历史 - net.minecraft.network.protocol.game.ClientboundOpenScreenPacket

1.21.11

名称

aeu

afe

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aeo

aeu

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aed

aeo

字段

构造函数

方法

1.21.5

名称

adk

aed

字段

构造函数

方法

1.21.4

名称

aeq

adk

字段

构造函数

方法

PacketType<ClientboundOpenScreenPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundOpenScreenPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

adr

aeq

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aef

adr

字段

构造函数

方法

1.20.6

名称

aav

aef

字段

int: a, containerId, field_17436, syncId, f_132611_

int: b, containerId, field_17436, syncId, f_132611_

Component: c, title, field_17438, name, f_132613_

Component: d, title, field_17438, name, f_132613_

MenuType<?>: b, type, field_17437, screenHandlerId, f_132612_

MenuType<?>: c, type, field_17437, screenHandlerId, f_132612_

StreamCodec<RegistryFriendlyByteBuf, ClientboundOpenScreenPacket>: a, STREAM_CODEC, field_47945, CODEC, f_314162_

构造函数

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

int (): a, getContainerId, method_17592, getSyncId, m_132625_

int (): b, getContainerId, method_17592, getSyncId, m_132625_

MenuType<?> (): d, getType, method_17593, getScreenHandlerType, m_132628_

MenuType<?> (): e, getType, method_17593, getScreenHandlerType, m_132628_

Component (): e, getTitle, method_17594, getName, m_132629_

Component (): f, getTitle, method_17594, getName, m_132629_

PacketType<ClientboundOpenScreenPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

yr

aav

字段

构造函数

方法

1.20.2

名称

wo

yr

字段

构造函数

方法

MenuType<?> (): c, getType, method_17593, getScreenHandlerType, m_132628_

MenuType<?> (): d, getType, method_17593, getScreenHandlerType, m_132628_

Component (): d, getTitle, method_17594, getName, m_132629_

Component (): e, getTitle, method_17594, getName, m_132629_

1.20.1

名称

xb

wo

字段

构造函数

方法

1.19.4

名称

wd

xb

字段

构造函数

方法

int (): b, getContainerId, method_17592, getSyncId, m_132625_

int (): a, getContainerId, method_17592, getSyncId, m_132625_

1.19.3

名称

uz

wd

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

uj

uz

net.minecraft.network.protocol.game.PacketPlayOutOpenWindow

字段

构造函数

方法

1.19

名称

ta

uj

net.minecraft.network.protocol.game.PacketPlayOutOpenWindow

字段

int: b, type, field_17437, screenHandlerId, f_132612_

MenuType<?>: b, type, field_17437, screenHandlerId, f_132612_

构造函数

方法

1.18.2

名称

sp

ta

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

rg

sp

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

qd

rg

net.minecraft.network.play.server.SOpenWindowPacket

net.minecraft.src.C_5084_

net.minecraft.server.v1_16_R3.PacketPlayOutOpenWindow

net.minecraft.network.protocol.game.PacketPlayOutOpenWindow

字段

int: a, containerId, field_17436, syncId, field_218751_a

int: a, containerId, field_17436, syncId, f_132611_

int: b, type, field_17437, screenHandlerId, field_218752_b

int: b, type, field_17437, screenHandlerId, f_132612_

Component: c, title, field_17438, name, field_218753_c

Component: c, title, field_17438, name, f_132613_

构造函数

()

(FriendlyByteBuf)

方法

void (ClientGamePacketListener): a, handle, method_17591, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_17591, apply, m_5797_

