历史 - net.minecraft.world.level.block.AbstractSkullBlock
1.21.11
名称
dtr
dym
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dov
dtr
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dmk
dov
字段
构造函数
方法
1.21.5
名称
dij
dmk
字段
构造函数
方法
1.21.4
名称
dji
dij
字段
构造函数
方法
1.21.3
名称
deu
dji
字段
构造函数
方法
EquipmentSlot (): m, getEquipmentSlot, method_7685, getSlotType, m_40402_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ddx
deu
字段
构造函数
方法
1.20.6
名称
cvm
ddx
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
EquipmentSlot (): g, getEquipmentSlot, method_7685, getSlotType, m_40402_
EquipmentSlot (): m, getEquipmentSlot, method_7685, getSlotType, m_40402_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
crs
cvm
字段
构造函数
方法
SkullBlock$Type (): a, getType, method_9327, getSkullType, m_48754_
SkullBlock$Type (): b, getType, method_9327, getSkullType, m_48754_
com.mojang.serialization.MapCodec<? extends AbstractSkullBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
coj
crs
字段
SkullBlock$Type: a, type, field_9867, type, f_48743_
SkullBlock$Type: b, type, field_9867, type, f_48743_
BooleanProperty: a, POWERED, field_46110, POWERED, f_290917_
构造函数
方法
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
1.20.1
名称
coe
coj
字段
构造函数
方法
SkullBlock$Type (): b, getType, method_9327, getSkullType, m_48754_
SkullBlock$Type (): a, getType, method_9327, getSkullType, m_48754_
1.19.4
名称
clq
coe
字段
构造函数
方法
EquipmentSlot (): g, getEquipmentSlot, method_7685, getSlotType, m_40402_
1.19.3
名称
ciq
clq
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cht
ciq
net.minecraft.world.level.block.BlockSkullAbstract
字段
构造函数
方法
1.19
名称
ccn
cht
net.minecraft.world.level.block.BlockSkullAbstract
字段
构造函数
方法
1.18.2
名称
cbv
ccn
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bym
cbv
字段
构造函数
方法
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
byl
bym
字段
构造函数
方法
1.17
名称
btq
byl
net.minecraft.block.AbstractSkullBlock
net.minecraft.src.C_1677_
net.minecraft.server.v1_16_R3.BlockSkullAbstract
net.minecraft.world.level.block.BlockSkullAbstract
字段
SkullBlock$Type: a, type, field_9867, type, field_196293_a
SkullBlock$Type: a, type, field_9867, type, f_48743_
构造函数
方法
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
SkullBlock$Type (): b, getType, method_9327, getSkullType, func_196292_N_
SkullBlock$Type (): b, getType, method_9327, getSkullType, m_48754_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
btn
btq
net.minecraft.server.v1_16_R2.BlockSkullAbstract
net.minecraft.server.v1_16_R3.BlockSkullAbstract
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
but
btn
net.minecraft.server.v1_16_R1.BlockSkullAbstract
net.minecraft.server.v1_16_R2.BlockSkullAbstract
字段
构造函数
方法
1.16.1
名称
boj
but
net.minecraft.server.v1_15_R1.BlockSkullAbstract
net.minecraft.server.v1_16_R1.BlockSkullAbstract
字段
构造函数
(SkullBlock$Type, Block$Properties)
(SkullBlock$Type, BlockBehaviour$Properties)
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
1.15.2
名称
bog
boj
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bly
bog
net.minecraft.server.v1_14_R1.BlockSkullAbstract
net.minecraft.server.v1_15_R1.BlockSkullAbstract
字段
构造函数
方法
boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v
1.14.4
名称
blt
bly
net.minecraft.world.level.block.AbstractSkullBlock
字段
BlockSkull$a: a, field_9867, type, field_196293_a
SkullBlock$Type: a, type, field_9867, type, field_196293_a
构造函数
方法
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v
boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v
BlockSkull$a (): b, method_9327, getSkullType, func_196292_N_
SkullBlock$Type (): b, getType, method_9327, getSkullType, func_196292_N_
1.14.3
名称
blp
blt
net.minecraft.block.AbstractSkullBlock
字段
BlockSkull$a: a, field_9867, field_196293_a
BlockSkull$a: a, field_9867, type, field_196293_a
构造函数
方法
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockData): d, method_9589, func_190946_v
boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v
BlockSkull$a (): b, method_9327, func_196292_N_
BlockSkull$a (): b, method_9327, getSkullType, func_196292_N_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
blo
blp
字段
构造函数
方法
1.14
名称
bcc
blo
net.minecraft.class_2190
net.minecraft.block.BlockAbstractSkull
net.minecraft.block.AbstractSkullBlock
net.minecraft.server.v1_13_R2.BlockSkullAbstract
net.minecraft.server.v1_14_R1.BlockSkullAbstract
字段
BlockSkull$a: a, field_196293_a
BlockSkull$a: a, field_9867, field_196293_a
构造函数
方法
boolean (IBlockData): a, func_149686_d
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
boolean (IBlockData): b, func_190946_v
boolean (IBlockData): d, method_9589, func_190946_v
BlockSkull$a (): b, func_196292_N_
BlockSkull$a (): b, method_9327, func_196292_N_
1.13.2
名称
bcb
bcc
字段
构造函数
方法
1.13.1
名称
bbv
bcb
net.minecraft.server.v1_13_R1.BlockSkullAbstract
net.minecraft.server.v1_13_R2.BlockSkullAbstract
字段
构造函数
方法
1.13
名称
bbv
net.minecraft.block.BlockAbstractSkull
net.minecraft.server.v1_13_R1.BlockSkullAbstract
字段
BlockSkull$a: a, field_196293_a
构造函数
方法
boolean (IBlockData): a, func_149686_d
TileEntity (IBlockAccess): a, func_196283_a_
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
boolean (IBlockData): b, func_190946_v
BlockSkull$a (): b, func_196292_N_