历史 - net.minecraft.world.level.levelgen.structure.structures.MineshaftPieces$MineShaftRoom

1.21.11

名称

fcr$d

fhs$d

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exc$d

fcr$d

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eur$d

exc$d

字段

构造函数

方法

1.21.5

名称

epr$d

eur$d

字段

构造函数

方法

1.21.4

名称

eqo$d

epr$d

字段

构造函数

方法

1.21.3

名称

elv$d

eqo$d

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ekp$d

elv$d

字段

构造函数

方法

1.20.6

名称

ebj$d

ekp$d

字段

构造函数

方法

1.20.4

名称

dxe$d

ebj$d

字段

构造函数

方法

1.20.2

名称

dtw$d

dxe$d

字段

构造函数

方法

1.20.1

名称

dtl$d

dtw$d

字段

构造函数

方法

1.19.4

名称

dql$d

dtl$d

字段

构造函数

方法

1.19.3

名称

dmx$d

dql$d

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213203_

net.minecraft.src.C_213198_$C_213203_

字段

构造函数

方法

1.19.1

名称

dma$d

dmx$d

net.minecraft.world.level.levelgen.structure.structures.MineshaftPieces$d

字段

构造函数

方法

1.19

名称

dex$d

dma$d

net.minecraft.world.level.levelgen.structure.MineShaftPieces$MineShaftRoom

net.minecraft.world.level.levelgen.structure.structures.MineshaftPieces$MineShaftRoom

net.minecraft.src.C_2496_$C_2501_

net.minecraft.src.C_213203_

net.minecraft.world.level.levelgen.structure.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

List<BoundingBox>: b, childEntranceBoxes, field_14422, entrances, f_71484_

List<BoundingBox>: b, childEntranceBoxes, field_14422, entrances, f_227900_

构造函数

(int, Random, int, int, MineshaftFeature$Type)

(int, RandomSource, int, int, MineshaftStructure$Type)

方法

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

1.18.2

名称

deo$d

dex$d

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

day$d

deo$d

字段

构造函数

(ServerLevel, CompoundTag)

(CompoundTag)

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

1.17.1

名称

dax$d

day$d

字段

构造函数

方法

1.17

名称

crh$d

dax$d

net.minecraft.world.gen.feature.structure.MineshaftPieces$Room

net.minecraft.src.C_2496_$C_2501_

net.minecraft.server.v1_16_R3.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.world.level.levelgen.structure.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

List<BoundingBox>: b, childEntranceBoxes, field_14422, entrances, field_74949_a

List<BoundingBox>: b, childEntranceBoxes, field_14422, entrances, f_71484_

构造函数

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

void (int, int, int): a, move, method_14922, translate, func_181138_a

void (int, int, int): a, move, method_14922, translate, m_6324_

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cre$d

crh$d

net.minecraft.server.v1_16_R2.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_16_R3.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

1.16.2

名称

ctk$d

cre$d

net.minecraft.server.v1_16_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_16_R2.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

构造函数

方法

1.16.1

名称

cli$d

ctk$d

net.minecraft.server.v1_15_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_16_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

clf$d

cli$d

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cij$d

clf$d

net.minecraft.server.v1_14_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_15_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

cie$d

cij$d

net.minecraft.world.level.levelgen.structure.MineShaftPieces$MineShaftRoom

字段

List<StructureBoundingBox>: b, field_14422, entrances, field_74949_a

List<BoundingBox>: b, childEntranceBoxes, field_14422, entrances, field_74949_a

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (int, int, int): a, method_14922, translate, func_181138_a

void (int, int, int): a, move, method_14922, translate, func_181138_a

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

1.14.3

名称

cia$d

cie$d

net.minecraft.structure.MineshaftGenerator$MineshaftRoom

字段

List<StructureBoundingBox>: b, field_14422, field_74949_a

List<StructureBoundingBox>: b, field_14422, entrances, field_74949_a

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (int, int, int): a, method_14922, func_181138_a

void (int, int, int): a, method_14922, translate, func_181138_a

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

chy$d

cia$d

字段

构造函数

方法

1.14

名称

bwq$d

chy$d

net.minecraft.class_3353$class_3357

net.minecraft.server.v1_13_R2.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_14_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

List<StructureBoundingBox>: b, field_74949_a

List<StructureBoundingBox>: b, field_14422, field_74949_a

构造函数

()

(DefinedStructureManager, NBTTagCompound)

方法

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (int, int, int): a, func_181138_a

void (int, int, int): a, method_14922, func_181138_a

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

1.13.2

名称

bwp$d

bwq$d

字段

构造函数

方法

1.13.1

名称

bwh$d

bwp$d

net.minecraft.server.v1_13_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_13_R2.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

构造函数

方法

1.13

名称

bbk$d

bwh$d

net.minecraft.world.gen.structure.StructureMineshaftPieces$Room

net.minecraft.world.gen.feature.structure.MineshaftPieces$Room

net.minecraft.server.v1_12_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_13_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

构造函数

方法

boolean (World, Random, StructureBoundingBox): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbi$d

bbk$d

字段

构造函数

方法

1.12

名称

ayd$d

bbi$d

net.minecraft.server.v1_11_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_12_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayb$d

ayd$d

字段

构造函数

方法

1.11

名称

awk$d

ayb$d

net.minecraft.server.v1_10_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_11_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

avt$c

awk$d

net.minecraft.server.v1_9_R2.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_10_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

List<StructureBoundingBox>: a, field_74949_a

List<StructureBoundingBox>: b, field_74949_a

构造函数

(int, Random, int, int)

(int, Random, int, int, WorldGenMineshaft$Type)

方法

1.9.4

名称

avs$c

avt$c

net.minecraft.server.v1_9_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_9_R2.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

构造函数

方法

1.9.2

名称

avt$c

avs$c

字段

构造函数

方法

1.9

名称

aqg$c

avt$c

net.minecraft.server.v1_8_R3.WorldGenMineshaftPieces$WorldGenMineshaftRoom

net.minecraft.server.v1_9_R1.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

构造函数

方法

1.8.8

名称

aqg$c

net.minecraft.world.gen.structure.StructureMineshaftPieces$Room

net.minecraft.server.v1_8_R3.WorldGenMineshaftPieces$WorldGenMineshaftRoom

字段

List<StructureBoundingBox>: a, field_74949_a

构造函数

()

(int, Random, int, int)

方法

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

boolean (World, Random, StructureBoundingBox): a, func_74875_a

void (int, int, int): a, func_181138_a

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): b, func_143011_b