历史 - net.minecraft.server.level.ServerEntityGetter
1.21.11
名称
aww
axe
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aua
aww
字段
构造函数
方法
LivingEntity (TagKey<EntityType<?>>, TargetingConditions, LivingEntity, double, double, double, AABB): a, getNearestEntity, method_73182, getClosestEntity, m_416518_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
asa
aua
字段
构造函数
方法
1.21.5
名称
arc
asa
字段
构造函数
方法
1.21.4
名称
asg
arc
字段
构造函数
方法
1.21.3
名称
asg
net.minecraft.server.level.ServerEntityGetter
net.minecraft.class_10245
net.minecraft.world.EntityLookupView
net.minecraft.src.C_345732_
net.minecraft.server.level.ServerEntityGetter
字段
构造函数
方法
ServerLevel (): a, getLevel, method_8410, toServerWorld, m_6018_
Player (TargetingConditions, LivingEntity): a, getNearestPlayer, method_64388, getClosestPlayer, m_357453_
Player (TargetingConditions, LivingEntity, double, double, double): a, getNearestPlayer, method_64389, getClosestPlayer, m_352328_
Player (TargetingConditions, double, double, double): a, getNearestPlayer, method_64387, getClosestPlayer, m_354126_
<T extends LivingEntity> T (Class<? extends T>, TargetingConditions, LivingEntity, double, double, double, AABB): a, getNearestEntity, method_64391, getClosestEntity, m_355507_
<T extends LivingEntity> T (List<? extends T>, TargetingConditions, LivingEntity, double, double, double): a, getNearestEntity, method_64393, getClosestEntity, m_355812_
List<Player> (TargetingConditions, LivingEntity, AABB): a, getNearbyPlayers, method_64390, getPlayers, m_354724_
<T extends LivingEntity> List<T> (Class<T>, TargetingConditions, LivingEntity, AABB): a, getNearbyEntities, method_64392, getTargets, m_354410_