历史 - net.minecraft.client.renderer.entity.state.ArmorStandRenderState
1.21.11
名称
htn
ici
字段
boolean: j, showArms, field_53249, showArms, f_346453_
boolean: n, showArms, field_53249, showArms, f_346453_
boolean: k, showBasePlate, field_53250, showBasePlate, f_349336_
boolean: o, showBasePlate, field_53250, showBasePlate, f_349336_
Rotations: l, headPose, field_53251, headRotation, f_348772_
Rotations: p, headPose, field_53251, headRotation, f_348772_
Rotations: m, bodyPose, field_53252, bodyRotation, f_349028_
Rotations: q, bodyPose, field_53252, bodyRotation, f_349028_
Rotations: n, leftArmPose, field_53253, leftArmRotation, f_348404_
Rotations: r, leftArmPose, field_53253, leftArmRotation, f_348404_
Rotations: o, rightArmPose, field_53254, rightArmRotation, f_349292_
Rotations: s, rightArmPose, field_53254, rightArmRotation, f_349292_
Rotations: p, leftLegPose, field_53255, leftLegRotation, f_347450_
Rotations: t, leftLegPose, field_53255, leftLegRotation, f_347450_
Rotations: q, rightLegPose, field_53256, rightLegRotation, f_347722_
Rotations: u, rightLegPose, field_53256, rightLegRotation, f_347722_
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hjs
htn
字段
构造函数
方法
1.21.8
名称
hjr
hjs
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hdh
hjr
字段
构造函数
方法
1.21.5
名称
gxr
hdh
字段
构造函数
方法
1.21.4
名称
gxb
gxr
字段
boolean: e, showArms, field_53249, showArms, f_346453_
boolean: j, showArms, field_53249, showArms, f_346453_
boolean: f, showBasePlate, field_53250, showBasePlate, f_349336_
boolean: k, showBasePlate, field_53250, showBasePlate, f_349336_
Rotations: g, headPose, field_53251, headRotation, f_348772_
Rotations: l, headPose, field_53251, headRotation, f_348772_
Rotations: h, bodyPose, field_53252, bodyRotation, f_349028_
Rotations: m, bodyPose, field_53252, bodyRotation, f_349028_
Rotations: i, leftArmPose, field_53253, leftArmRotation, f_348404_
Rotations: n, leftArmPose, field_53253, leftArmRotation, f_348404_
Rotations: j, rightArmPose, field_53254, rightArmRotation, f_349292_
Rotations: o, rightArmPose, field_53254, rightArmRotation, f_349292_
Rotations: k, leftLegPose, field_53255, leftLegRotation, f_347450_
Rotations: p, leftLegPose, field_53255, leftLegRotation, f_347450_
Rotations: l, rightLegPose, field_53256, rightLegRotation, f_347722_
Rotations: q, rightLegPose, field_53256, rightLegRotation, f_347722_
构造函数
方法
1.21.3
名称
gxb
net.minecraft.client.renderer.entity.state.ArmorStandRenderState
net.minecraft.class_9998
net.minecraft.client.render.entity.state.ArmorStandEntityRenderState
net.minecraft.src.C_345978_
字段
float: a, yRot, field_53245, yaw, f_348291_
float: b, wiggle, field_53246, timeSinceLastHit, f_349582_
boolean: c, isMarker, field_53247, marker, f_347689_
boolean: d, isSmall, field_53248, small, f_346619_
boolean: e, showArms, field_53249, showArms, f_346453_
boolean: f, showBasePlate, field_53250, showBasePlate, f_349336_
Rotations: g, headPose, field_53251, headRotation, f_348772_
Rotations: h, bodyPose, field_53252, bodyRotation, f_349028_
Rotations: i, leftArmPose, field_53253, leftArmRotation, f_348404_
Rotations: j, rightArmPose, field_53254, rightArmRotation, f_349292_
Rotations: k, leftLegPose, field_53255, leftLegRotation, f_347450_
Rotations: l, rightLegPose, field_53256, rightLegRotation, f_347722_
构造函数
()
方法