历史 - net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$OceanMonumentPiece

1.21.11

名称

fcx$r

fhy$r

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exi$r

fcx$r

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eux$r

exi$r

字段

构造函数

方法

1.21.5

名称

epx$r

eux$r

字段

构造函数

方法

1.21.4

名称

equ$r

epx$r

字段

构造函数

方法

1.21.3

名称

emb$r

equ$r

字段

构造函数

方法

1.21.1

名称

字段

int: m, GRIDROOM_WIDTH, field_31608, field_31608, f_228812_

int: m, GRIDROOM_WIDTH, field_31608, BASE_SIZE_X, f_228812_

int: n, GRIDROOM_DEPTH, field_31609, field_31609, f_228813_

int: n, GRIDROOM_DEPTH, field_31609, BASE_SIZE_Z, f_228813_

int: o, GRIDROOM_HEIGHT, field_31610, field_31610, f_228814_

int: o, GRIDROOM_HEIGHT, field_31610, BASE_SIZE_Y, f_228814_

int: p, GRID_WIDTH, field_31611, field_31611, f_228815_

int: p, GRID_WIDTH, field_31611, PIECE_GRID_SIZE_X, f_228815_

int: q, GRID_DEPTH, field_31612, field_31612, f_228816_

int: q, GRID_DEPTH, field_31612, PIECE_GRID_SIZE_Z, f_228816_

int: r, GRID_HEIGHT, field_31613, field_31613, f_228817_

int: r, GRID_HEIGHT, field_31613, PIECE_GRID_SIZE_Y, f_228817_

int: s, GRID_FLOOR_COUNT, field_31614, field_31614, f_228818_

int: s, GRID_FLOOR_COUNT, field_31614, LEVEL_TWO_INDEX_BOUND, f_228818_

int: t, GRID_SIZE, field_31615, field_31615, f_228819_

int: t, GRID_SIZE, field_31615, LEVEL_THREE_INDEX_BOUND, f_228819_

int: y, LEFTWING_INDEX, field_31616, field_31616, f_228824_

int: y, LEFTWING_INDEX, field_31616, WING_ROOM_A, f_228824_

int: z, RIGHTWING_INDEX, field_31617, field_31617, f_228825_

int: z, RIGHTWING_INDEX, field_31617, WING_ROOM_B, f_228825_

int: A, PENTHOUSE_INDEX, field_31618, field_31618, f_228802_

int: A, PENTHOUSE_INDEX, field_31618, CORE_ROOM, f_228802_

构造函数

方法

void (WorldGenLevel, BoundingBox, int, int, boolean): a, generateDefaultFloor, method_14774, method_14774, m_228859_

void (WorldGenLevel, BoundingBox, int, int, boolean): a, generateDefaultFloor, method_14774, generateVerticalConnection, m_228859_

1.21

名称

ekv$r

emb$r

字段

构造函数

方法

1.20.6

名称

ebp$r

ekv$r

字段

构造函数

方法

1.20.4

名称

dxk$r

ebp$r

字段

构造函数

方法

1.20.2

名称

duc$r

dxk$r

字段

构造函数

方法

1.20.1

名称

dtr$r

duc$r

字段

构造函数

方法

1.19.4

名称

dqr$r

dtr$r

字段

构造函数

方法

boolean (BoundingBox, int, int, int, int): a, chunkIntersects, method_14775, method_14775, m_228865_

boolean (BoundingBox, int, int, int, int): a, chunkIntersects, method_14775, boxIntersects, m_228865_

1.19.3

名称

dnd$r

dqr$r

字段

构造函数

方法

boolean (WorldGenLevel, BoundingBox, int, int, int): a, spawnElder, method_14772, spawnElderGuardian, m_228843_

void (WorldGenLevel, BoundingBox, int, int, int): a, spawnElder, method_14772, spawnElderGuardian, m_247483_

