历史 - net.minecraft.world.level.block.LadderBlock
1.21.11
名称
dzi
eed
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dul
dzi
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
drz
dul
字段
构造函数
方法
1.21.5
名称
dnv
drz
字段
VoxelShape: e, EAST_AABB, field_11255, EAST_SHAPE, f_54339_
VoxelShape: f, WEST_AABB, field_11252, WEST_SHAPE, f_54340_
VoxelShape: g, SOUTH_AABB, field_11254, SOUTH_SHAPE, f_54341_
VoxelShape: h, NORTH_AABB, field_11256, NORTH_SHAPE, f_54342_
float: d, AABB_OFFSET, field_31106, field_31106, f_153458_
Map<Direction, VoxelShape>: d, SHAPES, field_55768, SHAPES_BY_DIRECTION, f_381028_
构造函数
方法
1.21.4
名称
dou
dnv
字段
构造函数
方法
1.21.3
名称
dke
dou
字段
DirectionProperty: b, FACING, field_11253, FACING, f_54337_
EnumProperty<Direction>: b, FACING, field_11253, FACING, f_54337_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
djh
dke
字段
构造函数
方法
1.20.6
名称
dav
djh
字段
构造函数
方法
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
1.20.4
名称
cwy
dav
字段
DirectionProperty: a, FACING, field_11253, FACING, f_54337_
DirectionProperty: b, FACING, field_11253, FACING, f_54337_
BooleanProperty: b, WATERLOGGED, field_11257, WATERLOGGED, f_54338_
BooleanProperty: c, WATERLOGGED, field_11257, WATERLOGGED, f_54338_
VoxelShape: d, EAST_AABB, field_11255, EAST_SHAPE, f_54339_
VoxelShape: e, EAST_AABB, field_11255, EAST_SHAPE, f_54339_
VoxelShape: e, WEST_AABB, field_11252, WEST_SHAPE, f_54340_
VoxelShape: f, WEST_AABB, field_11252, WEST_SHAPE, f_54340_
VoxelShape: f, SOUTH_AABB, field_11254, SOUTH_SHAPE, f_54341_
VoxelShape: g, SOUTH_AABB, field_11254, SOUTH_SHAPE, f_54341_
VoxelShape: g, NORTH_AABB, field_11256, NORTH_SHAPE, f_54342_
VoxelShape: h, NORTH_AABB, field_11256, NORTH_SHAPE, f_54342_
float: c, AABB_OFFSET, field_31106, field_31106, f_153458_
float: d, AABB_OFFSET, field_31106, field_31106, f_153458_
com.mojang.serialization.MapCodec<LadderBlock>: a, CODEC, field_46380, CODEC, f_303643_
构造函数
方法
com.mojang.serialization.MapCodec<LadderBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
ctq
cwy
字段
构造函数
方法
1.20.1
名称
cti
ctq
字段
构造函数
方法
1.19.4
名称
cqs
cti
字段
构造函数
方法
1.19.3
名称
cnp
cqs
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cms
cnp
net.minecraft.world.level.block.BlockLadder
字段
构造函数
方法
1.19
名称
chk
cms
net.minecraft.world.level.block.BlockLadder
字段
构造函数
方法
1.18.2
名称
cgs
chk
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cdj
cgs
字段
构造函数
方法
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
1.17.1
名称
cdi
cdj
字段
构造函数
方法
1.17
名称
bxv
cdi
net.minecraft.block.LadderBlock
net.minecraft.src.C_1823_
net.minecraft.server.v1_16_R3.BlockLadder
net.minecraft.world.level.block.BlockLadder
字段
DirectionProperty: a, FACING, field_11253, FACING, field_176382_a, FACING
DirectionProperty: a, FACING, field_11253, FACING, f_54337_
BooleanProperty: b, WATERLOGGED, field_11257, WATERLOGGED, field_204612_b
BooleanProperty: b, WATERLOGGED, field_11257, WATERLOGGED, f_54338_
VoxelShape: c, EAST_AABB, field_11255, EAST_SHAPE, field_185687_b
VoxelShape: d, EAST_AABB, field_11255, EAST_SHAPE, f_54339_
VoxelShape: d, WEST_AABB, field_11252, WEST_SHAPE, field_185688_c
VoxelShape: e, WEST_AABB, field_11252, WEST_SHAPE, f_54340_
VoxelShape: e, SOUTH_AABB, field_11254, SOUTH_SHAPE, field_185689_d
VoxelShape: f, SOUTH_AABB, field_11254, SOUTH_SHAPE, f_54341_
