历史 - net.minecraft.network.protocol.game.ClientboundAnimatePacket

1.21.11

名称

act

add

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

acs

act

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ach

acs

字段

构造函数

方法

1.21.5

名称

abo

ach

字段

构造函数

方法

1.21.4

名称

acu

abo

字段

构造函数

方法

PacketType<ClientboundAnimatePacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundAnimatePacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

abx

acu

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

acl

abx

字段

int: g, id, field_12029, id, f_131612_

int: g, id, field_12029, entityId, f_131612_

构造函数

方法

int (): b, getId, method_11269, getId, m_131624_

int (): b, getId, method_11269, getEntityId, m_131624_

1.20.6

名称

zd

acl

字段

int: f, id, field_12029, id, f_131612_

int: g, id, field_12029, id, f_131612_

int: g, action, field_12028, animationId, f_131613_

int: h, action, field_12028, animationId, f_131613_

int: a, SWING_MAIN_HAND, field_33295, SWING_MAIN_HAND, f_178583_

int: b, SWING_MAIN_HAND, field_33295, SWING_MAIN_HAND, f_178583_

int: b, WAKE_UP, field_33297, WAKE_UP, f_178585_

int: c, WAKE_UP, field_33297, WAKE_UP, f_178585_

int: c, SWING_OFF_HAND, field_33298, SWING_OFF_HAND, f_178586_

int: d, SWING_OFF_HAND, field_33298, SWING_OFF_HAND, f_178586_

int: d, CRITICAL_HIT, field_33299, CRIT, f_178587_

int: e, CRITICAL_HIT, field_33299, CRIT, f_178587_

int: e, MAGIC_CRITICAL_HIT, field_33300, ENCHANTED_HIT, f_178588_

int: f, MAGIC_CRITICAL_HIT, field_33300, ENCHANTED_HIT, f_178588_

StreamCodec<FriendlyByteBuf, ClientboundAnimatePacket>: a, STREAM_CODEC, field_47898, CODEC, f_315429_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55857, write, m_131625_

int (): a, getId, method_11269, getId, m_131624_

int (): b, getId, method_11269, getId, m_131624_

int (): d, getAction, method_11267, getAnimationId, m_131627_

int (): e, getAction, method_11267, getAnimationId, m_131627_

PacketType<ClientboundAnimatePacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

wz

zd

字段

构造函数

方法

1.20.2

名称

uv

wz

字段

构造函数

方法

int (): c, getAction, method_11267, getAnimationId, m_131627_

int (): d, getAction, method_11267, getAnimationId, m_131627_

1.20.1

名称

vi

uv

字段

构造函数

方法

1.19.4

名称

uo

vi

字段

int: g, id, field_12029, id, f_131612_

int: f, id, field_12029, id, f_131612_

int: h, action, field_12028, animationId, f_131613_

int: g, action, field_12028, animationId, f_131613_

int: b, HURT, field_33296, DAMAGE, f_178584_

int: c, WAKE_UP, field_33297, WAKE_UP, f_178585_

int: b, WAKE_UP, field_33297, WAKE_UP, f_178585_

int: d, SWING_OFF_HAND, field_33298, SWING_OFF_HAND, f_178586_

int: c, SWING_OFF_HAND, field_33298, SWING_OFF_HAND, f_178586_

int: e, CRITICAL_HIT, field_33299, CRIT, f_178587_

int: d, CRITICAL_HIT, field_33299, CRIT, f_178587_

int: f, MAGIC_CRITICAL_HIT, field_33300, ENCHANTED_HIT, f_178588_

int: e, MAGIC_CRITICAL_HIT, field_33300, ENCHANTED_HIT, f_178588_

构造函数

方法

int (): b, getId, method_11269, getId, m_131624_

int (): a, getId, method_11269, getId, m_131624_

1.19.3

名称

tj

uo

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

sv

tj

net.minecraft.network.protocol.game.PacketPlayOutAnimation

字段

构造函数

方法

1.19

名称

rm

sv

net.minecraft.network.protocol.game.PacketPlayOutAnimation

字段

构造函数

方法

1.18.2

名称

rb

rm

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

pu

rb

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

os

pu

net.minecraft.network.play.server.SAnimateHandPacket

net.minecraft.src.C_5037_

net.minecraft.server.v1_16_R3.PacketPlayOutAnimation

net.minecraft.network.protocol.game.PacketPlayOutAnimation

字段

int: a, id, field_12029, id, field_148981_a

int: g, id, field_12029, id, f_131612_

int: b, action, field_12028, animationId, field_148980_b

int: h, action, field_12028, animationId, f_131613_

int: a, SWING_MAIN_HAND, field_33295, SWING_MAIN_HAND, f_178583_

int: b, HURT, field_33296, DAMAGE, f_178584_

int: c, WAKE_UP, field_33297, WAKE_UP, f_178585_

int: d, SWING_OFF_HAND, field_33298, SWING_OFF_HAND, f_178586_

int: e, CRITICAL_HIT, field_33299, CRIT, f_178587_

int: f, MAGIC_CRITICAL_HIT, field_33300, ENCHANTED_HIT, f_178588_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11268, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11268, apply, m_5797_

