历史 - net.minecraft.world.phys.shapes.VoxelShape
1.21.11
名称
fpc
fug
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fjm
fpc
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fgw
fjm
字段
构造函数
方法
1.21.5
名称
fbv
fgw
字段
构造函数
方法
VoxelShape (Vec3i): a, move, method_66507, offset, m_384564_
1.21.4
名称
fcs
fbv
字段
构造函数
方法
1.21.3
名称
exv
fcs
字段
构造函数
方法
Optional<Vec3> (Vec3): a, closestPointTo, method_33661, getClosestPointTo, m_166067_
Optional<Vec3> (Vec3): b, closestPointTo, method_33661, getClosestPointTo, m_166067_
VoxelShape (Vec3): a, move, method_64034, offset, m_352549_
boolean (): f, isCubeLike, method_61897, isCube, m_355974_
boolean (Direction$Axis): d, isCubeLikeAlong, method_61896, isSquare, m_354038_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ewm
exv
字段
构造函数
方法
1.20.6
名称
emm
ewm
字段
构造函数
方法
1.20.4
名称
eig
emm
字段
构造函数
方法
1.20.2
名称
efb
eig
字段
构造函数
方法
boolean (): b, isEmpty, method_1110, isEmpty, m_83281_
boolean (): c, isEmpty, method_1110, isEmpty, m_83281_
VoxelShape (): c, optimize, method_1097, simplify, m_83296_
VoxelShape (): d, optimize, method_1097, simplify, m_83296_
List<AABB> (): d, toAabbs, method_1090, getBoundingBoxes, m_83299_
List<AABB> (): e, toAabbs, method_1090, getBoundingBoxes, m_83299_
VoxelShape (): b, singleEncompassing, method_52620, asCuboid, m_292898_
1.20.1
名称
edx
efb
字段
构造函数
方法
1.19.4
名称
eax
edx
字段
构造函数
方法
1.19.3
名称
dxj
eax
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dwm
dxj
net.minecraft.world.phys.shapes.VoxelShape
字段
构造函数
方法
1.19
名称
dqh
dwm
net.minecraft.world.phys.shapes.VoxelShape
字段
构造函数
方法
1.18.2
名称
dpf
dqh
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dnt
dpf
字段
构造函数
方法
AABB (): a, bounds, method_1107, getBoundingBox, m_83215_, getBoundingBox
AABB (): a, bounds, method_1107, getBoundingBox, m_83215_
boolean (): b, isEmpty, method_1110, isEmpty, m_83281_, isEmpty
boolean (): b, isEmpty, method_1110, isEmpty, m_83281_
List<AABB> (): d, toAabbs, method_1090, getBoundingBoxes, m_83299_, toList
List<AABB> (): d, toAabbs, method_1090, getBoundingBoxes, m_83299_
double (Direction$Axis, double, double): a, min, method_35593, method_35593, m_166078_
double (Direction$Axis, double, double): a, min, method_35593, getStartingCoord, m_166078_
BlockHitResult (Vec3, Vec3, BlockPos): a, clip, method_1092, raycast, m_83220_, rayTrace
BlockHitResult (Vec3, Vec3, BlockPos): a, clip, method_1092, raycast, m_83220_
1.17.1
名称
字段
构造函数
方法
List<AABB> (): d, toAabbs, method_1090, getBoundingBoxes, m_83299_
List<AABB> (): d, toAabbs, method_1090, getBoundingBoxes, m_83299_, toList
1.17
名称
ddh
dnt
net.minecraft.util.math.shapes.VoxelShape
net.minecraft.src.C_3072_
net.minecraft.server.v1_16_R3.VoxelShape
net.minecraft.world.phys.shapes.VoxelShape
字段
DiscreteVoxelShape: a, shape, field_1401, voxels, field_197768_g
DiscreteVoxelShape: a, shape, field_1401, voxels, f_83211_
VoxelShape[]: b, faces, field_19318, shapeCache, field_222864_b
VoxelShape[]: b, faces, field_19318, shapeCache, f_83212_
构造函数
方法
double (Direction$Axis): b, min, method_1091, getMin, func_197762_b
double (Direction$Axis): b, min, method_1091, getMin, m_83288_
double (Direction$Axis): c, max, method_1105, getMax, func_197758_c
