历史 - net.minecraft.world.level.levelgen.SurfaceSystem
1.21.11
名称
eqh
evi
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eks
eqh
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eih
eks
字段
构造函数
方法
1.21.5
名称
edl
eih
字段
构造函数
方法
1.21.4
名称
eei
edl
字段
构造函数
方法
1.21.3
名称
dzq
eei
字段
构造函数
方法
int (): a, getSeaLevel, method_61805, getSeaLevel, m_354555_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dyo
dzq
字段
构造函数
方法
1.20.6
名称
dpi
dyo
字段
构造函数
方法
1.20.4
名称
dlk
dpi
字段
构造函数
方法
1.20.2
名称
dic
dlk
字段
构造函数
方法
1.20.1
名称
dhr
dic
字段
构造函数
方法
int (int, int): a, getSurfaceDepth, method_39552, method_39552, m_189927_
int (int, int): a, getSurfaceDepth, method_39552, sampleRunDepth, m_189927_
double (int, int): b, getSurfaceSecondary, method_39555, method_39555, m_202189_
double (int, int): b, getSurfaceSecondary, method_39555, sampleSecondaryDepth, m_202189_
1.19.4
名称
det
dhr
字段
构造函数
方法
1.19.3
名称
dbj
det
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dam
dbj
net.minecraft.world.level.levelgen.SurfaceSystem
字段
构造函数
方法
1.19
名称
cur
dam
net.minecraft.world.level.levelgen.SurfaceSystem
字段
Registry<NormalNoise$NoiseParameters>: t, noises, field_35415, noiseRegistry, f_189914_
Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: u, noiseIntances, field_35291, noiseSamplers, f_189915_
Map<ResourceLocation, PositionalRandomFactory>: v, positionalRandoms, field_35633, randomDerivers, f_189916_
PositionalRandomFactory: w, randomFactory, field_35292, randomDeriver, f_189917_
PositionalRandomFactory: t, noiseRandom, field_35292, randomDeriver, f_224635_
NormalNoise: x, surfaceNoise, field_35293, surfaceNoise, f_189918_
NormalNoise: u, surfaceNoise, field_35293, surfaceNoise, f_189918_
NormalNoise: y, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_
NormalNoise: v, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_
构造函数
(Registry<NormalNoise$NoiseParameters>, BlockState, int, long, WorldgenRandom$Algorithm)
(RandomState, BlockState, int, PositionalRandomFactory)
方法
NormalNoise (ResourceKey<NormalNoise$NoiseParameters>): a, getOrCreateNoise, method_39112, getNoiseSampler, m_189983_
PositionalRandomFactory (ResourceLocation): a, getOrCreateRandomFactory, method_39482, getRandomDeriver, m_189988_
void (BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_189944_
BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_189964_
BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_224641_
void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_189966_
void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_224643_
void (RandomState, BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_224648_
1.18.2
名称
ctv
cur
字段
构造函数
方法
int (int, int): b, getSurfaceSecondaryDepth, method_39555, method_39555, m_189993_
int (NormalNoise, int, int): a, getSurfaceDepth, method_39554, method_39554, m_189979_
double (int, int): b, getSurfaceSecondary, method_39555, method_39555, m_202189_
1.18.1
名称
字段
构造函数
方法
1.18
名称
ctv
net.minecraft.world.level.levelgen.SurfaceSystem
net.minecraft.class_6724
net.minecraft.world.gen.surfacebuilder.SurfaceBuilder
net.minecraft.src.C_182948_
net.minecraft.world.level.levelgen.SurfaceSystem
字段
BlockState: a, WHITE_TERRACOTTA, field_35275, WHITE_TERRACOTTA, f_189894_
BlockState: b, ORANGE_TERRACOTTA, field_35276, ORANGE_TERRACOTTA, f_189895_
BlockState: c, TERRACOTTA, field_35277, TERRACOTTA, f_189896_
BlockState: d, YELLOW_TERRACOTTA, field_35278, YELLOW_TERRACOTTA, f_189897_
BlockState: e, BROWN_TERRACOTTA, field_35279, BROWN_TERRACOTTA, f_189898_
BlockState: f, RED_TERRACOTTA, field_35280, RED_TERRACOTTA, f_189899_
BlockState: g, LIGHT_GRAY_TERRACOTTA, field_35281, LIGHT_GRAY_TERRACOTTA, f_189900_
BlockState: h, PACKED_ICE, field_35282, PACKED_ICE, f_189901_
BlockState: i, SNOW_BLOCK, field_35283, SNOW_BLOCK, f_189902_
BlockState: j, defaultBlock, field_35285, defaultState, f_189904_
int: k, seaLevel, field_35286, seaLevel, f_189905_
BlockState[]: l, clayBands, field_35287, terracottaBands, f_189906_
NormalNoise: m, clayBandsOffsetNoise, field_35288, terracottaBandsOffsetNoise, f_189907_
NormalNoise: n, badlandsPillarNoise, field_35495, badlandsPillarNoise, f_189908_
NormalNoise: o, badlandsPillarRoofNoise, field_35496, badlandsPillarRoofNoise, f_189909_
NormalNoise: p, badlandsSurfaceNoise, field_35497, badlandsSurfaceNoise, f_189910_
NormalNoise: q, icebergPillarNoise, field_35498, icebergPillarNoise, f_189911_
NormalNoise: r, icebergPillarRoofNoise, field_35499, icebergPillarRoofNoise, f_189912_
NormalNoise: s, icebergSurfaceNoise, field_35500, icebergSurfaceNoise, f_189913_
Registry<NormalNoise$NoiseParameters>: t, noises, field_35415, noiseRegistry, f_189914_
Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: u, noiseIntances, field_35291, noiseSamplers, f_189915_
Map<ResourceLocation, PositionalRandomFactory>: v, positionalRandoms, field_35633, randomDerivers, f_189916_
PositionalRandomFactory: w, randomFactory, field_35292, randomDeriver, f_189917_
NormalNoise: x, surfaceNoise, field_35293, surfaceNoise, f_189918_
NormalNoise: y, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_
构造函数
(Registry<NormalNoise$NoiseParameters>, BlockState, int, long, WorldgenRandom$Algorithm)
方法
NormalNoise (ResourceKey<NormalNoise$NoiseParameters>): a, getOrCreateNoise, method_39112, getNoiseSampler, m_189983_
PositionalRandomFactory (ResourceLocation): a, getOrCreateRandomFactory, method_39482, getRandomDeriver, m_189988_
void (BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_189944_
int (int, int): a, getSurfaceDepth, method_39552, method_39552, m_189927_
int (int, int): b, getSurfaceSecondaryDepth, method_39555, method_39555, m_189993_
int (NormalNoise, int, int): a, getSurfaceDepth, method_39554, method_39554, m_189979_
boolean (BlockState): a, isStone, method_39333, isDefaultBlock, m_189952_
Optional<BlockState> (SurfaceRules$RuleSource, CarvingContext, Function<BlockPos, Biome>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39110, applyMaterialRule, m_189971_
void (BlockColumn, int, int, int, LevelHeightAccessor): a, erodedBadlandsExtension, method_39102, placeBadlandsPillar, m_189954_
void (int, Biome, BlockColumn, BlockPos$MutableBlockPos, int, int, int): a, frozenOceanExtension, method_39104, placeIceberg, m_189934_
BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_189964_
void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_189966_
BlockState (int, int, int): a, getBand, method_39103, getTerracottaBlock, m_189930_