历史 - net.minecraft.world.level.block.SlabBlock

1.21.11

名称

ecn

ehi

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dxn

ecn

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dvb

dxn

字段

构造函数

方法

1.21.5

名称

dqv

dvb

字段

VoxelShape: d, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, f_56355_

VoxelShape: d, SHAPE_BOTTOM, field_11500, BOTTOM_SHAPE, f_381209_

VoxelShape: e, TOP_AABB, field_11499, TOP_SHAPE, f_56356_

VoxelShape: e, SHAPE_TOP, field_11499, TOP_SHAPE, f_382638_

构造函数

方法

boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

boolean (LivingEntity, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

1.21.4

名称

drs

dqv

字段

构造函数

方法

1.21.3

名称

dnc

drs

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dme

dnc

字段

构造函数

方法

1.20.6

名称

dds

dme

字段

构造函数

方法

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

czy

dds

字段

EnumProperty<SlabType>: a, TYPE, field_11501, TYPE, f_56353_

EnumProperty<SlabType>: b, TYPE, field_11501, TYPE, f_56353_

BooleanProperty: b, WATERLOGGED, field_11502, WATERLOGGED, f_56354_

BooleanProperty: c, WATERLOGGED, field_11502, WATERLOGGED, f_56354_

VoxelShape: c, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, f_56355_

VoxelShape: d, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, f_56355_

VoxelShape: d, TOP_AABB, field_11499, TOP_SHAPE, f_56356_

VoxelShape: e, TOP_AABB, field_11499, TOP_SHAPE, f_56356_

com.mojang.serialization.MapCodec<SlabBlock>: a, CODEC, field_46445, CODEC, f_302360_

构造函数

方法

com.mojang.serialization.MapCodec<? extends SlabBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cwq

czy

字段

构造函数

方法

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

1.20.1

名称

cwh

cwq

字段

构造函数

方法

1.19.4

名称

ctq

cwh

字段

构造函数

方法

1.19.3

名称

cqn

ctq

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cpq

cqn

net.minecraft.world.level.block.BlockStepAbstract

字段

构造函数

方法

1.19

名称

cjx

cpq

net.minecraft.world.level.block.BlockStepAbstract

字段

构造函数

方法

1.18.2

名称

cjf

cjx

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cfw

cjf

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_, canPlace

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.17.1

名称

cfv

cfw

字段

构造函数

方法

1.17

名称

bzw

cfv

net.minecraft.block.SlabBlock

net.minecraft.src.C_1900_

net.minecraft.server.v1_16_R3.BlockStepAbstract

net.minecraft.world.level.block.BlockStepAbstract

字段

EnumProperty<SlabType>: a, TYPE, field_11501, TYPE, field_196505_a

EnumProperty<SlabType>: a, TYPE, field_11501, TYPE, f_56353_

BooleanProperty: b, WATERLOGGED, field_11502, WATERLOGGED, field_204512_b

BooleanProperty: b, WATERLOGGED, field_11502, WATERLOGGED, f_56354_

VoxelShape: c, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, field_196506_b