VoxelShape: f, NORTH_AABB, field_11256, NORTH_SHAPE, field_185690_e
VoxelShape: g, NORTH_AABB, field_11256, NORTH_SHAPE, f_54342_
float: c, AABB_OFFSET, field_31106, field_31106, f_153458_
构造函数
方法
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
boolean (BlockGetter, BlockPos, Direction): a, canAttachTo, method_10305, canPlaceOn, func_196471_a
boolean (BlockGetter, BlockPos, Direction): a, canAttachTo, method_10305, canPlaceOn, m_54348_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bxs
bxv
net.minecraft.server.v1_16_R2.BlockLadder
net.minecraft.server.v1_16_R3.BlockLadder
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
byy
bxs
net.minecraft.server.v1_16_R1.BlockLadder
net.minecraft.server.v1_16_R2.BlockLadder
字段
构造函数
方法
1.16.1
名称
bsi
byy
net.minecraft.server.v1_15_R1.BlockLadder
net.minecraft.server.v1_16_R1.BlockLadder
字段
构造函数
方法
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bsf
bsi
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bpu
bsf
net.minecraft.server.v1_14_R1.BlockLadder
net.minecraft.server.v1_15_R1.BlockLadder
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
1.14.4
名称
bpp
bpu
net.minecraft.world.level.block.LadderBlock
字段
BlockStateDirection: a, field_11253, FACING, field_176382_a, FACING
DirectionProperty: a, FACING, field_11253, FACING, field_176382_a, FACING
BlockStateBoolean: b, field_11257, WATERLOGGED, field_204612_b
BooleanProperty: b, WATERLOGGED, field_11257, WATERLOGGED, field_204612_b
VoxelShape: c, field_11255, EAST_SHAPE, field_185687_b
VoxelShape: c, EAST_AABB, field_11255, EAST_SHAPE, field_185687_b
VoxelShape: d, field_11252, WEST_SHAPE, field_185688_c
VoxelShape: d, WEST_AABB, field_11252, WEST_SHAPE, field_185688_c
VoxelShape: e, field_11254, SOUTH_SHAPE, field_185689_d
VoxelShape: e, SOUTH_AABB, field_11254, SOUTH_SHAPE, field_185689_d
VoxelShape: f, field_11256, NORTH_SHAPE, field_185690_e
VoxelShape: f, NORTH_AABB, field_11256, NORTH_SHAPE, field_185690_e
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10305, canPlaceOn, func_196471_a
boolean (BlockGetter, BlockPos, Direction): a, canAttachTo, method_10305, canPlaceOn, func_196471_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bpl
bpp
net.minecraft.block.LadderBlock
字段
BlockStateDirection: a, field_11253, field_176382_a, FACING
BlockStateDirection: a, field_11253, FACING, field_176382_a, FACING
BlockStateBoolean: b, field_11257, field_204612_b
BlockStateBoolean: b, field_11257, WATERLOGGED, field_204612_b
VoxelShape: c, field_11255, field_185687_b
VoxelShape: c, field_11255, EAST_SHAPE, field_185687_b
VoxelShape: d, field_11252, field_185688_c
VoxelShape: d, field_11252, WEST_SHAPE, field_185688_c
VoxelShape: e, field_11254, field_185689_d
VoxelShape: e, field_11254, SOUTH_SHAPE, field_185689_d
VoxelShape: f, field_11256, field_185690_e
VoxelShape: f, field_11256, NORTH_SHAPE, field_185690_e
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10305, func_196471_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10305, canPlaceOn, func_196471_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bpk
bpl
字段
构造函数
方法
1.14
名称
bfq
bpk
net.minecraft.class_2399
net.minecraft.block.BlockLadder
net.minecraft.block.LadderBlock
net.minecraft.server.v1_13_R2.BlockLadder