1.19.2

名称

net.minecraft.src.C_213249_

net.minecraft.src.C_213230_$C_213249_

字段

构造函数

方法

1.19.1

名称

dmg$r

dnd$r

net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$r

字段

构造函数

方法

1.19

名称

dfb$r

dmg$r

net.minecraft.world.level.levelgen.structure.OceanMonumentPieces$OceanMonumentPiece

net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$OceanMonumentPiece

net.minecraft.src.C_2526_$C_2545_

net.minecraft.src.C_213249_

net.minecraft.world.level.levelgen.structure.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

BlockState: b, BASE_GRAY, field_14473, PRISMARINE, f_72323_

BlockState: b, BASE_GRAY, field_14473, PRISMARINE, f_228804_

BlockState: c, BASE_LIGHT, field_14476, PRISMARINE_BRICKS, f_72324_

BlockState: c, BASE_LIGHT, field_14476, PRISMARINE_BRICKS, f_228805_

BlockState: d, BASE_BLACK, field_14474, DARK_PRISMARINE, f_72325_

BlockState: d, BASE_BLACK, field_14474, DARK_PRISMARINE, f_228806_

BlockState: e, DOT_DECO_DATA, field_14470, ALSO_PRISMARINE_BRICKS, f_72326_

BlockState: h, DOT_DECO_DATA, field_14470, ALSO_PRISMARINE_BRICKS, f_228807_

BlockState: f, LAMP_BLOCK, field_14471, SEA_LANTERN, f_72327_

BlockState: i, LAMP_BLOCK, field_14471, SEA_LANTERN, f_228808_

BlockState: h, FILL_BLOCK, field_14475, WATER, f_72328_

BlockState: k, FILL_BLOCK, field_14475, WATER, f_228810_

int: r, GRIDROOM_SOURCE_INDEX, field_14469, TWO_ZERO_ZERO_INDEX, f_72330_

int: u, GRIDROOM_SOURCE_INDEX, field_14469, TWO_ZERO_ZERO_INDEX, f_228820_

int: s, GRIDROOM_TOP_CONNECT_INDEX, field_14468, TWO_TWO_ZERO_INDEX, f_72331_

int: v, GRIDROOM_TOP_CONNECT_INDEX, field_14468, TWO_TWO_ZERO_INDEX, f_228821_

int: t, GRIDROOM_LEFTWING_CONNECT_INDEX, field_14478, ZERO_ONE_ZERO_INDEX, f_72332_

int: w, GRIDROOM_LEFTWING_CONNECT_INDEX, field_14478, ZERO_ONE_ZERO_INDEX, f_228822_

int: u, GRIDROOM_RIGHTWING_CONNECT_INDEX, field_14477, FOUR_ONE_ZERO_INDEX, f_72333_

int: x, GRIDROOM_RIGHTWING_CONNECT_INDEX, field_14477, FOUR_ONE_ZERO_INDEX, f_228823_

OceanMonumentPieces$RoomDefinition: y, roomDefinition, field_14479, setting, f_72334_

OceanMonumentPieces$RoomDefinition: B, roomDefinition, field_14479, setting, f_228803_

