历史 - net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$MonumentBuilding
1.21.11
名称
fcx$h
fhy$h
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exi$h
fcx$h
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eux$h
exi$h
字段
构造函数
方法
1.21.5
名称
epx$h
eux$h
字段
构造函数
方法
1.21.4
名称
equ$h
epx$h
字段
构造函数
方法
1.21.3
名称
emb$h
equ$h
字段
构造函数
方法
1.21.1
名称
字段
int: C, WIDTH, field_31602, field_31602, f_228639_
int: C, WIDTH, field_31602, SIZE_X, f_228639_
int: D, HEIGHT, field_31603, field_31603, f_228640_
int: D, HEIGHT, field_31603, SIZE_Y, f_228640_
int: E, DEPTH, field_31604, field_31604, f_228641_
int: E, DEPTH, field_31604, SIZE_Z, f_228641_
int: a, BIOME_RANGE_CHECK, field_31606, field_31606, f_228646_
int: a, BIOME_RANGE_CHECK, field_31606, BIOME_CHECK_RADIUS, f_228646_
构造函数
方法
List<OceanMonumentPieces$RoomDefinition> (RandomSource): b, generateRoomGraph, method_14760, method_14760, m_228672_
List<OceanMonumentPieces$RoomDefinition> (RandomSource): b, generateRoomGraph, method_14760, setupPieces, m_228672_
void (boolean, int, WorldGenLevel, RandomSource, BoundingBox): a, generateWing, method_14761, method_14761, m_228666_
void (boolean, int, WorldGenLevel, RandomSource, BoundingBox): a, generateWing, method_14761, generateWing, m_228666_
void (WorldGenLevel, RandomSource, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, m_228654_
void (WorldGenLevel, RandomSource, BoundingBox): a, generateEntranceArchs, method_14763, generateEntranceArches, m_228654_
void (WorldGenLevel, RandomSource, BoundingBox): b, generateEntranceWall, method_14762, method_14762, m_228674_
void (WorldGenLevel, RandomSource, BoundingBox): b, generateEntranceWall, method_14762, generateEntranceWall, m_228674_
void (WorldGenLevel, RandomSource, BoundingBox): c, generateRoofPiece, method_14765, method_14765, m_228678_
void (WorldGenLevel, RandomSource, BoundingBox): c, generateRoofPiece, method_14765, generateRoof, m_228678_
void (WorldGenLevel, RandomSource, BoundingBox): d, generateLowerWall, method_14764, method_14764, m_228682_
void (WorldGenLevel, RandomSource, BoundingBox): d, generateLowerWall, method_14764, generateLevelOne, m_228682_
void (WorldGenLevel, RandomSource, BoundingBox): e, generateMiddleWall, method_14766, method_14766, m_228686_
void (WorldGenLevel, RandomSource, BoundingBox): e, generateMiddleWall, method_14766, generateLevelTwo, m_228686_
void (WorldGenLevel, RandomSource, BoundingBox): f, generateUpperWall, method_14767, method_14767, m_228690_
void (WorldGenLevel, RandomSource, BoundingBox): f, generateUpperWall, method_14767, generateLevelThree, m_228690_
1.21
名称
ekv$h
emb$h
字段
构造函数
方法
1.20.6
名称
ebp$h
ekv$h
字段
构造函数
方法
1.20.4
名称
dxk$h
ebp$h
字段
构造函数
方法
1.20.2
名称
duc$h
dxk$h
字段
构造函数
方法
1.20.1
名称
dtr$h
duc$h
字段
构造函数
方法
1.19.4
名称
dqr$h
dtr$h
字段
OceanMonumentPieces$RoomDefinition: G, sourceRoom, field_14464, field_14464, f_228643_
OceanMonumentPieces$RoomDefinition: G, sourceRoom, field_14464, entryPieceSetting, f_228643_
OceanMonumentPieces$RoomDefinition: H, coreRoom, field_14466, field_14466, f_228644_
OceanMonumentPieces$RoomDefinition: H, coreRoom, field_14466, coreRoomPieceSetting, f_228644_
List<OceanMonumentPieces$OceanMonumentPiece>: I, childPieces, field_14465, field_14465, f_228645_
List<OceanMonumentPieces$OceanMonumentPiece>: I, childPieces, field_14465, children, f_228645_
构造函数
方法
1.19.3
名称
dnd$h
dqr$h
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_213239_
net.minecraft.src.C_213230_$C_213239_
字段
构造函数
方法
1.19.1
名称
dmg$h
dnd$h
net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$h
字段
构造函数
方法
1.19
名称
dfb$h
dmg$h
net.minecraft.world.level.levelgen.structure.OceanMonumentPieces$MonumentBuilding
net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$MonumentBuilding
net.minecraft.src.C_2526_$C_2535_
net.minecraft.src.C_213239_
net.minecraft.world.level.levelgen.structure.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
OceanMonumentPieces$RoomDefinition: G, sourceRoom, field_14464, field_14464, f_72156_
