历史 - net.minecraft.world.item.MaceItem

1.21.11

名称

dib

dmf

字段

构造函数

方法

DamageSource (LivingEntity): a, getDamageSource, method_64193, getDamageSource, m_354152_

DamageSource (LivingEntity): a, getItemDamageSource, method_64193, getDamageSource, m_356606_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ddh

dib

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

daw

ddh

字段

构造函数

方法

1.21.5

名称

cxc

daw

字段

float: m, SMASH_ATTACK_HEAVY_THRESHOLD, field_50141, HEAVY_SMASH_SOUND_FALL_DISTANCE_THRESHOLD, f_315869_

float: o, SMASH_ATTACK_HEAVY_THRESHOLD, field_50141, HEAVY_SMASH_SOUND_FALL_DISTANCE_THRESHOLD, f_315869_

float: n, SMASH_ATTACK_KNOCKBACK_POWER, field_50000, KNOCKBACK_POWER, f_315270_

float: p, SMASH_ATTACK_KNOCKBACK_POWER, field_50000, KNOCKBACK_POWER, f_315270_

构造函数

方法

ItemAttributeModifiers (): b, createAttributes, method_59532, createAttributeModifiers, m_320958_

ItemAttributeModifiers (): a, createAttributes, method_59532, createAttributeModifiers, m_320958_

Tool (): c, createToolProperties, method_58412, createToolComponent, m_324286_

Tool (): b, createToolProperties, method_58412, createToolComponent, m_324286_

boolean (BlockState, Level, BlockPos, Player): a, canAttackBlock, method_7885, canMine, m_6777_

boolean (ItemStack, LivingEntity, LivingEntity): a, hurtEnemy, method_7873, postHit, m_7579_

void (ItemStack, LivingEntity, LivingEntity): a, hurtEnemy, method_7873, postHit, m_7579_

1.21.4

名称

cyb

cxc

字段

构造函数

方法

1.21.3

名称

cvb

cyb

字段

float: j, DEFAULT_ATTACK_SPEED, field_49825, ATTACK_SPEED_MODIFIER_VALUE, f_314059_

float: d, DEFAULT_ATTACK_SPEED, field_49825, ATTACK_SPEED_MODIFIER_VALUE, f_314059_

float: k, SMASH_ATTACK_HEAVY_THRESHOLD, field_50141, field_50141, f_315869_

float: m, SMASH_ATTACK_HEAVY_THRESHOLD, field_50141, HEAVY_SMASH_SOUND_FALL_DISTANCE_THRESHOLD, f_315869_

float: l, SMASH_ATTACK_KNOCKBACK_POWER, field_50000, KNOCKBACK_POWER, f_315270_

float: n, SMASH_ATTACK_KNOCKBACK_POWER, field_50000, KNOCKBACK_POWER, f_315270_

构造函数

方法

ItemAttributeModifiers (): h, createAttributes, method_59532, createAttributeModifiers, m_320958_

ItemAttributeModifiers (): b, createAttributes, method_59532, createAttributeModifiers, m_320958_

Tool (): k, createToolProperties, method_58412, createToolComponent, m_324286_

Tool (): c, createToolProperties, method_58412, createToolComponent, m_324286_

int (): g, getEnchantmentValue, method_7837, getEnchantability, m_6473_

boolean (ItemStack, ItemStack): a, isValidRepairItem, method_7878, canRepair, m_6832_

void (Level, Player, Entity): a, knockback, method_58411, knockbackNearbyEntities, m_322114_

Predicate<LivingEntity> (Player, Entity): a, knockbackPredicate, method_58660, getKnockbackPredicate, m_321647_

double (Player, LivingEntity, Vec3): a, getKnockbackPower, method_58662, getKnockback, m_320432_

boolean (LivingEntity): a, canSmashAttack, method_58659, shouldDealAdditionalDamage, m_320829_

boolean (LivingEntity): b, canSmashAttack, method_58659, shouldDealAdditionalDamage, m_320829_

Vec3 (ServerPlayer): a, calculateImpactPosition, method_61658, getCurrentExplosionImpactPos, m_351688_

void (Level, Entity, Entity): a, knockback, method_58411, knockbackNearbyEntities, m_322114_

Predicate<LivingEntity> (Entity, Entity): a, knockbackPredicate, method_58660, getKnockbackPredicate, m_321647_

double (Entity, LivingEntity, Vec3): a, getKnockbackPower, method_58662, getKnockback, m_320432_

