_a

int (): a, func_150759_c

int (): a, method_10785, func_150759_c

EnumProtocol (int): a, func_150760_a

EnumProtocol (int): a, method_10782, func_150760_a

EnumProtocol (Packet<?>): a, func_150752_a

EnumProtocol (Packet<?>): a, method_10786, func_150752_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.EnumProtocol

net.minecraft.server.v1_13_R2.EnumProtocol

字段

构造函数

方法

1.13

名称

gx

hx

net.minecraft.server.v1_12_R1.EnumProtocol

net.minecraft.server.v1_13_R1.EnumProtocol

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

es

gx

net.minecraft.server.v1_11_R1.EnumProtocol

net.minecraft.server.v1_12_R1.EnumProtocol

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

ep

es

net.minecraft.server.v1_10_R1.EnumProtocol

net.minecraft.server.v1_11_R1.EnumProtocol

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

en

ep

net.minecraft.server.v1_9_R2.EnumProtocol

net.minecraft.server.v1_10_R1.EnumProtocol

字段

int: e, field_181136_e

int: f, field_181137_f

EnumProtocol[]: g, field_150764_e

EnumProtocol[]: e, field_150764_e

Map<Class<? extends Packet<?>>, EnumProtocol>: h, field_150761_f

Map<Class<? extends Packet<?>>, EnumProtocol>: f, field_150761_f

int: i, field_150762_g

int: g, field_150762_g

Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: j, field_179247_h

Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet<?>>>>: h, field_179247_h

构造函数

方法

1.9.4

名称

el

en

net.minecraft.server.v1_9_R1.EnumProtocol

net.minecraft.server.v1_9_R2.EnumProtocol

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

net.minecraft.server.v1_8_R3.EnumProtocol

net.minecraft.server.v1_9_R1.EnumProtocol

字段

构造函数

方法

1.8.8

名称

el

net.minecraft.network.EnumConnectionState

net.minecraft.server.v1_8_R3.EnumProtocol

字段

EnumProtocol: a, HANDSHAKING, HANDSHAKING

EnumProtocol: b, PLAY, PLAY

EnumProtocol: c, STATUS, STATUS

EnumProtocol: d, LOGIN, LOGIN

int: e, field_181136_e

int: f, field_181137_f

EnumProtocol[]: g, field_150764_e

Map<Class<? extends Packet>, EnumProtocol>: h, field_150761_f

int: i, field_150762_g

Map<EnumProtocolDirection, com.google.common.collect.BiMap<Integer, Class<? extends Packet>>>: j, field_179247_h

构造函数

(int)

方法

EnumProtocol[] (): values, values, values

EnumProtocol (String): valueOf, valueOf, valueOf

EnumProtocol (EnumProtocolDirection, Class<? extends Packet>): a, func_179245_a

Integer (EnumProtocolDirection, Packet): a, func_179246_a

Packet (EnumProtocolDirection, int): a, func_179244_a

int (): a, func_150759_c

EnumProtocol (int): a, func_150760_a

EnumProtocol (Packet): a, func_150752_a