历史 - net.minecraft.world.item.context.UseOnContext

1.21.11

名称

dlm

dpw

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dgq

dlm

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

def

dgq

字段

构造函数

方法

1.21.5

名称

daj

def

字段

构造函数

方法

1.21.4

名称

dbi

daj

字段

构造函数

方法

1.21.3

名称

cyf

dbi

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

cye

cyf

字段

构造函数

方法

1.20.6

名称

cpj

cye

字段

构造函数

方法

1.20.4

名称

clp

cpj

字段

构造函数

方法

1.20.2

名称

cij

clp

字段

构造函数

方法

1.20.1

名称

cie

cij

字段

构造函数

方法

1.19.4

名称

cfw

cie

字段

构造函数

方法

Direction (): g, getHorizontalDirection, method_8042, getPlayerFacing, m_8125_

Direction (): g, getHorizontalDirection, method_8042, getHorizontalPlayerFacing, m_8125_

1.19.3

名称

ccz

cfw

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ccc

ccz

字段

构造函数

方法

1.19

名称

bwy

ccc

字段

构造函数

方法

1.18.2

名称

bwg

bwy

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bss

bwg

字段

构造函数

方法

BlockPos (): a, getClickedPos, method_8037, getBlockPos, m_8083_, getClickPosition

BlockPos (): a, getClickedPos, method_8037, getBlockPos, m_8083_

ItemStack (): n, getItemInHand, method_8041, getStack, m_43722_, getItemStack

ItemStack (): n, getItemInHand, method_8041, getStack, m_43722_

Player (): o, getPlayer, method_8036, getPlayer, m_43723_, getEntity

Player (): o, getPlayer, method_8036, getPlayer, m_43723_

Level (): q, getLevel, method_8045, getWorld, m_43725_, getWorld

Level (): q, getLevel, method_8045, getWorld, m_43725_

Direction (): k, getClickedFace, method_8038, getSide, m_43719_, getClickedFace

Direction (): k, getClickedFace, method_8038, getSide, m_43719_

boolean (): h, isSecondaryUseActive, method_8046, shouldCancelInteraction, m_7078_, isSneaking

boolean (): h, isSecondaryUseActive, method_8046, shouldCancelInteraction, m_7078_

Vec3 (): l, getClickLocation, method_17698, getHitPos, m_43720_, getPos

Vec3 (): l, getClickLocation, method_17698, getHitPos, m_43720_

InteractionHand (): p, getHand, method_20287, getHand, m_43724_, getHand

InteractionHand (): p, getHand, method_20287, getHand, m_43724_

1.17.1

名称

bsr

bss

字段

构造函数

方法

1.17

名称

boa

bsr

net.minecraft.item.ItemUseContext

net.minecraft.src.C_1450_

net.minecraft.server.v1_16_R3.ItemActionContext

net.minecraft.world.item.context.ItemActionContext

字段

Player: a, player, field_8942, player, field_196001_b

Player: a, player, field_8942, player, f_43703_

Level: d, level, field_8945, world, field_196006_g

Level: d, level, field_8945, world, f_43706_

ItemStack: e, itemStack, field_8941, stack, field_196007_h

ItemStack: e, itemStack, field_8941, stack, f_43707_

InteractionHand: b, hand, field_19176, hand, field_221534_c

InteractionHand: b, hand, field_19176, hand, f_43704_

BlockHitResult: c, hitResult, field_17543, hit, field_221535_d

BlockHitResult: c, hitResult, field_17543, hit, f_43705_

构造函数

方法

BlockPos (): a, getClickedPos, method_8037, getBlockPos, func_195995_a, getClickPosition

BlockPos (): a, getClickedPos, method_8037, getBlockPos, m_8083_, getClickPosition

ItemStack (): m, getItemInHand, method_8041, getStack, func_195996_i, getItemStack

ItemStack (): n, getItemInHand, method_8041, getStack, m_43722_, getItemStack

Player (): n, getPlayer, method_8036, getPlayer, func_195999_j, getEntity

Player (): o, getPlayer, method_8036, getPlayer, m_43723_, getEntity

Level (): p, getLevel, method_8045, getWorld, func_195991_k, getWorld

Level (): q, getLevel, method_8045, getWorld, m_43725_, getWorld

Direction (): j, getClickedFace, method_8038, getSide, func_196000_l, getClickedFace

Direction (): k, getClickedFace, method_8038, getSide, m_43719_, getClickedFace

Direction (): f, getHorizontalDirection, method_8042, getPlayerFacing, func_195992_f

