历史 - net.minecraft.world.level.levelgen.SurfaceSystem

1.21.11

名称

eqh

evi

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

eks

eqh

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eih

eks

字段

构造函数

方法

1.21.5

名称

edl

eih

字段

构造函数

方法

1.21.4

名称

eei

edl

字段

构造函数

方法

1.21.3

名称

dzq

eei

字段

构造函数

方法

int (): a, getSeaLevel, method_61805, getSeaLevel, m_354555_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dyo

dzq

字段

构造函数

方法

1.20.6

名称

dpi

dyo

字段

构造函数

方法

1.20.4

名称

dlk

dpi

字段

构造函数

方法

1.20.2

名称

dic

dlk

字段

构造函数

方法

1.20.1

名称

dhr

dic

字段

构造函数

方法

int (int, int): a, getSurfaceDepth, method_39552, method_39552, m_189927_

int (int, int): a, getSurfaceDepth, method_39552, sampleRunDepth, m_189927_

double (int, int): b, getSurfaceSecondary, method_39555, method_39555, m_202189_

double (int, int): b, getSurfaceSecondary, method_39555, sampleSecondaryDepth, m_202189_

1.19.4

名称

det

dhr

字段

构造函数

方法

1.19.3

名称

dbj

det

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dam

dbj

net.minecraft.world.level.levelgen.SurfaceSystem

字段

构造函数

方法

1.19

名称

cur

dam

net.minecraft.world.level.levelgen.SurfaceSystem

字段

Registry<NormalNoise$NoiseParameters>: t, noises, field_35415, noiseRegistry, f_189914_

Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: u, noiseIntances, field_35291, noiseSamplers, f_189915_

Map<ResourceLocation, PositionalRandomFactory>: v, positionalRandoms, field_35633, randomDerivers, f_189916_

PositionalRandomFactory: w, randomFactory, field_35292, randomDeriver, f_189917_

PositionalRandomFactory: t, noiseRandom, field_35292, randomDeriver, f_224635_

NormalNoise: x, surfaceNoise, field_35293, surfaceNoise, f_189918_

NormalNoise: u, surfaceNoise, field_35293, surfaceNoise, f_189918_

NormalNoise: y, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_

NormalNoise: v, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_

构造函数

(Registry<NormalNoise$NoiseParameters>, BlockState, int, long, WorldgenRandom$Algorithm)

(RandomState, BlockState, int, PositionalRandomFactory)

方法

NormalNoise (ResourceKey<NormalNoise$NoiseParameters>): a, getOrCreateNoise, method_39112, getNoiseSampler, m_189983_

PositionalRandomFactory (ResourceLocation): a, getOrCreateRandomFactory, method_39482, getRandomDeriver, m_189988_

void (BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_189944_

BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_189964_

BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_224641_

void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_189966_

void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_224643_

void (RandomState, BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_224648_

1.18.2

名称

ctv

cur

字段

构造函数

方法

int (int, int): b, getSurfaceSecondaryDepth, method_39555, method_39555, m_189993_

int (NormalNoise, int, int): a, getSurfaceDepth, method_39554, method_39554, m_189979_

double (int, int): b, getSurfaceSecondary, method_39555, method_39555, m_202189_

1.18.1

名称

字段

构造函数

方法

1.18

名称

ctv

net.minecraft.world.level.levelgen.SurfaceSystem

net.minecraft.class_6724

net.minecraft.world.gen.surfacebuilder.SurfaceBuilder

net.minecraft.src.C_182948_

net.minecraft.world.level.levelgen.SurfaceSystem

字段

BlockState: a, WHITE_TERRACOTTA, field_35275, WHITE_TERRACOTTA, f_189894_

BlockState: b, ORANGE_TERRACOTTA, field_35276, ORANGE_TERRACOTTA, f_189895_

BlockState: c, TERRACOTTA, field_35277, TERRACOTTA, f_189896_

BlockState: d, YELLOW_TERRACOTTA, field_35278, YELLOW_TERRACOTTA, f_189897_

BlockState: e, BROWN_TERRACOTTA, field_35279, BROWN_TERRACOTTA, f_189898_

BlockState: f, RED_TERRACOTTA, field_35280, RED_TERRACOTTA, f_189899_

BlockState: g, LIGHT_GRAY_TERRACOTTA, field_35281, LIGHT_GRAY_TERRACOTTA, f_189900_

BlockState: h, PACKED_ICE, field_35282, PACKED_ICE, f_189901_

BlockState: i, SNOW_BLOCK, field_35283, SNOW_BLOCK, f_189902_

BlockState: j, defaultBlock, field_35285, defaultState, f_189904_

int: k, seaLevel, field_35286, seaLevel, f_189905_

BlockState[]: l, clayBands, field_35287, terracottaBands, f_189906_

NormalNoise: m, clayBandsOffsetNoise, field_35288, terracottaBandsOffsetNoise, f_189907_

NormalNoise: n, badlandsPillarNoise, field_35495, badlandsPillarNoise, f_189908_

NormalNoise: o, badlandsPillarRoofNoise, field_35496, badlandsPillarRoofNoise, f_189909_

NormalNoise: p, badlandsSurfaceNoise, field_35497, badlandsSurfaceNoise, f_189910_

NormalNoise: q, icebergPillarNoise, field_35498, icebergPillarNoise, f_189911_

NormalNoise: r, icebergPillarRoofNoise, field_35499, icebergPillarRoofNoise, f_189912_

NormalNoise: s, icebergSurfaceNoise, field_35500, icebergSurfaceNoise, f_189913_

Registry<NormalNoise$NoiseParameters>: t, noises, field_35415, noiseRegistry, f_189914_

Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: u, noiseIntances, field_35291, noiseSamplers, f_189915_

Map<ResourceLocation, PositionalRandomFactory>: v, positionalRandoms, field_35633, randomDerivers, f_189916_

PositionalRandomFactory: w, randomFactory, field_35292, randomDeriver, f_189917_

NormalNoise: x, surfaceNoise, field_35293, surfaceNoise, f_189918_

NormalNoise: y, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_

构造函数

(Registry<NormalNoise$NoiseParameters>, BlockState, int, long, WorldgenRandom$Algorithm)

方法

NormalNoise (ResourceKey<NormalNoise$NoiseParameters>): a, getOrCreateNoise, method_39112, getNoiseSampler, m_189983_

PositionalRandomFactory (ResourceLocation): a, getOrCreateRandomFactory, method_39482, getRandomDeriver, m_189988_

void (BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_189944_

int (int, int): a, getSurfaceDepth, method_39552, method_39552, m_189927_

int (int, int): b, getSurfaceSecondaryDepth, method_39555, method_39555, m_189993_

int (NormalNoise, int, int): a, getSurfaceDepth, method_39554, method_39554, m_189979_

boolean (BlockState): a, isStone, method_39333, isDefaultBlock, m_189952_

Optional<BlockState> (SurfaceRules$RuleSource, CarvingContext, Function<BlockPos, Biome>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39110, applyMaterialRule, m_189971_

void (BlockColumn, int, int, int, LevelHeightAccessor): a, erodedBadlandsExtension, method_39102, placeBadlandsPillar, m_189954_

void (int, Biome, BlockColumn, BlockPos$MutableBlockPos, int, int, int): a, frozenOceanExtension, method_39104, placeIceberg, m_189934_

BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_189964_

void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_189966_

BlockState (int, int, int): a, getBand, method_39103, getTerracottaBlock, m_189930_