double (Direction$Axis): c, max, method_1105, getMax, m_83297_
AABB (): a, bounds, method_1107, getBoundingBox, func_197752_a, getBoundingBox
AABB (): a, bounds, method_1107, getBoundingBox, m_83215_, getBoundingBox
double (Direction$Axis, int): a, get, method_1099, getPointPosition, func_197759_b
double (Direction$Axis, int): a, get, method_1099, getPointPosition, m_83256_
it.unimi.dsi.fastutil.doubles.DoubleList (Direction$Axis): a, getCoords, method_1109, getPointPositions, func_197757_a
it.unimi.dsi.fastutil.doubles.DoubleList (Direction$Axis): a, getCoords, method_1109, getPointPositions, m_7700_
boolean (): b, isEmpty, method_1110, isEmpty, func_197766_b, isEmpty
boolean (): b, isEmpty, method_1110, isEmpty, m_83281_, isEmpty
VoxelShape (double, double, double): a, move, method_1096, offset, func_197751_a
VoxelShape (double, double, double): a, move, method_1096, offset, m_83216_
VoxelShape (): c, optimize, method_1097, simplify, func_197753_c
VoxelShape (): c, optimize, method_1097, simplify, m_83296_
void (Shapes$DoubleLineConsumer): b, forAllBoxes, method_1089, forEachBox, func_197755_b
void (Shapes$DoubleLineConsumer): b, forAllBoxes, method_1089, forEachBox, m_83286_
List<AABB> (): d, toAabbs, method_1090, getBoundingBoxes, func_197756_d
List<AABB> (): d, toAabbs, method_1090, getBoundingBoxes, m_83299_
int (Direction$Axis, double): a, findIndex, method_1100, getCoordIndex, func_197749_a
int (Direction$Axis, double): a, findIndex, method_1100, getCoordIndex, m_6595_
boolean (double, double, double): b, isFullWide, method_1095, contains, func_211542_b
void (Shapes$DoubleLineConsumer): a, forAllEdges, method_1104, forEachEdge, func_197754_a
void (Shapes$DoubleLineConsumer): a, forAllEdges, method_1104, forEachEdge, m_83224_
double (Direction$Axis, double, double): a, min, method_35593, method_35593, m_166078_
double (Direction$Axis, double, double): b, max, method_1102, getEndingCoord, func_197760_b
double (Direction$Axis, double, double): b, max, method_1102, getEndingCoord, m_83290_
VoxelShape (Direction): a, getFaceShape, method_20538, getFace, func_212434_a
VoxelShape (Direction): a, getFaceShape, method_20538, getFace, m_83263_
double (Direction$Axis, AABB, double): a, collide, method_1108, calculateMaxDistance, func_212430_a
double (Direction$Axis, AABB, double): a, collide, method_1108, calculateMaxDistance, m_83259_
double (AxisCycle, AABB, double): a, collideX, method_1103, calculateMaxDistance, func_212431_a
double (AxisCycle, AABB, double): a, collideX, method_1103, calculateMaxDistance, m_83245_
BlockHitResult (Vec3, Vec3, BlockPos): a, clip, method_1092, raycast, func_212433_a, rayTrace
BlockHitResult (Vec3, Vec3, BlockPos): a, clip, method_1092, raycast, m_83220_, rayTrace
VoxelShape (Direction): b, calculateFace, method_1098, getUncachedFace, func_222863_b
VoxelShape (Direction): b, calculateFace, method_1098, getUncachedFace, m_83294_
Optional<Vec3> (Vec3): a, closestPointTo, method_33661, getClosestPointTo, m_166067_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dde
ddh
net.minecraft.server.v1_16_R2.VoxelShape
net.minecraft.server.v1_16_R3.VoxelShape
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dfg
