历史 - net.minecraft.client.renderer.entity.PiglinRenderer
1.21.11
名称
hpp
hyj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hfv
hpp
字段
ResourceLocation: k, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_
ResourceLocation: i, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_
ResourceLocation: l, PIGLIN_BRUTE_LOCATION, field_53197, PIGLIN_BRUTE_TEXTURE, f_346338_
ResourceLocation: j, PIGLIN_BRUTE_LOCATION, field_53197, PIGLIN_BRUTE_TEXTURE, f_346338_
构造函数
(EntityRendererProvider$Context, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation)
(EntityRendererProvider$Context, ModelLayerLocation, ModelLayerLocation, ArmorModelSet<ModelLayerLocation>, ArmorModelSet<ModelLayerLocation>)
方法
1.21.8
名称
hfu
hfv
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gzl
hfu
字段
ResourceLocation: j, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_
ResourceLocation: k, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_
ResourceLocation: k, PIGLIN_BRUTE_LOCATION, field_53197, PIGLIN_BRUTE_TEXTURE, f_346338_
ResourceLocation: l, PIGLIN_BRUTE_LOCATION, field_53197, PIGLIN_BRUTE_TEXTURE, f_346338_
构造函数
方法
1.21.5
名称
gtv
gzl
字段
ResourceLocation: b, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_
ResourceLocation: j, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_
构造函数
方法
1.21.4
名称
gtg
gtv
字段
构造函数
方法
1.21.3
名称
glz
gtg
字段
ResourceLocation: b, PIGLIN_LOCATION, field_53196, PIGLIN_TEXTURE, f_346351_
Map<EntityType<?>, ResourceLocation>: a, TEXTURES, field_25793, TEXTURES, f_174341_
float: i, PIGLIN_CUSTOM_HEAD_SCALE, field_32942, HORIZONTAL_SCALE, f_174342_
ResourceLocation: k, PIGLIN_BRUTE_LOCATION, field_53197, PIGLIN_BRUTE_TEXTURE, f_346338_
CustomHeadLayer$Transforms: a, PIGLIN_CUSTOM_HEAD_TRANSFORMS, field_53195, HEAD_TRANSFORMATION, f_347470_
构造函数
(EntityRendererProvider$Context, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, boolean)
(EntityRendererProvider$Context, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation)
方法
ResourceLocation (Mob): c, getTextureLocation, method_3982, getTexture, m_5478_
boolean (Mob): d, isShaking, method_25451, isShaking, m_5936_
PiglinModel<Mob> (EntityModelSet, ModelLayerLocation, boolean): a, createModel, method_24875, getPiglinModel, m_174349_
ResourceLocation (PiglinRenderState): a, getTextureLocation, method_3982, getTexture, m_113764_
PiglinRenderState (): b, createRenderState, method_62509, createRenderState, m_5478_
void (AbstractPiglin, PiglinRenderState, float): a, extractRenderState, method_62508, updateRenderState, m_351578_
boolean (PiglinRenderState): b, isShaking, method_25451, isShaking, m_5936_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gkp
glz
字段
构造函数
方法
1.20.6
名称
gac
gkp
字段
构造函数
方法
ResourceLocation (Mob): b, getTextureLocation, method_3982, getTexture, m_5478_
ResourceLocation (Mob): c, getTextureLocation, method_3982, getTexture, m_5478_
boolean (Mob): c, isShaking, method_25451, isShaking, m_5936_
boolean (Mob): d, isShaking, method_25451, isShaking, m_5936_
1.20.4
名称
fuw
gac
字段
构造函数
方法
1.20.2
名称
fqn
fuw
字段
构造函数
方法
1.20.1
名称
fou
fqn
字段
构造函数
方法
1.19.4
名称
fkf
fou
字段
构造函数
方法
1.19.3
名称
fga
fkf
字段
构造函数
方法
ResourceLocation (Mob): a, getTextureLocation, method_3982, getTexture, m_5478_
ResourceLocation (Mob): b, getTextureLocation, method_3982, getTexture, m_5478_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fec
fga
字段
构造函数
方法
1.19
名称
ewy
fec
字段
构造函数
方法
1.18.2
名称
evr
ewy
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
etm
evr
字段
构造函数
方法
1.17.1
名称
etl
etm
字段
构造函数
方法
1.17
名称
ege
etl
net.minecraft.client.renderer.entity.PiglinRenderer
net.minecraft.src.C_4376_
字段
Map<EntityType<?>, ResourceLocation>: a, resourceLocations, field_25793, field_25793, field_243503_a
Map<EntityType<?>, ResourceLocation>: a, TEXTURES, field_25793, TEXTURES, f_174341_
float: i, PIGLIN_CUSTOM_HEAD_SCALE, field_32942, HORIZONTAL_SCALE, f_174342_
构造函数
(EntityRenderDispatcher, boolean)
(EntityRendererProvider$Context, ModelLayerLocation, ModelLayerLocation, ModelLayerLocation, boolean)
方法
PiglinModel<Mob> (boolean): a, createModel, method_24875, getPiglinModel, func_239395_a_
ResourceLocation (Mob): a, getTextureLocation, method_3982, getTexture, func_110775_a
ResourceLocation (Mob): a, getTextureLocation, method_3982, getTexture, m_5478_
boolean (Mob): c, isShaking, method_25451, isShaking, func_230495_a_
boolean (Mob): c, isShaking, method_25451, isShaking, m_5936_
PiglinModel<Mob> (EntityModelSet, ModelLayerLocation, boolean): a, createModel, method_24875, getPiglinModel, m_174349_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
efw
ege
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ehx
efw
字段
ResourceLocation: a, PIGLIN_LOCATION, field_22410, PIGLIN_TEXTURE, field_239393_a_
ResourceLocation: g, ZOMBIFIED_PIGLIN_LOCATION, field_22442, ZOMBIFIED_PIGLIN_TEXTURE, field_239394_g_
Map<EntityType<?>, ResourceLocation>: a, resourceLocations, field_25793, field_25793, field_243503_a
构造函数
方法
1.16.1
名称
ehx
net.minecraft.client.renderer.entity.PiglinRenderer
net.minecraft.class_4842
net.minecraft.client.render.entity.PiglinEntityRenderer
net.minecraft.client.renderer.entity.PiglinRenderer
字段
ResourceLocation: a, PIGLIN_LOCATION, field_22410, PIGLIN_TEXTURE, field_239393_a_
ResourceLocation: g, ZOMBIFIED_PIGLIN_LOCATION, field_22442, ZOMBIFIED_PIGLIN_TEXTURE, field_239394_g_
构造函数
(EntityRenderDispatcher, boolean)
方法
PiglinModel<Mob> (boolean): a, createModel, method_24875, getPiglinModel, func_239395_a_
ResourceLocation (Mob): a, getTextureLocation, method_3982, getTexture, func_110775_a
boolean (Mob): c, isShaking, method_25451, isShaking, func_230495_a_