历史 - net.minecraft.world.level.block.SlabBlock
1.21.11
名称
ecn
ehi
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dxn
ecn
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dvb
dxn
字段
构造函数
方法
1.21.5
名称
dqv
dvb
字段
VoxelShape: d, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, f_56355_
VoxelShape: d, SHAPE_BOTTOM, field_11500, BOTTOM_SHAPE, f_381209_
VoxelShape: e, TOP_AABB, field_11499, TOP_SHAPE, f_56356_
VoxelShape: e, SHAPE_TOP, field_11499, TOP_SHAPE, f_382638_
构造函数
方法
boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
boolean (LivingEntity, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
1.21.4
名称
drs
dqv
字段
构造函数
方法
1.21.3
名称
dnc
drs
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dme
dnc
字段
构造函数
方法
1.20.6
名称
dds
dme
字段
构造函数
方法
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
czy
dds
字段
EnumProperty<SlabType>: a, TYPE, field_11501, TYPE, f_56353_
EnumProperty<SlabType>: b, TYPE, field_11501, TYPE, f_56353_
BooleanProperty: b, WATERLOGGED, field_11502, WATERLOGGED, f_56354_
BooleanProperty: c, WATERLOGGED, field_11502, WATERLOGGED, f_56354_
VoxelShape: c, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, f_56355_
VoxelShape: d, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, f_56355_
VoxelShape: d, TOP_AABB, field_11499, TOP_SHAPE, f_56356_
VoxelShape: e, TOP_AABB, field_11499, TOP_SHAPE, f_56356_
com.mojang.serialization.MapCodec<SlabBlock>: a, CODEC, field_46445, CODEC, f_302360_
构造函数
方法
com.mojang.serialization.MapCodec<? extends SlabBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cwq
czy
字段
构造函数
方法
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
1.20.1
名称
cwh
cwq
字段
构造函数
方法
1.19.4
名称
ctq
cwh
字段
构造函数
方法
1.19.3
名称
cqn
ctq
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cpq
cqn
net.minecraft.world.level.block.BlockStepAbstract
字段
构造函数
方法
1.19
名称
cjx
cpq
net.minecraft.world.level.block.BlockStepAbstract
字段
构造函数
方法
1.18.2
名称
cjf
cjx
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cfw
cjf
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_, canPlace
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.17.1
名称
cfv
cfw
字段
构造函数
方法
1.17
名称
bzw
cfv
net.minecraft.block.SlabBlock
net.minecraft.src.C_1900_
net.minecraft.server.v1_16_R3.BlockStepAbstract
net.minecraft.world.level.block.BlockStepAbstract
字段
EnumProperty<SlabType>: a, TYPE, field_11501, TYPE, field_196505_a
EnumProperty<SlabType>: a, TYPE, field_11501, TYPE, f_56353_
BooleanProperty: b, WATERLOGGED, field_11502, WATERLOGGED, field_204512_b
BooleanProperty: b, WATERLOGGED, field_11502, WATERLOGGED, f_56354_
VoxelShape: c, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, field_196506_b
VoxelShape: c, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, f_56355_
VoxelShape: d, TOP_AABB, field_11499, TOP_SHAPE, field_196507_c
VoxelShape: d, TOP_AABB, field_11499, TOP_SHAPE, f_56356_
构造函数
方法
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, func_204510_a, canPlace
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_, canPlace
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bzt
bzw
net.minecraft.server.v1_16_R2.BlockStepAbstract
net.minecraft.server.v1_16_R3.BlockStepAbstract
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
caz
bzt
net.minecraft.server.v1_16_R1.BlockStepAbstract
net.minecraft.server.v1_16_R2.BlockStepAbstract
字段
构造函数
方法
1.16.1
名称
buf
caz
net.minecraft.server.v1_15_R1.BlockStepAbstract
net.minecraft.server.v1_16_R1.BlockStepAbstract
字段
构造函数
方法
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
buc
buf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
brr
buc
net.minecraft.server.v1_14_R1.BlockStepAbstract
net.minecraft.server.v1_15_R1.BlockStepAbstract
字段
构造函数
方法
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
1.14.4
名称
brm
brr
net.minecraft.world.level.block.SlabBlock
字段
BlockStateEnum<BlockPropertySlabType>: a, field_11501, TYPE, field_196505_a
EnumProperty<SlabType>: a, TYPE, field_11501, TYPE, field_196505_a
BlockStateBoolean: b, field_11502, WATERLOGGED, field_204512_b
BooleanProperty: b, WATERLOGGED, field_11502, WATERLOGGED, field_204512_b
VoxelShape: c, field_11500, BOTTOM_SHAPE, field_196506_b
VoxelShape: c, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, field_196506_b
VoxelShape: d, field_11499, TOP_SHAPE, field_196507_c
VoxelShape: d, TOP_AABB, field_11499, TOP_SHAPE, field_196507_c
构造函数
方法
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, canFillWithFluid, func_204510_a, canPlace
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bri
brm
net.minecraft.block.SlabBlock
字段
BlockStateEnum<BlockPropertySlabType>: a, field_11501, field_196505_a
BlockStateEnum<BlockPropertySlabType>: a, field_11501, TYPE, field_196505_a
BlockStateBoolean: b, field_11502, field_204512_b
BlockStateBoolean: b, field_11502, WATERLOGGED, field_204512_b
VoxelShape: c, field_11500, field_196506_b
VoxelShape: c, field_11500, BOTTOM_SHAPE, field_196506_b
VoxelShape: d, field_11499, field_196507_c
VoxelShape: d, field_11499, TOP_SHAPE, field_196507_c
构造函数
方法
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, func_204510_a, canPlace
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, canFillWithFluid, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
brh
bri
字段
构造函数
方法
1.14
名称
bhl
brh
net.minecraft.class_2482
net.minecraft.block.BlockSlab
net.minecraft.block.SlabBlock
net.minecraft.server.v1_13_R2.BlockStepAbstract
net.minecraft.server.v1_14_R1.BlockStepAbstract
字段
BlockStateEnum<BlockPropertySlabType>: a, field_196505_a
BlockStateEnum<BlockPropertySlabType>: a, field_11501, field_196505_a
BlockStateBoolean: b, field_204512_b
BlockStateBoolean: b, field_11502, field_204512_b
VoxelShape: c, field_196506_b
VoxelShape: c, field_11500, field_196506_b
VoxelShape: o, field_196507_c
VoxelShape: d, field_11499, field_196507_c
构造函数
方法
boolean (): X_, func_149700_E
boolean (IBlockData): r, func_185481_k
boolean (IBlockData): a, func_149686_d
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
int (IBlockData, Random): a, func_196264_a
boolean (IBlockData, BlockActionContext): a, func_196253_a
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bhk
bhl
字段
构造函数
方法
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
1.13.1
名称
bhc
bhk
net.minecraft.server.v1_13_R1.BlockStepAbstract
net.minecraft.server.v1_13_R2.BlockStepAbstract
字段
VoxelShape: p, field_196507_c
VoxelShape: o, field_196507_c
构造函数
方法
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
1.13
名称
arf
bhc
net.minecraft.server.v1_12_R1.BlockStepAbstract
net.minecraft.server.v1_13_R1.BlockStepAbstract
字段
BlockStateEnum<BlockStepAbstract$EnumSlabHalf>: a, field_176554_a, HALF
AxisAlignedBB: b, field_185676_b
AxisAlignedBB: c, field_185677_c
BlockStateEnum<BlockPropertySlabType>: a, field_196505_a
BlockStateBoolean: b, field_204512_b
VoxelShape: c, field_196506_b
VoxelShape: p, field_196507_c
构造函数
(Material)
方法
boolean (): n, func_149700_E
boolean (): X_, func_149700_E
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
int (Random): a, func_149745_a
String (int): b, func_150002_b
boolean (): e, func_176552_j
IBlockState<?> (): g, func_176551_l
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): k, func_185481_k
boolean (IBlockData): r, func_185481_k
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
Comparable<?> (ItemStack): a, func_185674_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
boolean (IBlockData): x, func_185675_i
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
int (IBlockData, Random): a, func_196264_a
boolean (IBlockData, BlockActionContext): a, func_196253_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
Fluid (IBlockData): h, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
ard
arf
字段
构造函数
方法
1.12
名称
aob
ard
net.minecraft.server.v1_11_R1.BlockStepAbstract
net.minecraft.server.v1_12_R1.BlockStepAbstract
字段
构造函数
方法
String (int): e, func_150002_b
String (int): b, func_150002_b
boolean (IBlockData): i, func_185675_i
boolean (IBlockData): x, func_185675_i
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
anz
aob
字段
构造函数
方法
1.11
名称
amm
anz
net.minecraft.server.v1_10_R1.BlockStepAbstract
net.minecraft.server.v1_11_R1.BlockStepAbstract
字段
构造函数
方法
boolean (): o, func_149700_E
boolean (): n, func_149700_E
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
alz
amm
net.minecraft.server.v1_9_R2.BlockStepAbstract
net.minecraft.server.v1_10_R1.BlockStepAbstract
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockStepAbstract
net.minecraft.server.v1_9_R2.BlockStepAbstract
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ahh
alz
net.minecraft.server.v1_8_R3.BlockStepAbstract
net.minecraft.server.v1_9_R1.BlockStepAbstract
字段
AxisAlignedBB: b, field_185676_b
AxisAlignedBB: c, field_185677_c
构造函数
方法
boolean (): I, func_149700_E
boolean (): o, func_149700_E
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (): j, func_149683_g
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
String (int): b, func_150002_b
String (int): e, func_150002_b
int (World, BlockPosition): j, func_176222_j, getDropData
boolean (): l, func_176552_j
boolean (): e, func_176552_j
IBlockState<?> (): n, func_176551_l
IBlockState<?> (): g, func_176551_l
Object (ItemStack): a, func_176553_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
boolean (Block): c, func_150003_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): k, func_185481_k
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
Comparable<?> (ItemStack): a, func_185674_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
boolean (IBlockData): i, func_185675_i
1.8.8
名称
ahh
net.minecraft.block.BlockSlab
net.minecraft.server.v1_8_R3.BlockStepAbstract
字段
BlockStateEnum<BlockStepAbstract$EnumSlabHalf>: a, field_176554_a, HALF
构造函数
(Material)
方法
boolean (): I, func_149700_E
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (): j, func_149683_g
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
boolean (): c, func_149662_c
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
int (Random): a, func_149745_a
boolean (): d, func_149686_d
String (int): b, func_150002_b
int (World, BlockPosition): j, func_176222_j, getDropData
boolean (): l, func_176552_j
IBlockState<?> (): n, func_176551_l
Object (ItemStack): a, func_176553_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
boolean (Block): c, func_150003_a