dde
net.minecraft.server.v1_16_R1.VoxelShape
net.minecraft.server.v1_16_R2.VoxelShape
字段
构造函数
方法
BlockHitResult (Vec3, Vec3, BlockPos): a, clip, method_1092, rayTrace, func_212433_a, rayTrace
BlockHitResult (Vec3, Vec3, BlockPos): a, clip, method_1092, raycast, func_212433_a, rayTrace
1.16.1
名称
cwf
dfg
net.minecraft.server.v1_15_R1.VoxelShape
net.minecraft.server.v1_16_R1.VoxelShape
字段
构造函数
方法
double (Direction$Axis): b, min, method_1091, getMinimum, func_197762_b
double (Direction$Axis): b, min, method_1091, getMin, func_197762_b
double (Direction$Axis): c, max, method_1105, getMaximum, func_197758_c
double (Direction$Axis): c, max, method_1105, getMax, func_197758_c
double (Direction$Axis, double, double): a, min, method_1093, getBeginningCoord, func_197764_a
1.15.2
名称
cwc
cwf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ctc
cwc
net.minecraft.server.v1_14_R1.VoxelShape
net.minecraft.server.v1_15_R1.VoxelShape
字段
构造函数
方法
double (Direction$Axis, double, double): a, min, method_1093, func_197764_a
double (Direction$Axis, double, double): a, min, method_1093, getBeginningCoord, func_197764_a
double (Direction$Axis, double, double): b, max, method_1102, func_197760_b
double (Direction$Axis, double, double): b, max, method_1102, getEndingCoord, func_197760_b
1.14.4
名称
csv
ctc
net.minecraft.world.phys.shapes.VoxelShape
字段
VoxelShapeDiscrete: a, field_1401, voxels, field_197768_g
DiscreteVoxelShape: a, shape, field_1401, voxels, field_197768_g
VoxelShape[]: b, field_19318, shapeCache, field_222864_b
VoxelShape[]: b, faces, field_19318, shapeCache, field_222864_b
构造函数
方法
double (EnumDirection$EnumAxis): b, method_1091, getMinimum, func_197762_b
double (Direction$Axis): b, min, method_1091, getMinimum, func_197762_b
double (EnumDirection$EnumAxis): c, method_1105, getMaximum, func_197758_c
double (Direction$Axis): c, max, method_1105, getMaximum, func_197758_c
AxisAlignedBB (): a, method_1107, getBoundingBox, func_197752_a, getBoundingBox
AABB (): a, bounds, method_1107, getBoundingBox, func_197752_a, getBoundingBox
double (EnumDirection$EnumAxis, int): a, method_1099, getPointPosition, func_197759_b
double (Direction$Axis, int): a, get, method_1099, getPointPosition, func_197759_b
it.unimi.dsi.fastutil.doubles.DoubleList (EnumDirection$EnumAxis): a, method_1109, getPointPositions, func_197757_a
it.unimi.dsi.fastutil.doubles.DoubleList (Direction$Axis): a, getCoords, method_1109, getPointPositions, func_197757_a
boolean (): b, method_1110, isEmpty, func_197766_b, isEmpty
boolean (): b, isEmpty, method_1110, isEmpty, func_197766_b, isEmpty
VoxelShape (double, double, double): a, method_1096, offset, func_197751_a
VoxelShape (double, double, double): a, move, method_1096, offset, func_197751_a
VoxelShape (): c, method_1097, simplify, func_197753_c
VoxelShape (): c, optimize, method_1097, simplify, func_197753_c
void (VoxelShapes$a): b, method_1089, forEachBox, func_197755_b
void (Shapes$DoubleLineConsumer): b, forAllBoxes, method_1089, forEachBox, func_197755_b
List<AxisAlignedBB> (): d, method_1090, getBoundingBoxes, func_197756_d
List<AABB> (): d, toAabbs, method_1090, getBoundingBoxes, func_197756_d
