历史 - net.minecraft.world.level.block.piston.PistonBaseBlock

1.21.11

名称

ejd

eny

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

edt

ejd

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ebi

edt

字段

构造函数

方法

1.21.5

名称

dwr

ebi

字段

boolean: n, isSticky, field_12187, sticky, f_60160_

boolean: i, isSticky, field_12187, sticky, f_60160_

VoxelShape: h, EAST_AABB, field_12188, EXTENDED_EAST_SHAPE, f_60154_

VoxelShape: i, WEST_AABB, field_12184, EXTENDED_WEST_SHAPE, f_60155_

VoxelShape: j, SOUTH_AABB, field_12186, EXTENDED_SOUTH_SHAPE, f_60156_

VoxelShape: k, NORTH_AABB, field_12189, EXTENDED_NORTH_SHAPE, f_60157_

VoxelShape: l, UP_AABB, field_12185, EXTENDED_UP_SHAPE, f_60158_

VoxelShape: m, DOWN_AABB, field_12190, EXTENDED_DOWN_SHAPE, f_60159_

float: g, PLATFORM_THICKNESS, field_31376, field_31376, f_155891_

int: g, PLATFORM_THICKNESS, field_31376, field_31376, f_155891_

Map<Direction, VoxelShape>: h, SHAPES, field_55824, EXTENDED_SHAPES_BY_DIRECTION, f_380093_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

1.21.4

名称

dxo

dwr

字段

构造函数

方法

1.21.3

名称

dsv

dxo

字段

构造函数

方法

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

1.21.1

名称

字段

构造函数

方法

1.21

名称

drx

dsv

字段

构造函数

方法

1.20.6

名称

dja

drx

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

dfc

dja

字段

BooleanProperty: b, EXTENDED, field_12191, EXTENDED, f_60153_

BooleanProperty: c, EXTENDED, field_12191, EXTENDED, f_60153_

boolean: m, isSticky, field_12187, sticky, f_60160_

boolean: n, isSticky, field_12187, sticky, f_60160_

VoxelShape: g, EAST_AABB, field_12188, EXTENDED_EAST_SHAPE, f_60154_

VoxelShape: h, EAST_AABB, field_12188, EXTENDED_EAST_SHAPE, f_60154_

VoxelShape: h, WEST_AABB, field_12184, EXTENDED_WEST_SHAPE, f_60155_

VoxelShape: i, WEST_AABB, field_12184, EXTENDED_WEST_SHAPE, f_60155_

VoxelShape: i, SOUTH_AABB, field_12186, EXTENDED_SOUTH_SHAPE, f_60156_

VoxelShape: j, SOUTH_AABB, field_12186, EXTENDED_SOUTH_SHAPE, f_60156_

VoxelShape: j, NORTH_AABB, field_12189, EXTENDED_NORTH_SHAPE, f_60157_

VoxelShape: k, NORTH_AABB, field_12189, EXTENDED_NORTH_SHAPE, f_60157_

VoxelShape: k, UP_AABB, field_12185, EXTENDED_UP_SHAPE, f_60158_

VoxelShape: l, UP_AABB, field_12185, EXTENDED_UP_SHAPE, f_60158_

VoxelShape: l, DOWN_AABB, field_12190, EXTENDED_DOWN_SHAPE, f_60159_

VoxelShape: m, DOWN_AABB, field_12190, EXTENDED_DOWN_SHAPE, f_60159_

int: c, TRIGGER_EXTEND, field_31373, field_31373, f_155888_

int: d, TRIGGER_EXTEND, field_31373, field_31373, f_155888_

int: d, TRIGGER_CONTRACT, field_31374, field_31374, f_155889_

int: e, TRIGGER_CONTRACT, field_31374, field_31374, f_155889_

int: e, TRIGGER_DROP, field_31375, field_31375, f_155890_

int: f, TRIGGER_DROP, field_31375, field_31375, f_155890_

float: f, PLATFORM_THICKNESS, field_31376, field_31376, f_155891_

float: g, PLATFORM_THICKNESS, field_31376, field_31376, f_155891_

com.mojang.serialization.MapCodec<PistonBaseBlock>: b, CODEC, field_46530, CODEC, f_302388_

构造函数

方法

com.mojang.serialization.MapCodec<PistonBaseBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

dbu

dfc

字段

构造函数

方法

1.20.1

名称

dbj

dbu

字段

构造函数

方法

boolean (Level, BlockPos, Direction): a, getNeighborSignal, method_11482, shouldExtend, m_60177_

boolean (SignalGetter, BlockPos, Direction): a, getNeighborSignal, method_11482, shouldExtend, m_60177_

