历史 - net.minecraft.client.model.animal.golem.IronGolemModel
1.21.11
名称
gwa
hbr
net.minecraft.client.model.IronGolemModel
net.minecraft.client.model.animal.golem.IronGolemModel
net.minecraft.src.C_3833_
net.minecraft.src.C_432900_
字段
ModelPart: a, head, field_3415, head, f_102936_
ModelPart: b, head, field_3415, head, f_433848_
ModelPart: b, rightArm, field_27437, rightArm, f_170692_
ModelPart: c, rightArm, field_27437, rightArm, f_433449_
ModelPart: c, leftArm, field_27438, leftArm, f_170693_
ModelPart: d, leftArm, field_27438, leftArm, f_436032_
ModelPart: d, rightLeg, field_27439, rightLeg, f_170694_
ModelPart: e, rightLeg, field_27439, rightLeg, f_435054_
ModelPart: e, leftLeg, field_27440, leftLeg, f_170695_
ModelPart: f, leftLeg, field_27440, leftLeg, f_435444_
构造函数
方法
ModelPart (): b, getFlowerHoldingArm, method_2809, getRightArm, m_102968_
ModelPart (): e, getFlowerHoldingArm, method_2809, getRightArm, m_444056_
LayerDefinition (): a, createBodyLayer, method_32013, getTexturedModelData, m_170698_
LayerDefinition (): a, createBodyLayer, method_32013, getTexturedModelData, m_443943_
void (IronGolemRenderState): a, setupAnim, method_17097, setAngles, m_6251_
void (IronGolemRenderState): a, setupAnim, method_17097, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gnz
gwa
字段
构造函数
方法
void (IronGolemRenderState): a, setupAnim, method_17097, setAngles, m_6973_
void (IronGolemRenderState): a, setupAnim, method_17097, setAngles, m_6251_
1.21.8
名称
gny
gnz
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gid
gny
字段
构造函数
方法
1.21.5
名称
gcr
gid
字段
构造函数
方法
1.21.4
名称
gcb
gcr
字段
构造函数
方法
1.21.3
名称
fvz
gcb
字段
ModelPart: b, head, field_3415, head, f_102936_
ModelPart: a, head, field_3415, head, f_102936_
ModelPart: a, root, field_27436, root, f_170691_
ModelPart: f, rightArm, field_27437, rightArm, f_170692_
ModelPart: b, rightArm, field_27437, rightArm, f_170692_
ModelPart: g, leftArm, field_27438, leftArm, f_170693_
ModelPart: c, leftArm, field_27438, leftArm, f_170693_
ModelPart: h, rightLeg, field_27439, rightLeg, f_170694_
ModelPart: d, rightLeg, field_27439, rightLeg, f_170694_
ModelPart: i, leftLeg, field_27440, leftLeg, f_170695_
ModelPart: e, leftLeg, field_27440, leftLeg, f_170695_
构造函数
方法
void (T, float, float, float): a, prepareMobModel, method_17095, animateModel, m_6839_
ModelPart (): c, getFlowerHoldingArm, method_2809, getRightArm, m_102968_
ModelPart (): b, getFlowerHoldingArm, method_2809, getRightArm, m_102968_
void (T, float, float, float, float, float): a, setupAnim, method_17097, setAngles, m_6973_
LayerDefinition (): b, createBodyLayer, method_32013, getTexturedModelData, m_170698_
LayerDefinition (): a, createBodyLayer, method_32013, getTexturedModelData, m_170698_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (IronGolemRenderState): a, setupAnim, method_17097, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fur
fvz
字段
构造函数
方法
1.20.6
名称
fkm
fur
字段
构造函数
方法
1.20.4
名称
ffs
fkm
字段
构造函数
方法
1.20.2
名称
fbu
ffs
字段
构造函数
方法
1.20.1
名称
fah
fbu
字段
构造函数
方法
1.19.4
名称
evy
fah
字段
构造函数
方法
1.19.3
名称
ery
evy
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eqp
ery
字段
构造函数
方法
1.19
名称
ejx
eqp
字段
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_32013, getTexturedModelData, m_170698_
LayerDefinition (): b, createBodyLayer, method_32013, getTexturedModelData, m_170698_
ModelPart (): b, root, method_32008, getPart, m_142109_
ModelPart (): a, root, method_32008, getPart, m_142109_
1.18.2
名称
eiq
ejx
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
egn
eiq
字段
构造函数
方法
1.17.1
名称
egm
egn
字段
构造函数
方法
1.17
名称
duo
egm
net.minecraft.client.renderer.entity.model.IronGolemModel
net.minecraft.src.C_3833_
字段
ModelPart: a, head, field_3415, head, field_78178_a
ModelPart: b, head, field_3415, head, f_102936_
ModelPart: b, body, field_3413, torso, field_78176_b
ModelPart: f, arm0, field_3414, rightArm, field_78177_c
ModelPart: g, arm1, field_3412, leftArm, field_78174_d
ModelPart: h, leg0, field_3411, rightLeg, field_78175_e
ModelPart: i, leg1, field_3416, leftLeg, field_78173_f
ModelPart: a, root, field_27436, root, f_170691_
ModelPart: f, rightArm, field_27437, rightArm, f_170692_
ModelPart: g, leftArm, field_27438, leftArm, f_170693_
ModelPart: h, rightLeg, field_27439, rightLeg, f_170694_
ModelPart: i, leftLeg, field_27440, leftLeg, f_170695_
构造函数
()
方法
void (T, float, float, float): a, prepareMobModel, method_17095, animateModel, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_17095, animateModel, m_6839_
ModelPart (): b, getFlowerHoldingArm, method_2809, getRightArm, func_205071_a
ModelPart (): c, getFlowerHoldingArm, method_2809, getRightArm, m_102968_
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (T, float, float, float, float, float): a, setupAnim, method_17097, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_17097, setAngles, m_6973_
LayerDefinition (): a, createBodyLayer, method_32013, getTexturedModelData, m_170698_
ModelPart (): b, root, method_32008, getPart, m_142109_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dug