int (EnumDirection$EnumAxis, double): a, method_1100, getCoordIndex, func_197749_a
int (Direction$Axis, double): a, findIndex, method_1100, getCoordIndex, func_197749_a
boolean (double, double, double): b, method_1095, contains, func_211542_b
boolean (double, double, double): b, isFullWide, method_1095, contains, func_211542_b
void (VoxelShapes$a): a, method_1104, forEachEdge, func_197754_a
void (Shapes$DoubleLineConsumer): a, forAllEdges, method_1104, forEachEdge, func_197754_a
double (EnumDirection$EnumAxis, double, double): a, method_1093, method_1093, func_197764_a
double (Direction$Axis, double, double): a, min, method_1093, func_197764_a
double (EnumDirection$EnumAxis, double, double): b, method_1102, method_1102, func_197760_b
double (Direction$Axis, double, double): b, max, method_1102, func_197760_b
VoxelShape (EnumDirection): a, method_20538, getFace, func_212434_a
VoxelShape (Direction): a, getFaceShape, method_20538, getFace, func_212434_a
double (EnumDirection$EnumAxis, AxisAlignedBB, double): a, method_1108, method_1108, func_212430_a
double (Direction$Axis, AABB, double): a, collide, method_1108, calculateMaxDistance, func_212430_a
double (EnumAxisCycle, AxisAlignedBB, double): a, method_1103, method_1103, func_212431_a
double (AxisCycle, AABB, double): a, collideX, method_1103, calculateMaxDistance, func_212431_a
MovingObjectPositionBlock (Vec3D, Vec3D, BlockPosition): a, method_1092, rayTrace, func_212433_a, rayTrace
BlockHitResult (Vec3, Vec3, BlockPos): a, clip, method_1092, rayTrace, func_212433_a, rayTrace
VoxelShape (EnumDirection): b, method_1098, getUncachedFace, func_222863_b
VoxelShape (Direction): b, calculateFace, method_1098, getUncachedFace, func_222863_b
1.14.3
名称
csr
csv
net.minecraft.util.shape.VoxelShape
字段
VoxelShapeDiscrete: a, field_1401, field_197768_g
VoxelShapeDiscrete: a, field_1401, voxels, field_197768_g
VoxelShape[]: b, field_19318, field_222864_b
VoxelShape[]: b, field_19318, shapeCache, field_222864_b
构造函数
方法
double (EnumDirection$EnumAxis): b, method_1091, func_197762_b
double (EnumDirection$EnumAxis): b, method_1091, getMinimum, func_197762_b
double (EnumDirection$EnumAxis): c, method_1105, func_197758_c
double (EnumDirection$EnumAxis): c, method_1105, getMaximum, func_197758_c
AxisAlignedBB (): a, method_1107, func_197752_a, getBoundingBox
AxisAlignedBB (): a, method_1107, getBoundingBox, func_197752_a, getBoundingBox
double (EnumDirection$EnumAxis, int): a, method_1099, func_197759_b
double (EnumDirection$EnumAxis, int): a, method_1099, getPointPosition, func_197759_b
it.unimi.dsi.fastutil.doubles.DoubleList (EnumDirection$EnumAxis): a, method_1109, func_197757_a
it.unimi.dsi.fastutil.doubles.DoubleList (EnumDirection$EnumAxis): a, method_1109, getPointPositions, func_197757_a
boolean (): b, method_1110, func_197766_b, isEmpty
boolean (): b, method_1110, isEmpty, func_197766_b, isEmpty
VoxelShape (double, double, double): a, method_1096, func_197751_a
VoxelShape (double, double, double): a, method_1096, offset, func_197751_a
VoxelShape (): c, method_1097, func_197753_c
VoxelShape (): c, method_1097, simplify, func_197753_c
void (VoxelShapes$a): b, method_1089, func_197755_b
