历史 - net.minecraft.world.level.block.CommandBlock
1.21.11
名称
dwf
eba
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
drj
dwf
字段
构造函数
方法
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
doy
drj
字段
构造函数
方法
1.21.5
名称
dkw
doy
字段
构造函数
方法
1.21.4
名称
dlw
dkw
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dhh
dlw
字段
DirectionProperty: b, FACING, field_10791, FACING, f_51793_
EnumProperty<Direction>: b, FACING, field_10791, FACING, f_51793_
构造函数
方法
void (BlockState, Level, BlockPos, BaseCommandBlock, boolean): a, execute, method_9780, execute, m_51831_
void (Level, BlockPos, Direction): a, executeChain, method_9779, executeCommandChain, m_51809_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (Level, BlockPos, CommandBlockEntity, boolean): a, setPoweredAndUpdate, method_61744, update, m_353537_
void (BlockState, ServerLevel, BlockPos, BaseCommandBlock, boolean): a, execute, method_9780, execute, m_51831_
void (ServerLevel, BlockPos, Direction): a, executeChain, method_9779, executeCommandChain, m_51809_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dgk
dhh
字段
构造函数
方法
1.20.6
名称
cxz
dgk
字段
构造函数
方法
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
cuc
cxz
字段
DirectionProperty: a, FACING, field_10791, FACING, f_51793_
DirectionProperty: b, FACING, field_10791, FACING, f_51793_
BooleanProperty: b, CONDITIONAL, field_10793, CONDITIONAL, f_51794_
BooleanProperty: c, CONDITIONAL, field_10793, CONDITIONAL, f_51794_
boolean: d, automatic, field_27192, auto, f_153078_
boolean: e, automatic, field_27192, auto, f_153078_
org.slf4j.Logger: c, LOGGER, field_10792, LOGGER, f_51795_
org.slf4j.Logger: d, LOGGER, field_10792, LOGGER, f_51795_
com.mojang.serialization.MapCodec<CommandBlock>: a, CODEC, field_46318, CODEC, f_302419_
构造函数
(BlockBehaviour$Properties, boolean)
(boolean, BlockBehaviour$Properties)
方法
com.mojang.serialization.MapCodec<CommandBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cqu
cuc
字段
构造函数
方法
1.20.1
名称
cqn
cqu
字段
构造函数
方法
1.19.4
名称
cnx
cqn
字段
构造函数
方法
1.19.3
名称
ckv
cnx
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cjy
ckv
net.minecraft.world.level.block.BlockCommand
字段
构造函数
方法
1.19
名称
ces
cjy
net.minecraft.world.level.block.BlockCommand
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
cea
ces
字段
org.apache.logging.log4j.Logger: c, LOGGER, field_10792, LOGGER, f_51795_
org.slf4j.Logger: c, LOGGER, field_10792, LOGGER, f_51795_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
car
cea
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
caq
car
字段
构造函数
方法
1.17
名称
bvi
caq
net.minecraft.block.CommandBlockBlock
net.minecraft.src.C_1738_
net.minecraft.server.v1_16_R3.BlockCommand
net.minecraft.world.level.block.BlockCommand
字段
DirectionProperty: a, FACING, field_10791, FACING, field_185564_a
DirectionProperty: a, FACING, field_10791, FACING, f_51793_
BooleanProperty: b, CONDITIONAL, field_10793, CONDITIONAL, field_185565_b
BooleanProperty: b, CONDITIONAL, field_10793, CONDITIONAL, f_51794_
org.apache.logging.log4j.Logger: c, LOGGER, field_10792, LOGGER, field_193388_c
org.apache.logging.log4j.Logger: c, LOGGER, field_10792, LOGGER, f_51795_
boolean: d, automatic, field_27192, auto, f_153078_
构造函数
(BlockBehaviour$Properties, boolean)
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (BlockState, Level, BlockPos, BaseCommandBlock, boolean): a, execute, method_9780, execute, func_193387_a
void (BlockState, Level, BlockPos, BaseCommandBlock, boolean): a, execute, method_9780, execute, m_51831_
void (Level, BlockPos, Direction): a, executeChain, method_9779, executeCommandChain, func_193386_c
void (Level, BlockPos, Direction): a, executeChain, method_9779, executeCommandChain, m_51809_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bvf
bvi
net.minecraft.server.v1_16_R2.BlockCommand
net.minecraft.server.v1_16_R3.BlockCommand
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwl
bvf
net.minecraft.server.v1_16_R1.BlockCommand
net.minecraft.server.v1_16_R2.BlockCommand
字段
构造函数
方法
1.16.1
名称
bqa
bwl
net.minecraft.server.v1_15_R1.BlockCommand
net.minecraft.server.v1_16_R1.BlockCommand
字段
构造函数
方法
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
名称
bpx
bqa
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bno
bpx
net.minecraft.server.v1_14_R1.BlockCommand
net.minecraft.server.v1_15_R1.BlockCommand
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bnj
bno
net.minecraft.world.level.block.CommandBlock
字段
BlockStateDirection: a, field_10791, FACING, field_185564_a
DirectionProperty: a, FACING, field_10791, FACING, field_185564_a
BlockStateBoolean: b, field_10793, CONDITIONAL, field_185565_b
BooleanProperty: b, CONDITIONAL, field_10793, CONDITIONAL, field_185565_b
org.apache.logging.log4j.Logger: c, field_10792, LOGGER, field_193388_c
org.apache.logging.log4j.Logger: c, LOGGER, field_10792, LOGGER, field_193388_c
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, method_9780, execute, func_193387_a
void (BlockState, Level, BlockPos, BaseCommandBlock, boolean): a, execute, method_9780, execute, func_193387_a
void (World, BlockPosition, EnumDirection): a, method_9779, executeCommandChain, func_193386_c
void (Level, BlockPos, Direction): a, executeChain, method_9779, executeCommandChain, func_193386_c
