历史 - net.minecraft.world.level.lighting.BlockLightEngine
1.21.11
名称
ffi
fkj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ezt
ffi
字段
构造函数
方法
void (long): a, checkNode, method_51529, method_51529, m_75858_
void (long): a, checkNode, method_51529, checkForLightUpdate, m_75858_
void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_
void (long, long, int): a, propagateIncrease, method_51531, propagateLightIncrease, m_284316_
void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_
void (long, long): a, propagateDecrease, method_51530, propagateLightDecrease, m_284321_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
exi
ezt
字段
构造函数
方法
1.21.5
名称
esi
exi
字段
构造函数
方法
1.21.4
名称
etf
esi
字段
构造函数
方法
1.21.3
名称
eom
etf
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
enf
eom
字段
构造函数
方法
1.20.6
名称
edz
enf
字段
构造函数
方法
1.20.4
名称
dzu
edz
字段
构造函数
方法
1.20.2
名称
dwm
dzu
字段
构造函数
方法
1.20.1
名称
dvt
dwm
字段
Direction[]: f, DIRECTIONS, field_15778, DIRECTIONS, f_75488_
BlockPos$MutableBlockPos: g, pos, field_16511, mutablePos, f_75489_
BlockPos$MutableBlockPos: g, mutablePos, field_16511, mutablePos, f_75489_
构造函数
(LightChunkGetter, BlockLightSectionStorage)
方法
int (long): d, getLightEmission, method_15474, getLightSourceLuminance, m_75508_
int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, m_6359_
void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, m_7900_
int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, m_6357_
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_8116_
void (long): a, checkNode, method_51529, method_51529, m_75858_
void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_
void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_
int (long, BlockState): a, getEmission, method_15474, getLightSourceLuminance, m_284436_
void (ChunkPos): b, propagateLightSources, method_51471, propagateLight, m_142519_
1.19.4
名称
dst
dvt
字段
构造函数
方法
1.19.3
名称
dpf
dst
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
doi
dpf
net.minecraft.world.level.lighting.LightEngineBlock
字段
构造函数
方法
1.19
名称
dih
doi
net.minecraft.world.level.lighting.LightEngineBlock
字段
构造函数
方法
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_142519_
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_8116_
1.18.2
名称
dhf
dih
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dec
dhf
字段
构造函数
方法
1.17.1
名称
deb
dec
字段
构造函数
方法
1.17
名称
cug
deb
net.minecraft.world.lighting.BlockLightEngine
net.minecraft.src.C_2668_
net.minecraft.server.v1_16_R3.LightEngineBlock
net.minecraft.world.level.lighting.LightEngineBlock
字段
Direction[]: e, DIRECTIONS, field_15778, DIRECTIONS, field_215636_d
Direction[]: f, DIRECTIONS, field_15778, DIRECTIONS, f_75488_
BlockPos$MutableBlockPos: f, pos, field_16511, mutablePos, field_215637_e
BlockPos$MutableBlockPos: g, pos, field_16511, mutablePos, f_75489_
构造函数
方法
int (long): d, getLightEmission, method_15474, getLightSourceLuminance, func_215635_d
int (long): d, getLightEmission, method_15474, getLightSourceLuminance, m_75508_
int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, func_215480_b
int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, m_6359_
void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, func_215478_a
void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, m_7900_
int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, func_215477_a
int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, m_6357_
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, func_215623_a
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_142519_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cud
cug
net.minecraft.server.v1_16_R2.LightEngineBlock
net.minecraft.server.v1_16_R3.LightEngineBlock
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cwj
