历史 - net.minecraft.network.protocol.game.ClientboundPlayerLookAtPacket

1.21.11

名称

afe

afo

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aey

afe

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aen

aey

字段

构造函数

方法

1.21.5

名称

adu

aen

字段

构造函数

方法

1.21.4

名称

afa

adu

字段

构造函数

方法

PacketType<ClientboundPlayerLookAtPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundPlayerLookAtPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

aeb

afa

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aep

aeb

字段

构造函数

方法

1.20.6

名称

abf

aep

字段

double: a, x, field_12386, targetX, f_132768_

double: b, x, field_12386, targetX, f_132768_

double: b, y, field_12384, targetY, f_132769_

double: c, y, field_12384, targetY, f_132769_

double: c, z, field_12383, targetZ, f_132770_

double: d, z, field_12383, targetZ, f_132770_

int: d, entity, field_12388, entityId, f_132771_

int: e, entity, field_12388, entityId, f_132771_

EntityAnchorArgument$Anchor: e, fromAnchor, field_12385, selfAnchor, f_132772_

EntityAnchorArgument$Anchor: f, fromAnchor, field_12385, selfAnchor, f_132772_

EntityAnchorArgument$Anchor: f, toAnchor, field_12389, targetAnchor, f_132773_

EntityAnchorArgument$Anchor: g, toAnchor, field_12389, targetAnchor, f_132773_

boolean: g, atEntity, field_12387, lookAtEntity, f_132774_

boolean: h, atEntity, field_12387, lookAtEntity, f_132774_

StreamCodec<FriendlyByteBuf, ClientboundPlayerLookAtPacket>: a, STREAM_CODEC, field_47956, CODEC, f_315482_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55903, write, m_132794_

EntityAnchorArgument$Anchor (): a, getFromAnchor, method_11730, getSelfAnchor, m_132793_

EntityAnchorArgument$Anchor (): b, getFromAnchor, method_11730, getSelfAnchor, m_132793_

PacketType<ClientboundPlayerLookAtPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

zb

abf

字段

构造函数

方法

1.20.2

名称

wz

zb

字段

构造函数

方法

1.20.1

名称

xm

wz

字段

构造函数

方法

1.19.4

名称

wo

xm

字段

构造函数

方法

EntityAnchorArgument$Anchor (): b, getFromAnchor, method_11730, getSelfAnchor, m_132793_

EntityAnchorArgument$Anchor (): a, getFromAnchor, method_11730, getSelfAnchor, m_132793_

1.19.3

名称

vk

wo

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ut

vk

net.minecraft.network.protocol.game.PacketPlayOutLookAt

字段

构造函数

方法

1.19

名称

tj

ut

net.minecraft.network.protocol.game.PacketPlayOutLookAt

字段

构造函数

方法

1.18.2

名称

sy

tj

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

rp

sy

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

qj

rp

net.minecraft.network.play.server.SPlayerLookPacket

net.minecraft.src.C_5095_

net.minecraft.server.v1_16_R3.PacketPlayOutLookAt

net.minecraft.network.protocol.game.PacketPlayOutLookAt

字段

double: a, x, field_12386, targetX, field_200532_a

double: a, x, field_12386, targetX, f_132768_

double: b, y, field_12384, targetY, field_200533_b

double: b, y, field_12384, targetY, f_132769_

double: c, z, field_12383, targetZ, field_200534_c

double: c, z, field_12383, targetZ, f_132770_

int: d, entity, field_12388, entityId, field_200535_d

int: d, entity, field_12388, entityId, f_132771_

EntityAnchorArgument$Anchor: e, fromAnchor, field_12385, selfAnchor, field_201065_e

EntityAnchorArgument$Anchor: e, fromAnchor, field_12385, selfAnchor, f_132772_

EntityAnchorArgument$Anchor: f, toAnchor, field_12389, targetAnchor, field_201066_f

EntityAnchorArgument$Anchor: f, toAnchor, field_12389, targetAnchor, f_132773_

boolean: g, atEntity, field_12387, lookAtEntity, field_200536_e

boolean: g, atEntity, field_12387, lookAtEntity, f_132774_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11731, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11731, apply, m_5797_

EntityAnchorArgument$Anchor (): b, getFromAnchor, method_11730, getSelfAnchor, func_201064_a

EntityAnchorArgument$Anchor (): b, getFromAnchor, method_11730, getSelfAnchor, m_132793_

Vec3 (Level): a, getPosition, method_11732, getTargetPosition, func_200531_a

Vec3 (Level): a, getPosition, method_11732, getTargetPosition, m_132785_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutLookAt

net.minecraft.server.v1_16_R3.PacketPlayOutLookAt

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

pj

qj

net.minecraft.server.v1_16_R1.PacketPlayOutLookAt

net.minecraft.server.v1_16_R2.PacketPlayOutLookAt

字段

构造函数

方法

1.16.1

名称

nv

pj

net.minecraft.server.v1_15_R1.PacketPlayOutLookAt

net.minecraft.server.v1_16_R1.PacketPlayOutLookAt

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.LookAtS2CPacket

net.minecraft.network.packet.s2c.play.LookAtS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

me

nv

net.minecraft.network.packet.s2c.play.LookAtS2CPacket

net.minecraft.client.network.packet.LookAtS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutLookAt