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bnf
bnj
net.minecraft.block.CommandBlock
字段
BlockStateDirection: a, field_10791, field_185564_a
BlockStateDirection: a, field_10791, FACING, field_185564_a
BlockStateBoolean: b, field_10793, field_185565_b
BlockStateBoolean: b, field_10793, CONDITIONAL, field_185565_b
org.apache.logging.log4j.Logger: c, field_10792, field_193388_c
org.apache.logging.log4j.Logger: c, field_10792, LOGGER, field_193388_c
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, method_9780, func_193387_a
void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, method_9780, execute, func_193387_a
void (World, BlockPosition, EnumDirection): a, method_9779, func_193386_c
void (World, BlockPosition, EnumDirection): a, method_9779, executeCommandChain, func_193386_c
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bne
bnf
字段
构造函数
方法
1.14
名称
bdm
bne
net.minecraft.class_2288
net.minecraft.block.BlockCommandBlock
net.minecraft.block.CommandBlockBlock
net.minecraft.server.v1_13_R2.BlockCommand
net.minecraft.server.v1_14_R1.BlockCommand
字段
BlockStateDirection: a, field_185564_a
BlockStateDirection: a, field_10791, field_185564_a
BlockStateBoolean: b, field_185565_b
BlockStateBoolean: b, field_10793, field_185565_b
org.apache.logging.log4j.Logger: c, field_193388_c
org.apache.logging.log4j.Logger: c, field_10792, field_193388_c
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
boolean (IBlockData): u, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, func_193387_a
void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, method_9780, func_193387_a
void (World, BlockPosition, EnumDirection): a, func_193386_c
void (World, BlockPosition, EnumDirection): a, method_9779, func_193386_c
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
int (IBlockData, Random): a, func_196264_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bdl
bdm
字段
构造函数
方法
1.13.1
名称
bdd
bdl
net.minecraft.server.v1_13_R1.BlockCommand
net.minecraft.server.v1_13_R2.BlockCommand
字段
构造函数
方法
1.13
名称
apo
bdd
net.minecraft.server.v1_12_R1.BlockCommand
net.minecraft.server.v1_13_R1.BlockCommand
字段
构造函数
方法
TileEntity (World, int): a, func_149915_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
int (World): a, func_149738_a
int (Random): a, func_149745_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): u, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): c, func_180641_l
int (IBlockData, World, BlockPosition): a, func_180641_l
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, EnumDirection): c, func_193386_c
void (World, BlockPosition, EnumDirection): a, func_193386_c
TileEntity (IBlockAccess): a, func_196283_a_
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
int (IWorldReader): a, func_149738_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
int (IBlockData, Random): a, func_196264_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
apm
apo
字段
构造函数
方法
1.12
名称
amm
apm
net.minecraft.server.v1_11_R1.BlockCommand
net.minecraft.server.v1_12_R1.BlockCommand
字段
org.apache.logging.log4j.Logger: c, field_193388_c
构造函数
方法
boolean (World, BlockPosition, IBlockData): e, func_185562_e
boolean (IBlockData): x, func_149740_M, isComplexRedstone
boolean (IBlockData): v, func_149740_M, isComplexRedstone
void (World, BlockPosition): c, func_185563_c
void (IBlockData, World, BlockPosition, CommandBlockListenerAbstract, boolean): a, func_193387_a
void (World, BlockPosition, EnumDirection): c, func_193386_c
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
amk
amm
字段
构造函数
方法
1.11
名称
akx
amk
net.minecraft.server.v1_10_R1.BlockCommand
net.minecraft.server.v1_11_R1.BlockCommand
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): x, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
int (IBlockData, World, BlockPosition): c, func_180641_l
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
akk
akx
net.minecraft.server.v1_9_R2.BlockCommand
net.minecraft.server.v1_10_R1.BlockCommand
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockCommand
net.minecraft.server.v1_9_R2.BlockCommand
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
afw
akk
net.minecraft.server.v1_8_R3.BlockCommand
net.minecraft.server.v1_9_R1.BlockCommand
字段
BlockStateBoolean: a, field_176452_a, TRIGGERED
BlockStateDirection: a, field_185564_a
BlockStateBoolean: b, field_185565_b
构造函数
()
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
int (): b, func_149645_b
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (World, BlockPosition, IBlockData): e, func_185562_e
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): v, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
EnumRenderType (IBlockData): a, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
void (World, BlockPosition): c, func_185563_c
1.8.8
名称
afw
net.minecraft.block.BlockCommandBlock
net.minecraft.server.v1_8_R3.BlockCommand
字段
BlockStateBoolean: a, field_176452_a, TRIGGERED
构造函数
()
方法
TileEntity (World, int): a, func_149915_a
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
int (World): a, func_149738_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
int (Random): a, func_149745_a
int (): b, func_149645_b
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState