历史 - net.minecraft.world.level.block.ChorusFlowerBlock

1.21.11

名称

dwb

eaw

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

drf

dwb

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dou

drf

字段

构造函数

方法

1.21.5

名称

dks

dou

字段

VoxelShape: d, BLOCK_SUPPORT_SHAPE, field_45145, SHAPE, f_291564_

VoxelShape: d, SHAPE_BLOCK_SUPPORT, field_45145, SHAPE, f_382442_

构造函数

方法

1.21.4

名称

dls

dks

字段

构造函数

方法

1.21.3

名称

dhd

dls

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dgg

dhd

字段

构造函数

方法

1.20.6

名称

cxv

dgg

字段

构造函数

方法

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

1.20.4

名称

ctz

cxv

字段

IntegerProperty: b, AGE, field_10762, AGE, f_51647_

IntegerProperty: c, AGE, field_10762, AGE, f_51647_

ChorusPlantBlock: d, plant, field_10763, plantBlock, f_51648_

int: a, DEAD_AGE, field_31060, MAX_AGE, f_153067_

int: b, DEAD_AGE, field_31060, MAX_AGE, f_153067_

VoxelShape: c, BLOCK_SUPPORT_SHAPE, field_45145, field_45145, f_291564_

VoxelShape: d, BLOCK_SUPPORT_SHAPE, field_45145, SHAPE, f_291564_

com.mojang.serialization.MapCodec<ChorusFlowerBlock>: a, CODEC, field_46313, CODEC, f_303413_

Block: e, plant, field_10763, plantBlock, f_51648_

构造函数

(ChorusPlantBlock, BlockBehaviour$Properties)

(Block, BlockBehaviour$Properties)

方法

com.mojang.serialization.MapCodec<ChorusFlowerBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cqr

ctz

字段

ChorusPlantBlock: c, plant, field_10763, plantBlock, f_51648_

ChorusPlantBlock: d, plant, field_10763, plantBlock, f_51648_

VoxelShape: c, BLOCK_SUPPORT_SHAPE, field_45145, field_45145, f_291564_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

1.20.1

名称

cqk

cqr

字段

构造函数

方法

1.19.4

名称

cnu

cqk

字段

构造函数

方法

1.19.3

名称

cks

cnu

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cjv

cks

net.minecraft.world.level.block.BlockChorusFlower

字段

构造函数

方法

1.19

名称

cep

cjv

net.minecraft.world.level.block.BlockChorusFlower

字段

构造函数

方法

void (LevelAccessor, BlockPos, Random, int): a, generatePlant, method_9744, generate, m_51665_

void (LevelAccessor, BlockPos, Random, BlockPos, int, int): a, growTreeRecursive, method_9748, generate, m_51670_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (LevelAccessor, BlockPos, RandomSource, int): a, generatePlant, method_9744, generate, m_220962_

void (LevelAccessor, BlockPos, RandomSource, BlockPos, int, int): a, growTreeRecursive, method_9748, generate, m_220967_

1.18.2

名称

cdx

cep

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cao

cdx

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

1.17.1

名称

can

cao

字段

构造函数

方法

1.17

名称

bvf

can

net.minecraft.block.ChorusFlowerBlock

net.minecraft.src.C_1734_

net.minecraft.server.v1_16_R3.BlockChorusFlower

net.minecraft.world.level.block.BlockChorusFlower

字段

IntegerProperty: a, AGE, field_10762, AGE, field_185607_a, AGE

IntegerProperty: b, AGE, field_10762, AGE, f_51647_

ChorusPlantBlock: b, plant, field_10763, plantBlock, field_196405_b

ChorusPlantBlock: c, plant, field_10763, plantBlock, f_51648_

int: a, DEAD_AGE, field_31060, MAX_AGE, f_153067_

构造函数

方法

void (Level, BlockPos, int): a, placeGrownFlower, method_9745, grow, func_185602_a

void (Level, BlockPos, int): a, placeGrownFlower, method_9745, grow, m_51661_

void (Level, BlockPos): a, placeDeadFlower, method_9747, die, func_185605_c

void (Level, BlockPos): a, placeDeadFlower, method_9747, die, m_51658_

boolean (LevelReader, BlockPos, Direction): b, allNeighborsEmpty, method_9746, isSurroundedByAir, func_185604_a