duo
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dwh
dug
字段
构造函数
方法
1.16.1
名称
dll
dwh
字段
构造函数
方法
float (float, float): a, triangleWave, method_2810, func_78172_a
1.15.2
名称
dli
dll
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dhr
dli
字段
ModelPart: b, head, field_3415, field_78178_a
ModelPart: a, head, field_3415, head, field_78178_a
ModelPart: f, body, field_3413, field_78176_b
ModelPart: b, body, field_3413, torso, field_78176_b
ModelPart: a, arm0, field_3414, field_78177_c
ModelPart: f, arm0, field_3414, rightArm, field_78177_c
ModelPart: g, arm1, field_3412, field_78174_d
ModelPart: g, arm1, field_3412, leftArm, field_78174_d
ModelPart: h, leg0, field_3411, field_78175_e
ModelPart: h, leg0, field_3411, rightLeg, field_78175_e
ModelPart: i, leg1, field_3416, field_78173_f
ModelPart: i, leg1, field_3416, leftLeg, field_78173_f
构造函数
(float)
(float, float)
方法
void (T, float, float, float, float, float, float): a, render, method_17096, render, func_78088_a
void (T, float, float, float, float, float, float): b, setupAnim, method_17097, setAngles, func_212844_a_
ModelPart (): a, getFlowerHoldingArm, method_2809, func_205071_a
ModelPart (): b, getFlowerHoldingArm, method_2809, getRightArm, func_205071_a
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (T, float, float, float, float, float): a, setupAnim, method_17097, setAngles, func_225597_a_
1.14.4
名称
dfd
dhr
net.minecraft.client.model.IronGolemModel
字段
Cuboid: b, field_3415, field_3415, field_78178_a
ModelPart: b, head, field_3415, field_78178_a
Cuboid: f, field_3413, field_3413, field_78176_b
ModelPart: f, body, field_3413, field_78176_b
Cuboid: a, field_3414, field_3414, field_78177_c
ModelPart: a, arm0, field_3414, field_78177_c
Cuboid: g, field_3412, field_3412, field_78174_d
ModelPart: g, arm1, field_3412, field_78174_d
Cuboid: h, field_3411, field_3411, field_78175_e
ModelPart: h, leg0, field_3411, field_78175_e
Cuboid: i, field_3416, field_3416, field_78173_f
ModelPart: i, leg1, field_3416, field_78173_f
构造函数
方法
void (T, float, float, float, float, float, float): a, method_17096, method_17096, func_78088_a
void (T, float, float, float, float, float, float): a, render, method_17096, render, func_78088_a
void (T, float, float, float, float, float, float): b, method_17097, method_17097, func_212844_a_
void (T, float, float, float, float, float, float): b, setupAnim, method_17097, setAngles, func_212844_a_
void (T, float, float, float): a, method_17095, method_17095, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_17095, animateModel, func_212843_a_
float (float, float): a, method_2810, method_2810, func_78172_a
float (float, float): a, triangleWave, method_2810, func_78172_a
Cuboid (): a, method_2809, method_2809, func_205071_a
ModelPart (): a, getFlowerHoldingArm, method_2809, func_205071_a
1.14.3
名称
dez
dfd
net.minecraft.client.render.entity.model.IronGolemEntityModel
字段
RendererModel: b, field_3415, field_78178_a
Cuboid: b, field_3415, field_3415, field_78178_a
RendererModel: f, field_3413, field_78176_b
Cuboid: f, field_3413, field_3413, field_78176_b
RendererModel: a, field_3414, field_78177_c
Cuboid: a, field_3414, field_3414, field_78177_c
RendererModel: g, field_3412, field_78174_d
Cuboid: g, field_3412, field_3412, field_78174_d
RendererModel: h, field_3411, field_78175_e
Cuboid: h, field_3411, field_3411, field_78175_e
RendererModel: i, field_3416, field_78173_f
Cuboid: i, field_3416, field_3416, field_78173_f
构造函数
方法
void (T, float, float, float, float, float, float): a, method_17096, func_78088_a
void (T, float, float, float, float, float, float): a, method_17096, method_17096, func_78088_a
void (T, float, float, float, float, float, float): b, method_17097, func_212844_a_
void (T, float, float, float, float, float, float): b, method_17097, method_17097, func_212844_a_
void (T, float, float, float): a, method_17095, func_212843_a_
void (T, float, float, float): a, method_17095, method_17095, func_212843_a_
float (float, float): a, method_2810, func_78172_a
float (float, float): a, method_2810, method_2810, func_78172_a
RendererModel (): a, method_2809, func_205071_a
Cuboid (): a, method_2809, method_2809, func_205071_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dex
dez
字段
构造函数
方法
1.14
名称
dex
net.minecraft.class_574
net.minecraft.client.renderer.entity.model.IronGolemModel
字段
RendererModel: b, field_3415, field_78178_a
RendererModel: f, field_3413, field_78176_b
RendererModel: a, field_3414, field_78177_c
RendererModel: g, field_3412, field_78174_d
RendererModel: h, field_3411, field_78175_e
RendererModel: i, field_3416, field_78173_f
构造函数
()
(float)
(float, float)
方法
void (T, float, float, float, float, float, float): a, method_17096, func_78088_a
void (T, float, float, float, float, float, float): b, method_17097, func_212844_a_
void (T, float, float, float): a, method_17095, func_212843_a_
float (float, float): a, method_2810, func_78172_a
RendererModel (): a, method_2809, func_205071_a