cud
net.minecraft.server.v1_16_R1.LightEngineBlock
net.minecraft.server.v1_16_R2.LightEngineBlock
字段
构造函数
方法
1.16.1
名称
cns
cwj
net.minecraft.server.v1_15_R1.LightEngineBlock
net.minecraft.server.v1_16_R1.LightEngineBlock
字段
构造函数
方法
1.15.2
名称
cnp
cns
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ckt
cnp
net.minecraft.server.v1_14_R1.LightEngineBlock
net.minecraft.server.v1_15_R1.LightEngineBlock
字段
构造函数
方法
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, func_215623_a
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, func_215623_a
1.14.4
名称
cko
ckt
net.minecraft.world.level.lighting.BlockLightEngine
字段
EnumDirection[]: e, field_15778, DIRECTIONS_BLOCKLIGHT, field_215636_d
Direction[]: e, DIRECTIONS, field_15778, DIRECTIONS, field_215636_d
BlockPosition$MutableBlockPosition: f, field_16511, mutablePos, field_215637_e
BlockPos$MutableBlockPos: f, pos, field_16511, mutablePos, field_215637_e
构造函数
方法
int (long): d, method_15474, getLightSourceLuminance, func_215635_d
int (long): d, getLightEmission, method_15474, getLightSourceLuminance, func_215635_d
int (long, long, int): b, method_15488, getPropagatedLevel, func_215480_b
int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, func_215480_b
void (long, int, boolean): a, method_15487, updateNeighborsRecursively, func_215478_a
void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, func_215478_a
int (long, long, int): a, method_15486, getMergedLevel, func_215477_a
int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, func_215477_a
void (BlockPosition, int): a, method_15514, method_15514, func_215623_a
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, func_215623_a
1.14.3
名称
ckk
cko
net.minecraft.world.chunk.light.ChunkBlockLightProvider
字段
EnumDirection[]: d, field_15778, field_215636_d
EnumDirection[]: e, field_15778, DIRECTIONS_BLOCKLIGHT, field_215636_d
BlockPosition$MutableBlockPosition: e, field_16511, field_215637_e
BlockPosition$MutableBlockPosition: f, field_16511, mutablePos, field_215637_e
构造函数
方法
int (long): d, method_15474, func_215635_d
int (long): d, method_15474, getLightSourceLuminance, func_215635_d
int (long, long, int): b, method_15488, func_215480_b
int (long, long, int): b, method_15488, getPropagatedLevel, func_215480_b
void (long, int, boolean): a, method_15487, func_215478_a
void (long, int, boolean): a, method_15487, updateNeighborsRecursively, func_215478_a
int (long, long, int): a, method_15486, func_215477_a
int (long, long, int): a, method_15486, getMergedLevel, func_215477_a
void (BlockPosition, int): a, method_15514, func_215623_a
void (BlockPosition, int): a, method_15514, method_15514, func_215623_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cki
ckk
字段
构造函数
方法
1.14
名称
byp
cki
net.minecraft.class_3552
net.minecraft.server.v1_13_R2.LightEngineBlock
net.minecraft.server.v1_14_R1.LightEngineBlock
字段
EnumDirection[]: d, field_15778, field_215636_d
BlockPosition$MutableBlockPosition: e, field_16511, field_215637_e
构造函数
()
方法
EnumSkyBlock (): a, func_202657_a
void (RegionLimitedWorldAccess, IChunkAccess): a, func_202677_a
int (long): d, method_15474, func_215635_d
int (long, long, int): b, method_15488, func_215480_b
void (long, int, boolean): a, method_15487, func_215478_a
int (long, long, int): a, method_15486, func_215477_a
void (BlockPosition, int): a, method_15514, func_215623_a
1.13.2
名称
byo
byp
字段
构造函数
方法
1.13.1
名称
byg
byo
net.minecraft.server.v1_13_R1.LightEngineBlock
net.minecraft.server.v1_13_R2.LightEngineBlock
字段
构造函数
方法
1.13
名称
byg
net.minecraft.world.lighting.BlockLightEngine
net.minecraft.server.v1_13_R1.LightEngineBlock
字段
构造函数
()
方法
EnumSkyBlock (): a, func_202657_a
void (RegionLimitedWorldAccess, IChunkAccess): a, func_202677_a