net.minecraft.server.v1_14_R1.BlockLadder
字段
BlockStateDirection: a, field_176382_a, FACING
BlockStateDirection: a, field_11253, field_176382_a, FACING
BlockStateBoolean: b, field_204612_b
BlockStateBoolean: b, field_11257, field_204612_b
VoxelShape: c, field_185687_b
VoxelShape: c, field_11255, field_185687_b
VoxelShape: o, field_185688_c
VoxelShape: d, field_11252, field_185688_c
VoxelShape: p, field_185689_d
VoxelShape: e, field_11254, field_185689_d
VoxelShape: q, field_185690_e
VoxelShape: f, field_11256, field_185690_e
构造函数
方法
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_196471_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10305, func_196471_a
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bfp
bfq
字段
构造函数
方法
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
1.13.1
名称
bfh
bfp
net.minecraft.server.v1_13_R1.BlockLadder
net.minecraft.server.v1_13_R2.BlockLadder
字段
VoxelShape: p, field_185688_c
VoxelShape: o, field_185688_c
VoxelShape: q, field_185689_d
VoxelShape: p, field_185689_d
VoxelShape: r, field_185690_e
VoxelShape: q, field_185690_e
构造函数
方法
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
1.13
名称
arq
bfh
net.minecraft.server.v1_12_R1.BlockLadder
net.minecraft.server.v1_13_R1.BlockLadder
字段
AxisAlignedBB: b, field_185687_b
AxisAlignedBB: c, field_185688_c
AxisAlignedBB: d, field_185689_d
AxisAlignedBB: e, field_185690_e
BlockStateBoolean: b, field_204612_b
VoxelShape: c, field_185687_b
VoxelShape: p, field_185688_c
VoxelShape: q, field_185689_d
VoxelShape: r, field_185690_e
构造函数
()
方法
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
boolean (World, BlockPosition, EnumDirection): a, func_193392_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_196471_a
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
Fluid (IBlockData): h, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aro
arq
字段
构造函数
方法
1.12
名称
aom
aro
net.minecraft.server.v1_11_R1.BlockLadder
net.minecraft.server.v1_12_R1.BlockLadder
字段
构造函数
方法
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition, EnumDirection): a, func_176381_b
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
boolean (World, BlockPosition, EnumDirection): a, func_193392_c
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aok
aom
字段
构造函数
方法
1.11
名称
amx
aok
net.minecraft.server.v1_10_R1.BlockLadder
net.minecraft.server.v1_11_R1.BlockLadder
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
amk
amx
net.minecraft.server.v1_9_R2.BlockLadder
net.minecraft.server.v1_10_R1.BlockLadder
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockLadder
net.minecraft.server.v1_9_R2.BlockLadder
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
ahr
amk
net.minecraft.server.v1_8_R3.BlockLadder
net.minecraft.server.v1_9_R1.BlockLadder
字段
AxisAlignedBB: b, field_185687_b
AxisAlignedBB: c, field_185688_c
AxisAlignedBB: d, field_185689_d
AxisAlignedBB: e, field_185690_e
构造函数
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
ahr
net.minecraft.block.BlockLadder
net.minecraft.server.v1_8_R3.BlockLadder
字段
BlockStateDirection: a, field_176382_a, FACING
构造函数
()
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition, EnumDirection): a, func_176381_b
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
EnumWorldBlockLayer (): m, func_180664_k