int (): b, getId, method_11269, getId, func_148978_c

int (): b, getId, method_11269, getId, m_131624_

int (): c, getAction, method_11267, getAnimationId, func_148977_d

int (): c, getAction, method_11267, getAnimationId, m_131627_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutAnimation

net.minecraft.server.v1_16_R3.PacketPlayOutAnimation

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

nr

os

net.minecraft.server.v1_16_R1.PacketPlayOutAnimation

net.minecraft.server.v1_16_R2.PacketPlayOutAnimation

字段

构造函数

方法

1.16.1

名称

md

nr

net.minecraft.server.v1_15_R1.PacketPlayOutAnimation

net.minecraft.server.v1_16_R1.PacketPlayOutAnimation

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.EntityAnimationS2CPacket

net.minecraft.network.packet.s2c.play.EntityAnimationS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

km

md

net.minecraft.network.packet.s2c.play.EntityAnimationS2CPacket

net.minecraft.client.network.packet.EntityAnimationS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutAnimation

net.minecraft.server.v1_15_R1.PacketPlayOutAnimation

字段

构造函数

方法

1.14.4

名称

kl

km

net.minecraft.network.protocol.game.ClientboundAnimatePacket

net.minecraft.client.network.packet.EntityAnimationS2CPacket

net.minecraft.network.packet.s2c.play.EntityAnimationS2CPacket

字段

int: a, field_12029, id, field_148981_a

int: a, id, field_12029, id, field_148981_a

int: b, field_12028, animationId, field_148980_b

int: b, action, field_12028, animationId, field_148980_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11268, method_11268, func_148833_a

void (ClientGamePacketListener): a, handle, method_11268, apply, func_148833_a

int (): b, method_11269, getId, func_148978_c

int (): b, getId, method_11269, getId, func_148978_c

int (): c, method_11267, getAnimationId, func_148977_d

int (): c, getAction, method_11267, getAnimationId, func_148977_d

1.14.3

名称

kk

kl

net.minecraft.client.network.packet.EntityAnimationS2CPacket

字段

int: a, field_12029, field_148981_a

int: a, field_12029, id, field_148981_a

int: b, field_12028, field_148980_b

int: b, field_12028, animationId, field_148980_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11268, func_148833_a

void (PacketListenerPlayOut): a, method_11268, method_11268, func_148833_a

int (): b, method_11269, func_148978_c

int (): b, method_11269, getId, func_148978_c

int (): c, method_11267, func_148977_d

int (): c, method_11267, getAnimationId, func_148977_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

jf

kk

net.minecraft.class_2616

net.minecraft.network.play.server.SPacketAnimation

net.minecraft.network.play.server.SAnimateHandPacket

net.minecraft.server.v1_13_R2.PacketPlayOutAnimation

net.minecraft.server.v1_14_R1.PacketPlayOutAnimation

字段

int: a, field_148981_a

int: a, field_12029, field_148981_a

int: b, field_148980_b

int: b, field_12028, field_148980_b

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11268, func_148833_a

int (): b, func_148978_c

int (): b, method_11269, func_148978_c

int (): c, func_148977_d

int (): c, method_11267, func_148977_d

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutAnimation

net.minecraft.server.v1_13_R2.PacketPlayOutAnimation

字段

构造函数

方法

1.13

名称

id

jf

net.minecraft.server.v1_12_R1.PacketPlayOutAnimation

net.minecraft.server.v1_13_R1.PacketPlayOutAnimation

字段

构造函数

方法

int (): a, func_148978_c

int (): b, func_148978_c

int (): b, func_148977_d

int (): c, func_148977_d

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

fw

id

net.minecraft.server.v1_11_R1.PacketPlayOutAnimation

net.minecraft.server.v1_12_R1.PacketPlayOutAnimation

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

ft

fw

net.minecraft.server.v1_10_R1.PacketPlayOutAnimation

net.minecraft.server.v1_11_R1.PacketPlayOutAnimation

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

fr

ft

net.minecraft.server.v1_9_R2.PacketPlayOutAnimation

net.minecraft.server.v1_10_R1.PacketPlayOutAnimation

字段

构造函数

方法

1.9.4

名称

fp

fr

net.minecraft.server.v1_9_R1.PacketPlayOutAnimation

net.minecraft.server.v1_9_R2.PacketPlayOutAnimation

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

fq

fp

net.minecraft.network.play.server.S0BPacketAnimation

net.minecraft.network.play.server.SPacketAnimation

net.minecraft.server.v1_8_R3.PacketPlayOutAnimation

net.minecraft.server.v1_9_R1.PacketPlayOutAnimation

字段

构造函数

方法

1.8.8

名称

fq

net.minecraft.network.play.server.S0BPacketAnimation

net.minecraft.server.v1_8_R3.PacketPlayOutAnimation

字段

int: a, field_148981_a

int: b, field_148980_b

构造函数

()

(Entity, int)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

int (): a, func_148978_c

int (): b, func_148977_d