DamageSource (LivingEntity): a, getDamageSource, method_64193, getDamageSource, m_354152_

1.21.1

名称

字段

构造函数

方法

1.21

名称

cuy

cvb

字段

int: b, DEFAULT_ATTACK_DAMAGE, field_49824, ATTACK_DAMAGE_MODIFIER_VALUE, f_315599_

int: c, DEFAULT_ATTACK_DAMAGE, field_49824, ATTACK_DAMAGE_MODIFIER_VALUE, f_315599_

float: c, DEFAULT_ATTACK_SPEED, field_49825, ATTACK_SPEED_MODIFIER_VALUE, f_314059_

float: j, DEFAULT_ATTACK_SPEED, field_49825, ATTACK_SPEED_MODIFIER_VALUE, f_314059_

float: j, SMASH_ATTACK_FALL_THRESHOLD, field_49823, MINING_SPEED_MULTIPLIER, f_314421_

float: a, SMASH_ATTACK_FALL_THRESHOLD, field_49823, MINING_SPEED_MULTIPLIER, f_314421_

float: a, SMASH_ATTACK_KNOCKBACK_RADIUS, field_49999, KNOCKBACK_RANGE, f_315457_

float: b, SMASH_ATTACK_KNOCKBACK_RADIUS, field_49999, KNOCKBACK_RANGE, f_315457_

float: m, SMASH_ATTACK_FALL_DISTANCE_MULTIPLIER, field_50142, FALL_DISTANCE_MULTIPLIER, f_316474_

构造函数

方法

float (Player, float): a, getAttackDamageBonus, method_58403, getBonusAttackDamage, m_319585_

boolean (Player): a, canSmashAttack, method_58659, shouldDealAdditionalDamage, m_320829_

void (ItemStack, LivingEntity, LivingEntity): b, postHurtEnemy, method_59978, postDamageEntity, m_338515_

float (Entity, float, DamageSource): a, getAttackDamageBonus, method_58403, getBonusAttackDamage, m_319585_

boolean (LivingEntity): a, canSmashAttack, method_58659, shouldDealAdditionalDamage, m_320829_

1.20.6

名称

cuy

net.minecraft.world.item.MaceItem

net.minecraft.class_9362

net.minecraft.item.MaceItem

net.minecraft.src.C_313549_

net.minecraft.world.item.MaceItem

字段

int: b, DEFAULT_ATTACK_DAMAGE, field_49824, ATTACK_DAMAGE_MODIFIER_VALUE, f_315599_

float: c, DEFAULT_ATTACK_SPEED, field_49825, ATTACK_SPEED_MODIFIER_VALUE, f_314059_

float: j, SMASH_ATTACK_FALL_THRESHOLD, field_49823, MINING_SPEED_MULTIPLIER, f_314421_

float: k, SMASH_ATTACK_HEAVY_THRESHOLD, field_50141, field_50141, f_315869_

float: a, SMASH_ATTACK_KNOCKBACK_RADIUS, field_49999, KNOCKBACK_RANGE, f_315457_

float: l, SMASH_ATTACK_KNOCKBACK_POWER, field_50000, KNOCKBACK_POWER, f_315270_

float: m, SMASH_ATTACK_FALL_DISTANCE_MULTIPLIER, field_50142, FALL_DISTANCE_MULTIPLIER, f_316474_

构造函数

(Item$Properties)

方法

ItemAttributeModifiers (): h, createAttributes, method_59532, createAttributeModifiers, m_320958_

Tool (): k, createToolProperties, method_58412, createToolComponent, m_324286_

boolean (BlockState, Level, BlockPos, Player): a, canAttackBlock, method_7885, canMine, m_6777_

int (): g, getEnchantmentValue, method_7837, getEnchantability, m_6473_

boolean (ItemStack, LivingEntity, LivingEntity): a, hurtEnemy, method_7873, postHit, m_7579_

boolean (ItemStack, ItemStack): a, isValidRepairItem, method_7878, canRepair, m_6832_

float (Player, float): a, getAttackDamageBonus, method_58403, getBonusAttackDamage, m_319585_

void (Level, Player, Entity): a, knockback, method_58411, knockbackNearbyEntities, m_322114_

Predicate<LivingEntity> (Player, Entity): a, knockbackPredicate, method_58660, getKnockbackPredicate, m_321647_

double (Player, LivingEntity, Vec3): a, getKnockbackPower, method_58662, getKnockback, m_320432_

boolean (Player): a, canSmashAttack, method_58659, shouldDealAdditionalDamage, m_320829_