Set<Block>: i, FILL_KEEP, field_14472, ICE_BLOCKS, f_72329_

Set<Block>: l, FILL_KEEP, field_14472, ICE_BLOCKS, f_228811_

boolean: g, DO_FILL, field_31607, field_31607, f_163020_

boolean: j, DO_FILL, field_31607, field_31607, f_228809_

int: j, GRIDROOM_WIDTH, field_31608, field_31608, f_163021_

int: m, GRIDROOM_WIDTH, field_31608, field_31608, f_228812_

int: k, GRIDROOM_DEPTH, field_31609, field_31609, f_163022_

int: n, GRIDROOM_DEPTH, field_31609, field_31609, f_228813_

int: l, GRIDROOM_HEIGHT, field_31610, field_31610, f_163023_

int: o, GRIDROOM_HEIGHT, field_31610, field_31610, f_228814_

int: m, GRID_WIDTH, field_31611, field_31611, f_163024_

int: p, GRID_WIDTH, field_31611, field_31611, f_228815_

int: n, GRID_DEPTH, field_31612, field_31612, f_163025_

int: q, GRID_DEPTH, field_31612, field_31612, f_228816_

int: o, GRID_HEIGHT, field_31613, field_31613, f_163026_

int: r, GRID_HEIGHT, field_31613, field_31613, f_228817_

int: p, GRID_FLOOR_COUNT, field_31614, field_31614, f_163027_

int: s, GRID_FLOOR_COUNT, field_31614, field_31614, f_228818_

int: q, GRID_SIZE, field_31615, field_31615, f_163028_

int: t, GRID_SIZE, field_31615, field_31615, f_228819_

int: v, LEFTWING_INDEX, field_31616, field_31616, f_163029_

int: y, LEFTWING_INDEX, field_31616, field_31616, f_228824_

int: w, RIGHTWING_INDEX, field_31617, field_31617, f_163030_

int: z, RIGHTWING_INDEX, field_31617, field_31617, f_228825_

int: x, PENTHOUSE_INDEX, field_31618, field_31618, f_163031_

int: A, PENTHOUSE_INDEX, field_31618, field_31618, f_228802_

构造函数

方法

int (int, int, int): b, getRoomIndex, method_14770, getIndex, m_72393_

int (int, int, int): c, getRoomIndex, method_14770, getIndex, m_228889_

boolean (BoundingBox, int, int, int, int): a, chunkIntersects, method_14775, method_14775, m_72385_

boolean (BoundingBox, int, int, int, int): a, chunkIntersects, method_14775, method_14775, m_228865_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateWaterBox, method_14773, setAirAndWater, m_72360_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateWaterBox, method_14773, setAirAndWater, m_228880_

void (WorldGenLevel, BoundingBox, int, int, boolean): a, generateDefaultFloor, method_14774, method_14774, m_72379_

void (WorldGenLevel, BoundingBox, int, int, boolean): a, generateDefaultFloor, method_14774, method_14774, m_228859_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState): a, generateBoxOnFillOnly, method_14771, fillArea, m_72369_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState): a, generateBoxOnFillOnly, method_14771, fillArea, m_228849_

boolean (WorldGenLevel, BoundingBox, int, int, int): a, spawnElder, method_14772, spawnElderGuardian, m_72354_

boolean (WorldGenLevel, BoundingBox, int, int, int): a, spawnElder, method_14772, spawnElderGuardian, m_228843_

BoundingBox (Direction, OceanMonumentPieces$RoomDefinition, int, int, int): a, makeBoundingBox, method_35445, createBox, m_163040_

BoundingBox (Direction, OceanMonumentPieces$RoomDefinition, int, int, int): a, makeBoundingBox, method_35445, createBox, m_228874_

1.18.2

名称

det$r

dfb$r

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbd$r

det$r

字段

构造函数

方法

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

1.17.1

名称

dbc$r

dbd$r

字段

构造函数

方法

1.17

名称

crl$r

dbc$r

net.minecraft.world.gen.feature.structure.OceanMonumentPieces$Piece

net.minecraft.src.C_2526_$C_2545_

net.minecraft.server.v1_16_R3.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.world.level.levelgen.structure.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

BlockState: a, BASE_GRAY, field_14473, PRISMARINE, field_175828_a

BlockState: b, BASE_GRAY, field_14473, PRISMARINE, f_72323_

BlockState: b, BASE_LIGHT, field_14476, PRISMARINE_BRICKS, field_175826_b

BlockState: c, BASE_LIGHT, field_14476, PRISMARINE_BRICKS, f_72324_

BlockState: c, BASE_BLACK, field_14474, DARK_PRISMARINE, field_175827_c

BlockState: d, BASE_BLACK, field_14474, DARK_PRISMARINE, f_72325_

BlockState: d, DOT_DECO_DATA, field_14470, field_14470, field_175824_d

BlockState: e, DOT_DECO_DATA, field_14470, ALSO_PRISMARINE_BRICKS, f_72326_

BlockState: e, LAMP_BLOCK, field_14471, SEA_LANTERN, field_175825_e

BlockState: f, LAMP_BLOCK, field_14471, SEA_LANTERN, f_72327_

BlockState: f, FILL_BLOCK, field_14475, WATER, field_175822_f

BlockState: h, FILL_BLOCK, field_14475, WATER, f_72328_

int: h, GRIDROOM_SOURCE_INDEX, field_14469, TWO_ZERO_ZERO_INDEX, field_175823_g

int: r, GRIDROOM_SOURCE_INDEX, field_14469, TWO_ZERO_ZERO_INDEX, f_72330_

int: i, GRIDROOM_TOP_CONNECT_INDEX, field_14468, TWO_TWO_ZERO_INDEX, field_175831_h

