历史 - net.minecraft.network.protocol.game.ServerboundJigsawGeneratePacket

1.21.11

名称

aip

aiz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aik

aip

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ahx

aik

字段

构造函数

方法

1.21.5

名称

ahd

ahx

字段

构造函数

方法

1.21.4

名称

aij

ahd

字段

构造函数

方法

PacketType<ServerboundJigsawGeneratePacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ServerboundJigsawGeneratePacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

ahe

aij

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ahs

ahe

字段

构造函数

方法

1.20.6

名称

aee

ahs

字段

BlockPos: a, pos, field_24054, pos, f_134073_

BlockPos: b, pos, field_24054, pos, f_134073_

int: b, levels, field_24055, maxDepth, f_134074_

int: c, levels, field_24055, maxDepth, f_134074_

boolean: c, keepJigsaws, field_25323, keepJigsaws, f_134075_

boolean: d, keepJigsaws, field_25323, keepJigsaws, f_134075_

StreamCodec<FriendlyByteBuf, ServerboundJigsawGeneratePacket>: a, STREAM_CODEC, field_48196, CODEC, f_316178_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55977, write, m_134088_

BlockPos (): a, getPos, method_27275, getPos, m_134087_

BlockPos (): b, getPos, method_27275, getPos, m_134087_

int (): d, levels, method_27276, getMaxDepth, m_134090_

int (): e, levels, method_27276, getMaxDepth, m_134090_

boolean (): e, keepJigsaws, method_29446, shouldKeepJigsaws, m_134091_

boolean (): f, keepJigsaws, method_29446, shouldKeepJigsaws, m_134091_

PacketType<ServerboundJigsawGeneratePacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

abw

aee

字段

构造函数

方法

1.20.2

名称

zu

abw

字段

构造函数

方法

int (): c, levels, method_27276, getMaxDepth, m_134090_

int (): d, levels, method_27276, getMaxDepth, m_134090_

boolean (): d, keepJigsaws, method_29446, shouldKeepJigsaws, m_134091_

boolean (): e, keepJigsaws, method_29446, shouldKeepJigsaws, m_134091_

1.20.1

名称

aah

zu

字段

构造函数

方法

1.19.4

名称

zj

aah

字段

构造函数

方法

BlockPos (): b, getPos, method_27275, getPos, m_134087_

BlockPos (): a, getPos, method_27275, getPos, m_134087_

1.19.3

名称

yf

zj

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

xn

yf

net.minecraft.network.protocol.game.PacketPlayInJigsawGenerate

字段

构造函数

方法

1.19

名称

vy

xn

net.minecraft.network.protocol.game.PacketPlayInJigsawGenerate

字段

构造函数

方法

1.18.2

名称

vm

vy

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

uc

vm

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

sq

uc

net.minecraft.network.play.client.CJigsawBlockGeneratePacket

net.minecraft.src.C_5163_

net.minecraft.server.v1_16_R3.PacketPlayInJigsawGenerate

net.minecraft.network.protocol.game.PacketPlayInJigsawGenerate

字段

BlockPos: a, pos, field_24054, pos, field_240841_a_

BlockPos: a, pos, field_24054, pos, f_134073_

int: b, levels, field_24055, maxDepth, field_240842_b_

int: b, levels, field_24055, maxDepth, f_134074_

boolean: c, keepJigsaws, field_25323, keepJigsaws, field_240843_c_

boolean: c, keepJigsaws, field_25323, keepJigsaws, f_134075_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ServerGamePacketListener): a, handle, method_27274, apply, func_148833_a

void (ServerGamePacketListener): a, handle, method_27274, apply, m_5797_

BlockPos (): b, getPos, method_27275, getPos, func_240844_b_

BlockPos (): b, getPos, method_27275, getPos, m_134087_

int (): c, levels, method_27276, getMaxDepth, func_240845_c_

int (): c, levels, method_27276, getMaxDepth, m_134090_

boolean (): d, keepJigsaws, method_29446, shouldKeepJigsaws, func_240846_d_

boolean (): d, keepJigsaws, method_29446, shouldKeepJigsaws, m_134091_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayInJigsawGenerate

net.minecraft.server.v1_16_R3.PacketPlayInJigsawGenerate

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

rp

sq

net.minecraft.server.v1_16_R1.PacketPlayInJigsawGenerate

net.minecraft.server.v1_16_R2.PacketPlayInJigsawGenerate

字段

构造函数

方法

1.16.1

名称

rp

net.minecraft.network.protocol.game.ServerboundJigsawGeneratePacket

net.minecraft.class_5194

net.minecraft.network.packet.c2s.play.JigsawGeneratingC2SPacket

net.minecraft.network.play.client.CJigsawBlockGeneratePacket

net.minecraft.server.v1_16_R1.PacketPlayInJigsawGenerate

字段

BlockPos: a, pos, field_24054, pos, field_240841_a_

int: b, levels, field_24055, maxDepth, field_240842_b_

boolean: c, keepJigsaws, field_25323, keepJigsaws, field_240843_c_

构造函数

()

(BlockPos, int, boolean)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (ServerGamePacketListener): a, handle, method_27274, apply, func_148833_a

BlockPos (): b, getPos, method_27275, getPos, func_240844_b_

int (): c, levels, method_27276, getMaxDepth, func_240845_c_

boolean (): d, keepJigsaws, method_29446, shouldKeepJigsaws, func_240846_d_