1.19.4

名称

cym

dbj

字段

构造函数

方法

1.19.3

名称

cvh

cym

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cuk

cvh

net.minecraft.world.level.block.piston.BlockPiston

字段

构造函数

方法

1.19

名称

coo

cuk

net.minecraft.world.level.block.piston.BlockPiston

字段

构造函数

方法

1.18.2

名称

cnv

coo

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ckm

cnv

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

1.17.1

名称

ckl

ckm

字段

构造函数

方法

1.17

名称

cea

ckl

net.minecraft.block.PistonBlock

net.minecraft.src.C_2047_

net.minecraft.server.v1_16_R3.BlockPiston

net.minecraft.world.level.block.piston.BlockPiston

字段

BooleanProperty: b, EXTENDED, field_12191, EXTENDED, field_176320_b, EXTENDED

BooleanProperty: b, EXTENDED, field_12191, EXTENDED, f_60153_

boolean: i, isSticky, field_12187, sticky, field_150082_a, sticky

boolean: m, isSticky, field_12187, sticky, f_60160_

VoxelShape: c, EAST_AABB, field_12188, EXTENDED_EAST_SHAPE, field_185648_b

VoxelShape: g, EAST_AABB, field_12188, EXTENDED_EAST_SHAPE, f_60154_

VoxelShape: d, WEST_AABB, field_12184, EXTENDED_WEST_SHAPE, field_185649_c

VoxelShape: h, WEST_AABB, field_12184, EXTENDED_WEST_SHAPE, f_60155_

VoxelShape: e, SOUTH_AABB, field_12186, EXTENDED_SOUTH_SHAPE, field_185650_d

VoxelShape: i, SOUTH_AABB, field_12186, EXTENDED_SOUTH_SHAPE, f_60156_

VoxelShape: f, NORTH_AABB, field_12189, EXTENDED_NORTH_SHAPE, field_185651_e

VoxelShape: j, NORTH_AABB, field_12189, EXTENDED_NORTH_SHAPE, f_60157_

VoxelShape: g, UP_AABB, field_12185, EXTENDED_UP_SHAPE, field_185652_f

VoxelShape: k, UP_AABB, field_12185, EXTENDED_UP_SHAPE, f_60158_

VoxelShape: h, DOWN_AABB, field_12190, EXTENDED_DOWN_SHAPE, field_185653_g

VoxelShape: l, DOWN_AABB, field_12190, EXTENDED_DOWN_SHAPE, f_60159_

int: c, TRIGGER_EXTEND, field_31373, field_31373, f_155888_

int: d, TRIGGER_CONTRACT, field_31374, field_31374, f_155889_

int: e, TRIGGER_DROP, field_31375, field_31375, f_155890_

float: f, PLATFORM_THICKNESS, field_31376, field_31376, f_155891_

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState): a, checkIfExtend, method_11483, tryMove, func_176316_e

void (Level, BlockPos, BlockState): a, checkIfExtend, method_11483, tryMove, m_60167_

boolean (Level, BlockPos, Direction): a, getNeighborSignal, method_11482, shouldExtend, func_176318_b

boolean (Level, BlockPos, Direction): a, getNeighborSignal, method_11482, shouldExtend, m_60177_

boolean (Level, BlockPos, Direction, boolean): a, moveBlocks, method_11481, move, func_176319_a

boolean (Level, BlockPos, Direction, boolean): a, moveBlocks, method_11481, move, m_60181_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, m_8133_

boolean (BlockState, Level, BlockPos, Direction, boolean, Direction): a, isPushable, method_11484, isMovable, func_185646_a

boolean (BlockState, Level, BlockPos, Direction, boolean, Direction): a, isPushable, method_11484, isMovable, m_60204_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cdx

cea

net.minecraft.server.v1_16_R2.BlockPiston

net.minecraft.server.v1_16_R3.BlockPiston

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cfc

cdx

net.minecraft.server.v1_16_R1.BlockPiston

net.minecraft.server.v1_16_R2.BlockPiston

字段

构造函数

方法

1.16.1

名称

byc

cfc

net.minecraft.server.v1_15_R1.BlockPiston

net.minecraft.server.v1_16_R1.BlockPiston

字段

boolean: i, isSticky, field_12187, isSticky, field_150082_a, sticky

boolean: i, isSticky, field_12187, sticky, field_150082_a, sticky

构造函数

(boolean, Block$Properties)