int: s, GRIDROOM_TOP_CONNECT_INDEX, field_14468, TWO_TWO_ZERO_INDEX, f_72331_

int: j, GRIDROOM_LEFTWING_CONNECT_INDEX, field_14478, ZERO_ONE_ZERO_INDEX, field_175832_i

int: t, GRIDROOM_LEFTWING_CONNECT_INDEX, field_14478, ZERO_ONE_ZERO_INDEX, f_72332_

int: k, GRIDROOM_RIGHTWING_CONNECT_INDEX, field_14477, FOUR_ONE_ZERO_INDEX, field_175829_j

int: u, GRIDROOM_RIGHTWING_CONNECT_INDEX, field_14477, FOUR_ONE_ZERO_INDEX, f_72333_

OceanMonumentPieces$RoomDefinition: l, roomDefinition, field_14479, setting, field_175830_k

OceanMonumentPieces$RoomDefinition: y, roomDefinition, field_14479, setting, f_72334_

Set<Block>: g, FILL_KEEP, field_14472, ICE_BLOCKS, field_212180_g

Set<Block>: i, FILL_KEEP, field_14472, ICE_BLOCKS, f_72329_

boolean: g, DO_FILL, field_31607, field_31607, f_163020_

int: j, GRIDROOM_WIDTH, field_31608, field_31608, f_163021_

int: k, GRIDROOM_DEPTH, field_31609, field_31609, f_163022_

int: l, GRIDROOM_HEIGHT, field_31610, field_31610, f_163023_

int: m, GRID_WIDTH, field_31611, field_31611, f_163024_

int: n, GRID_DEPTH, field_31612, field_31612, f_163025_

int: o, GRID_HEIGHT, field_31613, field_31613, f_163026_

int: p, GRID_FLOOR_COUNT, field_31614, field_31614, f_163027_

int: q, GRID_SIZE, field_31615, field_31615, f_163028_

int: v, LEFTWING_INDEX, field_31616, field_31616, f_163029_

int: w, RIGHTWING_INDEX, field_31617, field_31617, f_163030_

int: x, PENTHOUSE_INDEX, field_31618, field_31618, f_163031_

构造函数

(StructurePieceType, int)

(StructurePieceType, Direction, BoundingBox)

(StructurePieceType, Direction, int, BoundingBox)

方法

int (int, int, int): b, getRoomIndex, method_14770, getIndex, func_175820_a

int (int, int, int): b, getRoomIndex, method_14770, getIndex, m_72393_

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

boolean (BoundingBox, int, int, int, int): a, chunkIntersects, method_14775, method_14775, func_175818_a

boolean (BoundingBox, int, int, int, int): a, chunkIntersects, method_14775, method_14775, m_72385_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateWaterBox, method_14773, setAirAndWater, func_209179_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateWaterBox, method_14773, setAirAndWater, m_72360_

void (WorldGenLevel, BoundingBox, int, int, boolean): a, generateDefaultFloor, method_14774, method_14774, func_175821_a

void (WorldGenLevel, BoundingBox, int, int, boolean): a, generateDefaultFloor, method_14774, method_14774, m_72379_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState): a, generateBoxOnFillOnly, method_14771, method_14771, func_175819_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState): a, generateBoxOnFillOnly, method_14771, fillArea, m_72369_

boolean (WorldGenLevel, BoundingBox, int, int, int): a, spawnElder, method_14772, method_14772, func_175817_a

boolean (WorldGenLevel, BoundingBox, int, int, int): a, spawnElder, method_14772, spawnElderGuardian, m_72354_

BoundingBox (Direction, OceanMonumentPieces$RoomDefinition, int, int, int): a, makeBoundingBox, method_35445, createBox, m_163040_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cri$r

crl$r

net.minecraft.server.v1_16_R2.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_16_R3.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cto$r

cri$r

net.minecraft.server.v1_16_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_16_R2.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

构造函数

方法

void (LevelAccessor, BoundingBox, int, int, int, int, int, int): a, generateWaterBox, method_14773, setAirAndWater, func_209179_a

void (LevelAccessor, BoundingBox, int, int, boolean): a, generateDefaultFloor, method_14774, method_14774, func_175821_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState): a, generateBoxOnFillOnly, method_14771, method_14771, func_175819_a

boolean (LevelAccessor, BoundingBox, int, int, int): a, spawnElder, method_14772, method_14772, func_175817_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateWaterBox, method_14773, setAirAndWater, func_209179_a

void (WorldGenLevel, BoundingBox, int, int, boolean): a, generateDefaultFloor, method_14774, method_14774, func_175821_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState): a, generateBoxOnFillOnly, method_14771, method_14771, func_175819_a

boolean (WorldGenLevel, BoundingBox, int, int, int): a, spawnElder, method_14772, method_14772, func_175817_a

1.16.1

名称

clk$r

cto$r

net.minecraft.server.v1_15_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_16_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

BlockState: d, DOT_DECO_DATA, field_14470, field_175824_d

BlockState: d, DOT_DECO_DATA, field_14470, field_14470, field_175824_d

int: h, GRIDROOM_SOURCE_INDEX, field_14469, field_175823_g

int: h, GRIDROOM_SOURCE_INDEX, field_14469, TWO_ZERO_ZERO_INDEX, field_175823_g

int: i, GRIDROOM_TOP_CONNECT_INDEX, field_14468, field_175831_h

int: i, GRIDROOM_TOP_CONNECT_INDEX, field_14468, TWO_TWO_ZERO_INDEX, field_175831_h

int: j, GRIDROOM_LEFTWING_CONNECT_INDEX, field_14478, field_175832_i

int: j, GRIDROOM_LEFTWING_CONNECT_INDEX, field_14478, ZERO_ONE_ZERO_INDEX, field_175832_i

int: k, GRIDROOM_RIGHTWING_CONNECT_INDEX, field_14477, field_175829_j

int: k, GRIDROOM_RIGHTWING_CONNECT_INDEX, field_14477, FOUR_ONE_ZERO_INDEX, field_175829_j

OceanMonumentPieces$RoomDefinition: l, roomDefinition, field_14479, field_175830_k

OceanMonumentPieces$RoomDefinition: l, roomDefinition, field_14479, setting, field_175830_k

构造函数

方法

int (int, int, int): b, getRoomIndex, method_14770, func_175820_a

int (int, int, int): b, getRoomIndex, method_14770, getIndex, func_175820_a

boolean (BoundingBox, int, int, int, int): a, chunkIntersects, method_14775, func_175818_a

boolean (BoundingBox, int, int, int, int): a, chunkIntersects, method_14775, method_14775, func_175818_a

void (LevelAccessor, BoundingBox, int, int, boolean): a, generateDefaultFloor, method_14774, func_175821_a

void (LevelAccessor, BoundingBox, int, int, boolean): a, generateDefaultFloor, method_14774, method_14774, func_175821_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState): a, generateBoxOnFillOnly, method_14771, func_175819_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState): a, generateBoxOnFillOnly, method_14771, method_14771, func_175819_a

boolean (LevelAccessor, BoundingBox, int, int, int): a, spawnElder, method_14772, func_175817_a

boolean (LevelAccessor, BoundingBox, int, int, int): a, spawnElder, method_14772, method_14772, func_175817_a

1.15.2

名称

clh$r

clk$r

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cil$r

clh$r

net.minecraft.structure.OceanMonumentGenerator$class_3384

net.minecraft.structure.OceanMonumentGenerator$Piece

net.minecraft.server.v1_14_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_15_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

