历史 - net.minecraft.network.protocol.game.ClientboundOpenScreenPacket
1.21.11
名称
aeu
afe
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aeo
aeu
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
aed
aeo
字段
构造函数
方法
1.21.5
名称
adk
aed
字段
构造函数
方法
1.21.4
名称
aeq
adk
字段
构造函数
方法
PacketType<ClientboundOpenScreenPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundOpenScreenPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
adr
aeq
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aef
adr
字段
构造函数
方法
1.20.6
名称
aav
aef
字段
int: a, containerId, field_17436, syncId, f_132611_
int: b, containerId, field_17436, syncId, f_132611_
Component: c, title, field_17438, name, f_132613_
Component: d, title, field_17438, name, f_132613_
MenuType<?>: b, type, field_17437, screenHandlerId, f_132612_
MenuType<?>: c, type, field_17437, screenHandlerId, f_132612_
StreamCodec<RegistryFriendlyByteBuf, ClientboundOpenScreenPacket>: a, STREAM_CODEC, field_47945, CODEC, f_314162_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
int (): a, getContainerId, method_17592, getSyncId, m_132625_
int (): b, getContainerId, method_17592, getSyncId, m_132625_
MenuType<?> (): d, getType, method_17593, getScreenHandlerType, m_132628_
MenuType<?> (): e, getType, method_17593, getScreenHandlerType, m_132628_
Component (): e, getTitle, method_17594, getName, m_132629_
Component (): f, getTitle, method_17594, getName, m_132629_
PacketType<ClientboundOpenScreenPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
yr
aav
字段
构造函数
方法
1.20.2
名称
wo
yr
字段
构造函数
方法
MenuType<?> (): c, getType, method_17593, getScreenHandlerType, m_132628_
MenuType<?> (): d, getType, method_17593, getScreenHandlerType, m_132628_
Component (): d, getTitle, method_17594, getName, m_132629_
Component (): e, getTitle, method_17594, getName, m_132629_
1.20.1
名称
xb
wo
字段
构造函数
方法
1.19.4
名称
wd
xb
字段
构造函数
方法
int (): b, getContainerId, method_17592, getSyncId, m_132625_
int (): a, getContainerId, method_17592, getSyncId, m_132625_
1.19.3
名称
uz
wd
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
uj
uz
net.minecraft.network.protocol.game.PacketPlayOutOpenWindow
字段
构造函数
方法
1.19
名称
ta
uj
net.minecraft.network.protocol.game.PacketPlayOutOpenWindow
字段
int: b, type, field_17437, screenHandlerId, f_132612_
MenuType<?>: b, type, field_17437, screenHandlerId, f_132612_
构造函数
方法
1.18.2
名称
sp
ta
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
rg
sp
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
qd
rg
net.minecraft.network.play.server.SOpenWindowPacket
net.minecraft.src.C_5084_
net.minecraft.server.v1_16_R3.PacketPlayOutOpenWindow
net.minecraft.network.protocol.game.PacketPlayOutOpenWindow
字段
int: a, containerId, field_17436, syncId, field_218751_a
int: a, containerId, field_17436, syncId, f_132611_
int: b, type, field_17437, screenHandlerId, field_218752_b
int: b, type, field_17437, screenHandlerId, f_132612_
Component: c, title, field_17438, name, field_218753_c
Component: c, title, field_17438, name, f_132613_
构造函数
()
方法
void (ClientGamePacketListener): a, handle, method_17591, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_17591, apply, m_5797_
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
int (): b, getContainerId, method_17592, getSyncId, func_218750_b
int (): b, getContainerId, method_17592, getSyncId, m_132625_
MenuType<?> (): c, getType, method_17593, getScreenHandlerType, func_218749_c
