历史 - net.minecraft.world.level.lighting.BlockLightEngine

1.21.11

名称

ffi

fkj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ezt

ffi

字段

构造函数

方法

void (long): a, checkNode, method_51529, method_51529, m_75858_

void (long): a, checkNode, method_51529, checkForLightUpdate, m_75858_

void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_

void (long, long, int): a, propagateIncrease, method_51531, propagateLightIncrease, m_284316_

void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_

void (long, long): a, propagateDecrease, method_51530, propagateLightDecrease, m_284321_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

exi

ezt

字段

构造函数

方法

1.21.5

名称

esi

exi

字段

构造函数

方法

1.21.4

名称

etf

esi

字段

构造函数

方法

1.21.3

名称

eom

etf

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

enf

eom

字段

构造函数

方法

1.20.6

名称

edz

enf

字段

构造函数

方法

1.20.4

名称

dzu

edz

字段

构造函数

方法

1.20.2

名称

dwm

dzu

字段

构造函数

方法

1.20.1

名称

dvt

dwm

字段

Direction[]: f, DIRECTIONS, field_15778, DIRECTIONS, f_75488_

BlockPos$MutableBlockPos: g, pos, field_16511, mutablePos, f_75489_

BlockPos$MutableBlockPos: g, mutablePos, field_16511, mutablePos, f_75489_

构造函数

(LightChunkGetter, BlockLightSectionStorage)

方法

int (long): d, getLightEmission, method_15474, getLightSourceLuminance, m_75508_

int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, m_6359_

void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, m_7900_

int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, m_6357_

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_8116_

void (long): a, checkNode, method_51529, method_51529, m_75858_

void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_

void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_

int (long, BlockState): a, getEmission, method_15474, getLightSourceLuminance, m_284436_

void (ChunkPos): b, propagateLightSources, method_51471, propagateLight, m_142519_

1.19.4

名称

dst

dvt

字段

构造函数

方法

1.19.3

名称

dpf

dst

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

doi

dpf

net.minecraft.world.level.lighting.LightEngineBlock

字段

构造函数

方法

1.19

名称

dih

doi

net.minecraft.world.level.lighting.LightEngineBlock

字段

构造函数

方法

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_142519_

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_8116_

1.18.2

名称

dhf

dih

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dec

dhf

字段

构造函数

方法

1.17.1

名称

deb

dec

字段

构造函数

方法

1.17

名称

cug

deb

net.minecraft.world.lighting.BlockLightEngine

net.minecraft.src.C_2668_

net.minecraft.server.v1_16_R3.LightEngineBlock

net.minecraft.world.level.lighting.LightEngineBlock

字段

Direction[]: e, DIRECTIONS, field_15778, DIRECTIONS, field_215636_d

Direction[]: f, DIRECTIONS, field_15778, DIRECTIONS, f_75488_

BlockPos$MutableBlockPos: f, pos, field_16511, mutablePos, field_215637_e

BlockPos$MutableBlockPos: g, pos, field_16511, mutablePos, f_75489_

构造函数

方法

int (long): d, getLightEmission, method_15474, getLightSourceLuminance, func_215635_d

int (long): d, getLightEmission, method_15474, getLightSourceLuminance, m_75508_

int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, func_215480_b

int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, m_6359_

void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, func_215478_a

void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, m_7900_

int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, func_215477_a

int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, m_6357_

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, func_215623_a

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_142519_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cud

