历史 - net.minecraft.network.protocol.game.ClientboundAnimatePacket
1.21.11
名称
act
add
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
acs
act
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ach
acs
字段
构造函数
方法
1.21.5
名称
abo
ach
字段
构造函数
方法
1.21.4
名称
acu
abo
字段
构造函数
方法
PacketType<ClientboundAnimatePacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundAnimatePacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
abx
acu
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
acl
abx
字段
int: g, id, field_12029, id, f_131612_
int: g, id, field_12029, entityId, f_131612_
构造函数
方法
int (): b, getId, method_11269, getId, m_131624_
int (): b, getId, method_11269, getEntityId, m_131624_
1.20.6
名称
zd
acl
字段
int: f, id, field_12029, id, f_131612_
int: g, id, field_12029, id, f_131612_
int: g, action, field_12028, animationId, f_131613_
int: h, action, field_12028, animationId, f_131613_
int: a, SWING_MAIN_HAND, field_33295, SWING_MAIN_HAND, f_178583_
int: b, SWING_MAIN_HAND, field_33295, SWING_MAIN_HAND, f_178583_
int: b, WAKE_UP, field_33297, WAKE_UP, f_178585_
int: c, WAKE_UP, field_33297, WAKE_UP, f_178585_
int: c, SWING_OFF_HAND, field_33298, SWING_OFF_HAND, f_178586_
int: d, SWING_OFF_HAND, field_33298, SWING_OFF_HAND, f_178586_
int: d, CRITICAL_HIT, field_33299, CRIT, f_178587_
int: e, CRITICAL_HIT, field_33299, CRIT, f_178587_
int: e, MAGIC_CRITICAL_HIT, field_33300, ENCHANTED_HIT, f_178588_
int: f, MAGIC_CRITICAL_HIT, field_33300, ENCHANTED_HIT, f_178588_
StreamCodec<FriendlyByteBuf, ClientboundAnimatePacket>: a, STREAM_CODEC, field_47898, CODEC, f_315429_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55857, write, m_131625_
int (): a, getId, method_11269, getId, m_131624_
int (): b, getId, method_11269, getId, m_131624_
int (): d, getAction, method_11267, getAnimationId, m_131627_
int (): e, getAction, method_11267, getAnimationId, m_131627_
PacketType<ClientboundAnimatePacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
wz
zd
字段
构造函数
方法
1.20.2
名称
uv
wz
字段
构造函数
方法
int (): c, getAction, method_11267, getAnimationId, m_131627_
int (): d, getAction, method_11267, getAnimationId, m_131627_
1.20.1
名称
vi
uv
字段
构造函数
方法
1.19.4
名称
uo
vi
字段
int: g, id, field_12029, id, f_131612_
int: f, id, field_12029, id, f_131612_
int: h, action, field_12028, animationId, f_131613_
int: g, action, field_12028, animationId, f_131613_
int: b, HURT, field_33296, DAMAGE, f_178584_
int: c, WAKE_UP, field_33297, WAKE_UP, f_178585_
int: b, WAKE_UP, field_33297, WAKE_UP, f_178585_
int: d, SWING_OFF_HAND, field_33298, SWING_OFF_HAND, f_178586_
int: c, SWING_OFF_HAND, field_33298, SWING_OFF_HAND, f_178586_
int: e, CRITICAL_HIT, field_33299, CRIT, f_178587_
int: d, CRITICAL_HIT, field_33299, CRIT, f_178587_
int: f, MAGIC_CRITICAL_HIT, field_33300, ENCHANTED_HIT, f_178588_
int: e, MAGIC_CRITICAL_HIT, field_33300, ENCHANTED_HIT, f_178588_
构造函数
方法
int (): b, getId, method_11269, getId, m_131624_
int (): a, getId, method_11269, getId, m_131624_
1.19.3
名称
tj
uo
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
sv
tj
net.minecraft.network.protocol.game.PacketPlayOutAnimation
字段
构造函数
方法
1.19
名称
rm
sv
net.minecraft.network.protocol.game.PacketPlayOutAnimation
字段
构造函数
方法
1.18.2
名称
rb
rm
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
pu
rb
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
os
pu
net.minecraft.network.play.server.SAnimateHandPacket
net.minecraft.src.C_5037_
net.minecraft.server.v1_16_R3.PacketPlayOutAnimation
net.minecraft.network.protocol.game.PacketPlayOutAnimation
字段
int: a, id, field_12029, id, field_148981_a
int: g, id, field_12029, id, f_131612_
int: b, action, field_12028, animationId, field_148980_b
int: h, action, field_12028, animationId, f_131613_
int: a, SWING_MAIN_HAND, field_33295, SWING_MAIN_HAND, f_178583_
int: b, HURT, field_33296, DAMAGE, f_178584_
int: c, WAKE_UP, field_33297, WAKE_UP, f_178585_
int: d, SWING_OFF_HAND, field_33298, SWING_OFF_HAND, f_178586_
int: e, CRITICAL_HIT, field_33299, CRIT, f_178587_
int: f, MAGIC_CRITICAL_HIT, field_33300, ENCHANTED_HIT, f_178588_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11268, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11268, apply, m_5797_
int (): b, getId, method_11269, getId, func_148978_c
int (): b, getId, method_11269, getId, m_131624_
int (): c, getAction, method_11267, getAnimationId, func_148977_d