构造函数

方法

void (LevelAccessor, BoundingBox, int, int, int, int, int, int): a, generateWaterBox, method_14773, func_209179_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int): a, generateWaterBox, method_14773, setAirAndWater, func_209179_a

1.14.4

名称

cig$r

cil$r

net.minecraft.world.level.levelgen.structure.OceanMonumentPieces$OceanMonumentPiece

字段

IBlockData: a, field_14473, PRISMARINE, field_175828_a

BlockState: a, BASE_GRAY, field_14473, PRISMARINE, field_175828_a

IBlockData: b, field_14476, PRISMARINE_BRICKS, field_175826_b

BlockState: b, BASE_LIGHT, field_14476, PRISMARINE_BRICKS, field_175826_b

IBlockData: c, field_14474, DARK_PRISMARINE, field_175827_c

BlockState: c, BASE_BLACK, field_14474, DARK_PRISMARINE, field_175827_c

IBlockData: d, field_14470, field_14470, field_175824_d

BlockState: d, DOT_DECO_DATA, field_14470, field_175824_d

IBlockData: e, field_14471, SEA_LANTERN, field_175825_e

BlockState: e, LAMP_BLOCK, field_14471, SEA_LANTERN, field_175825_e

IBlockData: f, field_14475, WATER, field_175822_f

BlockState: f, FILL_BLOCK, field_14475, WATER, field_175822_f

int: h, field_14469, field_14469, field_175823_g

int: h, GRIDROOM_SOURCE_INDEX, field_14469, field_175823_g

int: i, field_14468, field_14468, field_175831_h

int: i, GRIDROOM_TOP_CONNECT_INDEX, field_14468, field_175831_h

int: j, field_14478, field_14478, field_175832_i

int: j, GRIDROOM_LEFTWING_CONNECT_INDEX, field_14478, field_175832_i

int: k, field_14477, field_14477, field_175829_j

int: k, GRIDROOM_RIGHTWING_CONNECT_INDEX, field_14477, field_175829_j

WorldGenMonumentPieces$WorldGenMonumentStateTracker: l, field_14479, field_14479, field_175830_k

OceanMonumentPieces$RoomDefinition: l, roomDefinition, field_14479, field_175830_k

Set<Block>: g, field_14472, ICE_BLOCKS, field_212180_g

Set<Block>: g, FILL_KEEP, field_14472, ICE_BLOCKS, field_212180_g

构造函数

方法

int (int, int, int): b, method_14770, method_14770, func_175820_a

int (int, int, int): b, getRoomIndex, method_14770, func_175820_a

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

boolean (StructureBoundingBox, int, int, int, int): a, method_14775, method_14775, func_175818_a

boolean (BoundingBox, int, int, int, int): a, chunkIntersects, method_14775, func_175818_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): a, method_14773, method_14773, func_209179_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int): a, generateWaterBox, method_14773, func_209179_a

void (GeneratorAccess, StructureBoundingBox, int, int, boolean): a, method_14774, method_14774, func_175821_a

void (LevelAccessor, BoundingBox, int, int, boolean): a, generateDefaultFloor, method_14774, func_175821_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData): a, method_14771, method_14771, func_175819_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState): a, generateBoxOnFillOnly, method_14771, func_175819_a

boolean (GeneratorAccess, StructureBoundingBox, int, int, int): a, method_14772, method_14772, func_175817_a

boolean (LevelAccessor, BoundingBox, int, int, int): a, spawnElder, method_14772, func_175817_a