boolean (LevelReader, BlockPos, Direction): b, allNeighborsEmpty, method_9746, isSurroundedByAir, m_51697_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (LevelAccessor, BlockPos, Random, int): a, generatePlant, method_9744, generate, func_185603_a

void (LevelAccessor, BlockPos, Random, int): a, generatePlant, method_9744, generate, m_51665_

void (LevelAccessor, BlockPos, Random, BlockPos, int, int): a, growTreeRecursive, method_9748, generate, func_185601_a

void (LevelAccessor, BlockPos, Random, BlockPos, int, int): a, growTreeRecursive, method_9748, generate, m_51670_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bvc

bvf

net.minecraft.server.v1_16_R2.BlockChorusFlower

net.minecraft.server.v1_16_R3.BlockChorusFlower

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwi

bvc

net.minecraft.server.v1_16_R1.BlockChorusFlower

net.minecraft.server.v1_16_R2.BlockChorusFlower

字段

构造函数

方法

void (Level, BlockPos, int): b, placeGrownFlower, method_9745, grow, func_185602_a

void (Level, BlockPos, int): a, placeGrownFlower, method_9745, grow, func_185602_a

1.16.1

名称

bpx

bwi

net.minecraft.server.v1_15_R1.BlockChorusFlower

net.minecraft.server.v1_16_R1.BlockChorusFlower

字段

构造函数

(ChorusPlantBlock, Block$Properties)

(ChorusPlantBlock, BlockBehaviour$Properties)

方法

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

1.15.2

名称

bpu

bpx

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bnl

bpu

net.minecraft.server.v1_14_R1.BlockChorusFlower

net.minecraft.server.v1_15_R1.BlockChorusFlower

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bng

bnl

net.minecraft.world.level.block.ChorusFlowerBlock

字段

BlockStateInteger: a, field_10762, AGE, field_185607_a, AGE

IntegerProperty: a, AGE, field_10762, AGE, field_185607_a, AGE

BlockChorusFruit: b, field_10763, plantBlock, field_196405_b

ChorusPlantBlock: b, plant, field_10763, plantBlock, field_196405_b

构造函数

方法

void (World, BlockPosition, int): b, method_9745, grow, func_185602_a

void (Level, BlockPos, int): b, placeGrownFlower, method_9745, grow, func_185602_a

void (World, BlockPosition): a, method_9747, die, func_185605_c

void (Level, BlockPos): a, placeDeadFlower, method_9747, die, func_185605_c

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IWorldReader, BlockPosition, EnumDirection): b, method_9746, isSurroundedByAir, func_185604_a

boolean (LevelReader, BlockPos, Direction): b, allNeighborsEmpty, method_9746, isSurroundedByAir, func_185604_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (GeneratorAccess, BlockPosition, Random, int): a, method_9744, generate, func_185603_a

void (LevelAccessor, BlockPos, Random, int): a, generatePlant, method_9744, generate, func_185603_a

void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, method_9748, generate, func_185601_a

void (LevelAccessor, BlockPos, Random, BlockPos, int, int): a, growTreeRecursive, method_9748, generate, func_185601_a

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

1.14.3

名称

bnc

bng

net.minecraft.block.ChorusFlowerBlock

字段

BlockStateInteger: a, field_10762, field_185607_a, AGE

BlockStateInteger: a, field_10762, AGE, field_185607_a, AGE

BlockChorusFruit: b, field_10763, field_196405_b

BlockChorusFruit: b, field_10763, plantBlock, field_196405_b

构造函数

方法

void (World, BlockPosition, int): b, method_9745, func_185602_a

void (World, BlockPosition, int): b, method_9745, grow, func_185602_a

void (World, BlockPosition): a, method_9747, func_185605_c

void (World, BlockPosition): a, method_9747, die, func_185605_c

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IWorldReader, BlockPosition, EnumDirection): b, method_9746, func_185604_a

boolean (IWorldReader, BlockPosition, EnumDirection): b, method_9746, isSurroundedByAir, func_185604_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (GeneratorAccess, BlockPosition, Random, int): a, method_9744, func_185603_a

void (GeneratorAccess, BlockPosition, Random, int): a, method_9744, generate, func_185603_a

void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, method_9748, func_185601_a

void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, method_9748, generate, func_185601_a