int (): c, getAction, method_11267, getAnimationId, m_131627_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutAnimation
net.minecraft.server.v1_16_R3.PacketPlayOutAnimation
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
nr
os
net.minecraft.server.v1_16_R1.PacketPlayOutAnimation
net.minecraft.server.v1_16_R2.PacketPlayOutAnimation
字段
构造函数
方法
1.16.1
名称
md
nr
net.minecraft.server.v1_15_R1.PacketPlayOutAnimation
net.minecraft.server.v1_16_R1.PacketPlayOutAnimation
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.EntityAnimationS2CPacket
net.minecraft.network.packet.s2c.play.EntityAnimationS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
km
md
net.minecraft.network.packet.s2c.play.EntityAnimationS2CPacket
net.minecraft.client.network.packet.EntityAnimationS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutAnimation
net.minecraft.server.v1_15_R1.PacketPlayOutAnimation
字段
构造函数
方法
1.14.4
名称
kl
km
net.minecraft.network.protocol.game.ClientboundAnimatePacket
net.minecraft.client.network.packet.EntityAnimationS2CPacket
net.minecraft.network.packet.s2c.play.EntityAnimationS2CPacket
字段
int: a, field_12029, id, field_148981_a
int: a, id, field_12029, id, field_148981_a
int: b, field_12028, animationId, field_148980_b
int: b, action, field_12028, animationId, field_148980_b
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11268, method_11268, func_148833_a
void (ClientGamePacketListener): a, handle, method_11268, apply, func_148833_a
int (): b, method_11269, getId, func_148978_c
int (): b, getId, method_11269, getId, func_148978_c
int (): c, method_11267, getAnimationId, func_148977_d
int (): c, getAction, method_11267, getAnimationId, func_148977_d
1.14.3
名称
kk
kl
net.minecraft.client.network.packet.EntityAnimationS2CPacket
字段
int: a, field_12029, field_148981_a
int: a, field_12029, id, field_148981_a
int: b, field_12028, field_148980_b
int: b, field_12028, animationId, field_148980_b
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11268, func_148833_a
void (PacketListenerPlayOut): a, method_11268, method_11268, func_148833_a
int (): b, method_11269, func_148978_c
int (): b, method_11269, getId, func_148978_c
int (): c, method_11267, func_148977_d
int (): c, method_11267, getAnimationId, func_148977_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
jf
kk
net.minecraft.class_2616
net.minecraft.network.play.server.SPacketAnimation
net.minecraft.network.play.server.SAnimateHandPacket
net.minecraft.server.v1_13_R2.PacketPlayOutAnimation
net.minecraft.server.v1_14_R1.PacketPlayOutAnimation
字段
int: a, field_148981_a
int: a, field_12029, field_148981_a
int: b, field_148980_b
int: b, field_12028, field_148980_b
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11268, func_148833_a
int (): b, func_148978_c
int (): b, method_11269, func_148978_c
int (): c, func_148977_d
int (): c, method_11267, func_148977_d
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutAnimation
net.minecraft.server.v1_13_R2.PacketPlayOutAnimation
字段
构造函数
方法
1.13
名称
id
jf
net.minecraft.server.v1_12_R1.PacketPlayOutAnimation
net.minecraft.server.v1_13_R1.PacketPlayOutAnimation
字段
构造函数
方法
int (): a, func_148978_c
int (): b, func_148978_c
int (): b, func_148977_d
int (): c, func_148977_d
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
fw
id
net.minecraft.server.v1_11_R1.PacketPlayOutAnimation
net.minecraft.server.v1_12_R1.PacketPlayOutAnimation
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
ft
fw
net.minecraft.server.v1_10_R1.PacketPlayOutAnimation
net.minecraft.server.v1_11_R1.PacketPlayOutAnimation
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
fr
ft
net.minecraft.server.v1_9_R2.PacketPlayOutAnimation
net.minecraft.server.v1_10_R1.PacketPlayOutAnimation
字段
构造函数
方法
1.9.4
名称
fp
fr
net.minecraft.server.v1_9_R1.PacketPlayOutAnimation
net.minecraft.server.v1_9_R2.PacketPlayOutAnimation
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
fq
fp
net.minecraft.network.play.server.S0BPacketAnimation
net.minecraft.network.play.server.SPacketAnimation
net.minecraft.server.v1_8_R3.PacketPlayOutAnimation
net.minecraft.server.v1_9_R1.PacketPlayOutAnimation
字段
构造函数
方法
1.8.8
名称
fq
net.minecraft.network.play.server.S0BPacketAnimation
net.minecraft.server.v1_8_R3.PacketPlayOutAnimation
字段
int: a, field_148981_a
int: b, field_148980_b
构造函数
()
(Entity, int)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
int (): a, func_148978_c
int (): b, func_148977_d