MenuType<?> (): c, getType, method_17593, getScreenHandlerType, m_132628_
Component (): d, getTitle, method_17594, getName, func_218748_d
Component (): d, getTitle, method_17594, getName, m_132629_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutOpenWindow
net.minecraft.server.v1_16_R3.PacketPlayOutOpenWindow
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
pd
qd
net.minecraft.server.v1_16_R1.PacketPlayOutOpenWindow
net.minecraft.server.v1_16_R2.PacketPlayOutOpenWindow
字段
构造函数
方法
1.16.1
名称
np
pd
net.minecraft.network.packet.s2c.play.OpenContainerS2CPacket
net.minecraft.network.packet.s2c.play.OpenScreenS2CPacket
net.minecraft.server.v1_15_R1.PacketPlayOutOpenWindow
net.minecraft.server.v1_16_R1.PacketPlayOutOpenWindow
字段
int: b, type, field_17437, containerId, field_218752_b
int: b, type, field_17437, screenHandlerId, field_218752_b
构造函数
方法
MenuType<?> (): c, getType, method_17593, getContainerType, func_218749_c
MenuType<?> (): c, getType, method_17593, getScreenHandlerType, func_218749_c
1.15.2
名称
net.minecraft.client.network.packet.OpenContainerS2CPacket
net.minecraft.network.packet.s2c.play.OpenContainerS2CPacket
字段
构造函数
方法
1.15.1
名称
net.minecraft.client.network.packet.OpenContainerPacket
net.minecraft.client.network.packet.OpenContainerS2CPacket
字段
构造函数
方法
1.15
名称
ly
np
net.minecraft.network.packet.s2c.play.OpenContainerS2CPacket
net.minecraft.client.network.packet.OpenContainerPacket
net.minecraft.server.v1_14_R1.PacketPlayOutOpenWindow
net.minecraft.server.v1_15_R1.PacketPlayOutOpenWindow
字段
构造函数
方法
1.14.4
名称
lw
ly
net.minecraft.network.protocol.game.ClientboundOpenScreenPacket
net.minecraft.client.network.packet.OpenContainerPacket
net.minecraft.network.packet.s2c.play.OpenContainerS2CPacket
字段
int: a, field_17436, syncId, field_218751_a
int: a, containerId, field_17436, syncId, field_218751_a
int: b, field_17437, containerId, field_218752_b
int: b, type, field_17437, containerId, field_218752_b
IChatBaseComponent: c, field_17438, name, field_218753_c
Component: c, title, field_17438, name, field_218753_c
构造函数
方法
void (PacketListenerPlayOut): a, method_17591, method_17591, func_148833_a
void (ClientGamePacketListener): a, handle, method_17591, apply, func_148833_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
int (): b, method_17592, getSyncId, func_218750_b
int (): b, getContainerId, method_17592, getSyncId, func_218750_b
Containers<?> (): c, method_17593, getContainerType, func_218749_c
MenuType<?> (): c, getType, method_17593, getContainerType, func_218749_c
IChatBaseComponent (): d, method_17594, getName, func_218748_d
Component (): d, getTitle, method_17594, getName, func_218748_d
1.14.3
名称
lv
lw
net.minecraft.client.network.packet.OpenContainerPacket
字段
int: a, field_17436, field_218751_a
int: a, field_17436, syncId, field_218751_a
int: b, field_17437, field_218752_b
int: b, field_17437, containerId, field_218752_b
IChatBaseComponent: c, field_17438, field_218753_c
IChatBaseComponent: c, field_17438, name, field_218753_c
构造函数
方法
void (PacketListenerPlayOut): a, method_17591, func_148833_a
void (PacketListenerPlayOut): a, method_17591, method_17591, func_148833_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
int (): b, method_17592, func_218750_b
int (): b, method_17592, getSyncId, func_218750_b
Containers<?> (): c, method_17593, func_218749_c
Containers<?> (): c, method_17593, getContainerType, func_218749_c
IChatBaseComponent (): d, method_17594, func_218748_d
