历史 - net.minecraft.client.renderer.ShaderManager$CompilationCache

1.21.11

名称

hgr$a

hph$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gyg$a

hgr$a

字段

构造函数

方法

1.21.8

名称

gyf$a

gyg$a

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gsf$a

gyf$a

字段

构造函数

方法

1.21.5

名称

gmq$a

gsf$a

字段

Map<ShaderProgram, Optional<CompiledShaderProgram>>: c, programs, field_54023, shaderPrograms, f_348392_

Map<ShaderManager$ShaderCompilationKey, CompiledShader>: d, shaders, field_54024, compiledShaders, f_348396_

Map<ResourceLocation, Optional<PostChain>>: e, postChains, field_54025, postEffectProcessors, f_346580_

Map<ResourceLocation, Optional<PostChain>>: c, postChains, field_54025, postEffectProcessors, f_346580_

boolean: f, triggeredRecovery, field_55152, errorHandled, f_370803_

boolean: d, triggeredRecovery, field_55152, errorHandled, f_370803_

构造函数

方法

CompiledShaderProgram (ShaderProgram): a, getOrCompileProgram, method_63525, getOrLoadProgram, m_356275_

CompiledShaderProgram (ShaderProgram): b, compileProgram, method_63528, loadProgram, m_356151_

CompiledShader (ResourceLocation, CompiledShader$Type, ShaderDefines): a, getOrCompileShader, method_63522, loadShader, m_356180_

CompiledShader (ShaderManager$ShaderCompilationKey): a, compileShader, method_63524, compileShader, m_353721_

String (ResourceLocation, ShaderType): a, getShaderSource, method_68498, getSource, m_387825_

1.21.4

名称

gmc$a

gmq$a

字段

boolean: f, triggeredRecovery, field_55152, errorHandled, f_370803_

构造函数

方法

1.21.3

名称

gmc$a

net.minecraft.client.renderer.ShaderManager$CompilationCache

net.minecraft.class_10151$class_10170

net.minecraft.client.gl.ShaderLoader$Cache

net.minecraft.src.C_345899_$C_345660_

字段

ShaderManager$Configs: b, configs, field_54022, definitions, f_349071_

Map<ShaderProgram, Optional<CompiledShaderProgram>>: c, programs, field_54023, shaderPrograms, f_348392_

Map<ShaderManager$ShaderCompilationKey, CompiledShader>: d, shaders, field_54024, compiledShaders, f_348396_

Map<ResourceLocation, Optional<PostChain>>: e, postChains, field_54025, postEffectProcessors, f_346580_

构造函数

(ShaderManager, ShaderManager$Configs)

方法

CompiledShaderProgram (ShaderProgram): a, getOrCompileProgram, method_63525, getOrLoadProgram, m_356275_

CompiledShaderProgram (ShaderProgram): b, compileProgram, method_63528, loadProgram, m_356151_

CompiledShader (ResourceLocation, CompiledShader$Type, ShaderDefines): a, getOrCompileShader, method_63522, loadShader, m_356180_

CompiledShader (ShaderManager$ShaderCompilationKey): a, compileShader, method_63524, compileShader, m_353721_

PostChain (ResourceLocation, Set<ResourceLocation>): a, getOrLoadPostChain, method_63523, getOrLoadProcessor, m_356638_

PostChain (ResourceLocation, Set<ResourceLocation>): b, loadPostChain, method_63527, loadProcessor, m_357511_

void (): close, close, close