历史 - net.minecraft.client.renderer.blockentity.AbstractSignRenderer
1.21.11
名称
him
hrc
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gzw
him
字段
MaterialSet: d, materials, field_61778, spriteHolder, f_413998_
构造函数
方法
Model (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_
void (SignBlockEntity, PoseStack, MultiBufferSource, int, int, BlockState, SignBlock, WoodType, Model): a, renderSignWithText, method_65821, render, m_373575_
void (PoseStack, MultiBufferSource, int, int, WoodType, Model): a, renderSign, method_65825, renderSign, m_372069_
void (BlockPos, SignText, PoseStack, MultiBufferSource, int, int, int, boolean): a, renderSignText, method_65828, renderText, m_372651_
boolean (BlockPos, int): a, isOutlineVisible, method_65827, shouldRenderTextOutline, m_372790_
void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_65820, render, m_6922_
Model$Simple (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_
void (SignRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_65820, render, m_6922_
void (SignRenderState, PoseStack, BlockState, SignBlock, WoodType, Model$Simple, ModelFeatureRenderer$CrumblingOverlay, SubmitNodeCollector): a, submitSignWithText, method_65821, render, m_420363_
void (PoseStack, int, WoodType, Model$Simple, ModelFeatureRenderer$CrumblingOverlay, SubmitNodeCollector): a, submitSign, method_65825, renderSign, m_416423_
void (SignRenderState, PoseStack, SubmitNodeCollector, boolean): a, submitSignText, method_65828, renderText, m_418867_
boolean (BlockPos): a, isOutlineVisible, method_65827, shouldRenderTextOutline, m_372790_
SignRenderState (): d, createRenderState, method_74334, createRenderState, m_414927_
void (SignBlockEntity, SignRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74333, updateRenderState, m_414963_
1.21.8
名称
gzv
gzw
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gtu
gzv
字段
构造函数
方法
1.21.5
名称
gof
gtu
字段
构造函数
方法
void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_65820, render, m_6922_
void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_65820, render, m_6922_
1.21.4
名称
gof
net.minecraft.client.renderer.blockentity.AbstractSignRenderer
net.minecraft.class_10529
net.minecraft.client.render.block.entity.AbstractSignBlockEntityRenderer
net.minecraft.src.C_370441_
字段
int: a, BLACK_TEXT_OUTLINE_COLOR, field_55506, GLOWING_BLACK_TEXT_COLOR, f_371044_
int: b, OUTLINE_RENDER_DISTANCE, field_55507, MAX_COLORED_TEXT_OUTLINE_RENDER_DISTANCE, f_371108_
Font: c, font, field_55508, textRenderer, f_371206_
构造函数
(BlockEntityRendererProvider$Context)
方法
Model (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_
Material (WoodType): a, getSignMaterial, method_45792, getTextureId, m_245629_
float (): a, getSignModelRenderScale, method_51272, getSignScale, m_278770_
float (): b, getSignTextRenderScale, method_51273, getTextScale, m_278631_
Vec3 (): c, getTextOffset, method_45790, getTextOffset, m_278725_
void (PoseStack, float, BlockState): a, translateSign, method_65824, applyTransforms, m_276777_
void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_65820, render, m_6922_
void (SignBlockEntity, PoseStack, MultiBufferSource, int, int, BlockState, SignBlock, WoodType, Model): a, renderSignWithText, method_65821, render, m_373575_
void (PoseStack, MultiBufferSource, int, int, WoodType, Model): a, renderSign, method_65825, renderSign, m_372069_
void (BlockPos, SignText, PoseStack, MultiBufferSource, int, int, int, boolean): a, renderSignText, method_65828, renderText, m_372651_
void (PoseStack, boolean, Vec3): a, translateSignText, method_65826, applyTextTransforms, m_372659_
boolean (BlockPos, int): a, isOutlineVisible, method_65827, shouldRenderTextOutline, m_372790_
int (SignText): a, getDarkColor, method_65822, getTextColor, m_374189_