历史 - net.minecraft.world.level.block.ChorusFlowerBlock
1.21.11
名称
dwb
eaw
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
drf
dwb
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dou
drf
字段
构造函数
方法
1.21.5
名称
dks
dou
字段
VoxelShape: d, BLOCK_SUPPORT_SHAPE, field_45145, SHAPE, f_291564_
VoxelShape: d, SHAPE_BLOCK_SUPPORT, field_45145, SHAPE, f_382442_
构造函数
方法
1.21.4
名称
dls
dks
字段
构造函数
方法
1.21.3
名称
dhd
dls
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dgg
dhd
字段
构造函数
方法
1.20.6
名称
cxv
dgg
字段
构造函数
方法
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
1.20.4
名称
ctz
cxv
字段
IntegerProperty: b, AGE, field_10762, AGE, f_51647_
IntegerProperty: c, AGE, field_10762, AGE, f_51647_
ChorusPlantBlock: d, plant, field_10763, plantBlock, f_51648_
int: a, DEAD_AGE, field_31060, MAX_AGE, f_153067_
int: b, DEAD_AGE, field_31060, MAX_AGE, f_153067_
VoxelShape: c, BLOCK_SUPPORT_SHAPE, field_45145, field_45145, f_291564_
VoxelShape: d, BLOCK_SUPPORT_SHAPE, field_45145, SHAPE, f_291564_
com.mojang.serialization.MapCodec<ChorusFlowerBlock>: a, CODEC, field_46313, CODEC, f_303413_
Block: e, plant, field_10763, plantBlock, f_51648_
构造函数
(ChorusPlantBlock, BlockBehaviour$Properties)
(Block, BlockBehaviour$Properties)
方法
com.mojang.serialization.MapCodec<ChorusFlowerBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cqr
ctz
字段
ChorusPlantBlock: c, plant, field_10763, plantBlock, f_51648_
ChorusPlantBlock: d, plant, field_10763, plantBlock, f_51648_
VoxelShape: c, BLOCK_SUPPORT_SHAPE, field_45145, field_45145, f_291564_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
1.20.1
名称
cqk
cqr
字段
构造函数
方法
1.19.4
名称
cnu
cqk
字段
构造函数
方法
1.19.3
名称
cks
cnu
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cjv
cks
net.minecraft.world.level.block.BlockChorusFlower
字段
构造函数
方法
1.19
名称
cep
cjv
net.minecraft.world.level.block.BlockChorusFlower
字段
构造函数
方法
void (LevelAccessor, BlockPos, Random, int): a, generatePlant, method_9744, generate, m_51665_
void (LevelAccessor, BlockPos, Random, BlockPos, int, int): a, growTreeRecursive, method_9748, generate, m_51670_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (LevelAccessor, BlockPos, RandomSource, int): a, generatePlant, method_9744, generate, m_220962_
void (LevelAccessor, BlockPos, RandomSource, BlockPos, int, int): a, growTreeRecursive, method_9748, generate, m_220967_
1.18.2
名称
cdx
cep
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cao
cdx
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
1.17.1
名称
can
cao
字段
构造函数
方法
1.17
名称
bvf
can
net.minecraft.block.ChorusFlowerBlock
net.minecraft.src.C_1734_
net.minecraft.server.v1_16_R3.BlockChorusFlower
net.minecraft.world.level.block.BlockChorusFlower
字段
IntegerProperty: a, AGE, field_10762, AGE, field_185607_a, AGE
IntegerProperty: b, AGE, field_10762, AGE, f_51647_
ChorusPlantBlock: b, plant, field_10763, plantBlock, field_196405_b
ChorusPlantBlock: c, plant, field_10763, plantBlock, f_51648_
int: a, DEAD_AGE, field_31060, MAX_AGE, f_153067_
构造函数
方法
void (Level, BlockPos, int): a, placeGrownFlower, method_9745, grow, func_185602_a
void (Level, BlockPos, int): a, placeGrownFlower, method_9745, grow, m_51661_
void (Level, BlockPos): a, placeDeadFlower, method_9747, die, func_185605_c
void (Level, BlockPos): a, placeDeadFlower, method_9747, die, m_51658_
boolean (LevelReader, BlockPos, Direction): b, allNeighborsEmpty, method_9746, isSurroundedByAir, func_185604_a
boolean (LevelReader, BlockPos, Direction): b, allNeighborsEmpty, method_9746, isSurroundedByAir, m_51697_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (LevelAccessor, BlockPos, Random, int): a, generatePlant, method_9744, generate, func_185603_a
void (LevelAccessor, BlockPos, Random, int): a, generatePlant, method_9744, generate, m_51665_
void (LevelAccessor, BlockPos, Random, BlockPos, int, int): a, growTreeRecursive, method_9748, generate, func_185601_a
