历史 - net.minecraft.world.level.block.CommandBlock

1.21.11

名称

dwf

eba

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

drj

dwf

字段

构造函数

方法

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

doy

drj

字段

构造函数

方法

1.21.5

名称

dkw

doy

字段

构造函数

方法

1.21.4

名称

dlw

dkw

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

dhh

dlw

字段

DirectionProperty: b, FACING, field_10791, FACING, f_51793_

EnumProperty<Direction>: b, FACING, field_10791, FACING, f_51793_

构造函数

方法

void (BlockState, Level, BlockPos, BaseCommandBlock, boolean): a, execute, method_9780, execute, m_51831_

void (Level, BlockPos, Direction): a, executeChain, method_9779, executeCommandChain, m_51809_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (Level, BlockPos, CommandBlockEntity, boolean): a, setPoweredAndUpdate, method_61744, update, m_353537_

void (BlockState, ServerLevel, BlockPos, BaseCommandBlock, boolean): a, execute, method_9780, execute, m_51831_

void (ServerLevel, BlockPos, Direction): a, executeChain, method_9779, executeCommandChain, m_51809_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dgk

dhh

字段

构造函数

方法

1.20.6

名称

cxz

dgk

字段

构造函数

方法

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

cuc

cxz

字段

DirectionProperty: a, FACING, field_10791, FACING, f_51793_

DirectionProperty: b, FACING, field_10791, FACING, f_51793_

BooleanProperty: b, CONDITIONAL, field_10793, CONDITIONAL, f_51794_

BooleanProperty: c, CONDITIONAL, field_10793, CONDITIONAL, f_51794_

boolean: d, automatic, field_27192, auto, f_153078_

boolean: e, automatic, field_27192, auto, f_153078_

org.slf4j.Logger: c, LOGGER, field_10792, LOGGER, f_51795_

org.slf4j.Logger: d, LOGGER, field_10792, LOGGER, f_51795_

com.mojang.serialization.MapCodec<CommandBlock>: a, CODEC, field_46318, CODEC, f_302419_

构造函数

(BlockBehaviour$Properties, boolean)

(boolean, BlockBehaviour$Properties)

方法

com.mojang.serialization.MapCodec<CommandBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cqu

cuc

字段

构造函数

方法

1.20.1

名称

cqn

cqu

字段

构造函数

方法

1.19.4

名称

cnx

cqn

字段

构造函数

方法

1.19.3

名称

ckv

cnx

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cjy

ckv

net.minecraft.world.level.block.BlockCommand

字段

构造函数

方法

1.19

名称

ces

cjy

net.minecraft.world.level.block.BlockCommand

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

cea

ces

字段

org.apache.logging.log4j.Logger: c, LOGGER, field_10792, LOGGER, f_51795_

org.slf4j.Logger: c, LOGGER, field_10792, LOGGER, f_51795_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

car

cea

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

caq

car

字段

构造函数

方法

1.17

名称

bvi

caq

net.minecraft.block.CommandBlockBlock

net.minecraft.src.C_1738_

net.minecraft.server.v1_16_R3.BlockCommand

net.minecraft.world.level.block.BlockCommand

字段

DirectionProperty: a, FACING, field_10791, FACING, field_185564_a

DirectionProperty: a, FACING, field_10791, FACING, f_51793_

BooleanProperty: b, CONDITIONAL, field_10793, CONDITIONAL, field_185565_b

BooleanProperty: b, CONDITIONAL, field_10793, CONDITIONAL, f_51794_

org.apache.logging.log4j.Logger: c, LOGGER, field_10792, LOGGER, field_193388_c

org.apache.logging.log4j.Logger: c, LOGGER, field_10792, LOGGER, f_51795_

boolean: d, automatic, field_27192, auto, f_153078_

构造函数

(BlockBehaviour$Properties)

(BlockBehaviour$Properties, boolean)

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (BlockState, Level, BlockPos, BaseCommandBlock, boolean): a, execute, method_9780, execute, func_193387_a

void (BlockState, Level, BlockPos, BaseCommandBlock, boolean): a, execute, method_9780, execute, m_51831_

void (Level, BlockPos, Direction): a, executeChain, method_9779, executeCommandChain, func_193386_c

void (Level, BlockPos, Direction): a, executeChain, method_9779, executeCommandChain, m_51809_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bvf

bvi

net.minecraft.server.v1_16_R2.BlockCommand

net.minecraft.server.v1_16_R3.BlockCommand

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwl

bvf

net.minecraft.server.v1_16_R1.BlockCommand

net.minecraft.server.v1_16_R2.BlockCommand

字段

构造函数

方法

1.16.1

名称

bqa

bwl

net.minecraft.server.v1_15_R1.BlockCommand

net.minecraft.server.v1_16_R1.BlockCommand

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

1.15.2

名称

bpx

bqa

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bno

bpx

net.minecraft.server.v1_14_R1.BlockCommand

net.minecraft.server.v1_15_R1.BlockCommand

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bnj

bno

net.minecraft.world.level.block.CommandBlock

字段

BlockStateDirection: a, field_10791, FACING, field_185564_a

DirectionProperty: a, FACING, field_10791, FACING, field_185564_a

BlockStateBoolean: b, field_10793, CONDITIONAL, field_185565_b

BooleanProperty: b, CONDITIONAL, field_10793, CONDITIONAL, field_185565_b

org.apache.logging.log4j.Logger: c, field_10792, LOGGER, field_193388_c

org.apache.logging.log4j.Logger: c, LOGGER, field_10792, LOGGER, field_193388_c

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, method_9780, execute, func_193387_a

void (BlockState, Level, BlockPos, BaseCommandBlock, boolean): a, execute, method_9780, execute, func_193387_a

void (World, BlockPosition, EnumDirection): a, method_9779, executeCommandChain, func_193386_c

void (Level, BlockPos, Direction): a, executeChain, method_9779, executeCommandChain, func_193386_c