1.14.3

名称

cic$r

cig$r

net.minecraft.structure.OceanMonumentGenerator$class_3384

字段

IBlockData: a, field_14473, field_175828_a

IBlockData: a, field_14473, PRISMARINE, field_175828_a

IBlockData: b, field_14476, field_175826_b

IBlockData: b, field_14476, PRISMARINE_BRICKS, field_175826_b

IBlockData: c, field_14474, field_175827_c

IBlockData: c, field_14474, DARK_PRISMARINE, field_175827_c

IBlockData: d, field_14470, field_175824_d

IBlockData: d, field_14470, field_14470, field_175824_d

IBlockData: e, field_14471, field_175825_e

IBlockData: e, field_14471, SEA_LANTERN, field_175825_e

IBlockData: f, field_14475, field_175822_f

IBlockData: f, field_14475, WATER, field_175822_f

int: h, field_14469, field_175823_g

int: h, field_14469, field_14469, field_175823_g

int: i, field_14468, field_175831_h

int: i, field_14468, field_14468, field_175831_h

int: j, field_14478, field_175832_i

int: j, field_14478, field_14478, field_175832_i

int: k, field_14477, field_175829_j

int: k, field_14477, field_14477, field_175829_j

WorldGenMonumentPieces$WorldGenMonumentStateTracker: l, field_14479, field_175830_k

WorldGenMonumentPieces$WorldGenMonumentStateTracker: l, field_14479, field_14479, field_175830_k

Set<Block>: g, field_14472, field_212180_g

Set<Block>: g, field_14472, ICE_BLOCKS, field_212180_g

构造函数

方法

int (int, int, int): b, method_14770, func_175820_a

int (int, int, int): b, method_14770, method_14770, func_175820_a

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

boolean (StructureBoundingBox, int, int, int, int): a, method_14775, func_175818_a

boolean (StructureBoundingBox, int, int, int, int): a, method_14775, method_14775, func_175818_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): a, method_14773, func_209179_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): a, method_14773, method_14773, func_209179_a

void (GeneratorAccess, StructureBoundingBox, int, int, boolean): a, method_14774, func_175821_a

void (GeneratorAccess, StructureBoundingBox, int, int, boolean): a, method_14774, method_14774, func_175821_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData): a, method_14771, func_175819_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData): a, method_14771, method_14771, func_175819_a

boolean (GeneratorAccess, StructureBoundingBox, int, int, int): a, method_14772, func_175817_a

boolean (GeneratorAccess, StructureBoundingBox, int, int, int): a, method_14772, method_14772, func_175817_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cia$r

cic$r

字段

构造函数

方法

1.14

名称

bws$r

cia$r

net.minecraft.class_3366$class_3384

net.minecraft.server.v1_13_R2.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_14_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

IBlockData: a, field_175828_a

IBlockData: a, field_14473, field_175828_a

IBlockData: b, field_175826_b

IBlockData: b, field_14476, field_175826_b

IBlockData: c, field_175827_c

IBlockData: c, field_14474, field_175827_c

IBlockData: d, field_175824_d

IBlockData: d, field_14470, field_175824_d

IBlockData: e, field_175825_e

IBlockData: e, field_14471, field_175825_e

IBlockData: f, field_175822_f

IBlockData: f, field_14475, field_175822_f

int: h, field_175823_g

int: h, field_14469, field_175823_g

int: i, field_175831_h

int: i, field_14468, field_175831_h

int: j, field_175832_i

int: j, field_14478, field_175832_i

int: k, field_175829_j

int: k, field_14477, field_175829_j

WorldGenMonumentPieces$WorldGenMonumentStateTracker: l, field_175830_k

WorldGenMonumentPieces$WorldGenMonumentStateTracker: l, field_14479, field_175830_k

Set<Block>: g, field_212180_g

Set<Block>: g, field_14472, field_212180_g

构造函数

()

(int)

(EnumDirection, StructureBoundingBox)

(int, EnumDirection, WorldGenMonumentPieces$WorldGenMonumentStateTracker, int, int, int)

(WorldGenFeatureStructurePieceType, int)

(WorldGenFeatureStructurePieceType, EnumDirection, StructureBoundingBox)

(WorldGenFeatureStructurePieceType, int, EnumDirection, WorldGenMonumentPieces$WorldGenMonumentStateTracker, int, int, int)

(WorldGenFeatureStructurePieceType, NBTTagCompound)