net.minecraft.server.v1_15_R1.PacketPlayOutLookAt

字段

构造函数

方法

1.14.4

名称

mc

me

net.minecraft.network.protocol.game.ClientboundPlayerLookAtPacket

net.minecraft.client.network.packet.LookAtS2CPacket

net.minecraft.network.packet.s2c.play.LookAtS2CPacket

字段

double: a, field_12386, targetX, field_200532_a

double: a, x, field_12386, targetX, field_200532_a

double: b, field_12384, targetY, field_200533_b

double: b, y, field_12384, targetY, field_200533_b

double: c, field_12383, targetZ, field_200534_c

double: c, z, field_12383, targetZ, field_200534_c

int: d, field_12388, entityId, field_200535_d

int: d, entity, field_12388, entityId, field_200535_d

ArgumentAnchor$Anchor: e, field_12385, selfAnchor, field_201065_e

EntityAnchorArgument$Anchor: e, fromAnchor, field_12385, selfAnchor, field_201065_e

ArgumentAnchor$Anchor: f, field_12389, targetAnchor, field_201066_f

EntityAnchorArgument$Anchor: f, toAnchor, field_12389, targetAnchor, field_201066_f

boolean: g, field_12387, lookAtEntity, field_200536_e

boolean: g, atEntity, field_12387, lookAtEntity, field_200536_e

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11731, method_11731, func_148833_a

void (ClientGamePacketListener): a, handle, method_11731, apply, func_148833_a

ArgumentAnchor$Anchor (): b, method_11730, getSelfAnchor, func_201064_a

EntityAnchorArgument$Anchor (): b, getFromAnchor, method_11730, getSelfAnchor, func_201064_a

Vec3D (World): a, method_11732, getTargetPosition, func_200531_a

Vec3 (Level): a, getPosition, method_11732, getTargetPosition, func_200531_a

1.14.3

名称

mb

mc

net.minecraft.client.network.packet.LookAtS2CPacket

字段

double: a, field_12386, field_200532_a

double: a, field_12386, targetX, field_200532_a

double: b, field_12384, field_200533_b

double: b, field_12384, targetY, field_200533_b

double: c, field_12383, field_200534_c

double: c, field_12383, targetZ, field_200534_c

int: d, field_12388, field_200535_d

int: d, field_12388, entityId, field_200535_d

ArgumentAnchor$Anchor: e, field_12385, field_201065_e

ArgumentAnchor$Anchor: e, field_12385, selfAnchor, field_201065_e

ArgumentAnchor$Anchor: f, field_12389, field_201066_f

ArgumentAnchor$Anchor: f, field_12389, targetAnchor, field_201066_f

boolean: g, field_12387, field_200536_e

boolean: g, field_12387, lookAtEntity, field_200536_e

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11731, func_148833_a

void (PacketListenerPlayOut): a, method_11731, method_11731, func_148833_a

ArgumentAnchor$Anchor (): b, method_11730, func_201064_a

ArgumentAnchor$Anchor (): b, method_11730, getSelfAnchor, func_201064_a

Vec3D (World): a, method_11732, func_200531_a

Vec3D (World): a, method_11732, getTargetPosition, func_200531_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

ks

mb

net.minecraft.class_2707

net.minecraft.network.play.server.SPacketPlayerLook

net.minecraft.network.play.server.SPlayerLookPacket

net.minecraft.server.v1_13_R2.PacketPlayOutLookAt

net.minecraft.server.v1_14_R1.PacketPlayOutLookAt

字段

double: a, field_200532_a

double: a, field_12386, field_200532_a

double: b, field_200533_b

double: b, field_12384, field_200533_b

double: c, field_200534_c

double: c, field_12383, field_200534_c

int: d, field_200535_d

int: d, field_12388, field_200535_d

ArgumentAnchor$Anchor: e, field_201065_e

ArgumentAnchor$Anchor: e, field_12385, field_201065_e

ArgumentAnchor$Anchor: f, field_201066_f

ArgumentAnchor$Anchor: f, field_12389, field_201066_f

boolean: g, field_200536_e

boolean: g, field_12387, field_200536_e

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11731, func_148833_a

ArgumentAnchor$Anchor (): b, func_201064_a

ArgumentAnchor$Anchor (): b, method_11730, func_201064_a

Vec3D (World): a, func_200531_a

Vec3D (World): a, method_11732, func_200531_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutLookAt

net.minecraft.server.v1_13_R2.PacketPlayOutLookAt

字段

构造函数

方法

1.13

名称

ks

net.minecraft.network.play.server.SPacketPlayerLook

net.minecraft.server.v1_13_R1.PacketPlayOutLookAt

字段

double: a, field_200532_a

double: b, field_200533_b

double: c, field_200534_c

int: d, field_200535_d

ArgumentAnchor$Anchor: e, field_201065_e

ArgumentAnchor$Anchor: f, field_201066_f

boolean: g, field_200536_e

构造函数

()

(ArgumentAnchor$Anchor, double, double, double)

(ArgumentAnchor$Anchor, Entity, ArgumentAnchor$Anchor)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

ArgumentAnchor$Anchor (): b, func_201064_a

Vec3D (World): a, func_200531_a