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bnf

bnj

net.minecraft.block.CommandBlock

字段

BlockStateDirection: a, field_10791, field_185564_a

BlockStateDirection: a, field_10791, FACING, field_185564_a

BlockStateBoolean: b, field_10793, field_185565_b

BlockStateBoolean: b, field_10793, CONDITIONAL, field_185565_b

org.apache.logging.log4j.Logger: c, field_10792, field_193388_c

org.apache.logging.log4j.Logger: c, field_10792, LOGGER, field_193388_c

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, method_9780, func_193387_a

void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, method_9780, execute, func_193387_a

void (World, BlockPosition, EnumDirection): a, method_9779, func_193386_c

void (World, BlockPosition, EnumDirection): a, method_9779, executeCommandChain, func_193386_c

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

int (IWorldReader): a, method_9563, func_149738_a

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bne

bnf

字段

构造函数

方法

1.14

名称

bdm

bne

net.minecraft.class_2288

net.minecraft.block.BlockCommandBlock

net.minecraft.block.CommandBlockBlock

net.minecraft.server.v1_13_R2.BlockCommand

net.minecraft.server.v1_14_R1.BlockCommand

字段

BlockStateDirection: a, field_185564_a

BlockStateDirection: a, field_10791, field_185564_a

BlockStateBoolean: b, field_185565_b

BlockStateBoolean: b, field_10793, field_185565_b

org.apache.logging.log4j.Logger: c, field_193388_c

org.apache.logging.log4j.Logger: c, field_10792, field_193388_c

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

boolean (IBlockData): u, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, func_193387_a

void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, method_9780, func_193387_a

void (World, BlockPosition, EnumDirection): a, func_193386_c

void (World, BlockPosition, EnumDirection): a, method_9779, func_193386_c

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

int (IWorldReader): a, func_149738_a

int (IWorldReader): a, method_9563, func_149738_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

int (IBlockData, Random): a, func_196264_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bdl

bdm

字段

构造函数

方法

1.13.1

名称

bdd

bdl

net.minecraft.server.v1_13_R1.BlockCommand

net.minecraft.server.v1_13_R2.BlockCommand

字段

构造函数

方法

1.13

名称

apo

bdd

net.minecraft.server.v1_12_R1.BlockCommand

net.minecraft.server.v1_13_R1.BlockCommand

字段

构造函数

(MaterialMapColor)

(Block$Info)

方法

TileEntity (World, int): a, func_149915_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

int (World): a, func_149738_a

int (Random): a, func_149745_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): u, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): c, func_180641_l

int (IBlockData, World, BlockPosition): a, func_180641_l

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, EnumDirection): c, func_193386_c

void (World, BlockPosition, EnumDirection): a, func_193386_c

TileEntity (IBlockAccess): a, func_196283_a_

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

int (IWorldReader): a, func_149738_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

int (IBlockData, Random): a, func_196264_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

apm

apo

字段

构造函数

方法

1.12

名称

amm

apm

net.minecraft.server.v1_11_R1.BlockCommand

net.minecraft.server.v1_12_R1.BlockCommand

字段

org.apache.logging.log4j.Logger: c, field_193388_c

构造函数

方法

boolean (World, BlockPosition, IBlockData): e, func_185562_e

boolean (IBlockData): x, func_149740_M, isComplexRedstone

boolean (IBlockData): v, func_149740_M, isComplexRedstone

void (World, BlockPosition): c, func_185563_c

void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, func_193387_a

void (World, BlockPosition, EnumDirection): c, func_193386_c

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

amk

amm

字段

构造函数

方法

1.11

名称

akx

amk

net.minecraft.server.v1_10_R1.BlockCommand

net.minecraft.server.v1_11_R1.BlockCommand

字段

构造函数

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): x, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

int (IBlockData, World, BlockPosition): c, func_180641_l

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

akk

akx

net.minecraft.server.v1_9_R2.BlockCommand

net.minecraft.server.v1_10_R1.BlockCommand

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockCommand

net.minecraft.server.v1_9_R2.BlockCommand

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

afw

akk

net.minecraft.server.v1_8_R3.BlockCommand

net.minecraft.server.v1_9_R1.BlockCommand

字段

BlockStateBoolean: a, field_176452_a, TRIGGERED

BlockStateDirection: a, field_185564_a

BlockStateBoolean: b, field_185565_b

构造函数

()

(MaterialMapColor)

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

int (): b, func_149645_b

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (World, BlockPosition, IBlockData): e, func_185562_e

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

EnumRenderType (IBlockData): a, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

void (World, BlockPosition): c, func_185563_c

1.8.8

名称

afw

net.minecraft.block.BlockCommandBlock

net.minecraft.server.v1_8_R3.BlockCommand

字段

BlockStateBoolean: a, field_176452_a, TRIGGERED

构造函数

()

方法

TileEntity (World, int): a, func_149915_a

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

int (World): a, func_149738_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

int (Random): a, func_149745_a

int (): b, func_149645_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState