历史 - net.minecraft.advancements.criterion.ChanneledLightningTrigger$TriggerInstance

1.21.11

名称

bd$a

aw$a

net.minecraft.advancements.critereon.ChanneledLightningTrigger$TriggerInstance

net.minecraft.advancements.criterion.ChanneledLightningTrigger$TriggerInstance

net.minecraft.src.C_538_$C_539_

net.minecraft.src.C_432324_$C_432280_

net.minecraft.advancements.critereon.CriterionTriggerChanneledLightning$a

net.minecraft.advancements.criterion.CriterionTriggerChanneledLightning$a

字段

List<ContextAwarePredicate>: c, victims, comp_2039, victims, f_21736_

List<ContextAwarePredicate>: c, victims, comp_2039, victims, f_433782_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_303599_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_435310_

com.mojang.serialization.Codec<ChanneledLightningTrigger$TriggerInstance>: a, CODEC, field_47231, CODEC, f_303276_

com.mojang.serialization.Codec<ChanneledLightningTrigger$TriggerInstance>: a, CODEC, field_47231, CODEC, f_433253_

构造函数

方法

boolean (Collection<? extends LootContext>): a, matches, method_8808, matches, m_21744_

boolean (Collection<? extends LootContext>): a, matches, method_8808, matches, m_444875_

Criterion<ChanneledLightningTrigger$TriggerInstance> (EntityPredicate$Builder[]): a, channeledLightning, method_8809, create, m_21746_

Criterion<ChanneledLightningTrigger$TriggerInstance> (EntityPredicate$Builder[]): a, channeledLightning, method_8809, create, m_443262_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_438860_

List<ContextAwarePredicate> (): b, victims, comp_2039, victims, f_21736_

List<ContextAwarePredicate> (): b, victims, comp_2039, victims, f_433782_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

字段

构造函数

方法

1.21.5

名称

bc$a

bd$a

字段

构造函数

方法

1.21.4

名称

bb$a

bc$a

字段

构造函数

方法

1.21.3

名称

ba$a

bb$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

az$a

ba$a

字段

构造函数

方法

1.20.6

名称

ay$a

az$a

字段

构造函数

方法

1.20.4

名称

az$a

ay$a

字段

List<ContextAwarePredicate>: a, victims, field_9503, victims, f_21736_

List<ContextAwarePredicate>: c, victims, comp_2039, victims, f_21736_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_303599_

com.mojang.serialization.Codec<ChanneledLightningTrigger$TriggerInstance>: a, CODEC, field_47231, CODEC, f_303276_

构造函数

方法

com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_

void (CriterionValidator): a, validate, method_54938, validate, m_7683_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_

List<ContextAwarePredicate> (): b, victims, comp_2039, victims, f_21736_

1.20.2

名称

ax$a

az$a

字段

ContextAwarePredicate[]: a, victims, field_9503, victims, f_21736_

List<ContextAwarePredicate>: a, victims, field_9503, victims, f_21736_

构造函数

(ContextAwarePredicate, ContextAwarePredicate[])

(Optional<ContextAwarePredicate>, List<ContextAwarePredicate>)

方法

ChanneledLightningTrigger$TriggerInstance (EntityPredicate...): a, channeledLightning, method_8809, create, m_21746_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_

Criterion<ChanneledLightningTrigger$TriggerInstance> (EntityPredicate$Builder[]): a, channeledLightning, method_8809, create, m_21746_

com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_

1.20.1

名称

字段

EntityPredicate$Composite[]: a, victims, field_9503, victims, f_21736_

ContextAwarePredicate[]: a, victims, field_9503, victims, f_21736_

构造函数

(EntityPredicate$Composite, EntityPredicate$Composite[])

(ContextAwarePredicate, ContextAwarePredicate[])

方法

1.19.4

名称

av$a

ax$a

字段

构造函数

方法

1.19.3

名称

ay$a

av$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_539_

net.minecraft.src.C_538_$C_539_

字段

构造函数

方法

1.19.1

名称

字段

构造函数

方法

1.19

名称

net.minecraft.src.C_538_$C_539_

net.minecraft.src.C_539_

字段

构造函数

方法

1.18.2

名称

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ax$a

ay$a

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

ar$a

ax$a

net.minecraft.advancements.criterion.ChanneledLightningTrigger$Instance

net.minecraft.src.C_538_$C_539_

net.minecraft.server.v1_16_R3.CriterionTriggerChanneledLightning$a

net.minecraft.advancements.critereon.CriterionTriggerChanneledLightning$a

字段

EntityPredicate$Composite[]: a, victims, field_9503, victims, field_204825_a

EntityPredicate$Composite[]: a, victims, field_9503, victims, f_21736_

构造函数

方法

ChanneledLightningTrigger$TriggerInstance (EntityPredicate...): a, channeledLightning, method_8809, create, func_204824_a

