历史 - net.minecraft.network.protocol.game.ClientboundPlayerLookAtPacket
1.21.11
名称
afe
afo
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aey
afe
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
aen
aey
字段
构造函数
方法
1.21.5
名称
adu
aen
字段
构造函数
方法
1.21.4
名称
afa
adu
字段
构造函数
方法
PacketType<ClientboundPlayerLookAtPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundPlayerLookAtPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
aeb
afa
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aep
aeb
字段
构造函数
方法
1.20.6
名称
abf
aep
字段
double: a, x, field_12386, targetX, f_132768_
double: b, x, field_12386, targetX, f_132768_
double: b, y, field_12384, targetY, f_132769_
double: c, y, field_12384, targetY, f_132769_
double: c, z, field_12383, targetZ, f_132770_
double: d, z, field_12383, targetZ, f_132770_
int: d, entity, field_12388, entityId, f_132771_
int: e, entity, field_12388, entityId, f_132771_
EntityAnchorArgument$Anchor: e, fromAnchor, field_12385, selfAnchor, f_132772_
EntityAnchorArgument$Anchor: f, fromAnchor, field_12385, selfAnchor, f_132772_
EntityAnchorArgument$Anchor: f, toAnchor, field_12389, targetAnchor, f_132773_
EntityAnchorArgument$Anchor: g, toAnchor, field_12389, targetAnchor, f_132773_
boolean: g, atEntity, field_12387, lookAtEntity, f_132774_
boolean: h, atEntity, field_12387, lookAtEntity, f_132774_
StreamCodec<FriendlyByteBuf, ClientboundPlayerLookAtPacket>: a, STREAM_CODEC, field_47956, CODEC, f_315482_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55903, write, m_132794_
EntityAnchorArgument$Anchor (): a, getFromAnchor, method_11730, getSelfAnchor, m_132793_
EntityAnchorArgument$Anchor (): b, getFromAnchor, method_11730, getSelfAnchor, m_132793_
PacketType<ClientboundPlayerLookAtPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
zb
abf
字段
构造函数
方法
1.20.2
名称
wz
zb
字段
构造函数
方法
1.20.1
名称
xm
wz
字段
构造函数
方法
1.19.4
名称
wo
xm
字段
构造函数
方法
EntityAnchorArgument$Anchor (): b, getFromAnchor, method_11730, getSelfAnchor, m_132793_
EntityAnchorArgument$Anchor (): a, getFromAnchor, method_11730, getSelfAnchor, m_132793_
1.19.3
名称
vk
wo
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ut
vk
net.minecraft.network.protocol.game.PacketPlayOutLookAt
字段
构造函数
方法
1.19
名称
tj
ut
net.minecraft.network.protocol.game.PacketPlayOutLookAt
字段
构造函数
方法
1.18.2
名称
sy
tj
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
rp
sy
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
qj
rp
net.minecraft.network.play.server.SPlayerLookPacket
net.minecraft.src.C_5095_
net.minecraft.server.v1_16_R3.PacketPlayOutLookAt
net.minecraft.network.protocol.game.PacketPlayOutLookAt
字段
double: a, x, field_12386, targetX, field_200532_a
double: a, x, field_12386, targetX, f_132768_
double: b, y, field_12384, targetY, field_200533_b
double: b, y, field_12384, targetY, f_132769_
double: c, z, field_12383, targetZ, field_200534_c
double: c, z, field_12383, targetZ, f_132770_
int: d, entity, field_12388, entityId, field_200535_d
int: d, entity, field_12388, entityId, f_132771_
EntityAnchorArgument$Anchor: e, fromAnchor, field_12385, selfAnchor, field_201065_e
EntityAnchorArgument$Anchor: e, fromAnchor, field_12385, selfAnchor, f_132772_
EntityAnchorArgument$Anchor: f, toAnchor, field_12389, targetAnchor, field_201066_f
EntityAnchorArgument$Anchor: f, toAnchor, field_12389, targetAnchor, f_132773_
boolean: g, atEntity, field_12387, lookAtEntity, field_200536_e
boolean: g, atEntity, field_12387, lookAtEntity, f_132774_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11731, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11731, apply, m_5797_
EntityAnchorArgument$Anchor (): b, getFromAnchor, method_11730, getSelfAnchor, func_201064_a
EntityAnchorArgument$Anchor (): b, getFromAnchor, method_11730, getSelfAnchor, m_132793_
Vec3 (Level): a, getPosition, method_11732, getTargetPosition, func_200531_a
Vec3 (Level): a, getPosition, method_11732, getTargetPosition, m_132785_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutLookAt
net.minecraft.server.v1_16_R3.PacketPlayOutLookAt
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
pj
qj
net.minecraft.server.v1_16_R1.PacketPlayOutLookAt
net.minecraft.server.v1_16_R2.PacketPlayOutLookAt
字段
构造函数
方法
1.16.1
名称
nv
pj
net.minecraft.server.v1_15_R1.PacketPlayOutLookAt
net.minecraft.server.v1_16_R1.PacketPlayOutLookAt
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.LookAtS2CPacket
net.minecraft.network.packet.s2c.play.LookAtS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
me
nv