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

int (): b, getContainerId, method_17592, getSyncId, func_218750_b

int (): b, getContainerId, method_17592, getSyncId, m_132625_

MenuType<?> (): c, getType, method_17593, getScreenHandlerType, func_218749_c

MenuType<?> (): c, getType, method_17593, getScreenHandlerType, m_132628_

Component (): d, getTitle, method_17594, getName, func_218748_d

Component (): d, getTitle, method_17594, getName, m_132629_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutOpenWindow

net.minecraft.server.v1_16_R3.PacketPlayOutOpenWindow

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

pd

qd

net.minecraft.server.v1_16_R1.PacketPlayOutOpenWindow

net.minecraft.server.v1_16_R2.PacketPlayOutOpenWindow

字段

构造函数

方法

1.16.1

名称

np

pd

net.minecraft.network.packet.s2c.play.OpenContainerS2CPacket

net.minecraft.network.packet.s2c.play.OpenScreenS2CPacket

net.minecraft.server.v1_15_R1.PacketPlayOutOpenWindow

net.minecraft.server.v1_16_R1.PacketPlayOutOpenWindow

字段

int: b, type, field_17437, containerId, field_218752_b

int: b, type, field_17437, screenHandlerId, field_218752_b

构造函数

方法

MenuType<?> (): c, getType, method_17593, getContainerType, func_218749_c

MenuType<?> (): c, getType, method_17593, getScreenHandlerType, func_218749_c

1.15.2

名称

net.minecraft.client.network.packet.OpenContainerS2CPacket

net.minecraft.network.packet.s2c.play.OpenContainerS2CPacket

字段

构造函数

方法

1.15.1

名称

net.minecraft.client.network.packet.OpenContainerPacket

net.minecraft.client.network.packet.OpenContainerS2CPacket

字段

构造函数

方法

1.15

名称

ly

np

net.minecraft.network.packet.s2c.play.OpenContainerS2CPacket

net.minecraft.client.network.packet.OpenContainerPacket

net.minecraft.server.v1_14_R1.PacketPlayOutOpenWindow

net.minecraft.server.v1_15_R1.PacketPlayOutOpenWindow

字段

构造函数

方法

1.14.4

名称

lw

ly

net.minecraft.network.protocol.game.ClientboundOpenScreenPacket

net.minecraft.client.network.packet.OpenContainerPacket

net.minecraft.network.packet.s2c.play.OpenContainerS2CPacket

字段

int: a, field_17436, syncId, field_218751_a

int: a, containerId, field_17436, syncId, field_218751_a

int: b, field_17437, containerId, field_218752_b

int: b, type, field_17437, containerId, field_218752_b

IChatBaseComponent: c, field_17438, name, field_218753_c

Component: c, title, field_17438, name, field_218753_c

构造函数

方法

void (PacketListenerPlayOut): a, method_17591, method_17591, func_148833_a

void (ClientGamePacketListener): a, handle, method_17591, apply, func_148833_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

int (): b, method_17592, getSyncId, func_218750_b

int (): b, getContainerId, method_17592, getSyncId, func_218750_b

Containers<?> (): c, method_17593, getContainerType, func_218749_c

MenuType<?> (): c, getType, method_17593, getContainerType, func_218749_c

IChatBaseComponent (): d, method_17594, getName, func_218748_d

Component (): d, getTitle, method_17594, getName, func_218748_d

1.14.3

名称

lv

lw

net.minecraft.client.network.packet.OpenContainerPacket

字段

int: a, field_17436, field_218751_a

int: a, field_17436, syncId, field_218751_a

int: b, field_17437, field_218752_b

int: b, field_17437, containerId, field_218752_b

IChatBaseComponent: c, field_17438, field_218753_c

IChatBaseComponent: c, field_17438, name, field_218753_c

构造函数

方法

void (PacketListenerPlayOut): a, method_17591, func_148833_a

void (PacketListenerPlayOut): a, method_17591, method_17591, func_148833_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

int (): b, method_17592, func_218750_b

int (): b, method_17592, getSyncId, func_218750_b

Containers<?> (): c, method_17593, func_218749_c

Containers<?> (): c, method_17593, getContainerType, func_218749_c

IChatBaseComponent (): d, method_17594, func_218748_d

IChatBaseComponent (): d, method_17594, getName, func_218748_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

