历史 - net.minecraft.world.level.levelgen.structure.placement.StructurePlacement
1.21.11
名称
fbk
fgl
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
evv
fbk
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
etk
evv
字段
构造函数
方法
1.21.5
名称
eok
etk
字段
构造函数
方法
1.21.4
名称
eph
eok
字段
构造函数
方法
1.21.3
名称
eko
eph
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ejj
eko
字段
构造函数
方法
1.20.6
名称
ead
ejj
字段
构造函数
方法
boolean (int, int, long): a, applyAdditionalChunkRestrictions, method_56575, applyFrequencyReduction, m_318660_
boolean (ChunkGeneratorStructureState, int, int): c, applyInteractionsWithOtherStructures, method_56576, applyExclusionZone, m_319583_
1.20.4
名称
dwf
ead
字段
构造函数
方法
1.20.2
名称
dsx
dwf
字段
构造函数
方法
1.20.1
名称
dsm
dsx
字段
构造函数
方法
1.19.4
名称
dpm
dsm
字段
构造函数
方法
1.19.3
名称
dly
dpm
字段
构造函数
方法
<S extends StructurePlacement> com.mojang.datafixers.Products$P5<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<S>, Vec3i, StructurePlacement$FrequencyReductionMethod, Float, Integer, Optional<StructurePlacement$ExclusionZone>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<S>): a, placementCodec, method_41637, method_41637, m_227041_
<S extends StructurePlacement> com.mojang.datafixers.Products$P5<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<S>, Vec3i, StructurePlacement$FrequencyReductionMethod, Float, Integer, Optional<StructurePlacement$ExclusionZone>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<S>): a, placementCodec, method_41637, buildCodec, m_227041_
boolean (ChunkGenerator, RandomState, long, int, int): b, isStructureChunk, method_41639, shouldGenerate, m_227054_
boolean (ChunkGenerator, RandomState, long, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_
boolean (ChunkGeneratorStructureState, int, int): b, isStructureChunk, method_41639, shouldGenerate, m_255071_
boolean (ChunkGeneratorStructureState, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dlb
dly
net.minecraft.world.level.levelgen.structure.placement.StructurePlacement
字段
int: a, HIGHLY_ARBITRARY_RANDOM_SALT, field_37775, field_37775, f_227021_
int: a, HIGHLY_ARBITRARY_RANDOM_SALT, field_37775, ARBITRARY_SALT, f_227021_
构造函数
方法
1.19
名称
dgg
dlb
net.minecraft.world.level.levelgen.structure.placement.StructurePlacement
字段
int: a, HIGHLY_ARBITRARY_RANDOM_SALT, field_37775, field_37775, f_227021_
Vec3i: c, locateOffset, field_37776, locateOffset, f_227022_
StructurePlacement$FrequencyReductionMethod: d, frequencyReductionMethod, field_37777, frequencyReductionMethod, f_227023_
float: e, frequency, field_37778, frequency, f_227024_
int: f, salt, field_37779, salt, f_227025_
Optional<StructurePlacement$ExclusionZone>: g, exclusionZone, field_37780, exclusionZone, f_227026_
构造函数
(Vec3i, StructurePlacement$FrequencyReductionMethod, float, int, Optional<StructurePlacement$ExclusionZone>)
方法
boolean (ChunkGenerator, long, int, int): a, isFeatureChunk, method_40168, isStartChunk, m_212129_
StructurePlacementType<?> (): a, type, method_40166, getType, m_203443_
StructurePlacementType<?> (): e, type, method_40166, getType, m_203443_
<S extends StructurePlacement> com.mojang.datafixers.Products$P5<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<S>, Vec3i, StructurePlacement$FrequencyReductionMethod, Float, Integer, Optional<StructurePlacement$ExclusionZone>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<S>): a, placementCodec, method_41637, method_41637, m_227041_
Vec3i (): f, locateOffset, method_41642, getLocateOffset, m_227072_
StructurePlacement$FrequencyReductionMethod (): g, frequencyReductionMethod, method_41643, getFrequencyReductionMethod, m_227073_
float (): h, frequency, method_41644, getFrequency, m_227074_
int (): i, salt, method_41645, getSalt, m_227075_
Optional<StructurePlacement$ExclusionZone> (): j, exclusionZone, method_41646, getExclusionZone, m_227076_
boolean (ChunkGenerator, RandomState, long, int, int): b, isStructureChunk, method_41639, shouldGenerate, m_227054_
boolean (ChunkGenerator, RandomState, long, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_
BlockPos (ChunkPos): a, getLocatePos, method_41636, getLocatePos, m_227039_
boolean (long, int, int, int, float): a, probabilityReducer, method_41635, defaultShouldGenerate, m_227033_
boolean (long, int, int, int, float): b, legacyProbabilityReducerWithDouble, method_41638, legacyType3ShouldGenerate, m_227048_
boolean (long, int, int, int, float): c, legacyArbitrarySaltProbabilityReducer, method_41640, legacyType2ShouldGenerate, m_227060_
boolean (long, int, int, int, float): d, legacyPillagerOutpostReducer, method_41641, legacyType1ShouldGenerate, m_227066_
1.18.2
名称
dgg
net.minecraft.world.level.levelgen.structure.placement.StructurePlacement
net.minecraft.class_6874
net.minecraft.world.gen.chunk.placement.StructurePlacement
net.minecraft.src.C_203222_
net.minecraft.world.level.levelgen.structure.placement.StructurePlacement
字段
com.mojang.serialization.Codec<StructurePlacement>: b, CODEC, field_36428, TYPE_CODEC, f_205036_
构造函数
方法
boolean (ChunkGenerator, long, int, int): a, isFeatureChunk, method_40168, isStartChunk, m_212129_
StructurePlacementType<?> (): a, type, method_40166, getType, m_203443_