(boolean, BlockBehaviour$Properties)

方法

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onBlockAction, func_189539_a

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos): c, isSuffocating, method_16362, canSuffocate, func_229869_c_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

1.15.2

名称

bxz

byc

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bvn

bxz

net.minecraft.server.v1_14_R1.BlockPiston

net.minecraft.server.v1_15_R1.BlockPiston

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, isViewBlocking, method_16362, canSuffocate, func_220060_c

boolean (BlockState, BlockGetter, BlockPos): c, isSuffocating, method_16362, canSuffocate, func_229869_c_

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

1.14.4

名称

bvi

bvn

net.minecraft.world.level.block.piston.PistonBaseBlock

字段

BlockStateBoolean: b, field_12191, EXTENDED, field_176320_b, EXTENDED

BooleanProperty: b, EXTENDED, field_12191, EXTENDED, field_176320_b, EXTENDED

boolean: i, field_12187, isSticky, field_150082_a, sticky

boolean: i, isSticky, field_12187, isSticky, field_150082_a, sticky

VoxelShape: c, field_12188, EXTENDED_EAST_SHAPE, field_185648_b

VoxelShape: c, EAST_AABB, field_12188, EXTENDED_EAST_SHAPE, field_185648_b

VoxelShape: d, field_12184, EXTENDED_WEST_SHAPE, field_185649_c

VoxelShape: d, WEST_AABB, field_12184, EXTENDED_WEST_SHAPE, field_185649_c

VoxelShape: e, field_12186, EXTENDED_SOUTH_SHAPE, field_185650_d

VoxelShape: e, SOUTH_AABB, field_12186, EXTENDED_SOUTH_SHAPE, field_185650_d

VoxelShape: f, field_12189, EXTENDED_NORTH_SHAPE, field_185651_e

VoxelShape: f, NORTH_AABB, field_12189, EXTENDED_NORTH_SHAPE, field_185651_e

VoxelShape: g, field_12185, EXTENDED_UP_SHAPE, field_185652_f

VoxelShape: g, UP_AABB, field_12185, EXTENDED_UP_SHAPE, field_185652_f

VoxelShape: h, field_12190, EXTENDED_DOWN_SHAPE, field_185653_g

VoxelShape: h, DOWN_AABB, field_12190, EXTENDED_DOWN_SHAPE, field_185653_g

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): a, method_11483, tryMove, func_176316_e

void (Level, BlockPos, BlockState): a, checkIfExtend, method_11483, tryMove, func_176316_e

boolean (World, BlockPosition, EnumDirection): a, method_11482, shouldExtend, func_176318_b

boolean (Level, BlockPos, Direction): a, getNeighborSignal, method_11482, shouldExtend, func_176318_b

boolean (World, BlockPosition, EnumDirection, boolean): a, method_11481, move, func_176319_a

boolean (Level, BlockPos, Direction, boolean): a, moveBlocks, method_11481, move, func_176319_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, onBlockAction, func_189539_a

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onBlockAction, func_189539_a

boolean (IBlockData, World, BlockPosition, EnumDirection, boolean, EnumDirection): a, method_11484, isMovable, func_185646_a

boolean (BlockState, Level, BlockPos, Direction, boolean, Direction): a, isPushable, method_11484, isMovable, func_185646_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, canSuffocate, func_220060_c

boolean (BlockState, BlockGetter, BlockPos): c, isViewBlocking, method_16362, canSuffocate, func_220060_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

1.14.3

名称

bve

bvi

net.minecraft.block.PistonBlock

字段

BlockStateBoolean: b, field_12191, field_176320_b, EXTENDED

BlockStateBoolean: b, field_12191, EXTENDED, field_176320_b, EXTENDED

boolean: i, field_12187, field_150082_a, sticky

boolean: i, field_12187, isSticky, field_150082_a, sticky

VoxelShape: c, field_12188, field_185648_b

VoxelShape: c, field_12188, EXTENDED_EAST_SHAPE, field_185648_b

VoxelShape: d, field_12184, field_185649_c

VoxelShape: d, field_12184, EXTENDED_WEST_SHAPE, field_185649_c

VoxelShape: e, field_12186, field_185650_d

VoxelShape: e, field_12186, EXTENDED_SOUTH_SHAPE, field_185650_d

VoxelShape: f, field_12189, field_185651_e

VoxelShape: f, field_12189, EXTENDED_NORTH_SHAPE, field_185651_e

VoxelShape: g, field_12185, field_185652_f

VoxelShape: g, field_12185, EXTENDED_UP_SHAPE, field_185652_f

VoxelShape: h, field_12190, field_185653_g

VoxelShape: h, field_12190, EXTENDED_DOWN_SHAPE, field_185653_g

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): a, method_11483, func_176316_e