jt

lv

net.minecraft.class_3944

net.minecraft.network.play.server.SPacketOpenWindow

net.minecraft.network.play.server.SOpenWindowPacket

net.minecraft.server.v1_13_R2.PacketPlayOutOpenWindow

net.minecraft.server.v1_14_R1.PacketPlayOutOpenWindow

字段

int: a, field_148909_a

String: b, field_148907_b

IChatBaseComponent: c, field_148908_c

int: d, field_148905_d

int: e, field_148904_f

int: a, field_17436, field_218751_a

int: b, field_17437, field_218752_b

IChatBaseComponent: c, field_17438, field_218753_c

构造函数

(int, String, IChatBaseComponent)

(int, String, IChatBaseComponent, int)

(int, String, IChatBaseComponent, int, int)

(int, Containers<?>, IChatBaseComponent)

方法

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_17591, func_148833_a

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

int (): b, func_148901_c

String (): c, func_148902_e

IChatBaseComponent (): d, func_179840_c

int (): e, func_148898_f

int (): f, func_148897_h

boolean (): g, func_148900_g

int (): b, method_17592, func_218750_b

Containers<?> (): c, method_17593, func_218749_c

IChatBaseComponent (): d, method_17594, func_218748_d

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutOpenWindow

net.minecraft.server.v1_13_R2.PacketPlayOutOpenWindow

字段

构造函数

方法

1.13

名称

ir

jt

net.minecraft.server.v1_12_R1.PacketPlayOutOpenWindow

net.minecraft.server.v1_13_R1.PacketPlayOutOpenWindow

字段

构造函数

方法

int (): a, func_148901_c

int (): b, func_148901_c

String (): b, func_148902_e

String (): c, func_148902_e

IChatBaseComponent (): c, func_179840_c

IChatBaseComponent (): d, func_179840_c

int (): d, func_148898_f

int (): e, func_148898_f

int (): e, func_148897_h

int (): f, func_148897_h

boolean (): f, func_148900_g

boolean (): g, func_148900_g

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

gj

ir

net.minecraft.server.v1_11_R1.PacketPlayOutOpenWindow

net.minecraft.server.v1_12_R1.PacketPlayOutOpenWindow

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

gg

gj

net.minecraft.server.v1_10_R1.PacketPlayOutOpenWindow

net.minecraft.server.v1_11_R1.PacketPlayOutOpenWindow

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

ge

gg

net.minecraft.server.v1_9_R2.PacketPlayOutOpenWindow

net.minecraft.server.v1_10_R1.PacketPlayOutOpenWindow

字段

构造函数

方法

1.9.4

名称

gc

ge

net.minecraft.server.v1_9_R1.PacketPlayOutOpenWindow

net.minecraft.server.v1_9_R2.PacketPlayOutOpenWindow

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

net.minecraft.network.play.server.S2DPacketOpenWindow

net.minecraft.network.play.server.SPacketOpenWindow

net.minecraft.server.v1_8_R3.PacketPlayOutOpenWindow

net.minecraft.server.v1_9_R1.PacketPlayOutOpenWindow

字段

构造函数

方法

1.8.8

名称

gc

net.minecraft.network.play.server.S2DPacketOpenWindow

net.minecraft.server.v1_8_R3.PacketPlayOutOpenWindow

字段

int: a, field_148909_a

String: b, field_148907_b

IChatBaseComponent: c, field_148908_c

int: d, field_148905_d

int: e, field_148904_f

构造函数

()

(int, String, IChatBaseComponent)

(int, String, IChatBaseComponent, int)

(int, String, IChatBaseComponent, int, int)

方法

void (PacketListenerPlayOut): a, func_148833_a

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

int (): a, func_148901_c

String (): b, func_148902_e

IChatBaseComponent (): c, func_179840_c

int (): d, func_148898_f

int (): e, func_148897_h

boolean (): f, func_148900_g