方法

int (int, int, int): b, func_175820_a

int (int, int, int): b, method_14770, func_175820_a

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): a, method_14943, func_143011_b

boolean (StructureBoundingBox, int, int, int, int): a, func_175818_a

boolean (StructureBoundingBox, int, int, int, int): a, method_14775, func_175818_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): a, func_209179_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): a, method_14773, func_209179_a

void (GeneratorAccess, StructureBoundingBox, int, int, boolean): a, func_175821_a

void (GeneratorAccess, StructureBoundingBox, int, int, boolean): a, method_14774, func_175821_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData): a, func_175819_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData): a, method_14771, func_175819_a

boolean (GeneratorAccess, StructureBoundingBox, int, int, int): a, func_175817_a

boolean (GeneratorAccess, StructureBoundingBox, int, int, int): a, method_14772, func_175817_a

1.13.2

名称

bwr$r

bws$r

字段

构造函数

方法

1.13.1

名称

bwj$r

bwr$r

net.minecraft.server.v1_13_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_13_R2.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

构造函数

方法

1.13

名称

bbp$r

bwj$r

net.minecraft.world.gen.structure.StructureOceanMonumentPieces$Piece

net.minecraft.world.gen.feature.structure.OceanMonumentPieces$Piece

net.minecraft.server.v1_12_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_13_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

int: g, field_175823_g

int: h, field_175823_g

int: h, field_175831_h

int: i, field_175831_h

int: i, field_175832_i

int: j, field_175832_i

int: j, field_175829_j

int: k, field_175829_j

WorldGenMonumentPieces$WorldGenMonumentStateTracker: k, field_175830_k

WorldGenMonumentPieces$WorldGenMonumentStateTracker: l, field_175830_k

Set<Block>: g, field_212180_g

构造函数

方法

void (World, StructureBoundingBox, int, int, int, int, int, int, boolean): a, func_181655_a

void (World, StructureBoundingBox, int, int, boolean): a, func_175821_a

void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData): a, func_175819_a

boolean (World, StructureBoundingBox, int, int, int): a, func_175817_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): a, func_209179_a

void (GeneratorAccess, StructureBoundingBox, int, int, boolean): a, func_175821_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData): a, func_175819_a

boolean (GeneratorAccess, StructureBoundingBox, int, int, int): a, func_175817_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbn$r

bbp$r

字段

构造函数

方法

1.12

名称

ayi$r

bbn$r

net.minecraft.server.v1_11_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_12_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayg$r

ayi$r

字段

构造函数

方法

1.11

名称

awp$r

ayg$r

net.minecraft.server.v1_10_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_11_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

avy$r

awp$r

net.minecraft.server.v1_9_R2.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_10_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

构造函数

方法

1.9.4

名称

avx$r

avy$r

net.minecraft.server.v1_9_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_9_R2.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

构造函数

方法

1.9.2

名称

avy$r

avx$r

字段

构造函数

方法

1.9

名称

aql$r

avy$r

net.minecraft.server.v1_8_R3.WorldGenMonumentPieces$WorldGenMonumentPiece

net.minecraft.server.v1_9_R1.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

构造函数

方法

1.8.8

名称

aql$r

net.minecraft.world.gen.structure.StructureOceanMonumentPieces$Piece

net.minecraft.server.v1_8_R3.WorldGenMonumentPieces$WorldGenMonumentPiece

字段

IBlockData: a, field_175828_a

IBlockData: b, field_175826_b

IBlockData: c, field_175827_c

IBlockData: d, field_175824_d

IBlockData: e, field_175825_e

IBlockData: f, field_175822_f

int: g, field_175823_g

int: h, field_175831_h

int: i, field_175832_i

int: j, field_175829_j

WorldGenMonumentPieces$WorldGenMonumentStateTracker: k, field_175830_k

构造函数

()

(int)

(EnumDirection, StructureBoundingBox)

(int, EnumDirection, WorldGenMonumentPieces$WorldGenMonumentStateTracker, int, int, int)

方法

int (int, int, int): b, func_175820_a

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): b, func_143011_b

void (World, StructureBoundingBox, int, int, int, int, int, int, boolean): a, func_181655_a

void (World, StructureBoundingBox, int, int, boolean): a, func_175821_a

void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData): a, func_175819_a

boolean (StructureBoundingBox, int, int, int, int): a, func_175818_a

boolean (World, StructureBoundingBox, int, int, int): a, func_175817_a