void (VoxelShapes$a): b, method_1089, forEachBox, func_197755_b
List<AxisAlignedBB> (): d, method_1090, func_197756_d
List<AxisAlignedBB> (): d, method_1090, getBoundingBoxes, func_197756_d
int (EnumDirection$EnumAxis, double): a, method_1100, func_197749_a
int (EnumDirection$EnumAxis, double): a, method_1100, getCoordIndex, func_197749_a
boolean (double, double, double): b, method_1095, func_211542_b
boolean (double, double, double): b, method_1095, contains, func_211542_b
void (VoxelShapes$a): a, method_1104, func_197754_a
void (VoxelShapes$a): a, method_1104, forEachEdge, func_197754_a
double (EnumDirection$EnumAxis, double, double): a, method_1093, func_197764_a
double (EnumDirection$EnumAxis, double, double): a, method_1093, method_1093, func_197764_a
double (EnumDirection$EnumAxis, double, double): b, method_1102, func_197760_b
double (EnumDirection$EnumAxis, double, double): b, method_1102, method_1102, func_197760_b
VoxelShape (EnumDirection): a, method_20538, func_212434_a
VoxelShape (EnumDirection): a, method_20538, getFace, func_212434_a
double (EnumDirection$EnumAxis, AxisAlignedBB, double): a, method_1108, func_212430_a
double (EnumDirection$EnumAxis, AxisAlignedBB, double): a, method_1108, method_1108, func_212430_a
double (EnumAxisCycle, AxisAlignedBB, double): a, method_1103, func_212431_a
double (EnumAxisCycle, AxisAlignedBB, double): a, method_1103, method_1103, func_212431_a
MovingObjectPositionBlock (Vec3D, Vec3D, BlockPosition): a, method_1092, func_212433_a, rayTrace
MovingObjectPositionBlock (Vec3D, Vec3D, BlockPosition): a, method_1092, rayTrace, func_212433_a, rayTrace
VoxelShape (EnumDirection): b, method_1098, func_222863_b
VoxelShape (EnumDirection): b, method_1098, getUncachedFace, func_222863_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
csp
csr
字段
VoxelShape[]: b, field_19318, field_222864_b
构造函数
方法
VoxelShape (EnumDirection): a, method_1098, func_212434_a
VoxelShape (EnumDirection): a, method_20538, func_212434_a
VoxelShape (EnumDirection): b, method_1098, func_222863_b
1.14
名称
cew
csp
net.minecraft.class_265
net.minecraft.server.v1_13_R2.VoxelShape
net.minecraft.server.v1_14_R1.VoxelShape
字段
VoxelShapeDiscrete: a, field_197768_g
VoxelShapeDiscrete: a, field_1401, field_197768_g
构造函数
方法
double (EnumDirection$EnumAxis): b, func_197762_b
double (EnumDirection$EnumAxis): b, method_1091, func_197762_b
double (EnumDirection$EnumAxis): c, func_197758_c
double (EnumDirection$EnumAxis): c, method_1105, func_197758_c
AxisAlignedBB (): a, func_197752_a, getBoundingBox
AxisAlignedBB (): a, method_1107, func_197752_a, getBoundingBox
double (EnumDirection$EnumAxis, int): a, func_197759_b
double (EnumDirection$EnumAxis, int): a, method_1099, func_197759_b
it.unimi.dsi.fastutil.doubles.DoubleList (EnumDirection$EnumAxis): a, func_197757_a
it.unimi.dsi.fastutil.doubles.DoubleList (EnumDirection$EnumAxis): a, method_1109, func_197757_a
boolean (): b, func_197766_b, isEmpty
boolean (): b, method_1110, func_197766_b, isEmpty
VoxelShape (double, double, double): a, func_197751_a
VoxelShape (double, double, double): a, method_1096, func_197751_a
VoxelShape (): c, func_197753_c
VoxelShape (): c, method_1097, func_197753_c