void (LevelAccessor, BlockPos, Random, BlockPos, int, int): a, growTreeRecursive, method_9748, generate, m_51670_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bvc
bvf
net.minecraft.server.v1_16_R2.BlockChorusFlower
net.minecraft.server.v1_16_R3.BlockChorusFlower
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwi
bvc
net.minecraft.server.v1_16_R1.BlockChorusFlower
net.minecraft.server.v1_16_R2.BlockChorusFlower
字段
构造函数
方法
void (Level, BlockPos, int): b, placeGrownFlower, method_9745, grow, func_185602_a
void (Level, BlockPos, int): a, placeGrownFlower, method_9745, grow, func_185602_a
1.16.1
名称
bpx
bwi
net.minecraft.server.v1_15_R1.BlockChorusFlower
net.minecraft.server.v1_16_R1.BlockChorusFlower
字段
构造函数
(ChorusPlantBlock, Block$Properties)
(ChorusPlantBlock, BlockBehaviour$Properties)
方法
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
1.15.2
名称
bpu
bpx
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bnl
bpu
net.minecraft.server.v1_14_R1.BlockChorusFlower
net.minecraft.server.v1_15_R1.BlockChorusFlower
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bng
bnl
net.minecraft.world.level.block.ChorusFlowerBlock
字段
BlockStateInteger: a, field_10762, AGE, field_185607_a, AGE
IntegerProperty: a, AGE, field_10762, AGE, field_185607_a, AGE
BlockChorusFruit: b, field_10763, plantBlock, field_196405_b
ChorusPlantBlock: b, plant, field_10763, plantBlock, field_196405_b
构造函数
方法
void (World, BlockPosition, int): b, method_9745, grow, func_185602_a
void (Level, BlockPos, int): b, placeGrownFlower, method_9745, grow, func_185602_a
void (World, BlockPosition): a, method_9747, die, func_185605_c
void (Level, BlockPos): a, placeDeadFlower, method_9747, die, func_185605_c
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IWorldReader, BlockPosition, EnumDirection): b, method_9746, isSurroundedByAir, func_185604_a
boolean (LevelReader, BlockPos, Direction): b, allNeighborsEmpty, method_9746, isSurroundedByAir, func_185604_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (GeneratorAccess, BlockPosition, Random, int): a, method_9744, generate, func_185603_a
void (LevelAccessor, BlockPos, Random, int): a, generatePlant, method_9744, generate, func_185603_a
void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, method_9748, generate, func_185601_a
void (LevelAccessor, BlockPos, Random, BlockPos, int, int): a, growTreeRecursive, method_9748, generate, func_185601_a
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
1.14.3
名称
bnc
bng
net.minecraft.block.ChorusFlowerBlock
字段
BlockStateInteger: a, field_10762, field_185607_a, AGE
BlockStateInteger: a, field_10762, AGE, field_185607_a, AGE
BlockChorusFruit: b, field_10763, field_196405_b
BlockChorusFruit: b, field_10763, plantBlock, field_196405_b
构造函数
方法
void (World, BlockPosition, int): b, method_9745, func_185602_a
void (World, BlockPosition, int): b, method_9745, grow, func_185602_a
void (World, BlockPosition): a, method_9747, func_185605_c
void (World, BlockPosition): a, method_9747, die, func_185605_c
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IWorldReader, BlockPosition, EnumDirection): b, method_9746, func_185604_a
boolean (IWorldReader, BlockPosition, EnumDirection): b, method_9746, isSurroundedByAir, func_185604_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (GeneratorAccess, BlockPosition, Random, int): a, method_9744, func_185603_a
void (GeneratorAccess, BlockPosition, Random, int): a, method_9744, generate, func_185603_a
void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, method_9748, func_185601_a
void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, method_9748, generate, func_185601_a
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bnb
bnc
字段
构造函数
方法
1.14
名称
bdi
bnb
net.minecraft.class_2279
net.minecraft.block.BlockChorusFlower
net.minecraft.block.ChorusFlowerBlock
net.minecraft.server.v1_13_R2.BlockChorusFlower
net.minecraft.server.v1_14_R1.BlockChorusFlower
字段
BlockStateInteger: a, field_185607_a, AGE
BlockStateInteger: a, field_10762, field_185607_a, AGE
