历史 - net.minecraft.world.item.component.ResolvableProfile
1.21.11
名称
dkq
doy
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dfv
dkq
字段
Optional<String>: c, name, comp_2410, name, f_316631_
Optional<UUID>: d, id, comp_2411, uuid, f_314446_
com.mojang.authlib.properties.PropertyMap: e, properties, comp_2412, properties, f_316692_
com.mojang.authlib.GameProfile: f, gameProfile, comp_2413, gameProfile, f_316880_
com.mojang.serialization.Codec<ResolvableProfile>: g, FULL_CODEC, field_49752, BASE_CODEC, f_315962_
com.mojang.serialization.Codec<ResolvableProfile>: e, FULL_CODEC, field_63031, COMPONENT_CODEC, f_315962_
com.mojang.authlib.GameProfile: c, partialProfile, field_62071, profile, f_411447_
PlayerSkin$Patch: d, skinPatch, field_63030, override, f_411513_
构造函数
(Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap)
(com.mojang.authlib.GameProfile)
(Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap, com.mojang.authlib.GameProfile)
(com.mojang.authlib.GameProfile, PlayerSkin$Patch)
方法
CompletableFuture<ResolvableProfile> (): b, resolve, method_57507, getFuture, m_322305_
com.mojang.authlib.GameProfile (Optional<UUID>, Optional<String>, com.mojang.authlib.properties.PropertyMap): a, createGameProfile, method_57509, createProfile, m_401379_
boolean (): c, isResolved, method_57511, isCompleted, m_320408_
Optional<String> (): d, name, comp_2410, name, f_316631_
Optional<String> (): d, name, method_73317, getName, m_323856_
Optional<UUID> (): e, id, comp_2411, uuid, f_314446_
com.mojang.authlib.properties.PropertyMap (): f, properties, comp_2412, properties, f_316692_
com.mojang.authlib.GameProfile (): g, gameProfile, comp_2413, gameProfile, f_316880_
ResolvableProfile (): a, pollResolve, method_72087, resolve, m_401886_
ResolvableProfile (Optional<com.mojang.authlib.GameProfile>): a, createProfile, method_72088, resolve, m_322027_
com.mojang.authlib.GameProfile (Optional<UUID>, Optional<String>): a, createGameProfile, method_72089, createProfile, m_402037_
ResolvableProfile (com.mojang.datafixers.util.Either<com.mojang.authlib.GameProfile, ResolvableProfile$Partial>, PlayerSkin$Patch): a, create, method_73308, ofDispatched, m_419260_
ResolvableProfile (com.mojang.authlib.GameProfile): a, createResolved, method_73307, ofStatic, m_416870_
ResolvableProfile (String): a, createUnresolved, method_74889, ofDynamic, m_416886_
ResolvableProfile (UUID): a, createUnresolved, method_73312, ofDynamic, m_415314_
com.mojang.datafixers.util.Either<com.mojang.authlib.GameProfile, ResolvableProfile$Partial> (): a, unpack, method_73305, get, m_415920_
CompletableFuture<com.mojang.authlib.GameProfile> (ProfileResolver): a, resolveProfile, method_73306, resolve, m_415508_
com.mojang.authlib.GameProfile (): b, partialProfile, method_73313, getGameProfile, m_416357_
PlayerSkin$Patch (): c, skinPatch, method_74890, getOverride, m_418863_
com.mojang.authlib.GameProfile (Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap): a, createPartialProfile, method_73311, createGameProfile, m_415560_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ddk
dfv
字段
Optional<UUID>: d, id, comp_2411, id, f_314446_
Optional<UUID>: d, id, comp_2411, uuid, f_314446_
构造函数
方法
CompletableFuture<ResolvableProfile> (): a, resolve, method_57507, getFuture, m_322305_
CompletableFuture<ResolvableProfile> (): b, resolve, method_57507, getFuture, m_322305_
com.mojang.authlib.GameProfile (Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap): a, createProfile, method_57509, createProfile, m_322027_
com.mojang.authlib.GameProfile (Optional<UUID>, Optional<String>, com.mojang.authlib.properties.PropertyMap): a, createGameProfile, method_57509, createProfile, m_401379_
boolean (): b, isResolved, method_57511, isCompleted, m_320408_
boolean (): c, isResolved, method_57511, isCompleted, m_320408_
Optional<String> (): c, name, comp_2410, name, f_316631_
Optional<String> (): d, name, comp_2410, name, f_316631_
Optional<UUID> (): d, id, comp_2411, id, f_314446_
Optional<UUID> (): e, id, comp_2411, uuid, f_314446_
com.mojang.authlib.properties.PropertyMap (): e, properties, comp_2412, properties, f_316692_
com.mojang.authlib.properties.PropertyMap (): f, properties, comp_2412, properties, f_316692_
com.mojang.authlib.GameProfile (): f, gameProfile, comp_2413, gameProfile, f_316880_
com.mojang.authlib.GameProfile (): g, gameProfile, comp_2413, gameProfile, f_316880_
ResolvableProfile (): a, pollResolve, method_72087, resolve, m_401886_
ResolvableProfile (Optional<com.mojang.authlib.GameProfile>): a, createProfile, method_72088, resolve, m_322027_
com.mojang.authlib.GameProfile (Optional<UUID>, Optional<String>): a, createGameProfile, method_72089, createProfile, m_402037_
1.21.5
名称
czp
ddk
字段
构造函数
方法
1.21.4
名称
dao
czp
字段
构造函数
方法
1.21.3
名称
cxu
dao
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
cxt
cxu
字段
构造函数
方法
1.20.6
名称
cxt
net.minecraft.world.item.component.ResolvableProfile
net.minecraft.class_9296
net.minecraft.component.type.ProfileComponent
net.minecraft.src.C_313626_
net.minecraft.world.item.component.ResolvableProfile
字段
Optional<String>: c, name, comp_2410, name, f_316631_
Optional<UUID>: d, id, comp_2411, id, f_314446_
com.mojang.authlib.properties.PropertyMap: e, properties, comp_2412, properties, f_316692_
com.mojang.authlib.GameProfile: f, gameProfile, comp_2413, gameProfile, f_316880_
com.mojang.serialization.Codec<ResolvableProfile>: g, FULL_CODEC, field_49752, BASE_CODEC, f_315962_
com.mojang.serialization.Codec<ResolvableProfile>: a, CODEC, field_49359, CODEC, f_315352_
StreamCodec<io.netty.buffer.ByteBuf, ResolvableProfile>: b, STREAM_CODEC, field_49360, PACKET_CODEC, f_316630_
构造函数
(Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap)
(com.mojang.authlib.GameProfile)
(Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap, com.mojang.authlib.GameProfile)
方法
CompletableFuture<ResolvableProfile> (): a, resolve, method_57507, getFuture, m_322305_
com.mojang.authlib.GameProfile (Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap): a, createProfile, method_57509, createProfile, m_322027_
boolean (): b, isResolved, method_57511, isCompleted, m_320408_
Optional<String> (): c, name, comp_2410, name, f_316631_
Optional<UUID> (): d, id, comp_2411, id, f_314446_
com.mojang.authlib.properties.PropertyMap (): e, properties, comp_2412, properties, f_316692_
com.mojang.authlib.GameProfile (): f, gameProfile, comp_2413, gameProfile, f_316880_