历史 - net.minecraft.world.level.block.BambooSaplingBlock
1.21.11
名称
dty
dyt
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dpc
dty
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dmr
dpc
字段
构造函数
方法
1.21.5
名称
diq
dmr
字段
VoxelShape: c, SAPLING_SHAPE, field_9897, SHAPE, f_48954_
VoxelShape: b, SHAPE, field_9897, SHAPE, f_379952_
float: b, SAPLING_AABB_OFFSET, field_31005, field_31005, f_152100_
构造函数
方法
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_
1.21.4
名称
djp
diq
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_
1.21.3
名称
dfb
djp
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dee
dfb
字段
构造函数
方法
1.20.6
名称
cvt
dee
字段
构造函数
方法
1.20.4
名称
crz
cvt
net.minecraft.block.BambooSaplingBlock
net.minecraft.block.BambooShootBlock
字段
VoxelShape: b, SAPLING_SHAPE, field_9897, SHAPE, f_48954_
VoxelShape: c, SAPLING_SHAPE, field_9897, SHAPE, f_48954_
float: a, SAPLING_AABB_OFFSET, field_31005, field_31005, f_152100_
float: b, SAPLING_AABB_OFFSET, field_31005, field_31005, f_152100_
com.mojang.serialization.MapCodec<BambooSaplingBlock>: a, CODEC, field_46262, CODEC, f_302774_
构造函数
方法
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
com.mojang.serialization.MapCodec<BambooSaplingBlock> (): a, codec, method_53969, getCodec, m_304657_
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
1.20.2
名称
cor
crz
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
1.20.1
名称
col
cor
字段
构造函数
方法
1.19.4
名称
clx
col
字段
构造函数
方法
1.19.3
名称
ciy
clx
字段
构造函数
方法
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cib
ciy
net.minecraft.world.level.block.BlockBambooSapling
字段
构造函数
方法
1.19
名称
ccv
cib
net.minecraft.world.level.block.BlockBambooSapling
字段
构造函数
方法
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_
BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
boolean (Level, RandomSource, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_214167_
void (ServerLevel, RandomSource, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_214148_
1.18.2
名称
ccd
ccv
字段
构造函数
方法
BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_
BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_
1.18.1
名称
字段
构造函数
方法
1.18
名称
byu
ccd
字段
构造函数
方法
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_, getDamage
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_
BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_
1.17.1
名称
byt
byu
字段
构造函数
方法
1.17
名称
btv
byt
net.minecraft.block.BambooSaplingBlock
net.minecraft.src.C_1682_
net.minecraft.server.v1_16_R3.BlockBambooSapling
net.minecraft.world.level.block.BlockBambooSapling
字段
VoxelShape: a, SAPLING_SHAPE, field_9897, SHAPE, field_220088_a
VoxelShape: b, SAPLING_SHAPE, field_9897, SHAPE, f_48954_
float: a, SAPLING_AABB_OFFSET, field_31005, field_31005, f_152100_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_, getDamage
void (Level, BlockPos): a, growBamboo, method_9351, grow, func_220087_a
void (Level, BlockPos): a, growBamboo, method_9351, grow, m_48972_
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_
BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q
BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bts
btv
net.minecraft.server.v1_16_R2.BlockBambooSapling
net.minecraft.server.v1_16_R3.BlockBambooSapling
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
buy
bts
net.minecraft.server.v1_16_R1.BlockBambooSapling
net.minecraft.server.v1_16_R2.BlockBambooSapling
字段
构造函数
方法
BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q
BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q
1.16.1
名称
boo
buy
net.minecraft.server.v1_15_R1.BlockBambooSapling
net.minecraft.server.v1_16_R1.BlockBambooSapling
字段
构造函数
方法
Block$OffsetType (): X_, getOffsetType, method_16841, getOffsetType, func_176218_Q
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q
1.15.2
名称
bol
boo
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bmd
bol
net.minecraft.server.v1_14_R1.BlockBambooSapling
net.minecraft.server.v1_15_R1.BlockBambooSapling
字段
构造函数
方法
Block$OffsetType (): R_, getOffsetType, method_16841, getOffsetType, func_176218_Q
Block$OffsetType (): X_, getOffsetType, method_16841, getOffsetType, func_176218_Q
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_
1.14.4
名称
bly
bmd
net.minecraft.world.level.block.BambooSaplingBlock
字段
VoxelShape: a, field_9897, SHAPE, field_220088_a
VoxelShape: a, SAPLING_SHAPE, field_9897, SHAPE, field_220088_a
构造函数
方法
Block$EnumRandomOffset (): R_, method_16841, getOffsetType, func_176218_Q
Block$OffsetType (): R_, getOffsetType, method_16841, getOffsetType, func_176218_Q
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b
void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b
float (IBlockData, EntityHuman, IBlockAccess, BlockPosition): a, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage
float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (World, BlockPosition): a, method_9351, grow, func_220087_a
void (Level, BlockPos): a, growBamboo, method_9351, grow, func_220087_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a
1.14.3
名称
blu
bly
net.minecraft.block.BambooSaplingBlock
字段
VoxelShape: a, field_9897, field_220088_a
VoxelShape: a, field_9897, SHAPE, field_220088_a
构造函数
方法
Block$EnumRandomOffset (): S_, method_16841, func_176218_Q
Block$EnumRandomOffset (): R_, method_16841, getOffsetType, func_176218_Q
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b
void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b
float (IBlockData, EntityHuman, IBlockAccess, BlockPosition): a, method_9594, func_180647_a, getDamage
float (IBlockData, EntityHuman, IBlockAccess, BlockPosition): a, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
void (World, BlockPosition): a, method_9351, func_220087_a
void (World, BlockPosition): a, method_9351, grow, func_220087_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
blt
blu
字段
构造函数
方法
1.14
名称
blt
net.minecraft.class_2202
net.minecraft.block.BambooSaplingBlock
net.minecraft.server.v1_14_R1.BlockBambooSapling
字段
VoxelShape: a, field_9897, field_220088_a
构造函数
方法
Block$EnumRandomOffset (): S_, method_16841, func_176218_Q
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b
float (IBlockData, EntityHuman, IBlockAccess, BlockPosition): a, method_9594, func_180647_a, getDamage
TextureType (): c, method_9551, func_180664_k
void (World, BlockPosition): a, method_9351, func_220087_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a