历史 - net.minecraft.client.data.models.ItemModelGenerators$TrimMaterialData
1.21.11
名称
gbw$a
ghj$a
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fvz$a
gbw$a
字段
构造函数
方法
1.21.8
名称
fvy$a
fvz$a
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fsj$a
fvy$a
字段
构造函数
方法
1.21.5
名称
fnc$a
fsj$a
字段
String: a, name, comp_1219, name, f_370814_
Map<ResourceKey<EquipmentAsset>, String>: c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_371289_
MaterialAssetGroup: a, assets, comp_3607, assets, f_382525_
构造函数
(String, ResourceKey<TrimMaterial>, Map<ResourceKey<EquipmentAsset>, String>)
(MaterialAssetGroup, ResourceKey<TrimMaterial>)
方法
String (): a, name, comp_1219, name, f_370814_
Map<ResourceKey<EquipmentAsset>, String> (): c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_371289_
String (ResourceKey<EquipmentAsset>): a, textureName, method_65458, texture, m_373128_
MaterialAssetGroup (): a, assets, comp_3607, assets, f_382525_
1.21.4
名称
od$a
fnc$a
net.minecraft.data.models.ItemModelGenerators$TrimModelData
net.minecraft.client.data.models.ItemModelGenerators$TrimMaterialData
net.minecraft.data.client.ItemModelGenerator$TrimMaterial
net.minecraft.client.data.ItemModelGenerator$TrimMaterial
net.minecraft.src.C_4792_$C_265811_
net.minecraft.src.C_370373_$C_370323_
字段
String: a, name, comp_1219, name, f_265890_
String: a, name, comp_1219, name, f_370814_
float: b, itemModelIndex, comp_1220, itemModelIndex, f_265849_
Map<ResourceLocation, String>: c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_267444_
Map<ResourceKey<EquipmentAsset>, String>: c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_371289_
ResourceKey<TrimMaterial>: b, materialKey, comp_3367, materialKey, f_371594_
构造函数
(String, float, Map<ResourceLocation, String>)
(String, ResourceKey<TrimMaterial>, Map<ResourceKey<EquipmentAsset>, String>)
方法
String (): a, name, comp_1219, name, f_265890_
String (): a, name, comp_1219, name, f_370814_
float (): b, itemModelIndex, comp_1220, itemModelIndex, f_265849_
Map<ResourceLocation, String> (): c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_267444_
Map<ResourceKey<EquipmentAsset>, String> (): c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_371289_
String (ResourceLocation): a, name, method_48744, getAppliedName, m_267684_
String (ResourceKey<EquipmentAsset>): a, textureName, method_65458, texture, m_373128_
ResourceKey<TrimMaterial> (): b, materialKey, comp_3367, materialKey, f_371594_
1.21.3
名称
np$a
od$a
字段
构造函数
方法
String (Holder<ArmorMaterial>): a, name, method_48744, getAppliedName, m_267684_
String (ResourceLocation): a, name, method_48744, getAppliedName, m_267684_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ns$a
np$a
字段
构造函数
方法
1.20.6
名称
ma$a
ns$a
字段
构造函数
方法
String (ArmorMaterial): a, name, method_48744, getAppliedName, m_267684_
String (Holder<ArmorMaterial>): a, name, method_48744, getAppliedName, m_267684_
1.20.4
名称
kt$a
ma$a
字段
构造函数
方法
1.20.2
名称
kr$a
kt$a
字段
构造函数
方法
1.20.1
名称
kz$a
kr$a
字段
构造函数
方法
1.19.4
名称
kz$a
net.minecraft.data.models.ItemModelGenerators$TrimModelData
net.minecraft.class_4915$class_8072
net.minecraft.data.client.ItemModelGenerator$TrimMaterial
net.minecraft.src.C_4792_$C_265811_
字段
String: a, name, comp_1219, name, f_265890_
float: b, itemModelIndex, comp_1220, itemModelIndex, f_265849_
Map<ArmorMaterial, String>: c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_267444_
构造函数
(String, float, Map<ArmorMaterial, String>)
方法
String (ArmorMaterial): a, name, method_48744, getAppliedName, m_267684_
String (): a, name, comp_1219, name, f_265890_
float (): b, itemModelIndex, comp_1220, itemModelIndex, f_265849_
Map<ArmorMaterial, String> (): c, overrideArmorMaterials, comp_1239, overrideArmorMaterials, f_267444_