历史 - net.minecraft.world.level.block.LadderBlock

1.21.11

名称

dzi

eed

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dul

dzi

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

drz

dul

字段

构造函数

方法

1.21.5

名称

dnv

drz

字段

VoxelShape: e, EAST_AABB, field_11255, EAST_SHAPE, f_54339_

VoxelShape: f, WEST_AABB, field_11252, WEST_SHAPE, f_54340_

VoxelShape: g, SOUTH_AABB, field_11254, SOUTH_SHAPE, f_54341_

VoxelShape: h, NORTH_AABB, field_11256, NORTH_SHAPE, f_54342_

float: d, AABB_OFFSET, field_31106, field_31106, f_153458_

Map<Direction, VoxelShape>: d, SHAPES, field_55768, SHAPES_BY_DIRECTION, f_381028_

构造函数

方法

1.21.4

名称

dou

dnv

字段

构造函数

方法

1.21.3

名称

dke

dou

字段

DirectionProperty: b, FACING, field_11253, FACING, f_54337_

EnumProperty<Direction>: b, FACING, field_11253, FACING, f_54337_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

djh

dke

字段

构造函数

方法

1.20.6

名称

dav

djh

字段

构造函数

方法

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

1.20.4

名称

cwy

dav

字段

DirectionProperty: a, FACING, field_11253, FACING, f_54337_

DirectionProperty: b, FACING, field_11253, FACING, f_54337_

BooleanProperty: b, WATERLOGGED, field_11257, WATERLOGGED, f_54338_

BooleanProperty: c, WATERLOGGED, field_11257, WATERLOGGED, f_54338_

VoxelShape: d, EAST_AABB, field_11255, EAST_SHAPE, f_54339_

VoxelShape: e, EAST_AABB, field_11255, EAST_SHAPE, f_54339_

VoxelShape: e, WEST_AABB, field_11252, WEST_SHAPE, f_54340_

VoxelShape: f, WEST_AABB, field_11252, WEST_SHAPE, f_54340_

VoxelShape: f, SOUTH_AABB, field_11254, SOUTH_SHAPE, f_54341_

VoxelShape: g, SOUTH_AABB, field_11254, SOUTH_SHAPE, f_54341_

VoxelShape: g, NORTH_AABB, field_11256, NORTH_SHAPE, f_54342_

VoxelShape: h, NORTH_AABB, field_11256, NORTH_SHAPE, f_54342_

float: c, AABB_OFFSET, field_31106, field_31106, f_153458_

float: d, AABB_OFFSET, field_31106, field_31106, f_153458_

com.mojang.serialization.MapCodec<LadderBlock>: a, CODEC, field_46380, CODEC, f_303643_

构造函数

方法

com.mojang.serialization.MapCodec<LadderBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

ctq

cwy

字段

构造函数

方法

1.20.1

名称

cti

ctq

字段

构造函数

方法

1.19.4

名称

cqs

cti

字段

构造函数

方法

1.19.3

名称

cnp

cqs

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cms

cnp

net.minecraft.world.level.block.BlockLadder

字段

构造函数

方法

1.19

名称

chk

cms

net.minecraft.world.level.block.BlockLadder

字段

构造函数

方法

1.18.2

名称

cgs

chk

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cdj

cgs

字段

构造函数

方法

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

1.17.1

名称

cdi

cdj

字段

构造函数

方法

1.17

名称

bxv

cdi

net.minecraft.block.LadderBlock

net.minecraft.src.C_1823_

net.minecraft.server.v1_16_R3.BlockLadder

net.minecraft.world.level.block.BlockLadder

字段

DirectionProperty: a, FACING, field_11253, FACING, field_176382_a, FACING

DirectionProperty: a, FACING, field_11253, FACING, f_54337_

BooleanProperty: b, WATERLOGGED, field_11257, WATERLOGGED, field_204612_b

BooleanProperty: b, WATERLOGGED, field_11257, WATERLOGGED, f_54338_

VoxelShape: c, EAST_AABB, field_11255, EAST_SHAPE, field_185687_b

VoxelShape: d, EAST_AABB, field_11255, EAST_SHAPE, f_54339_

VoxelShape: d, WEST_AABB, field_11252, WEST_SHAPE, field_185688_c

VoxelShape: e, WEST_AABB, field_11252, WEST_SHAPE, f_54340_

VoxelShape: e, SOUTH_AABB, field_11254, SOUTH_SHAPE, field_185689_d

VoxelShape: f, SOUTH_AABB, field_11254, SOUTH_SHAPE, f_54341_

VoxelShape: f, NORTH_AABB, field_11256, NORTH_SHAPE, field_185690_e

VoxelShape: g, NORTH_AABB, field_11256, NORTH_SHAPE, f_54342_

float: c, AABB_OFFSET, field_31106, field_31106, f_153458_

构造函数

方法

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

boolean (BlockGetter, BlockPos, Direction): a, canAttachTo, method_10305, canPlaceOn, func_196471_a

boolean (BlockGetter, BlockPos, Direction): a, canAttachTo, method_10305, canPlaceOn, m_54348_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bxs

