历史 - com.mojang.blaze3d.platform.PngInfo$StbReaderBufferedChannel

1.19.2

名称

net.minecraft.src.C_3156_

net.minecraft.src.C_3153_$C_3156_

字段

构造函数

方法

1.19.1

名称

dyu$b

dzr$b

字段

构造函数

方法

1.19

名称

dso$b

dyu$b

net.minecraft.src.C_3153_$C_3156_

net.minecraft.src.C_3156_

字段

构造函数

方法

1.18.2

名称

drm$b

dso$b

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dpn$b

drm$b

字段

构造函数

方法

1.17.1

名称

dpm$b

dpn$b

字段

构造函数

方法

1.17

名称

deu$b

dpm$b

net.minecraft.client.renderer.texture.PngSizeInfo$ReaderBuffer

net.minecraft.src.C_3153_$C_3156_

字段

ReadableByteChannel: b, channel, field_5229, channel, field_195689_b

ReadableByteChannel: c, channel, field_5229, channel, f_85230_

long: c, readBufferAddress, field_5233, buffer, field_195690_c

long: d, readBufferAddress, field_5233, buffer, f_85231_

int: d, bufferSize, field_5232, bufferSize, field_195691_d

int: e, bufferSize, field_5232, bufferSize, f_85232_

int: e, read, field_5231, bufferPosition, field_195692_e

int: f, read, field_5231, bufferPosition, f_85233_

int: f, consumed, field_5230, readPosition, field_195693_f

int: g, consumed, field_5230, readPosition, f_85234_

int: b, START_BUFFER_SIZE, field_32035, BUFFER_SIZE, f_166443_

构造函数

方法

void (int): b, fillReadBuffer, method_4548, readToBuffer, func_195688_b

void (int): b, fillReadBuffer, method_4548, readToBuffer, m_85242_

int (long, int): b, read, method_4544, read, func_195683_b

int (long, int): b, read, method_4544, read, m_5835_

void (int): a, skip, method_4545, skip, func_195684_a

void (int): a, skip, method_4545, skip, m_5666_

void (): close, close, close, close, close

void (): close, close, close

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

der$b

deu$b

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dgt$b

der$b

字段

构造函数

方法

1.16.1

名称

cxs$b

dgt$b

字段

构造函数

方法

void (): close, close, close, close

void (): close, close, close, close, close

1.15.2

名称

cxp$b

cxs$b

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cuk$b

cxp$b

net.minecraft.client.util.PngFile$ChannelReader

字段

ReadableByteChannel: b, channel, field_5229, field_195689_b

ReadableByteChannel: b, channel, field_5229, channel, field_195689_b

long: c, readBufferAddress, field_5233, field_195690_c

long: c, readBufferAddress, field_5233, buffer, field_195690_c

int: d, bufferSize, field_5232, field_195691_d

int: d, bufferSize, field_5232, bufferSize, field_195691_d

int: e, read, field_5231, field_195692_e

int: e, read, field_5231, bufferPosition, field_195692_e

int: f, consumed, field_5230, field_195693_f

int: f, consumed, field_5230, readPosition, field_195693_f

构造函数

方法

void (int): b, fillReadBuffer, method_4548, func_195688_b

void (int): b, fillReadBuffer, method_4548, readToBuffer, func_195688_b

int (long, int): b, read, method_4544, func_195683_b

int (long, int): b, read, method_4544, read, func_195683_b

void (int): a, skip, method_4545, func_195684_a

void (int): a, skip, method_4545, skip, func_195684_a

1.14.4

名称

cud$b

cuk$b

com.mojang.blaze3d.platform.PngInfo$StbReaderBufferedChannel

net.minecraft.client.util.PngFile$class_1052

字段

ReadableByteChannel: b, field_5229, field_5229, field_195689_b

ReadableByteChannel: b, channel, field_5229, field_195689_b

long: c, field_5233, field_5233, field_195690_c

long: c, readBufferAddress, field_5233, field_195690_c

int: d, field_5232, field_5232, field_195691_d

int: d, bufferSize, field_5232, field_195691_d

int: e, field_5231, field_5231, field_195692_e

int: e, read, field_5231, field_195692_e

int: f, field_5230, field_5230, field_195693_f

int: f, consumed, field_5230, field_195693_f

构造函数

方法

void (int): b, method_4548, method_4548, func_195688_b

void (int): b, fillReadBuffer, method_4548, func_195688_b

int (long, int): b, method_4544, method_4544, func_195683_b

int (long, int): b, read, method_4544, func_195683_b

void (int): a, method_4545, method_4545, func_195684_a

void (int): a, skip, method_4545, func_195684_a

void (): close, close, close, close

void (): close, close, close, close

1.14.3

名称

ctz$b

cud$b

net.minecraft.client.util.PngFile$class_1052

字段

ReadableByteChannel: b, field_5229, field_195689_b

ReadableByteChannel: b, field_5229, field_5229, field_195689_b

long: c, field_5233, field_195690_c

long: c, field_5233, field_5233, field_195690_c

int: d, field_5232, field_195691_d

int: d, field_5232, field_5232, field_195691_d

int: e, field_5231, field_195692_e

int: e, field_5231, field_5231, field_195692_e

int: f, field_5230, field_195693_f

int: f, field_5230, field_5230, field_195693_f

构造函数

方法

void (int): b, method_4548, func_195688_b

void (int): b, method_4548, method_4548, func_195688_b

int (long, int): b, method_4544, func_195683_b

int (long, int): b, method_4544, method_4544, func_195683_b

void (int): a, method_4545, func_195684_a

void (int): a, method_4545, method_4545, func_195684_a

void (): close, close

void (): close, close, close, close

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ctx$b

ctz$b

字段

构造函数

方法

1.14

名称

ddh$b

ctx$b

net.minecraft.class_1050$class_1052

字段

ReadableByteChannel: b, field_195689_b

ReadableByteChannel: b, field_5229, field_195689_b

long: c, field_195690_c

long: c, field_5233, field_195690_c

int: d, field_195691_d

int: d, field_5232, field_195691_d

int: e, field_195692_e

int: e, field_5231, field_195692_e

int: f, field_195693_f

int: f, field_5230, field_195693_f

构造函数

方法

void (int): b, func_195688_b

void (int): b, method_4548, func_195688_b

int (long, int): b, func_195683_b

int (long, int): b, method_4544, func_195683_b

void (int): a, func_195684_a

void (int): a, method_4545, func_195684_a

1.13.2

名称

ddg$b

ddh$b

字段

构造函数

方法

1.13.1

名称

dcx$b

ddg$b

字段

构造函数

方法

1.13

名称

dcx$b

net.minecraft.client.renderer.texture.PngSizeInfo$ReaderBuffer

字段

ReadableByteChannel: b, field_195689_b

long: c, field_195690_c

int: d, field_195691_d

int: e, field_195692_e

int: f, field_195693_f

构造函数

(ReadableByteChannel)

方法

void (int): b, func_195688_b

int (long, int): b, func_195683_b

void (int): a, func_195684_a

void (): close, close