BlockChorusFruit: b, field_196405_b
BlockChorusFruit: b, field_10763, field_196405_b
构造函数
方法
void (World, BlockPosition, int): b, func_185602_a
void (World, BlockPosition, int): b, method_9745, func_185602_a
void (World, BlockPosition): a, func_185605_c
void (World, BlockPosition): a, method_9747, func_185605_c
boolean (IBlockData): a, func_149686_d
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
ItemStack (IBlockData): t, func_180643_i
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IWorldReader, BlockPosition, EnumDirection): a, func_185604_a
boolean (IWorldReader, BlockPosition, EnumDirection): b, method_9746, func_185604_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (GeneratorAccess, BlockPosition, Random, int): a, func_185603_a
void (GeneratorAccess, BlockPosition, Random, int): a, method_9744, func_185603_a
void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, func_185601_a
void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, method_9748, func_185601_a
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a
1.13.2
名称
bdh
bdi
字段
构造函数
方法
1.13.1
名称
bcz
bdh
net.minecraft.server.v1_13_R1.BlockChorusFlower
net.minecraft.server.v1_13_R2.BlockChorusFlower
字段
构造函数
方法
1.13
名称
apj
bcz
net.minecraft.server.v1_12_R1.BlockChorusFlower
net.minecraft.server.v1_13_R1.BlockChorusFlower
字段
BlockChorusFruit: b, field_196405_b
构造函数
()
(BlockChorusFruit, Block$Info)
方法
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, int): a, func_185602_a
void (World, BlockPosition, int): b, func_185602_a
void (World, BlockPosition): c, func_185605_c
void (World, BlockPosition): a, func_185605_c
boolean (World, BlockPosition, EnumDirection): a, func_185604_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): b, func_185606_b
ItemStack (IBlockData): u, func_180643_i
ItemStack (IBlockData): t, func_180643_i
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
void (World, BlockPosition, Random, int): a, func_185603_a
void (World, BlockPosition, Random, BlockPosition, int, int): a, func_185601_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (IWorldReader, BlockPosition, EnumDirection): a, func_185604_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (GeneratorAccess, BlockPosition, Random, int): a, func_185603_a
void (GeneratorAccess, BlockPosition, Random, BlockPosition, int, int): a, func_185601_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aph
apj
字段
构造函数
方法
1.12
名称
amh
aph
net.minecraft.server.v1_11_R1.BlockChorusFlower
net.minecraft.server.v1_12_R1.BlockChorusFlower
字段
构造函数
方法
ItemStack (IBlockData): w, func_180643_i
ItemStack (IBlockData): u, func_180643_i
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
amf
amh
字段
构造函数
方法
1.11
名称
aks
amf
net.minecraft.server.v1_10_R1.BlockChorusFlower
net.minecraft.server.v1_11_R1.BlockChorusFlower
字段
构造函数
方法
ItemStack (IBlockData): u, func_180643_i
ItemStack (IBlockData): w, func_180643_i
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
akf
aks
net.minecraft.server.v1_9_R2.BlockChorusFlower
net.minecraft.server.v1_10_R1.BlockChorusFlower
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockChorusFlower
net.minecraft.server.v1_9_R2.BlockChorusFlower
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
akf
net.minecraft.block.BlockChorusFlower
net.minecraft.server.v1_9_R1.BlockChorusFlower
字段
BlockStateInteger: a, field_185607_a, AGE
构造函数
()
方法
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, int): a, func_185602_a
void (World, BlockPosition): c, func_185605_c
boolean (World, BlockPosition, EnumDirection): a, func_185604_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition): b, func_185606_b
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
ItemStack (IBlockData): u, func_180643_i
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, Random, int): a, func_185603_a
void (World, BlockPosition, Random, BlockPosition, int, int): a, func_185601_a
BlockRenderLayer (): f, func_180664_k