历史 - net.minecraft.client.data.models.ItemModelGenerators$TrimMaterialData

1.21.11

名称

gbw$a

ghj$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fvz$a

gbw$a

字段

构造函数

方法

1.21.8

名称

fvy$a

fvz$a

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fsj$a

fvy$a

字段

构造函数

方法

1.21.5

名称

fnc$a

fsj$a

字段

String: a, name, comp_1219, name, f_370814_

Map<ResourceKey<EquipmentAsset>, String>: c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_371289_

MaterialAssetGroup: a, assets, comp_3607, assets, f_382525_

构造函数

(String, ResourceKey<TrimMaterial>, Map<ResourceKey<EquipmentAsset>, String>)

(MaterialAssetGroup, ResourceKey<TrimMaterial>)

方法

String (): a, name, comp_1219, name, f_370814_

Map<ResourceKey<EquipmentAsset>, String> (): c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_371289_

String (ResourceKey<EquipmentAsset>): a, textureName, method_65458, texture, m_373128_

MaterialAssetGroup (): a, assets, comp_3607, assets, f_382525_

1.21.4

名称

od$a

fnc$a

net.minecraft.data.models.ItemModelGenerators$TrimModelData

net.minecraft.client.data.models.ItemModelGenerators$TrimMaterialData

net.minecraft.data.client.ItemModelGenerator$TrimMaterial

net.minecraft.client.data.ItemModelGenerator$TrimMaterial

net.minecraft.src.C_4792_$C_265811_

net.minecraft.src.C_370373_$C_370323_

字段

String: a, name, comp_1219, name, f_265890_

String: a, name, comp_1219, name, f_370814_

float: b, itemModelIndex, comp_1220, itemModelIndex, f_265849_

Map<ResourceLocation, String>: c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_267444_

Map<ResourceKey<EquipmentAsset>, String>: c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_371289_

ResourceKey<TrimMaterial>: b, materialKey, comp_3367, materialKey, f_371594_

构造函数

(String, float, Map<ResourceLocation, String>)

(String, ResourceKey<TrimMaterial>, Map<ResourceKey<EquipmentAsset>, String>)

方法

String (): a, name, comp_1219, name, f_265890_

String (): a, name, comp_1219, name, f_370814_

float (): b, itemModelIndex, comp_1220, itemModelIndex, f_265849_

Map<ResourceLocation, String> (): c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_267444_

Map<ResourceKey<EquipmentAsset>, String> (): c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_371289_

String (ResourceLocation): a, name, method_48744, getAppliedName, m_267684_

String (ResourceKey<EquipmentAsset>): a, textureName, method_65458, texture, m_373128_

ResourceKey<TrimMaterial> (): b, materialKey, comp_3367, materialKey, f_371594_

1.21.3

名称

np$a

od$a

字段

构造函数

方法

String (Holder<ArmorMaterial>): a, name, method_48744, getAppliedName, m_267684_

String (ResourceLocation): a, name, method_48744, getAppliedName, m_267684_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ns$a

np$a

字段

构造函数

方法

1.20.6

名称

ma$a

ns$a

字段

构造函数

方法

String (ArmorMaterial): a, name, method_48744, getAppliedName, m_267684_

String (Holder<ArmorMaterial>): a, name, method_48744, getAppliedName, m_267684_

1.20.4

名称

kt$a

ma$a

字段

构造函数

方法

1.20.2

名称

kr$a

kt$a

字段

构造函数

方法

1.20.1

名称

kz$a

kr$a

字段

构造函数

方法

1.19.4

名称

kz$a

net.minecraft.data.models.ItemModelGenerators$TrimModelData

net.minecraft.class_4915$class_8072

net.minecraft.data.client.ItemModelGenerator$TrimMaterial

net.minecraft.src.C_4792_$C_265811_

字段

String: a, name, comp_1219, name, f_265890_

float: b, itemModelIndex, comp_1220, itemModelIndex, f_265849_

Map<ArmorMaterial, String>: c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_267444_

构造函数

(String, float, Map<ArmorMaterial, String>)

方法

String (ArmorMaterial): a, name, method_48744, getAppliedName, m_267684_

String (): a, name, comp_1219, name, f_265890_

float (): b, itemModelIndex, comp_1220, itemModelIndex, f_265849_

Map<ArmorMaterial, String> (): c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_267444_