cug

net.minecraft.server.v1_16_R2.LightEngineBlock

net.minecraft.server.v1_16_R3.LightEngineBlock

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cwj

cud

net.minecraft.server.v1_16_R1.LightEngineBlock

net.minecraft.server.v1_16_R2.LightEngineBlock

字段

构造函数

方法

1.16.1

名称

cns

cwj

net.minecraft.server.v1_15_R1.LightEngineBlock

net.minecraft.server.v1_16_R1.LightEngineBlock

字段

构造函数

方法

1.15.2

名称

cnp

cns

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ckt

cnp

net.minecraft.server.v1_14_R1.LightEngineBlock

net.minecraft.server.v1_15_R1.LightEngineBlock

字段

构造函数

方法

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, func_215623_a

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, func_215623_a

1.14.4

名称

cko

ckt

net.minecraft.world.level.lighting.BlockLightEngine

字段

EnumDirection[]: e, field_15778, DIRECTIONS_BLOCKLIGHT, field_215636_d

Direction[]: e, DIRECTIONS, field_15778, DIRECTIONS, field_215636_d

BlockPosition$MutableBlockPosition: f, field_16511, mutablePos, field_215637_e

BlockPos$MutableBlockPos: f, pos, field_16511, mutablePos, field_215637_e

构造函数

方法

int (long): d, method_15474, getLightSourceLuminance, func_215635_d

int (long): d, getLightEmission, method_15474, getLightSourceLuminance, func_215635_d

int (long, long, int): b, method_15488, getPropagatedLevel, func_215480_b

int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, func_215480_b

void (long, int, boolean): a, method_15487, updateNeighborsRecursively, func_215478_a

void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, func_215478_a

int (long, long, int): a, method_15486, getMergedLevel, func_215477_a

int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, func_215477_a

void (BlockPosition, int): a, method_15514, method_15514, func_215623_a

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, func_215623_a

1.14.3

名称

ckk

cko

net.minecraft.world.chunk.light.ChunkBlockLightProvider

字段

EnumDirection[]: d, field_15778, field_215636_d

EnumDirection[]: e, field_15778, DIRECTIONS_BLOCKLIGHT, field_215636_d

BlockPosition$MutableBlockPosition: e, field_16511, field_215637_e

BlockPosition$MutableBlockPosition: f, field_16511, mutablePos, field_215637_e

构造函数

方法

int (long): d, method_15474, func_215635_d

int (long): d, method_15474, getLightSourceLuminance, func_215635_d

int (long, long, int): b, method_15488, func_215480_b

int (long, long, int): b, method_15488, getPropagatedLevel, func_215480_b

void (long, int, boolean): a, method_15487, func_215478_a

void (long, int, boolean): a, method_15487, updateNeighborsRecursively, func_215478_a

int (long, long, int): a, method_15486, func_215477_a

int (long, long, int): a, method_15486, getMergedLevel, func_215477_a

void (BlockPosition, int): a, method_15514, func_215623_a

void (BlockPosition, int): a, method_15514, method_15514, func_215623_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cki

ckk

字段

构造函数

方法

1.14

名称

byp

cki

net.minecraft.class_3552

net.minecraft.server.v1_13_R2.LightEngineBlock

net.minecraft.server.v1_14_R1.LightEngineBlock

字段

EnumDirection[]: d, field_15778, field_215636_d

BlockPosition$MutableBlockPosition: e, field_16511, field_215637_e

构造函数

()

(ILightAccess)

方法

EnumSkyBlock (): a, func_202657_a

void (RegionLimitedWorldAccess, IChunkAccess): a, func_202677_a

int (long): d, method_15474, func_215635_d

int (long, long, int): b, method_15488, func_215480_b

void (long, int, boolean): a, method_15487, func_215478_a

int (long, long, int): a, method_15486, func_215477_a

void (BlockPosition, int): a, method_15514, func_215623_a

1.13.2

名称

byo

byp

字段

构造函数

方法

1.13.1

名称

byg

byo

net.minecraft.server.v1_13_R1.LightEngineBlock

net.minecraft.server.v1_13_R2.LightEngineBlock

字段

构造函数

方法

1.13

名称

byg

net.minecraft.world.lighting.BlockLightEngine

net.minecraft.server.v1_13_R1.LightEngineBlock

字段

构造函数

()

方法

EnumSkyBlock (): a, func_202657_a

void (RegionLimitedWorldAccess, IChunkAccess): a, func_202677_a