OceanMonumentPieces$RoomDefinition: G, sourceRoom, field_14464, field_14464, f_228643_
OceanMonumentPieces$RoomDefinition: H, coreRoom, field_14466, field_14466, f_72157_
OceanMonumentPieces$RoomDefinition: H, coreRoom, field_14466, field_14466, f_228644_
List<OceanMonumentPieces$OceanMonumentPiece>: I, childPieces, field_14465, field_14465, f_72158_
List<OceanMonumentPieces$OceanMonumentPiece>: I, childPieces, field_14465, field_14465, f_228645_
int: C, WIDTH, field_31602, field_31602, f_162988_
int: C, WIDTH, field_31602, field_31602, f_228639_
int: D, HEIGHT, field_31603, field_31603, f_162989_
int: D, HEIGHT, field_31603, field_31603, f_228640_
int: E, DEPTH, field_31604, field_31604, f_162990_
int: E, DEPTH, field_31604, field_31604, f_228641_
int: a, BIOME_RANGE_CHECK, field_31606, field_31606, f_162992_
int: a, BIOME_RANGE_CHECK, field_31606, field_31606, f_228646_
int: F, TOP_POSITION, field_31605, field_31605, f_162991_
int: F, TOP_POSITION, field_31605, field_31605, f_228642_
构造函数
(RandomSource, int, int, Direction)
方法
List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, method_14760, m_72179_
void (boolean, int, WorldGenLevel, Random, BoundingBox): a, generateWing, method_14761, method_14761, m_72181_
void (WorldGenLevel, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, m_72175_
void (WorldGenLevel, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, m_72187_
void (WorldGenLevel, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, m_72191_
void (WorldGenLevel, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, m_72195_
void (WorldGenLevel, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, m_72199_
void (WorldGenLevel, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, m_72203_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
List<OceanMonumentPieces$RoomDefinition> (RandomSource): b, generateRoomGraph, method_14760, method_14760, m_228672_
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_
void (boolean, int, WorldGenLevel, RandomSource, BoundingBox): a, generateWing, method_14761, method_14761, m_228666_
void (WorldGenLevel, RandomSource, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, m_228654_
void (WorldGenLevel, RandomSource, BoundingBox): b, generateEntranceWall, method_14762, method_14762, m_228674_
void (WorldGenLevel, RandomSource, BoundingBox): c, generateRoofPiece, method_14765, method_14765, m_228678_
void (WorldGenLevel, RandomSource, BoundingBox): d, generateLowerWall, method_14764, method_14764, m_228682_
void (WorldGenLevel, RandomSource, BoundingBox): e, generateMiddleWall, method_14766, method_14766, m_228686_
void (WorldGenLevel, RandomSource, BoundingBox): f, generateUpperWall, method_14767, method_14767, m_228690_
1.18.2
名称
det$h
dfb$h
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dbd$h
det$h
字段
构造函数
方法
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
1.17.1
名称
dbc$h
dbd$h
字段
构造函数
方法
1.17
名称
crl$h
dbc$h
net.minecraft.world.gen.feature.structure.OceanMonumentPieces$MonumentBuilding
net.minecraft.src.C_2526_$C_2535_
net.minecraft.server.v1_16_R3.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.world.level.levelgen.structure.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
OceanMonumentPieces$RoomDefinition: p, sourceRoom, field_14464, field_14464, field_175845_o
OceanMonumentPieces$RoomDefinition: G, sourceRoom, field_14464, field_14464, f_72156_
OceanMonumentPieces$RoomDefinition: q, coreRoom, field_14466, field_14466, field_175844_p
OceanMonumentPieces$RoomDefinition: H, coreRoom, field_14466, field_14466, f_72157_
List<OceanMonumentPieces$OceanMonumentPiece>: r, childPieces, field_14465, field_14465, field_175843_q
List<OceanMonumentPieces$OceanMonumentPiece>: I, childPieces, field_14465, field_14465, f_72158_
int: C, WIDTH, field_31602, field_31602, f_162988_
int: D, HEIGHT, field_31603, field_31603, f_162989_
int: E, DEPTH, field_31604, field_31604, f_162990_
int: a, BIOME_RANGE_CHECK, field_31606, field_31606, f_162992_
int: F, TOP_POSITION, field_31605, field_31605, f_162991_
构造函数
(StructureManager, CompoundTag)
