历史 - net.minecraft.server.level.ServerEntityGetter

1.21.11

名称

aww

axe

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aua

aww

字段

构造函数

方法

LivingEntity (TagKey<EntityType<?>>, TargetingConditions, LivingEntity, double, double, double, AABB): a, getNearestEntity, method_73182, getClosestEntity, m_416518_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

asa

aua

字段

构造函数

方法

1.21.5

名称

arc

asa

字段

构造函数

方法

1.21.4

名称

asg

arc

字段

构造函数

方法

1.21.3

名称

asg

net.minecraft.server.level.ServerEntityGetter

net.minecraft.class_10245

net.minecraft.world.EntityLookupView

net.minecraft.src.C_345732_

net.minecraft.server.level.ServerEntityGetter

字段

构造函数

方法

ServerLevel (): a, getLevel, method_8410, toServerWorld, m_6018_

Player (TargetingConditions, LivingEntity): a, getNearestPlayer, method_64388, getClosestPlayer, m_357453_

Player (TargetingConditions, LivingEntity, double, double, double): a, getNearestPlayer, method_64389, getClosestPlayer, m_352328_

Player (TargetingConditions, double, double, double): a, getNearestPlayer, method_64387, getClosestPlayer, m_354126_

<T extends LivingEntity> T (Class<? extends T>, TargetingConditions, LivingEntity, double, double, double, AABB): a, getNearestEntity, method_64391, getClosestEntity, m_355507_

<T extends LivingEntity> T (List<? extends T>, TargetingConditions, LivingEntity, double, double, double): a, getNearestEntity, method_64393, getClosestEntity, m_355812_

List<Player> (TargetingConditions, LivingEntity, AABB): a, getNearbyPlayers, method_64390, getPlayers, m_354724_

<T extends LivingEntity> List<T> (Class<T>, TargetingConditions, LivingEntity, AABB): a, getNearbyEntities, method_64392, getTargets, m_354410_