历史 - com.mojang.blaze3d.opengl.GlBuffer

1.21.11

名称

frt

fxa

字段

构造函数

(Supplier<String>, DirectStateAccess, int, int, int, ByteBuffer)

(Supplier<String>, DirectStateAccess, int, long, int, ByteBuffer)

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fma

frt

字段

构造函数

方法

1.21.8

名称

flz

fma

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fjc

flz

字段

boolean: c, initialized, field_57840, hasData, initialized

Supplier<String>: d, label, field_57841, debugLabelSupplier, label

Supplier<String>: c, label, field_57841, debugLabelSupplier, label

int: e, handle, field_57842, id, handle

int: d, handle, field_57842, id, handle

DirectStateAccess: f, dsa, field_60011, bufferManager, dsa

ByteBuffer: e, persistentBuffer, field_60010, backingBuffer, persistentBuffer

构造函数

(GlDebugLabel, Supplier<String>, BufferType, BufferUsage, int, int)

(Supplier<String>, DirectStateAccess, int, int, int, ByteBuffer)

方法

void (): a, ensureBufferExists, method_68345, ensureAllocated, ensureBufferExists

1.21.5

名称

fjc

com.mojang.blaze3d.opengl.GlBuffer

net.minecraft.class_10859

net.minecraft.client.gl.GlGpuBuffer

com.mojang.blaze3d.opengl.GlBuffer

字段

com.mojang.jtracy.MemoryPool: a, MEMORY_POOl, field_57838, POOL, MEMORY_POOl

boolean: b, closed, field_57839, closed, closed

boolean: c, initialized, field_57840, hasData, initialized

Supplier<String>: d, label, field_57841, debugLabelSupplier, label

int: e, handle, field_57842, id, handle

构造函数

(GlDebugLabel, Supplier<String>, BufferType, BufferUsage, int, int)

方法

void (): a, ensureBufferExists, method_68345, ensureAllocated, ensureBufferExists

boolean (): isClosed, isClosed, isClosed

void (): close, close, close