方法
List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, method_14760, func_175836_a
List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, method_14760, m_72179_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (boolean, int, WorldGenLevel, Random, BoundingBox): a, generateWing, method_14761, method_14761, func_175840_a
void (boolean, int, WorldGenLevel, Random, BoundingBox): a, generateWing, method_14761, method_14761, m_72181_
void (WorldGenLevel, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, func_175839_b
void (WorldGenLevel, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, m_72175_
void (WorldGenLevel, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, func_175837_c
void (WorldGenLevel, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, m_72187_
void (WorldGenLevel, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, func_175841_d
void (WorldGenLevel, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, m_72191_
void (WorldGenLevel, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, func_175835_e
void (WorldGenLevel, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, m_72195_
void (WorldGenLevel, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, func_175842_f
void (WorldGenLevel, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, m_72199_
void (WorldGenLevel, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, func_175838_g
void (WorldGenLevel, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, m_72203_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cri$h
crl$h
net.minecraft.server.v1_16_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_16_R3.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cto$h
cri$h
net.minecraft.server.v1_16_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_16_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
构造函数
方法
void (boolean, int, LevelAccessor, Random, BoundingBox): a, generateWing, method_14761, method_14761, func_175840_a
void (LevelAccessor, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, func_175839_b
void (LevelAccessor, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, func_175837_c
void (LevelAccessor, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, func_175841_d
void (LevelAccessor, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, func_175835_e
void (LevelAccessor, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, func_175842_f
void (LevelAccessor, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, func_175838_g
void (boolean, int, WorldGenLevel, Random, BoundingBox): a, generateWing, method_14761, method_14761, func_175840_a
void (WorldGenLevel, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, func_175839_b
void (WorldGenLevel, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, func_175837_c
void (WorldGenLevel, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, func_175841_d
void (WorldGenLevel, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, func_175835_e
void (WorldGenLevel, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, func_175842_f
void (WorldGenLevel, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, func_175838_g
1.16.1
名称
clk$h
cto$h
net.minecraft.server.v1_15_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_16_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
OceanMonumentPieces$RoomDefinition: p, sourceRoom, field_14464, field_175845_o
OceanMonumentPieces$RoomDefinition: p, sourceRoom, field_14464, field_14464, field_175845_o
OceanMonumentPieces$RoomDefinition: q, coreRoom, field_14466, field_175844_p
OceanMonumentPieces$RoomDefinition: q, coreRoom, field_14466, field_14466, field_175844_p
List<OceanMonumentPieces$OceanMonumentPiece>: r, childPieces, field_14465, field_175843_q
List<OceanMonumentPieces$OceanMonumentPiece>: r, childPieces, field_14465, field_14465, field_175843_q
构造函数
方法
List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, func_175836_a
List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, method_14760, func_175836_a
