历史 - com.mojang.blaze3d.opengl.GlBuffer
1.21.11
名称
frt
fxa
字段
构造函数
(Supplier<String>, DirectStateAccess, int, int, int, ByteBuffer)
(Supplier<String>, DirectStateAccess, int, long, int, ByteBuffer)
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fma
frt
字段
构造函数
方法
1.21.8
名称
flz
fma
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fjc
flz
字段
boolean: c, initialized, field_57840, hasData, initialized
Supplier<String>: d, label, field_57841, debugLabelSupplier, label
Supplier<String>: c, label, field_57841, debugLabelSupplier, label
int: e, handle, field_57842, id, handle
int: d, handle, field_57842, id, handle
DirectStateAccess: f, dsa, field_60011, bufferManager, dsa
ByteBuffer: e, persistentBuffer, field_60010, backingBuffer, persistentBuffer
构造函数
(GlDebugLabel, Supplier<String>, BufferType, BufferUsage, int, int)
(Supplier<String>, DirectStateAccess, int, int, int, ByteBuffer)
方法
void (): a, ensureBufferExists, method_68345, ensureAllocated, ensureBufferExists
1.21.5
名称
fjc
com.mojang.blaze3d.opengl.GlBuffer
net.minecraft.class_10859
net.minecraft.client.gl.GlGpuBuffer
com.mojang.blaze3d.opengl.GlBuffer
字段
com.mojang.jtracy.MemoryPool: a, MEMORY_POOl, field_57838, POOL, MEMORY_POOl
boolean: b, closed, field_57839, closed, closed
boolean: c, initialized, field_57840, hasData, initialized
Supplier<String>: d, label, field_57841, debugLabelSupplier, label
int: e, handle, field_57842, id, handle
构造函数
(GlDebugLabel, Supplier<String>, BufferType, BufferUsage, int, int)
方法
void (): a, ensureBufferExists, method_68345, ensureAllocated, ensureBufferExists
boolean (): isClosed, isClosed, isClosed
void (): close, close, close