VoxelShape: c, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, f_56355_

VoxelShape: d, TOP_AABB, field_11499, TOP_SHAPE, field_196507_c

VoxelShape: d, TOP_AABB, field_11499, TOP_SHAPE, f_56356_

构造函数

方法

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_, canPlace

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bzt

bzw

net.minecraft.server.v1_16_R2.BlockStepAbstract

net.minecraft.server.v1_16_R3.BlockStepAbstract

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

caz

bzt

net.minecraft.server.v1_16_R1.BlockStepAbstract

net.minecraft.server.v1_16_R2.BlockStepAbstract

字段

构造函数

方法

1.16.1

名称

buf

caz

net.minecraft.server.v1_15_R1.BlockStepAbstract

net.minecraft.server.v1_16_R1.BlockStepAbstract

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

buc

buf

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

brr

buc

net.minecraft.server.v1_14_R1.BlockStepAbstract

net.minecraft.server.v1_15_R1.BlockStepAbstract

字段

构造函数

方法

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

1.14.4

名称

brm

brr

net.minecraft.world.level.block.SlabBlock

字段

BlockStateEnum<BlockPropertySlabType>: a, field_11501, TYPE, field_196505_a

EnumProperty<SlabType>: a, TYPE, field_11501, TYPE, field_196505_a

BlockStateBoolean: b, field_11502, WATERLOGGED, field_204512_b

BooleanProperty: b, WATERLOGGED, field_11502, WATERLOGGED, field_204512_b

VoxelShape: c, field_11500, BOTTOM_SHAPE, field_196506_b

VoxelShape: c, BOTTOM_AABB, field_11500, BOTTOM_SHAPE, field_196506_b

VoxelShape: d, field_11499, TOP_SHAPE, field_196507_c

VoxelShape: d, TOP_AABB, field_11499, TOP_SHAPE, field_196507_c

构造函数

方法

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bri

brm

net.minecraft.block.SlabBlock

字段

BlockStateEnum<BlockPropertySlabType>: a, field_11501, field_196505_a

BlockStateEnum<BlockPropertySlabType>: a, field_11501, TYPE, field_196505_a

BlockStateBoolean: b, field_11502, field_204512_b

BlockStateBoolean: b, field_11502, WATERLOGGED, field_204512_b

VoxelShape: c, field_11500, field_196506_b

VoxelShape: c, field_11500, BOTTOM_SHAPE, field_196506_b

VoxelShape: d, field_11499, field_196507_c

VoxelShape: d, field_11499, TOP_SHAPE, field_196507_c

构造函数

方法

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, func_204510_a, canPlace

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

brh

bri

字段

构造函数

方法

1.14

名称

bhl

brh

net.minecraft.class_2482

net.minecraft.block.BlockSlab

net.minecraft.block.SlabBlock

net.minecraft.server.v1_13_R2.BlockStepAbstract

net.minecraft.server.v1_14_R1.BlockStepAbstract

字段

BlockStateEnum<BlockPropertySlabType>: a, field_196505_a

BlockStateEnum<BlockPropertySlabType>: a, field_11501, field_196505_a

BlockStateBoolean: b, field_204512_b

BlockStateBoolean: b, field_11502, field_204512_b

VoxelShape: c, field_196506_b

VoxelShape: c, field_11500, field_196506_b

VoxelShape: o, field_196507_c

VoxelShape: d, field_11499, field_196507_c

构造函数

方法

boolean (): X_, func_149700_E

boolean (IBlockData): r, func_185481_k

boolean (IBlockData): a, func_149686_d

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

int (IBlockData, Random): a, func_196264_a

boolean (IBlockData, BlockActionContext): a, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bhk

bhl

字段

构造函数

方法

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

名称

bhc

bhk

net.minecraft.server.v1_13_R1.BlockStepAbstract

net.minecraft.server.v1_13_R2.BlockStepAbstract

字段

VoxelShape: p, field_196507_c

VoxelShape: o, field_196507_c

构造函数

方法

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

名称

arf

bhc

net.minecraft.server.v1_12_R1.BlockStepAbstract

net.minecraft.server.v1_13_R1.BlockStepAbstract

字段

BlockStateEnum<BlockStepAbstract$EnumSlabHalf>: a, field_176554_a, HALF

AxisAlignedBB: b, field_185676_b

AxisAlignedBB: c, field_185677_c

BlockStateEnum<BlockPropertySlabType>: a, field_196505_a

BlockStateBoolean: b, field_204512_b

VoxelShape: c, field_196506_b

VoxelShape: p, field_196507_c

构造函数

(Material)

(Material, MaterialMapColor)

(Block$Info)

方法

boolean (): n, func_149700_E

boolean (): X_, func_149700_E

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

int (Random): a, func_149745_a

String (int): b, func_150002_b

boolean (): e, func_176552_j

IBlockState<?> (): g, func_176551_l

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): k, func_185481_k

boolean (IBlockData): r, func_185481_k

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

Comparable<?> (ItemStack): a, func_185674_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

boolean (IBlockData): x, func_185675_i

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

int (IBlockData, Random): a, func_196264_a

boolean (IBlockData, BlockActionContext): a, func_196253_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

Fluid (IBlockData): h, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

ard

arf

字段

构造函数

方法

1.12

名称

aob

ard

net.minecraft.server.v1_11_R1.BlockStepAbstract

net.minecraft.server.v1_12_R1.BlockStepAbstract

字段

构造函数

方法

String (int): e, func_150002_b

String (int): b, func_150002_b

boolean (IBlockData): i, func_185675_i

boolean (IBlockData): x, func_185675_i

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

anz

aob

字段

构造函数

方法

1.11

名称

amm

anz

net.minecraft.server.v1_10_R1.BlockStepAbstract

net.minecraft.server.v1_11_R1.BlockStepAbstract

字段

构造函数

(Material, MaterialMapColor)

方法

boolean (): o, func_149700_E

boolean (): n, func_149700_E

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

alz

amm

net.minecraft.server.v1_9_R2.BlockStepAbstract

net.minecraft.server.v1_10_R1.BlockStepAbstract

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockStepAbstract

net.minecraft.server.v1_9_R2.BlockStepAbstract

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ahh

alz

net.minecraft.server.v1_8_R3.BlockStepAbstract

net.minecraft.server.v1_9_R1.BlockStepAbstract

字段

AxisAlignedBB: b, field_185676_b

AxisAlignedBB: c, field_185677_c

构造函数

方法

boolean (): I, func_149700_E

boolean (): o, func_149700_E

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (): j, func_149683_g

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

String (int): b, func_150002_b

String (int): e, func_150002_b

int (World, BlockPosition): j, func_176222_j, getDropData

boolean (): l, func_176552_j

boolean (): e, func_176552_j

IBlockState<?> (): n, func_176551_l

IBlockState<?> (): g, func_176551_l

Object (ItemStack): a, func_176553_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

boolean (Block): c, func_150003_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): k, func_185481_k

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

Comparable<?> (ItemStack): a, func_185674_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

boolean (IBlockData): i, func_185675_i

1.8.8

名称

ahh

net.minecraft.block.BlockSlab

net.minecraft.server.v1_8_R3.BlockStepAbstract

字段

BlockStateEnum<BlockStepAbstract$EnumSlabHalf>: a, field_176554_a, HALF

构造函数

(Material)

方法

boolean (): I, func_149700_E

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (): j, func_149683_g

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

boolean (): c, func_149662_c

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

int (Random): a, func_149745_a

boolean (): d, func_149686_d

String (int): b, func_150002_b

int (World, BlockPosition): j, func_176222_j, getDropData

boolean (): l, func_176552_j

IBlockState<?> (): n, func_176551_l

Object (ItemStack): a, func_176553_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

boolean (Block): c, func_150003_a