历史 - net.minecraft.world.item.component.ResolvableProfile

1.21.11

名称

dkq

doy

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dfv

dkq

字段

Optional<String>: c, name, comp_2410, name, f_316631_

Optional<UUID>: d, id, comp_2411, uuid, f_314446_

com.mojang.authlib.properties.PropertyMap: e, properties, comp_2412, properties, f_316692_

com.mojang.authlib.GameProfile: f, gameProfile, comp_2413, gameProfile, f_316880_

com.mojang.serialization.Codec<ResolvableProfile>: g, FULL_CODEC, field_49752, BASE_CODEC, f_315962_

com.mojang.serialization.Codec<ResolvableProfile>: e, FULL_CODEC, field_63031, COMPONENT_CODEC, f_315962_

com.mojang.authlib.GameProfile: c, partialProfile, field_62071, profile, f_411447_

PlayerSkin$Patch: d, skinPatch, field_63030, override, f_411513_

构造函数

(Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap)

(com.mojang.authlib.GameProfile)

(Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap, com.mojang.authlib.GameProfile)

(com.mojang.authlib.GameProfile, PlayerSkin$Patch)

方法

CompletableFuture<ResolvableProfile> (): b, resolve, method_57507, getFuture, m_322305_

com.mojang.authlib.GameProfile (Optional<UUID>, Optional<String>, com.mojang.authlib.properties.PropertyMap): a, createGameProfile, method_57509, createProfile, m_401379_

boolean (): c, isResolved, method_57511, isCompleted, m_320408_

Optional<String> (): d, name, comp_2410, name, f_316631_

Optional<String> (): d, name, method_73317, getName, m_323856_

Optional<UUID> (): e, id, comp_2411, uuid, f_314446_

com.mojang.authlib.properties.PropertyMap (): f, properties, comp_2412, properties, f_316692_

com.mojang.authlib.GameProfile (): g, gameProfile, comp_2413, gameProfile, f_316880_

ResolvableProfile (): a, pollResolve, method_72087, resolve, m_401886_

ResolvableProfile (Optional<com.mojang.authlib.GameProfile>): a, createProfile, method_72088, resolve, m_322027_

com.mojang.authlib.GameProfile (Optional<UUID>, Optional<String>): a, createGameProfile, method_72089, createProfile, m_402037_

ResolvableProfile (com.mojang.datafixers.util.Either<com.mojang.authlib.GameProfile, ResolvableProfile$Partial>, PlayerSkin$Patch): a, create, method_73308, ofDispatched, m_419260_

ResolvableProfile (com.mojang.authlib.GameProfile): a, createResolved, method_73307, ofStatic, m_416870_

ResolvableProfile (String): a, createUnresolved, method_74889, ofDynamic, m_416886_

ResolvableProfile (UUID): a, createUnresolved, method_73312, ofDynamic, m_415314_

com.mojang.datafixers.util.Either<com.mojang.authlib.GameProfile, ResolvableProfile$Partial> (): a, unpack, method_73305, get, m_415920_

CompletableFuture<com.mojang.authlib.GameProfile> (ProfileResolver): a, resolveProfile, method_73306, resolve, m_415508_

com.mojang.authlib.GameProfile (): b, partialProfile, method_73313, getGameProfile, m_416357_

PlayerSkin$Patch (): c, skinPatch, method_74890, getOverride, m_418863_

com.mojang.authlib.GameProfile (Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap): a, createPartialProfile, method_73311, createGameProfile, m_415560_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ddk

dfv

字段

Optional<UUID>: d, id, comp_2411, id, f_314446_

Optional<UUID>: d, id, comp_2411, uuid, f_314446_

构造函数

方法

CompletableFuture<ResolvableProfile> (): a, resolve, method_57507, getFuture, m_322305_

CompletableFuture<ResolvableProfile> (): b, resolve, method_57507, getFuture, m_322305_

com.mojang.authlib.GameProfile (Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap): a, createProfile, method_57509, createProfile, m_322027_

com.mojang.authlib.GameProfile (Optional<UUID>, Optional<String>, com.mojang.authlib.properties.PropertyMap): a, createGameProfile, method_57509, createProfile, m_401379_

boolean (): b, isResolved, method_57511, isCompleted, m_320408_

boolean (): c, isResolved, method_57511, isCompleted, m_320408_

Optional<String> (): c, name, comp_2410, name, f_316631_

Optional<String> (): d, name, comp_2410, name, f_316631_

Optional<UUID> (): d, id, comp_2411, id, f_314446_

Optional<UUID> (): e, id, comp_2411, uuid, f_314446_

com.mojang.authlib.properties.PropertyMap (): e, properties, comp_2412, properties, f_316692_

com.mojang.authlib.properties.PropertyMap (): f, properties, comp_2412, properties, f_316692_

com.mojang.authlib.GameProfile (): f, gameProfile, comp_2413, gameProfile, f_316880_

com.mojang.authlib.GameProfile (): g, gameProfile, comp_2413, gameProfile, f_316880_

ResolvableProfile (): a, pollResolve, method_72087, resolve, m_401886_

ResolvableProfile (Optional<com.mojang.authlib.GameProfile>): a, createProfile, method_72088, resolve, m_322027_

com.mojang.authlib.GameProfile (Optional<UUID>, Optional<String>): a, createGameProfile, method_72089, createProfile, m_402037_

1.21.5

名称

czp

ddk

字段

构造函数

方法

1.21.4

名称

dao

czp

字段

构造函数

方法

1.21.3

名称

cxu

dao

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

cxt

cxu

字段

构造函数

方法

1.20.6

名称

cxt

net.minecraft.world.item.component.ResolvableProfile

net.minecraft.class_9296

net.minecraft.component.type.ProfileComponent

net.minecraft.src.C_313626_

net.minecraft.world.item.component.ResolvableProfile

字段

Optional<String>: c, name, comp_2410, name, f_316631_

Optional<UUID>: d, id, comp_2411, id, f_314446_

com.mojang.authlib.properties.PropertyMap: e, properties, comp_2412, properties, f_316692_

com.mojang.authlib.GameProfile: f, gameProfile, comp_2413, gameProfile, f_316880_

com.mojang.serialization.Codec<ResolvableProfile>: g, FULL_CODEC, field_49752, BASE_CODEC, f_315962_

com.mojang.serialization.Codec<ResolvableProfile>: a, CODEC, field_49359, CODEC, f_315352_

StreamCodec<io.netty.buffer.ByteBuf, ResolvableProfile>: b, STREAM_CODEC, field_49360, PACKET_CODEC, f_316630_

构造函数

(Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap)

(com.mojang.authlib.GameProfile)

(Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap, com.mojang.authlib.GameProfile)

方法

CompletableFuture<ResolvableProfile> (): a, resolve, method_57507, getFuture, m_322305_

com.mojang.authlib.GameProfile (Optional<String>, Optional<UUID>, com.mojang.authlib.properties.PropertyMap): a, createProfile, method_57509, createProfile, m_322027_

boolean (): b, isResolved, method_57511, isCompleted, m_320408_

Optional<String> (): c, name, comp_2410, name, f_316631_

Optional<UUID> (): d, id, comp_2411, id, f_314446_

com.mojang.authlib.properties.PropertyMap (): e, properties, comp_2412, properties, f_316692_

com.mojang.authlib.GameProfile (): f, gameProfile, comp_2413, gameProfile, f_316880_