历史 - net.minecraft.world.level.block.BambooSaplingBlock

1.21.11

名称

dty

dyt

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dpc

dty

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dmr

dpc

字段

构造函数

方法

1.21.5

名称

diq

dmr

字段

VoxelShape: c, SAPLING_SHAPE, field_9897, SHAPE, f_48954_

VoxelShape: b, SHAPE, field_9897, SHAPE, f_379952_

float: b, SAPLING_AABB_OFFSET, field_31005, field_31005, f_152100_

构造函数

方法

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_

1.21.4

名称

djp

diq

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_

1.21.3

名称

dfb

djp

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dee

dfb

字段

构造函数

方法

1.20.6

名称

cvt

dee

字段

构造函数

方法

1.20.4

名称

crz

cvt

net.minecraft.block.BambooSaplingBlock

net.minecraft.block.BambooShootBlock

字段

VoxelShape: b, SAPLING_SHAPE, field_9897, SHAPE, f_48954_

VoxelShape: c, SAPLING_SHAPE, field_9897, SHAPE, f_48954_

float: a, SAPLING_AABB_OFFSET, field_31005, field_31005, f_152100_

float: b, SAPLING_AABB_OFFSET, field_31005, field_31005, f_152100_

com.mojang.serialization.MapCodec<BambooSaplingBlock>: a, CODEC, field_46262, CODEC, f_302774_

构造函数

方法

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

com.mojang.serialization.MapCodec<BambooSaplingBlock> (): a, codec, method_53969, getCodec, m_304657_

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

1.20.2

名称

cor

crz

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.20.1

名称

col

cor

字段

构造函数

方法

1.19.4

名称

clx

col

字段

构造函数

方法

1.19.3

名称

ciy

clx

字段

构造函数

方法

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cib

ciy

net.minecraft.world.level.block.BlockBambooSapling

字段

构造函数

方法

1.19

名称

ccv

cib

net.minecraft.world.level.block.BlockBambooSapling

字段

构造函数

方法

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_

BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

boolean (Level, RandomSource, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_214167_

void (ServerLevel, RandomSource, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_214148_

1.18.2

名称

ccd

ccv

字段

构造函数

方法

BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_

BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_

1.18.1

名称

字段

构造函数

方法

1.18

名称

byu

ccd

字段

构造函数

方法

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_, getDamage

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_

BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_

1.17.1

名称

byt

byu

字段

构造函数

方法

1.17

名称

btv

byt

net.minecraft.block.BambooSaplingBlock

net.minecraft.src.C_1682_

net.minecraft.server.v1_16_R3.BlockBambooSapling

net.minecraft.world.level.block.BlockBambooSapling

字段

VoxelShape: a, SAPLING_SHAPE, field_9897, SHAPE, field_220088_a

VoxelShape: b, SAPLING_SHAPE, field_9897, SHAPE, f_48954_

float: a, SAPLING_AABB_OFFSET, field_31005, field_31005, f_152100_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, m_5880_, getDamage

void (Level, BlockPos): a, growBamboo, method_9351, grow, func_220087_a

void (Level, BlockPos): a, growBamboo, method_9351, grow, m_48972_

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_

BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q

BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bts

btv

net.minecraft.server.v1_16_R2.BlockBambooSapling

net.minecraft.server.v1_16_R3.BlockBambooSapling

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

buy

bts

net.minecraft.server.v1_16_R1.BlockBambooSapling

net.minecraft.server.v1_16_R2.BlockBambooSapling

字段

构造函数

方法

BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q

BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q

1.16.1

名称

boo

buy

net.minecraft.server.v1_15_R1.BlockBambooSapling

net.minecraft.server.v1_16_R1.BlockBambooSapling

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

Block$OffsetType (): X_, getOffsetType, method_16841, getOffsetType, func_176218_Q

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q

1.15.2

名称

bol

boo

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bmd

bol

net.minecraft.server.v1_14_R1.BlockBambooSapling

net.minecraft.server.v1_15_R1.BlockBambooSapling

字段

构造函数

方法

Block$OffsetType (): R_, getOffsetType, method_16841, getOffsetType, func_176218_Q

Block$OffsetType (): X_, getOffsetType, method_16841, getOffsetType, func_176218_Q

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_

1.14.4

名称

bly

bmd

net.minecraft.world.level.block.BambooSaplingBlock

字段

VoxelShape: a, field_9897, SHAPE, field_220088_a

VoxelShape: a, SAPLING_SHAPE, field_9897, SHAPE, field_220088_a

构造函数

方法

Block$EnumRandomOffset (): R_, method_16841, getOffsetType, func_176218_Q

Block$OffsetType (): R_, getOffsetType, method_16841, getOffsetType, func_176218_Q

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b

void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b

float (IBlockData, EntityHuman, IBlockAccess, BlockPosition): a, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage

float (BlockState, Player, BlockGetter, BlockPos): a, getDestroyProgress, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (World, BlockPosition): a, method_9351, grow, func_220087_a

void (Level, BlockPos): a, growBamboo, method_9351, grow, func_220087_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a

1.14.3

名称

blu

bly

net.minecraft.block.BambooSaplingBlock

字段

VoxelShape: a, field_9897, field_220088_a

VoxelShape: a, field_9897, SHAPE, field_220088_a

构造函数

方法

Block$EnumRandomOffset (): S_, method_16841, func_176218_Q

Block$EnumRandomOffset (): R_, method_16841, getOffsetType, func_176218_Q

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b

void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b

float (IBlockData, EntityHuman, IBlockAccess, BlockPosition): a, method_9594, func_180647_a, getDamage

float (IBlockData, EntityHuman, IBlockAccess, BlockPosition): a, method_9594, calcBlockBreakingDelta, func_180647_a, getDamage

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

void (World, BlockPosition): a, method_9351, func_220087_a

void (World, BlockPosition): a, method_9351, grow, func_220087_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

blt

blu

字段

构造函数

方法

1.14

名称

blt

net.minecraft.class_2202

net.minecraft.block.BambooSaplingBlock

net.minecraft.server.v1_14_R1.BlockBambooSapling

字段

VoxelShape: a, field_9897, field_220088_a

构造函数

(Block$Info)

方法

Block$EnumRandomOffset (): S_, method_16841, func_176218_Q

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b

float (IBlockData, EntityHuman, IBlockAccess, BlockPosition): a, method_9594, func_180647_a, getDamage

TextureType (): c, method_9551, func_180664_k

void (World, BlockPosition): a, method_9351, func_220087_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a