ChanneledLightningTrigger$TriggerInstance (EntityPredicate...): a, channeledLightning, method_8809, create, m_21746_

boolean (Collection<? extends LootContext>): a, matches, method_8808, matches, func_233676_a_

boolean (Collection<? extends LootContext>): a, matches, method_8808, matches, m_21744_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.CriterionTriggerChanneledLightning$a

net.minecraft.server.v1_16_R3.CriterionTriggerChanneledLightning$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ap$a

ar$a

net.minecraft.server.v1_16_R1.CriterionTriggerChanneledLightning$a

net.minecraft.server.v1_16_R2.CriterionTriggerChanneledLightning$a

字段

构造函数

方法

1.16.1

名称

an$a

ap$a

net.minecraft.server.v1_15_R1.CriterionTriggerChanneledLightning$a

net.minecraft.server.v1_16_R1.CriterionTriggerChanneledLightning$a

字段

EntityPredicate[]: a, victims, field_9503, victims, field_204825_a

EntityPredicate$Composite[]: a, victims, field_9503, victims, field_204825_a

构造函数

(EntityPredicate[])

(EntityPredicate$Composite, EntityPredicate$Composite[])

方法

boolean (ServerPlayer, Collection<? extends Entity>): a, matches, method_8808, matches, func_204823_a

com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b

boolean (Collection<? extends LootContext>): a, matches, method_8808, matches, func_233676_a_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ah$b

an$a

net.minecraft.server.v1_14_R1.CriterionTriggerChanneledLightning$b

net.minecraft.server.v1_15_R1.CriterionTriggerChanneledLightning$a

字段

构造函数

方法

1.14.4

名称

net.minecraft.advancements.critereon.ChanneledLightningTrigger$TriggerInstance

字段

CriterionConditionEntity[]: a, field_9503, victims, field_204825_a

EntityPredicate[]: a, victims, field_9503, victims, field_204825_a

构造函数

方法

CriterionTriggerChanneledLightning$b (CriterionConditionEntity...): a, method_8809, create, func_204824_a

ChanneledLightningTrigger$TriggerInstance (EntityPredicate...): a, channeledLightning, method_8809, create, func_204824_a

boolean (EntityPlayer, Collection<? extends Entity>): a, method_8808, matches, func_204823_a

boolean (ServerPlayer, Collection<? extends Entity>): a, matches, method_8808, matches, func_204823_a

com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b

com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b

1.14.3

名称

net.minecraft.advancement.criterion.ChanneledLightningCriterion$Conditions

字段

CriterionConditionEntity[]: a, field_9503, field_204825_a

CriterionConditionEntity[]: a, field_9503, victims, field_204825_a

构造函数

方法

CriterionTriggerChanneledLightning$b (CriterionConditionEntity...): a, method_8809, func_204824_a

CriterionTriggerChanneledLightning$b (CriterionConditionEntity...): a, method_8809, create, func_204824_a

boolean (EntityPlayer, Collection<? extends Entity>): a, method_8808, func_204823_a

boolean (EntityPlayer, Collection<? extends Entity>): a, method_8808, matches, func_204823_a

com.google.gson.JsonElement (): b, method_807, func_200288_b

com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

ac$b

ah$b

net.minecraft.class_2002$class_2004

net.minecraft.server.v1_13_R2.CriterionTriggerChanneledLightning$b

net.minecraft.server.v1_14_R1.CriterionTriggerChanneledLightning$b

字段

CriterionConditionEntity[]: a, field_204825_a

CriterionConditionEntity[]: a, field_9503, field_204825_a

构造函数

方法

CriterionTriggerChanneledLightning$b (CriterionConditionEntity...): a, func_204824_a

CriterionTriggerChanneledLightning$b (CriterionConditionEntity...): a, method_8809, func_204824_a

boolean (EntityPlayer, Collection<? extends Entity>): a, func_204823_a

boolean (EntityPlayer, Collection<? extends Entity>): a, method_8808, func_204823_a

com.google.gson.JsonElement (): b, func_200288_b

com.google.gson.JsonElement (): b, method_807, func_200288_b

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.CriterionTriggerChanneledLightning$b

net.minecraft.server.v1_13_R2.CriterionTriggerChanneledLightning$b

字段

构造函数

方法

1.13

名称

ac$b

net.minecraft.advancements.criterion.ChanneledLightningTrigger$Instance

net.minecraft.server.v1_13_R1.CriterionTriggerChanneledLightning$b

字段

CriterionConditionEntity[]: a, field_204825_a

构造函数

(CriterionConditionEntity[])

方法

CriterionTriggerChanneledLightning$b (CriterionConditionEntity...): a, func_204824_a

boolean (EntityPlayer, Collection<? extends Entity>): a, func_204823_a

com.google.gson.JsonElement (): b, func_200288_b