net.minecraft.network.packet.s2c.play.LookAtS2CPacket
net.minecraft.client.network.packet.LookAtS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutLookAt
net.minecraft.server.v1_15_R1.PacketPlayOutLookAt
字段
构造函数
方法
1.14.4
名称
mc
me
net.minecraft.network.protocol.game.ClientboundPlayerLookAtPacket
net.minecraft.client.network.packet.LookAtS2CPacket
net.minecraft.network.packet.s2c.play.LookAtS2CPacket
字段
double: a, field_12386, targetX, field_200532_a
double: a, x, field_12386, targetX, field_200532_a
double: b, field_12384, targetY, field_200533_b
double: b, y, field_12384, targetY, field_200533_b
double: c, field_12383, targetZ, field_200534_c
double: c, z, field_12383, targetZ, field_200534_c
int: d, field_12388, entityId, field_200535_d
int: d, entity, field_12388, entityId, field_200535_d
ArgumentAnchor$Anchor: e, field_12385, selfAnchor, field_201065_e
EntityAnchorArgument$Anchor: e, fromAnchor, field_12385, selfAnchor, field_201065_e
ArgumentAnchor$Anchor: f, field_12389, targetAnchor, field_201066_f
EntityAnchorArgument$Anchor: f, toAnchor, field_12389, targetAnchor, field_201066_f
boolean: g, field_12387, lookAtEntity, field_200536_e
boolean: g, atEntity, field_12387, lookAtEntity, field_200536_e
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11731, method_11731, func_148833_a
void (ClientGamePacketListener): a, handle, method_11731, apply, func_148833_a
ArgumentAnchor$Anchor (): b, method_11730, getSelfAnchor, func_201064_a
EntityAnchorArgument$Anchor (): b, getFromAnchor, method_11730, getSelfAnchor, func_201064_a
Vec3D (World): a, method_11732, getTargetPosition, func_200531_a
Vec3 (Level): a, getPosition, method_11732, getTargetPosition, func_200531_a
1.14.3
名称
mb
mc
net.minecraft.client.network.packet.LookAtS2CPacket
字段
double: a, field_12386, field_200532_a
double: a, field_12386, targetX, field_200532_a
double: b, field_12384, field_200533_b
double: b, field_12384, targetY, field_200533_b
double: c, field_12383, field_200534_c
double: c, field_12383, targetZ, field_200534_c
int: d, field_12388, field_200535_d
int: d, field_12388, entityId, field_200535_d
ArgumentAnchor$Anchor: e, field_12385, field_201065_e
ArgumentAnchor$Anchor: e, field_12385, selfAnchor, field_201065_e
ArgumentAnchor$Anchor: f, field_12389, field_201066_f
ArgumentAnchor$Anchor: f, field_12389, targetAnchor, field_201066_f
boolean: g, field_12387, field_200536_e
boolean: g, field_12387, lookAtEntity, field_200536_e
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11731, func_148833_a
void (PacketListenerPlayOut): a, method_11731, method_11731, func_148833_a
ArgumentAnchor$Anchor (): b, method_11730, func_201064_a
ArgumentAnchor$Anchor (): b, method_11730, getSelfAnchor, func_201064_a
Vec3D (World): a, method_11732, func_200531_a
Vec3D (World): a, method_11732, getTargetPosition, func_200531_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
ks
mb
net.minecraft.class_2707
net.minecraft.network.play.server.SPacketPlayerLook
net.minecraft.network.play.server.SPlayerLookPacket
net.minecraft.server.v1_13_R2.PacketPlayOutLookAt
net.minecraft.server.v1_14_R1.PacketPlayOutLookAt
字段
double: a, field_200532_a
double: a, field_12386, field_200532_a
double: b, field_200533_b
double: b, field_12384, field_200533_b
double: c, field_200534_c
double: c, field_12383, field_200534_c
int: d, field_200535_d
int: d, field_12388, field_200535_d
ArgumentAnchor$Anchor: e, field_201065_e
ArgumentAnchor$Anchor: e, field_12385, field_201065_e
ArgumentAnchor$Anchor: f, field_201066_f
ArgumentAnchor$Anchor: f, field_12389, field_201066_f
boolean: g, field_200536_e
boolean: g, field_12387, field_200536_e
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11731, func_148833_a
ArgumentAnchor$Anchor (): b, func_201064_a
ArgumentAnchor$Anchor (): b, method_11730, func_201064_a
Vec3D (World): a, func_200531_a
Vec3D (World): a, method_11732, func_200531_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutLookAt
net.minecraft.server.v1_13_R2.PacketPlayOutLookAt
字段
构造函数
方法
1.13
名称
ks
net.minecraft.network.play.server.SPacketPlayerLook
net.minecraft.server.v1_13_R1.PacketPlayOutLookAt
字段
double: a, field_200532_a
double: b, field_200533_b
double: c, field_200534_c
int: d, field_200535_d
ArgumentAnchor$Anchor: e, field_201065_e
ArgumentAnchor$Anchor: f, field_201066_f
boolean: g, field_200536_e
构造函数
()
(ArgumentAnchor$Anchor, double, double, double)
(ArgumentAnchor$Anchor, Entity, ArgumentAnchor$Anchor)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
ArgumentAnchor$Anchor (): b, func_201064_a