void (World, BlockPosition, IBlockData): a, method_11483, tryMove, func_176316_e

boolean (World, BlockPosition, EnumDirection): a, method_11482, func_176318_b

boolean (World, BlockPosition, EnumDirection): a, method_11482, shouldExtend, func_176318_b

boolean (World, BlockPosition, EnumDirection, boolean): a, method_11481, func_176319_a

boolean (World, BlockPosition, EnumDirection, boolean): a, method_11481, move, func_176319_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, func_189539_a

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, onBlockAction, func_189539_a

boolean (IBlockData, World, BlockPosition, EnumDirection, boolean, EnumDirection): a, method_11484, func_185646_a

boolean (IBlockData, World, BlockPosition, EnumDirection, boolean, EnumDirection): a, method_11484, isMovable, func_185646_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, func_220060_c

boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, canSuffocate, func_220060_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bvd

bve

字段

构造函数

方法

1.14

名称

bkv

bvd

net.minecraft.class_2665

net.minecraft.block.BlockPistonBase

net.minecraft.block.PistonBlock

net.minecraft.server.v1_13_R2.BlockPiston

net.minecraft.server.v1_14_R1.BlockPiston

字段

BlockStateBoolean: b, field_176320_b, EXTENDED

BlockStateBoolean: b, field_12191, field_176320_b, EXTENDED

boolean: t, field_150082_a, sticky

boolean: i, field_12187, field_150082_a, sticky

VoxelShape: c, field_185648_b

VoxelShape: c, field_12188, field_185648_b

VoxelShape: o, field_185649_c

VoxelShape: d, field_12184, field_185649_c

VoxelShape: p, field_185650_d

VoxelShape: e, field_12186, field_185650_d

VoxelShape: q, field_185651_e

VoxelShape: f, field_12189, field_185651_e

VoxelShape: r, field_185652_f

VoxelShape: g, field_12185, field_185652_f

VoxelShape: s, field_185653_g

VoxelShape: h, field_12190, field_185653_g

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): a, func_176316_e

void (World, BlockPosition, IBlockData): a, method_11483, func_176316_e

boolean (World, BlockPosition, EnumDirection): a, func_176318_b

boolean (World, BlockPosition, EnumDirection): a, method_11482, func_176318_b

boolean (World, BlockPosition, EnumDirection, boolean): a, func_176319_a

boolean (World, BlockPosition, EnumDirection, boolean): a, method_11481, func_176319_a

boolean (IBlockData): r, func_185481_k

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

boolean (IBlockData, World, BlockPosition, int, int): a, func_189539_a

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, func_189539_a

boolean (IBlockData): q, func_176214_u

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

boolean (IBlockData, World, BlockPosition, EnumDirection, boolean, EnumDirection): a, func_185646_a

boolean (IBlockData, World, BlockPosition, EnumDirection, boolean, EnumDirection): a, method_11484, func_185646_a

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, func_220060_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

boolean (IBlockData): n, method_9526, func_220074_n

1.13.2

名称

bku

bkv

字段

构造函数

方法

1.13.1

名称

bkm

bku

net.minecraft.server.v1_13_R1.BlockPiston

net.minecraft.server.v1_13_R2.BlockPiston

字段

boolean: u, field_150082_a, sticky

boolean: t, field_150082_a, sticky

VoxelShape: p, field_185649_c

VoxelShape: o, field_185649_c

VoxelShape: q, field_185650_d

VoxelShape: p, field_185650_d

VoxelShape: r, field_185651_e

VoxelShape: q, field_185651_e

VoxelShape: s, field_185652_f

VoxelShape: r, field_185652_f

VoxelShape: t, field_185653_g

VoxelShape: s, field_185653_g

构造函数

方法

1.13

名称

awj

bkm

net.minecraft.server.v1_12_R1.BlockPiston

net.minecraft.server.v1_13_R1.BlockPiston

字段

BlockStateBoolean: a, field_176320_b, EXTENDED

BlockStateBoolean: b, field_176320_b, EXTENDED

boolean: B, field_150082_a, sticky

boolean: u, field_150082_a, sticky

AxisAlignedBB: b, field_185648_b

AxisAlignedBB: c, field_185649_c

AxisAlignedBB: d, field_185650_d

AxisAlignedBB: e, field_185651_e

AxisAlignedBB: f, field_185652_f

AxisAlignedBB: g, field_185653_g

VoxelShape: c, field_185648_b

VoxelShape: p, field_185649_c

VoxelShape: q, field_185650_d

VoxelShape: r, field_185651_e

VoxelShape: s, field_185652_f

VoxelShape: t, field_185653_g

构造函数

(boolean)