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bnb

bnc

字段

构造函数

方法

1.14

名称

bdi

bnb

net.minecraft.class_2279

net.minecraft.block.BlockChorusFlower

net.minecraft.block.ChorusFlowerBlock

net.minecraft.server.v1_13_R2.BlockChorusFlower

net.minecraft.server.v1_14_R1.BlockChorusFlower

字段

BlockStateInteger: a, field_185607_a, AGE

BlockStateInteger: a, field_10762, field_185607_a, AGE

BlockChorusFruit: b, field_196405_b

BlockChorusFruit: b, field_10763, field_196405_b

构造函数

方法

void (World, BlockPosition, int): b, func_185602_a

void (World, BlockPosition, int): b, method_9745, func_185602_a

void (World, BlockPosition): a, func_185605_c

void (World, BlockPosition): a, method_9747, func_185605_c

boolean (IBlockData): a, func_149686_d

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

ItemStack (IBlockData): t, func_180643_i

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IWorldReader, BlockPosition, EnumDirection): a, func_185604_a

boolean (IWorldReader, BlockPosition, EnumDirection): b, method_9746, func_185604_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (GeneratorAccess, BlockPosition, Random, int): a, func_185603_a

void (GeneratorAccess, BlockPosition, Random, int): a, method_9744, func_185603_a

void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, func_185601_a

void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, method_9748, func_185601_a

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a

1.13.2

名称

bdh

bdi

字段

构造函数

方法

1.13.1

名称

bcz

bdh

net.minecraft.server.v1_13_R1.BlockChorusFlower

net.minecraft.server.v1_13_R2.BlockChorusFlower

字段

构造函数

方法

1.13

名称

apj

bcz

net.minecraft.server.v1_12_R1.BlockChorusFlower

net.minecraft.server.v1_13_R1.BlockChorusFlower

字段

BlockChorusFruit: b, field_196405_b

构造函数

()

(BlockChorusFruit, Block$Info)

方法

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, int): a, func_185602_a

void (World, BlockPosition, int): b, func_185602_a

void (World, BlockPosition): c, func_185605_c

void (World, BlockPosition): a, func_185605_c

boolean (World, BlockPosition, EnumDirection): a, func_185604_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): b, func_185606_b

ItemStack (IBlockData): u, func_180643_i

ItemStack (IBlockData): t, func_180643_i

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

void (World, BlockPosition, Random, int): a, func_185603_a

void (World, BlockPosition, Random, BlockPosition, int, int): a, func_185601_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

boolean (IWorldReader, BlockPosition, EnumDirection): a, func_185604_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (GeneratorAccess, BlockPosition, Random, int): a, func_185603_a

void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, func_185601_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aph

apj

字段

构造函数

方法

1.12

名称

amh

aph

net.minecraft.server.v1_11_R1.BlockChorusFlower

net.minecraft.server.v1_12_R1.BlockChorusFlower

字段

构造函数

方法

ItemStack (IBlockData): w, func_180643_i

ItemStack (IBlockData): u, func_180643_i

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

amf

amh

字段

构造函数

方法

1.11

名称

aks

amf

net.minecraft.server.v1_10_R1.BlockChorusFlower

net.minecraft.server.v1_11_R1.BlockChorusFlower

字段

构造函数

方法

ItemStack (IBlockData): u, func_180643_i

ItemStack (IBlockData): w, func_180643_i

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

akf

aks

net.minecraft.server.v1_9_R2.BlockChorusFlower

net.minecraft.server.v1_10_R1.BlockChorusFlower

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockChorusFlower

net.minecraft.server.v1_9_R2.BlockChorusFlower

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

akf

net.minecraft.block.BlockChorusFlower

net.minecraft.server.v1_9_R1.BlockChorusFlower

字段

BlockStateInteger: a, field_185607_a, AGE

构造函数

()

方法

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, int): a, func_185602_a

void (World, BlockPosition): c, func_185605_c

boolean (World, BlockPosition, EnumDirection): a, func_185604_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

boolean (World, BlockPosition): a, func_176196_c, canPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition): b, func_185606_b

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

ItemStack (IBlockData): u, func_180643_i

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, Random, int): a, func_185603_a

void (World, BlockPosition, Random, BlockPosition, int, int): a, func_185601_a

BlockRenderLayer (): f, func_180664_k