void (boolean, int, LevelAccessor, Random, BoundingBox): a, generateWing, method_14761, func_175840_a
void (boolean, int, LevelAccessor, Random, BoundingBox): a, generateWing, method_14761, method_14761, func_175840_a
void (LevelAccessor, Random, BoundingBox): a, generateEntranceArchs, method_14763, func_175839_b
void (LevelAccessor, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, func_175839_b
void (LevelAccessor, Random, BoundingBox): b, generateEntranceWall, method_14762, func_175837_c
void (LevelAccessor, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, func_175837_c
void (LevelAccessor, Random, BoundingBox): c, generateRoofPiece, method_14765, func_175841_d
void (LevelAccessor, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, func_175841_d
void (LevelAccessor, Random, BoundingBox): d, generateLowerWall, method_14764, func_175835_e
void (LevelAccessor, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, func_175835_e
void (LevelAccessor, Random, BoundingBox): e, generateMiddleWall, method_14766, func_175842_f
void (LevelAccessor, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, func_175842_f
void (LevelAccessor, Random, BoundingBox): f, generateUpperWall, method_14767, func_175838_g
void (LevelAccessor, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, func_175838_g
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
1.15.2
名称
clh$h
clk$h
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cil$h
clh$h
net.minecraft.server.v1_14_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_15_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
构造函数
方法
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
1.14.4
名称
cig$h
cil$h
net.minecraft.world.level.levelgen.structure.OceanMonumentPieces$MonumentBuilding
字段
WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_14464, field_14464, field_175845_o
OceanMonumentPieces$RoomDefinition: p, sourceRoom, field_14464, field_175845_o
WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_14466, field_14466, field_175844_p
OceanMonumentPieces$RoomDefinition: q, coreRoom, field_14466, field_175844_p
List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_14465, field_14465, field_175843_q
List<OceanMonumentPieces$OceanMonumentPiece>: r, childPieces, field_14465, field_175843_q
构造函数
方法
List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, method_14760, method_14760, func_175836_a
List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, func_175836_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, method_14761, method_14761, func_175840_a
void (boolean, int, LevelAccessor, Random, BoundingBox): a, generateWing, method_14761, func_175840_a
void (GeneratorAccess, Random, StructureBoundingBox): a, method_14763, method_14763, func_175839_b
void (LevelAccessor, Random, BoundingBox): a, generateEntranceArchs, method_14763, func_175839_b
void (GeneratorAccess, Random, StructureBoundingBox): b, method_14762, method_14762, func_175837_c
void (LevelAccessor, Random, BoundingBox): b, generateEntranceWall, method_14762, func_175837_c
void (GeneratorAccess, Random, StructureBoundingBox): c, method_14765, method_14765, func_175841_d
void (LevelAccessor, Random, BoundingBox): c, generateRoofPiece, method_14765, func_175841_d
void (GeneratorAccess, Random, StructureBoundingBox): d, method_14764, method_14764, func_175835_e
void (LevelAccessor, Random, BoundingBox): d, generateLowerWall, method_14764, func_175835_e
void (GeneratorAccess, Random, StructureBoundingBox): e, method_14766, method_14766, func_175842_f
void (LevelAccessor, Random, BoundingBox): e, generateMiddleWall, method_14766, func_175842_f
void (GeneratorAccess, Random, StructureBoundingBox): f, method_14767, method_14767, func_175838_g
void (LevelAccessor, Random, BoundingBox): f, generateUpperWall, method_14767, func_175838_g
1.14.3
名称
cic$h
cig$h
net.minecraft.structure.OceanMonumentGenerator$Base
字段
WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_14464, field_175845_o
WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_14464, field_14464, field_175845_o
WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_14466, field_175844_p
WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_14466, field_14466, field_175844_p
List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_14465, field_175843_q
List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_14465, field_14465, field_175843_q
构造函数
方法
List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, method_14760, func_175836_a
List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, method_14760, method_14760, func_175836_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, method_14761, func_175840_a
void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, method_14761, method_14761, func_175840_a
void (GeneratorAccess, Random, StructureBoundingBox): a, method_14763, func_175839_b
void (GeneratorAccess, Random, StructureBoundingBox): a, method_14763, method_14763, func_175839_b
void (GeneratorAccess, Random, StructureBoundingBox): b, method_14762, func_175837_c
void (GeneratorAccess, Random, StructureBoundingBox): b, method_14762, method_14762, func_175837_c
void (GeneratorAccess, Random, StructureBoundingBox): c, method_14765, func_175841_d
void (GeneratorAccess, Random, StructureBoundingBox): c, method_14765, method_14765, func_175841_d
void (GeneratorAccess, Random, StructureBoundingBox): d, method_14764, func_175835_e
void (GeneratorAccess, Random, StructureBoundingBox): d, method_14764, method_14764, func_175835_e
void (GeneratorAccess, Random, StructureBoundingBox): e, method_14766, func_175842_f
void (GeneratorAccess, Random, StructureBoundingBox): e, method_14766, method_14766, func_175842_f
void (GeneratorAccess, Random, StructureBoundingBox): f, method_14767, func_175838_g
void (GeneratorAccess, Random, StructureBoundingBox): f, method_14767, method_14767, func_175838_g
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cia$h
cic$h
字段
构造函数
方法
1.14
名称
bws$h
cia$h
net.minecraft.class_3366$class_3374
net.minecraft.server.v1_13_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_14_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_175845_o
WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_14464, field_175845_o
WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_175844_p
WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_14466, field_175844_p
List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_175843_q
List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_14465, field_175843_q
构造函数
()
(DefinedStructureManager, NBTTagCompound)
方法
List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, func_175836_a
List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, method_14760, func_175836_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, func_175840_a
void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, method_14761, func_175840_a
void (GeneratorAccess, Random, StructureBoundingBox): a, func_175839_b
void (GeneratorAccess, Random, StructureBoundingBox): a, method_14763, func_175839_b
void (GeneratorAccess, Random, StructureBoundingBox): b, func_175837_c
void (GeneratorAccess, Random, StructureBoundingBox): b, method_14762, func_175837_c
void (GeneratorAccess, Random, StructureBoundingBox): c, func_175841_d
void (GeneratorAccess, Random, StructureBoundingBox): c, method_14765, func_175841_d
void (GeneratorAccess, Random, StructureBoundingBox): d, func_175835_e
void (GeneratorAccess, Random, StructureBoundingBox): d, method_14764, func_175835_e
void (GeneratorAccess, Random, StructureBoundingBox): e, func_175842_f
void (GeneratorAccess, Random, StructureBoundingBox): e, method_14766, func_175842_f
void (GeneratorAccess, Random, StructureBoundingBox): f, func_175838_g
void (GeneratorAccess, Random, StructureBoundingBox): f, method_14767, func_175838_g
1.13.2
名称
bwr$h
bws$h
字段
构造函数
方法
1.13.1
名称
bwj$h
bwr$h
net.minecraft.server.v1_13_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_13_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
构造函数
方法
1.13
名称
bbp$h
bwj$h
net.minecraft.world.gen.structure.StructureOceanMonumentPieces$MonumentBuilding