IChatBaseComponent (): d, method_17594, getName, func_218748_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
jt
lv
net.minecraft.class_3944
net.minecraft.network.play.server.SPacketOpenWindow
net.minecraft.network.play.server.SOpenWindowPacket
net.minecraft.server.v1_13_R2.PacketPlayOutOpenWindow
net.minecraft.server.v1_14_R1.PacketPlayOutOpenWindow
字段
int: a, field_148909_a
String: b, field_148907_b
IChatBaseComponent: c, field_148908_c
int: d, field_148905_d
int: e, field_148904_f
int: a, field_17436, field_218751_a
int: b, field_17437, field_218752_b
IChatBaseComponent: c, field_17438, field_218753_c
构造函数
(int, String, IChatBaseComponent)
(int, String, IChatBaseComponent, int)
(int, String, IChatBaseComponent, int, int)
(int, Containers<?>, IChatBaseComponent)
方法
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_17591, func_148833_a
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
int (): b, func_148901_c
String (): c, func_148902_e
IChatBaseComponent (): d, func_179840_c
int (): e, func_148898_f
int (): f, func_148897_h
boolean (): g, func_148900_g
int (): b, method_17592, func_218750_b
Containers<?> (): c, method_17593, func_218749_c
IChatBaseComponent (): d, method_17594, func_218748_d
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutOpenWindow
net.minecraft.server.v1_13_R2.PacketPlayOutOpenWindow
字段
构造函数
方法
1.13
名称
ir
jt
net.minecraft.server.v1_12_R1.PacketPlayOutOpenWindow
net.minecraft.server.v1_13_R1.PacketPlayOutOpenWindow
字段
构造函数
方法
int (): a, func_148901_c
int (): b, func_148901_c
String (): b, func_148902_e
String (): c, func_148902_e
IChatBaseComponent (): c, func_179840_c
IChatBaseComponent (): d, func_179840_c
int (): d, func_148898_f
int (): e, func_148898_f
int (): e, func_148897_h
int (): f, func_148897_h
boolean (): f, func_148900_g
boolean (): g, func_148900_g
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
gj
ir
net.minecraft.server.v1_11_R1.PacketPlayOutOpenWindow
net.minecraft.server.v1_12_R1.PacketPlayOutOpenWindow
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
gg
gj
net.minecraft.server.v1_10_R1.PacketPlayOutOpenWindow
net.minecraft.server.v1_11_R1.PacketPlayOutOpenWindow
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
ge
gg
net.minecraft.server.v1_9_R2.PacketPlayOutOpenWindow
net.minecraft.server.v1_10_R1.PacketPlayOutOpenWindow
字段
构造函数
方法
1.9.4
名称
gc
ge
net.minecraft.server.v1_9_R1.PacketPlayOutOpenWindow
net.minecraft.server.v1_9_R2.PacketPlayOutOpenWindow
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
net.minecraft.network.play.server.S2DPacketOpenWindow
net.minecraft.network.play.server.SPacketOpenWindow
net.minecraft.server.v1_8_R3.PacketPlayOutOpenWindow
net.minecraft.server.v1_9_R1.PacketPlayOutOpenWindow
字段
构造函数
方法
1.8.8
名称
gc
net.minecraft.network.play.server.S2DPacketOpenWindow
net.minecraft.server.v1_8_R3.PacketPlayOutOpenWindow
字段
int: a, field_148909_a
String: b, field_148907_b
IChatBaseComponent: c, field_148908_c
int: d, field_148905_d
int: e, field_148904_f
构造函数
()
(int, String, IChatBaseComponent)
(int, String, IChatBaseComponent, int)
(int, String, IChatBaseComponent, int, int)
方法
void (PacketListenerPlayOut): a, func_148833_a
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
int (): a, func_148901_c
String (): b, func_148902_e
IChatBaseComponent (): c, func_179840_c
int (): d, func_148898_f
int (): e, func_148897_h
boolean (): f, func_148900_g