void (VoxelShapes$a): b, func_197755_b
void (VoxelShapes$a): b, method_1089, func_197755_b
List<AxisAlignedBB> (): d, func_197756_d
List<AxisAlignedBB> (): d, method_1090, func_197756_d
int (EnumDirection$EnumAxis, double): a, func_197749_a
int (EnumDirection$EnumAxis, double): a, method_1100, func_197749_a
boolean (double, double, double): b, func_211542_b
boolean (double, double, double): b, method_1095, func_211542_b
void (VoxelShapes$a): a, func_197754_a
void (VoxelShapes$a): a, method_1104, func_197754_a
double (EnumDirection$EnumAxis, double, double): a, func_197764_a
double (EnumDirection$EnumAxis, double, double): a, method_1093, func_197764_a
double (EnumDirection$EnumAxis, double, double): b, func_197760_b
double (EnumDirection$EnumAxis, double, double): b, method_1102, func_197760_b
MovingObjectPosition (Vec3D, Vec3D, BlockPosition): a, func_212433_a, rayTrace
VoxelShape (EnumDirection): a, func_212434_a
VoxelShape (EnumDirection): a, method_1098, func_212434_a
double (EnumDirection$EnumAxis, AxisAlignedBB, double): a, func_212430_a
double (EnumDirection$EnumAxis, AxisAlignedBB, double): a, method_1108, func_212430_a
double (EnumAxisCycle, AxisAlignedBB, double): a, func_212431_a
double (EnumAxisCycle, AxisAlignedBB, double): a, method_1103, func_212431_a
MovingObjectPositionBlock (Vec3D, Vec3D, BlockPosition): a, method_1092, func_212433_a, rayTrace
1.13.2
名称
cev
cew
字段
构造函数
方法
AxisAlignedBB (): a, func_197752_a
AxisAlignedBB (): a, func_197752_a, getBoundingBox
boolean (): b, func_197766_b
boolean (): b, func_197766_b, isEmpty
MovingObjectPosition (Vec3D, Vec3D, BlockPosition): a, func_212433_a
MovingObjectPosition (Vec3D, Vec3D, BlockPosition): a, func_212433_a, rayTrace
1.13.1
名称
cel
cev
net.minecraft.server.v1_13_R1.VoxelShape
net.minecraft.server.v1_13_R2.VoxelShape
字段
构造函数
方法
double (EnumDirection$EnumAxis, int): a, func_197748_a
double (EnumDirection$EnumAxis, int): b, func_197759_b
double (EnumDirection$EnumAxis, int): a, func_197759_b
MovingObjectPosition (Vec3D, Vec3D, BlockPosition): a, func_212433_a
VoxelShape (EnumDirection): a, func_212434_a
double (EnumDirection$EnumAxis, AxisAlignedBB, double): a, func_212430_a
double (EnumAxisCycle, AxisAlignedBB, double): a, func_212431_a
1.13
名称
cel
net.minecraft.util.math.shapes.VoxelShape
net.minecraft.server.v1_13_R1.VoxelShape
字段
VoxelShapeDiscrete: a, field_197768_g
构造函数
方法
double (EnumDirection$EnumAxis): b, func_197762_b
double (EnumDirection$EnumAxis): c, func_197758_c
AxisAlignedBB (): a, func_197752_a
double (EnumDirection$EnumAxis, int): a, func_197748_a
double (EnumDirection$EnumAxis, int): b, func_197759_b
it.unimi.dsi.fastutil.doubles.DoubleList (EnumDirection$EnumAxis): a, func_197757_a
boolean (): b, func_197766_b
VoxelShape (double, double, double): a, func_197751_a
VoxelShape (): c, func_197753_c
void (VoxelShapes$a): b, func_197755_b
List<AxisAlignedBB> (): d, func_197756_d
int (EnumDirection$EnumAxis, double): a, func_197749_a
boolean (double, double, double): b, func_211542_b
void (VoxelShapes$a): a, func_197754_a
double (EnumDirection$EnumAxis, double, double): a, func_197764_a
double (EnumDirection$EnumAxis, double, double): b, func_197760_b