(boolean, Block$Info)

方法

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData): e, func_176316_e

void (World, BlockPosition, IBlockData): a, func_176316_e

EnumDirection (int): b, func_176317_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): k, func_185481_k

boolean (IBlockData): r, func_185481_k

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): t, func_176214_u

boolean (IBlockData): q, func_176214_u

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

awh

awj

字段

构造函数

方法

1.12

名称

atc

awh

net.minecraft.server.v1_11_R1.BlockPiston

net.minecraft.server.v1_12_R1.BlockPiston

字段

构造函数

方法

EnumDirection (int): e, func_176317_b

EnumDirection (int): b, func_176317_b

boolean (IBlockData, World, BlockPosition, EnumDirection, boolean): a, func_185646_a

boolean (IBlockData): u, func_176214_u

boolean (IBlockData): t, func_176214_u

boolean (IBlockData, World, BlockPosition, EnumDirection, boolean, EnumDirection): a, func_185646_a

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ata

atc

字段

构造函数

方法

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

名称

arj

ata

net.minecraft.server.v1_10_R1.BlockPiston

net.minecraft.server.v1_11_R1.BlockPiston

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

EnumDirection (BlockPosition, EntityLiving): a, func_185647_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (IBlockData): u, func_176214_u

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aqu

arj

net.minecraft.server.v1_9_R2.BlockPiston

net.minecraft.server.v1_10_R1.BlockPiston

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockPiston

net.minecraft.server.v1_9_R2.BlockPiston

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition, IBlockData, int, int): a, func_180648_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (IBlockData, World, BlockPosition, int, int): a, func_189539_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

als

aqu

net.minecraft.server.v1_8_R3.BlockPiston

net.minecraft.server.v1_9_R1.BlockPiston

字段

BlockStateDirection: a, field_176321_a, FACING

BlockStateBoolean: b, field_176320_b, EXTENDED

BlockStateBoolean: a, field_176320_b, EXTENDED

boolean: N, field_150082_a, sticky

boolean: B, field_150082_a, sticky

AxisAlignedBB: b, field_185648_b

AxisAlignedBB: c, field_185649_c

AxisAlignedBB: d, field_185650_d

AxisAlignedBB: e, field_185651_e

AxisAlignedBB: f, field_185652_f

AxisAlignedBB: g, field_185653_g

构造函数

方法

boolean (): c, func_149662_c

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (): j, func_149683_g

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): d, func_149686_d

EnumDirection (int): b, func_176317_b

EnumDirection (int): e, func_176317_b

EnumDirection (World, BlockPosition, EntityLiving): a, func_180695_a

boolean (Block, World, BlockPosition, EnumDirection, boolean): a, func_180696_a

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

IBlockData (IBlockData): b, func_176217_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): k, func_185481_k

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

EnumDirection (BlockPosition, EntityLiving): a, func_185647_a

boolean (IBlockData, World, BlockPosition, EnumDirection, boolean): a, func_185646_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

1.8.8

名称

als

net.minecraft.block.BlockPistonBase

net.minecraft.server.v1_8_R3.BlockPiston

字段

BlockStateDirection: a, field_176321_a, FACING

BlockStateBoolean: b, field_176320_b, EXTENDED

boolean: N, field_150082_a, sticky

构造函数

(boolean)

方法

boolean (): c, func_149662_c

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData): e, func_176316_e

boolean (World, BlockPosition, EnumDirection): a, func_176318_b

boolean (World, BlockPosition, IBlockData, int, int): a, func_180648_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (): j, func_149683_g

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): d, func_149686_d

EnumDirection (int): b, func_176317_b

EnumDirection (World, BlockPosition, EntityLiving): a, func_180695_a

boolean (Block, World, BlockPosition, EnumDirection, boolean): a, func_180696_a

boolean (World, BlockPosition, EnumDirection, boolean): a, func_176319_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

IBlockData (IBlockData): b, func_176217_b