历史 - net.minecraft.world.level.levelgen.structure.placement.StructurePlacement

1.21.11

名称

fbk

fgl

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

evv

fbk

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

etk

evv

字段

构造函数

方法

1.21.5

名称

eok

etk

字段

构造函数

方法

1.21.4

名称

eph

eok

字段

构造函数

方法

1.21.3

名称

eko

eph

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ejj

eko

字段

构造函数

方法

1.20.6

名称

ead

ejj

字段

构造函数

方法

boolean (int, int, long): a, applyAdditionalChunkRestrictions, method_56575, applyFrequencyReduction, m_318660_

boolean (ChunkGeneratorStructureState, int, int): c, applyInteractionsWithOtherStructures, method_56576, applyExclusionZone, m_319583_

1.20.4

名称

dwf

ead

字段

构造函数

方法

1.20.2

名称

dsx

dwf

字段

构造函数

方法

1.20.1

名称

dsm

dsx

字段

构造函数

方法

1.19.4

名称

dpm

dsm

字段

构造函数

方法

1.19.3

名称

dly

dpm

字段

构造函数

方法

<S extends StructurePlacement> com.mojang.datafixers.Products$P5<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<S>, Vec3i, StructurePlacement$FrequencyReductionMethod, Float, Integer, Optional<StructurePlacement$ExclusionZone>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<S>): a, placementCodec, method_41637, method_41637, m_227041_

<S extends StructurePlacement> com.mojang.datafixers.Products$P5<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<S>, Vec3i, StructurePlacement$FrequencyReductionMethod, Float, Integer, Optional<StructurePlacement$ExclusionZone>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<S>): a, placementCodec, method_41637, buildCodec, m_227041_

boolean (ChunkGenerator, RandomState, long, int, int): b, isStructureChunk, method_41639, shouldGenerate, m_227054_

boolean (ChunkGenerator, RandomState, long, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_

boolean (ChunkGeneratorStructureState, int, int): b, isStructureChunk, method_41639, shouldGenerate, m_255071_

boolean (ChunkGeneratorStructureState, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dlb

dly

net.minecraft.world.level.levelgen.structure.placement.StructurePlacement

字段

int: a, HIGHLY_ARBITRARY_RANDOM_SALT, field_37775, field_37775, f_227021_

int: a, HIGHLY_ARBITRARY_RANDOM_SALT, field_37775, ARBITRARY_SALT, f_227021_

构造函数

方法

1.19

名称

dgg

dlb

net.minecraft.world.level.levelgen.structure.placement.StructurePlacement

字段

int: a, HIGHLY_ARBITRARY_RANDOM_SALT, field_37775, field_37775, f_227021_

Vec3i: c, locateOffset, field_37776, locateOffset, f_227022_

StructurePlacement$FrequencyReductionMethod: d, frequencyReductionMethod, field_37777, frequencyReductionMethod, f_227023_

float: e, frequency, field_37778, frequency, f_227024_

int: f, salt, field_37779, salt, f_227025_

Optional<StructurePlacement$ExclusionZone>: g, exclusionZone, field_37780, exclusionZone, f_227026_

构造函数

(Vec3i, StructurePlacement$FrequencyReductionMethod, float, int, Optional<StructurePlacement$ExclusionZone>)

方法

boolean (ChunkGenerator, long, int, int): a, isFeatureChunk, method_40168, isStartChunk, m_212129_

StructurePlacementType<?> (): a, type, method_40166, getType, m_203443_

StructurePlacementType<?> (): e, type, method_40166, getType, m_203443_

<S extends StructurePlacement> com.mojang.datafixers.Products$P5<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<S>, Vec3i, StructurePlacement$FrequencyReductionMethod, Float, Integer, Optional<StructurePlacement$ExclusionZone>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<S>): a, placementCodec, method_41637, method_41637, m_227041_

Vec3i (): f, locateOffset, method_41642, getLocateOffset, m_227072_

StructurePlacement$FrequencyReductionMethod (): g, frequencyReductionMethod, method_41643, getFrequencyReductionMethod, m_227073_

float (): h, frequency, method_41644, getFrequency, m_227074_

int (): i, salt, method_41645, getSalt, m_227075_

Optional<StructurePlacement$ExclusionZone> (): j, exclusionZone, method_41646, getExclusionZone, m_227076_

boolean (ChunkGenerator, RandomState, long, int, int): b, isStructureChunk, method_41639, shouldGenerate, m_227054_

boolean (ChunkGenerator, RandomState, long, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_

BlockPos (ChunkPos): a, getLocatePos, method_41636, getLocatePos, m_227039_

boolean (long, int, int, int, float): a, probabilityReducer, method_41635, defaultShouldGenerate, m_227033_

boolean (long, int, int, int, float): b, legacyProbabilityReducerWithDouble, method_41638, legacyType3ShouldGenerate, m_227048_

boolean (long, int, int, int, float): c, legacyArbitrarySaltProbabilityReducer, method_41640, legacyType2ShouldGenerate, m_227060_

boolean (long, int, int, int, float): d, legacyPillagerOutpostReducer, method_41641, legacyType1ShouldGenerate, m_227066_

1.18.2

名称

dgg

net.minecraft.world.level.levelgen.structure.placement.StructurePlacement

net.minecraft.class_6874

net.minecraft.world.gen.chunk.placement.StructurePlacement

net.minecraft.src.C_203222_

net.minecraft.world.level.levelgen.structure.placement.StructurePlacement

字段

com.mojang.serialization.Codec<StructurePlacement>: b, CODEC, field_36428, TYPE_CODEC, f_205036_

构造函数

方法

boolean (ChunkGenerator, long, int, int): a, isFeatureChunk, method_40168, isStartChunk, m_212129_

StructurePlacementType<?> (): a, type, method_40166, getType, m_203443_