Direction (): g, getHorizontalDirection, method_8042, getPlayerFacing, m_8125_

boolean (): g, isSecondaryUseActive, method_8046, shouldCancelInteraction, func_225518_g_, isSneaking

boolean (): h, isSecondaryUseActive, method_8046, shouldCancelInteraction, m_7078_, isSneaking

float (): h, getRotation, method_8044, getPlayerYaw, func_195990_h

float (): i, getRotation, method_8044, getPlayerYaw, m_7074_

Vec3 (): k, getClickLocation, method_17698, getHitPos, func_221532_j, getPos

Vec3 (): l, getClickLocation, method_17698, getHitPos, m_43720_, getPos

boolean (): l, isInside, method_17699, hitsInsideBlock, func_221533_k

boolean (): m, isInside, method_17699, hitsInsideBlock, m_43721_

InteractionHand (): o, getHand, method_20287, getHand, func_221531_n, getHand

InteractionHand (): p, getHand, method_20287, getHand, m_43724_, getHand

BlockHitResult (): i, getHitResult, method_30344, getHitResult, func_242401_i

BlockHitResult (): j, getHitResult, method_30344, getHitResult, m_43718_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bnx

boa

net.minecraft.server.v1_16_R2.ItemActionContext

net.minecraft.server.v1_16_R3.ItemActionContext

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

BlockHitResult (): i, getHitResult, method_30344, method_30344, func_242401_i

BlockHitResult (): i, getHitResult, method_30344, getHitResult, func_242401_i

1.16.2

名称

blv

bnx

net.minecraft.world.item.UseOnContext

net.minecraft.world.item.context.UseOnContext

net.minecraft.server.v1_16_R1.ItemActionContext

net.minecraft.server.v1_16_R2.ItemActionContext

字段

Player: b, player, field_8942, player, field_196001_b

Player: a, player, field_8942, player, field_196001_b

Level: e, level, field_8945, world, field_196006_g

Level: d, level, field_8945, world, field_196006_g

ItemStack: f, itemStack, field_8941, stack, field_196007_h

ItemStack: e, itemStack, field_8941, stack, field_196007_h

InteractionHand: c, hand, field_19176, hand, field_221534_c

InteractionHand: b, hand, field_19176, hand, field_221534_c

BlockHitResult: d, hitResult, field_17543, hit, field_221535_d

BlockHitResult: c, hitResult, field_17543, hit, field_221535_d

构造函数

方法

ItemStack (): l, getItemInHand, method_8041, getStack, func_195996_i, getItemStack

ItemStack (): m, getItemInHand, method_8041, getStack, func_195996_i, getItemStack

Player (): m, getPlayer, method_8036, getPlayer, func_195999_j, getEntity

Player (): n, getPlayer, method_8036, getPlayer, func_195999_j, getEntity

Level (): o, getLevel, method_8045, getWorld, func_195991_k, getWorld

Level (): p, getLevel, method_8045, getWorld, func_195991_k, getWorld

Direction (): i, getClickedFace, method_8038, getSide, func_196000_l, getClickedFace

Direction (): j, getClickedFace, method_8038, getSide, func_196000_l, getClickedFace

Vec3 (): j, getClickLocation, method_17698, getHitPos, func_221532_j, getPos

Vec3 (): k, getClickLocation, method_17698, getHitPos, func_221532_j, getPos

boolean (): k, isInside, method_17699, hitsInsideBlock, func_221533_k

boolean (): l, isInside, method_17699, hitsInsideBlock, func_221533_k

InteractionHand (): n, getHand, method_20287, getHand, func_221531_n, getHand

InteractionHand (): o, getHand, method_20287, getHand, func_221531_n, getHand

BlockHitResult (): i, getHitResult, method_30344, method_30344, func_242401_i

1.16.1

名称

bfz

blv

net.minecraft.server.v1_15_R1.ItemActionContext

net.minecraft.server.v1_16_R1.ItemActionContext

字段

构造函数

方法

1.15.2

名称

bfw

bfz

字段

构造函数

方法

Vec3 (): j, getClickLocation, method_17698, getHitPos, func_221532_j

Vec3 (): j, getClickLocation, method_17698, getHitPos, func_221532_j, getPos

InteractionHand (): n, getHand, method_20287, getHand, func_221531_n

InteractionHand (): n, getHand, method_20287, getHand, func_221531_n, getHand

1.15.1

名称

字段

构造函数

方法

1.15

名称

bdu

bfw

net.minecraft.server.v1_14_R1.ItemActionContext

net.minecraft.server.v1_15_R1.ItemActionContext

字段

构造函数

方法

boolean (): g, isSneaking, method_8046, shouldCancelInteraction, func_195998_g, isSneaking