net.minecraft.world.gen.feature.structure.OceanMonumentPieces$MonumentBuilding
net.minecraft.server.v1_12_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_13_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
WorldGenMonumentPieces$WorldGenMonumentStateTracker: n, field_175845_o
WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_175845_o
WorldGenMonumentPieces$WorldGenMonumentStateTracker: o, field_175844_p
WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_175844_p
List<WorldGenMonumentPieces$WorldGenMonumentPiece>: p, field_175843_q
List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_175843_q
构造函数
方法
boolean (World, Random, StructureBoundingBox): a, func_74875_a
void (boolean, int, World, Random, StructureBoundingBox): a, func_175840_a
void (World, Random, StructureBoundingBox): b, func_175839_b
void (World, Random, StructureBoundingBox): c, func_175837_c
void (World, Random, StructureBoundingBox): d, func_175841_d
void (World, Random, StructureBoundingBox): e, func_175835_e
void (World, Random, StructureBoundingBox): f, func_175842_f
void (World, Random, StructureBoundingBox): g, func_175838_g
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, func_175840_a
void (GeneratorAccess, Random, StructureBoundingBox): a, func_175839_b
void (GeneratorAccess, Random, StructureBoundingBox): b, func_175837_c
void (GeneratorAccess, Random, StructureBoundingBox): c, func_175841_d
void (GeneratorAccess, Random, StructureBoundingBox): d, func_175835_e
void (GeneratorAccess, Random, StructureBoundingBox): e, func_175842_f
void (GeneratorAccess, Random, StructureBoundingBox): f, func_175838_g
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bbn$h
bbp$h
字段
构造函数
方法
1.12
名称
ayi$h
bbn$h
net.minecraft.server.v1_11_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_12_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ayg$h
ayi$h
字段
构造函数
方法
1.11
名称
awp$h
ayg$h
net.minecraft.server.v1_10_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_11_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
avy$h
awp$h
net.minecraft.server.v1_9_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_10_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
构造函数
方法
1.9.4
名称
avx$h
avy$h
net.minecraft.server.v1_9_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_9_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
构造函数
方法
1.9.2
名称
avy$h
avx$h
字段
构造函数
方法
1.9
名称
aql$h
avy$h
net.minecraft.server.v1_8_R3.WorldGenMonumentPieces$WorldGenMonumentPiece1
net.minecraft.server.v1_9_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
WorldGenMonumentPieces$WorldGenMonumentStateTracker: o, field_175845_o
WorldGenMonumentPieces$WorldGenMonumentStateTracker: n, field_175845_o
WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_175844_p
WorldGenMonumentPieces$WorldGenMonumentStateTracker: o, field_175844_p
List<WorldGenMonumentPieces$WorldGenMonumentPiece>: q, field_175843_q
List<WorldGenMonumentPieces$WorldGenMonumentPiece>: p, field_175843_q
构造函数
方法
1.8.8
名称
aql$h
net.minecraft.world.gen.structure.StructureOceanMonumentPieces$MonumentBuilding
net.minecraft.server.v1_8_R3.WorldGenMonumentPieces$WorldGenMonumentPiece1
字段
WorldGenMonumentPieces$WorldGenMonumentStateTracker: o, field_175845_o
WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_175844_p
List<WorldGenMonumentPieces$WorldGenMonumentPiece>: q, field_175843_q
构造函数
()
(Random, int, int, EnumDirection)
方法
List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, func_175836_a
boolean (World, Random, StructureBoundingBox): a, func_74875_a
void (boolean, int, World, Random, StructureBoundingBox): a, func_175840_a
void (World, Random, StructureBoundingBox): b, func_175839_b
void (World, Random, StructureBoundingBox): c, func_175837_c
void (World, Random, StructureBoundingBox): d, func_175841_d
void (World, Random, StructureBoundingBox): e, func_175835_e
void (World, Random, StructureBoundingBox): f, func_175842_f
void (World, Random, StructureBoundingBox): g, func_175838_g