历史 - net.minecraft.client.renderer.entity.PiglinRenderer

1.21.11

名称

hpp

hyj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hfv

hpp

字段

ResourceLocation: k, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_

ResourceLocation: i, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_

ResourceLocation: l, PIGLIN_BRUTE_LOCATION, field_53197, PIGLIN_BRUTE_TEXTURE, f_346338_

ResourceLocation: j, PIGLIN_BRUTE_LOCATION, field_53197, PIGLIN_BRUTE_TEXTURE, f_346338_

构造函数

(EntityRendererProvider$Context, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation)

(EntityRendererProvider$Context, ModelLayerLocation, ModelLayerLocation, ArmorModelSet<ModelLayerLocation>, ArmorModelSet<ModelLayerLocation>)

方法

1.21.8

名称

hfu

hfv

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gzl

hfu

字段

ResourceLocation: j, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_

ResourceLocation: k, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_

ResourceLocation: k, PIGLIN_BRUTE_LOCATION, field_53197, PIGLIN_BRUTE_TEXTURE, f_346338_

ResourceLocation: l, PIGLIN_BRUTE_LOCATION, field_53197, PIGLIN_BRUTE_TEXTURE, f_346338_

构造函数

方法

1.21.5

名称

gtv

gzl

字段

ResourceLocation: b, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_

ResourceLocation: j, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_

构造函数

方法

1.21.4

名称

gtg

gtv

字段

构造函数

方法

1.21.3

名称

glz

gtg

字段

ResourceLocation: b, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_

Map<EntityType<?>, ResourceLocation>: a, TEXTURES, field_25793, TEXTURES, f_174341_

float: i, PIGLIN_CUSTOM_HEAD_SCALE, field_32942, HORIZONTAL_SCALE, f_174342_

ResourceLocation: k, PIGLIN_BRUTE_LOCATION, field_53197, PIGLIN_BRUTE_TEXTURE, f_346338_

CustomHeadLayer$Transforms: a, PIGLIN_CUSTOM_HEAD_TRANSFORMS, field_53195, HEAD_TRANSFORMATION, f_347470_

构造函数

(EntityRendererProvider$Context, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, boolean)

(EntityRendererProvider$Context, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation)

方法

ResourceLocation (Mob): c, getTextureLocation, method_3982, getTexture, m_5478_

boolean (Mob): d, isShaking, method_25451, isShaking, m_5936_

PiglinModel<Mob> (EntityModelSet, ModelLayerLocation, boolean): a, createModel, method_24875, getPiglinModel, m_174349_

ResourceLocation (PiglinRenderState): a, getTextureLocation, method_3982, getTexture, m_113764_

PiglinRenderState (): b, createRenderState, method_62509, createRenderState, m_5478_

void (AbstractPiglin, PiglinRenderState, float): a, extractRenderState, method_62508, updateRenderState, m_351578_

boolean (PiglinRenderState): b, isShaking, method_25451, isShaking, m_5936_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gkp

glz

字段

构造函数

方法

1.20.6

名称

gac

gkp

字段

构造函数

方法

ResourceLocation (Mob): b, getTextureLocation, method_3982, getTexture, m_5478_

ResourceLocation (Mob): c, getTextureLocation, method_3982, getTexture, m_5478_

boolean (Mob): c, isShaking, method_25451, isShaking, m_5936_

boolean (Mob): d, isShaking, method_25451, isShaking, m_5936_

1.20.4

名称

fuw

gac

字段

构造函数

方法

1.20.2

名称

fqn

fuw

字段

构造函数

方法

1.20.1

名称

fou

fqn

字段

构造函数

方法

1.19.4

名称

fkf

fou

字段

构造函数

方法

1.19.3

名称

fga

fkf

字段

构造函数

方法

ResourceLocation (Mob): a, getTextureLocation, method_3982, getTexture, m_5478_

ResourceLocation (Mob): b, getTextureLocation, method_3982, getTexture, m_5478_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fec

fga

字段

构造函数

方法

1.19

名称

ewy

fec

字段

构造函数

方法

1.18.2

名称

evr

ewy

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

etm

evr

字段

构造函数

方法

1.17.1

名称

etl

etm

字段

构造函数

方法

1.17

名称

ege

etl

net.minecraft.client.renderer.entity.PiglinRenderer

net.minecraft.src.C_4376_

字段

Map<EntityType<?>, ResourceLocation>: a, resourceLocations, field_25793, field_25793, field_243503_a

Map<EntityType<?>, ResourceLocation>: a, TEXTURES, field_25793, TEXTURES, f_174341_

float: i, PIGLIN_CUSTOM_HEAD_SCALE, field_32942, HORIZONTAL_SCALE, f_174342_

构造函数

(EntityRenderDispatcher, boolean)

(EntityRendererProvider$Context, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, boolean)

方法

PiglinModel<Mob> (boolean): a, createModel, method_24875, getPiglinModel, func_239395_a_

ResourceLocation (Mob): a, getTextureLocation, method_3982, getTexture, func_110775_a

ResourceLocation (Mob): a, getTextureLocation, method_3982, getTexture, m_5478_

boolean (Mob): c, isShaking, method_25451, isShaking, func_230495_a_

boolean (Mob): c, isShaking, method_25451, isShaking, m_5936_

PiglinModel<Mob> (EntityModelSet, ModelLayerLocation, boolean): a, createModel, method_24875, getPiglinModel, m_174349_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

efw

ege

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ehx

efw

字段

ResourceLocation: a, PIGLIN_LOCATION, field_22410, PIGLIN_TEXTURE, field_239393_a_

ResourceLocation: g, ZOMBIFIED_PIGLIN_LOCATION, field_22442, ZOMBIFIED_PIGLIN_TEXTURE, field_239394_g_

Map<EntityType<?>, ResourceLocation>: a, resourceLocations, field_25793, field_25793, field_243503_a

构造函数

方法

1.16.1

名称

ehx

net.minecraft.client.renderer.entity.PiglinRenderer

net.minecraft.class_4842

net.minecraft.client.render.entity.PiglinEntityRenderer

net.minecraft.client.renderer.entity.PiglinRenderer

字段

ResourceLocation: a, PIGLIN_LOCATION, field_22410, PIGLIN_TEXTURE, field_239393_a_

ResourceLocation: g, ZOMBIFIED_PIGLIN_LOCATION, field_22442, ZOMBIFIED_PIGLIN_TEXTURE, field_239394_g_

构造函数

(EntityRenderDispatcher, boolean)

方法

PiglinModel<Mob> (boolean): a, createModel, method_24875, getPiglinModel, func_239395_a_

ResourceLocation (Mob): a, getTextureLocation, method_3982, getTexture, func_110775_a

boolean (Mob): c, isShaking, method_25451, isShaking, func_230495_a_