boolean (): g, isSecondaryUseActive, method_8046, shouldCancelInteraction, func_225518_g_, isSneaking

boolean (): k, isInside, method_17699, func_221533_k

boolean (): k, isInside, method_17699, hitsInsideBlock, func_221533_k

1.14.4

名称

bdp

bdu

net.minecraft.world.item.UseOnContext

字段

EntityHuman: b, field_8942, player, field_196001_b

Player: b, player, field_8942, player, field_196001_b

World: e, field_8945, world, field_196006_g

Level: e, level, field_8945, world, field_196006_g

ItemStack: f, field_8941, stack, field_196007_h

ItemStack: f, itemStack, field_8941, stack, field_196007_h

EnumHand: c, field_19176, hand, field_221534_c

InteractionHand: c, hand, field_19176, hand, field_221534_c

MovingObjectPositionBlock: d, field_17543, hit, field_221535_d

BlockHitResult: d, hitResult, field_17543, hit, field_221535_d

构造函数

方法

BlockPosition (): a, method_8037, getBlockPos, func_195995_a, getClickPosition

BlockPos (): a, getClickedPos, method_8037, getBlockPos, func_195995_a, getClickPosition

ItemStack (): l, method_8041, getStack, func_195996_i, getItemStack

ItemStack (): l, getItemInHand, method_8041, getStack, func_195996_i, getItemStack

EntityHuman (): m, method_8036, getPlayer, func_195999_j, getEntity

Player (): m, getPlayer, method_8036, getPlayer, func_195999_j, getEntity

World (): o, method_8045, getWorld, func_195991_k, getWorld

Level (): o, getLevel, method_8045, getWorld, func_195991_k, getWorld

EnumDirection (): i, method_8038, getSide, func_196000_l, getClickedFace

Direction (): i, getClickedFace, method_8038, getSide, func_196000_l, getClickedFace

EnumDirection (): f, method_8042, getPlayerFacing, func_195992_f

Direction (): f, getHorizontalDirection, method_8042, getPlayerFacing, func_195992_f

boolean (): g, method_8046, isPlayerSneaking, func_195998_g, isSneaking

boolean (): g, isSneaking, method_8046, shouldCancelInteraction, func_195998_g, isSneaking