bxv

net.minecraft.server.v1_16_R2.BlockLadder

net.minecraft.server.v1_16_R3.BlockLadder

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

byy

bxs

net.minecraft.server.v1_16_R1.BlockLadder

net.minecraft.server.v1_16_R2.BlockLadder

字段

构造函数

方法

1.16.1

名称

bsi

byy

net.minecraft.server.v1_15_R1.BlockLadder

net.minecraft.server.v1_16_R1.BlockLadder

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bsf

bsi

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bpu

bsf

net.minecraft.server.v1_14_R1.BlockLadder

net.minecraft.server.v1_15_R1.BlockLadder

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

1.14.4

名称

bpp

bpu

net.minecraft.world.level.block.LadderBlock

字段

BlockStateDirection: a, field_11253, FACING, field_176382_a, FACING

DirectionProperty: a, FACING, field_11253, FACING, field_176382_a, FACING

BlockStateBoolean: b, field_11257, WATERLOGGED, field_204612_b

BooleanProperty: b, WATERLOGGED, field_11257, WATERLOGGED, field_204612_b

VoxelShape: c, field_11255, EAST_SHAPE, field_185687_b

VoxelShape: c, EAST_AABB, field_11255, EAST_SHAPE, field_185687_b

VoxelShape: d, field_11252, WEST_SHAPE, field_185688_c

VoxelShape: d, WEST_AABB, field_11252, WEST_SHAPE, field_185688_c

VoxelShape: e, field_11254, SOUTH_SHAPE, field_185689_d

VoxelShape: e, SOUTH_AABB, field_11254, SOUTH_SHAPE, field_185689_d

VoxelShape: f, field_11256, NORTH_SHAPE, field_185690_e

VoxelShape: f, NORTH_AABB, field_11256, NORTH_SHAPE, field_185690_e

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10305, canPlaceOn, func_196471_a

boolean (BlockGetter, BlockPos, Direction): a, canAttachTo, method_10305, canPlaceOn, func_196471_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bpl

bpp

net.minecraft.block.LadderBlock

字段

BlockStateDirection: a, field_11253, field_176382_a, FACING

BlockStateDirection: a, field_11253, FACING, field_176382_a, FACING

BlockStateBoolean: b, field_11257, field_204612_b

BlockStateBoolean: b, field_11257, WATERLOGGED, field_204612_b

VoxelShape: c, field_11255, field_185687_b

VoxelShape: c, field_11255, EAST_SHAPE, field_185687_b

VoxelShape: d, field_11252, field_185688_c

VoxelShape: d, field_11252, WEST_SHAPE, field_185688_c

VoxelShape: e, field_11254, field_185689_d

VoxelShape: e, field_11254, SOUTH_SHAPE, field_185689_d

VoxelShape: f, field_11256, field_185690_e

VoxelShape: f, field_11256, NORTH_SHAPE, field_185690_e

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10305, func_196471_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10305, canPlaceOn, func_196471_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bpk

bpl

字段

构造函数

方法

1.14

名称

bfq

bpk

net.minecraft.class_2399

net.minecraft.block.BlockLadder

net.minecraft.block.LadderBlock

net.minecraft.server.v1_13_R2.BlockLadder

net.minecraft.server.v1_14_R1.BlockLadder

字段

BlockStateDirection: a, field_176382_a, FACING

BlockStateDirection: a, field_11253, field_176382_a, FACING

BlockStateBoolean: b, field_204612_b

BlockStateBoolean: b, field_11257, field_204612_b

VoxelShape: c, field_185687_b

VoxelShape: c, field_11255, field_185687_b

VoxelShape: o, field_185688_c

VoxelShape: d, field_11252, field_185688_c

VoxelShape: p, field_185689_d

VoxelShape: e, field_11254, field_185689_d

VoxelShape: q, field_185690_e

VoxelShape: f, field_11256, field_185690_e

构造函数

方法

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_196471_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10305, func_196471_a

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bfp

bfq

字段

构造函数

方法

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

名称

bfh

bfp

net.minecraft.server.v1_13_R1.BlockLadder

net.minecraft.server.v1_13_R2.BlockLadder

字段

VoxelShape: p, field_185688_c

VoxelShape: o, field_185688_c

VoxelShape: q, field_185689_d

VoxelShape: p, field_185689_d

VoxelShape: r, field_185690_e

VoxelShape: q, field_185690_e

构造函数

方法

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

名称

arq

bfh

net.minecraft.server.v1_12_R1.BlockLadder

net.minecraft.server.v1_13_R1.BlockLadder

字段

AxisAlignedBB: b, field_185687_b

AxisAlignedBB: c, field_185688_c

AxisAlignedBB: d, field_185689_d

AxisAlignedBB: e, field_185690_e

BlockStateBoolean: b, field_204612_b

VoxelShape: c, field_185687_b

VoxelShape: p, field_185688_c

VoxelShape: q, field_185689_d

VoxelShape: r, field_185690_e

构造函数

()

(Block$Info)

方法

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition, EnumDirection): a, func_193392_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_196471_a

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

Fluid (IBlockData): h, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aro

arq

字段

构造函数

方法

1.12

名称

aom

aro

net.minecraft.server.v1_11_R1.BlockLadder

net.minecraft.server.v1_12_R1.BlockLadder

字段

构造函数

方法

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): a, func_176381_b

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition, EnumDirection): a, func_193392_c

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aok

aom

字段

构造函数

方法

1.11

名称

amx

aok

net.minecraft.server.v1_10_R1.BlockLadder

net.minecraft.server.v1_11_R1.BlockLadder

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

amk

amx

net.minecraft.server.v1_9_R2.BlockLadder

net.minecraft.server.v1_10_R1.BlockLadder

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockLadder

net.minecraft.server.v1_9_R2.BlockLadder

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

ahr

amk

net.minecraft.server.v1_8_R3.BlockLadder

net.minecraft.server.v1_9_R1.BlockLadder

字段

AxisAlignedBB: b, field_185687_b

AxisAlignedBB: c, field_185688_c

AxisAlignedBB: d, field_185689_d

AxisAlignedBB: e, field_185690_e

构造函数

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

ahr

net.minecraft.block.BlockLadder

net.minecraft.server.v1_8_R3.BlockLadder

字段

BlockStateDirection: a, field_176382_a, FACING

构造函数

()

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition, EnumDirection): a, func_176381_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

EnumWorldBlockLayer (): m, func_180664_k