float (): h, method_8044, getPlayerYaw, func_195990_h

float (): h, getRotation, method_8044, getPlayerYaw, func_195990_h

Vec3D (): j, method_17698, getHitPos, func_221532_j

Vec3 (): j, getClickLocation, method_17698, getHitPos, func_221532_j

boolean (): k, method_17699, method_17699, func_221533_k

boolean (): k, isInside, method_17699, func_221533_k

EnumHand (): n, method_20287, getHand, func_221531_n

InteractionHand (): n, getHand, method_20287, getHand, func_221531_n

1.14.3

名称

bdm

bdp

net.minecraft.item.ItemUsageContext

字段

EntityHuman: b, field_8942, field_196001_b

EntityHuman: b, field_8942, player, field_196001_b

World: e, field_8945, field_196006_g

World: e, field_8945, world, field_196006_g

ItemStack: f, field_8941, field_196007_h

ItemStack: f, field_8941, stack, field_196007_h

EnumHand: c, field_19176, field_221534_c

EnumHand: c, field_19176, hand, field_221534_c

MovingObjectPositionBlock: d, field_17543, field_221535_d

MovingObjectPositionBlock: d, field_17543, hit, field_221535_d

构造函数

方法

BlockPosition (): a, method_8037, func_195995_a, getClickPosition

BlockPosition (): a, method_8037, getBlockPos, func_195995_a, getClickPosition

ItemStack (): l, method_8041, func_195996_i, getItemStack

ItemStack (): l, method_8041, getStack, func_195996_i, getItemStack

EntityHuman (): m, method_8036, func_195999_j, getEntity

EntityHuman (): m, method_8036, getPlayer, func_195999_j, getEntity

World (): o, method_8045, func_195991_k, getWorld

World (): o, method_8045, getWorld, func_195991_k, getWorld

EnumDirection (): i, method_8038, func_196000_l, getClickedFace

EnumDirection (): i, method_8038, getSide, func_196000_l, getClickedFace

EnumDirection (): f, method_8042, func_195992_f

EnumDirection (): f, method_8042, getPlayerFacing, func_195992_f

boolean (): g, method_8046, func_195998_g, isSneaking

boolean (): g, method_8046, isPlayerSneaking, func_195998_g, isSneaking

float (): h, method_8044, func_195990_h

float (): h, method_8044, getPlayerYaw, func_195990_h

Vec3D (): j, method_17698, func_221532_j

Vec3D (): j, method_17698, getHitPos, func_221532_j

boolean (): k, method_17699, func_221533_k

boolean (): k, method_17699, method_17699, func_221533_k

EnumHand (): n, method_20287, func_221531_n

EnumHand (): n, method_20287, getHand, func_221531_n

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bdl

bdm

字段

构造函数

方法

1.14

名称

aup

bdl

net.minecraft.class_1838

net.minecraft.server.v1_13_R2.ItemActionContext

net.minecraft.server.v1_14_R1.ItemActionContext

字段

EntityHuman: b, field_196001_b

EntityHuman: b, field_8942, field_196001_b

float: c, field_196002_c

float: d, field_196003_d

float: e, field_196004_e

EnumDirection: f, field_196005_f

World: g, field_196006_g

World: e, field_8945, field_196006_g

ItemStack: h, field_196007_h

ItemStack: f, field_8941, field_196007_h

BlockPosition: i, field_196008_i

EnumHand: c, field_19176, field_221534_c

MovingObjectPositionBlock: d, field_17543, field_221535_d

构造函数

(EntityHuman, ItemStack, BlockPosition, EnumDirection, float, float, float)

(World, EntityHuman, ItemStack, BlockPosition, EnumDirection, float, float, float)

(EntityHuman, EnumHand, MovingObjectPositionBlock)

(World, EntityHuman, EnumHand, ItemStack, MovingObjectPositionBlock)

方法

BlockPosition (): a, func_195995_a, getClickPosition

BlockPosition (): a, method_8037, func_195995_a, getClickPosition

ItemStack (): i, func_195996_i, getItemStack

ItemStack (): l, method_8041, func_195996_i, getItemStack

EntityHuman (): j, func_195999_j, getEntity

EntityHuman (): m, method_8036, func_195999_j, getEntity

World (): k, func_195991_k, getWorld

World (): o, method_8045, func_195991_k, getWorld

EnumDirection (): l, func_196000_l, getClickedFace

EnumDirection (): i, method_8038, func_196000_l, getClickedFace

float (): m, func_195997_m

float (): n, func_195993_n

float (): o, func_195994_o

EnumDirection (): f, func_195992_f

EnumDirection (): f, method_8042, func_195992_f

boolean (): g, func_195998_g, isSneaking

boolean (): g, method_8046, func_195998_g, isSneaking

float (): h, func_195990_h

float (): h, method_8044, func_195990_h

Vec3D (): j, method_17698, func_221532_j

boolean (): k, method_17699, func_221533_k

EnumHand (): n, method_20287, func_221531_n

1.13.2

名称

auo

aup

字段

构造函数

方法

1.13.1

名称

aul

auo

net.minecraft.server.v1_13_R1.ItemActionContext

net.minecraft.server.v1_13_R2.ItemActionContext

字段

构造函数

方法

1.13

名称

aul

net.minecraft.item.ItemUseContext

net.minecraft.server.v1_13_R1.ItemActionContext

字段

EntityHuman: b, field_196001_b

float: c, field_196002_c

float: d, field_196003_d

float: e, field_196004_e

EnumDirection: f, field_196005_f

World: g, field_196006_g

ItemStack: h, field_196007_h

BlockPosition: i, field_196008_i

构造函数

(EntityHuman, ItemStack, BlockPosition, EnumDirection, float, float, float)

(World, EntityHuman, ItemStack, BlockPosition, EnumDirection, float, float, float)

方法

BlockPosition (): a, func_195995_a, getClickPosition

ItemStack (): i, func_195996_i, getItemStack

EntityHuman (): j, func_195999_j, getEntity

World (): k, func_195991_k, getWorld

EnumDirection (): l, func_196000_l, getClickedFace

float (): m, func_195997_m

float (): n, func_195993_n

float (): o, func_195994_o

EnumDirection (): f, func_195992_f

boolean (): g, func_195998_g, isSneaking

float (): h, func_195990_h