历史 - net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$MonumentBuilding

1.21.11

名称

fcx$h

fhy$h

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exi$h

fcx$h

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eux$h

exi$h

字段

构造函数

方法

1.21.5

名称

epx$h

eux$h

字段

构造函数

方法

1.21.4

名称

equ$h

epx$h

字段

构造函数

方法

1.21.3

名称

emb$h

equ$h

字段

构造函数

方法

1.21.1

名称

字段

int: C, WIDTH, field_31602, field_31602, f_228639_

int: C, WIDTH, field_31602, SIZE_X, f_228639_

int: D, HEIGHT, field_31603, field_31603, f_228640_

int: D, HEIGHT, field_31603, SIZE_Y, f_228640_

int: E, DEPTH, field_31604, field_31604, f_228641_

int: E, DEPTH, field_31604, SIZE_Z, f_228641_

int: a, BIOME_RANGE_CHECK, field_31606, field_31606, f_228646_

int: a, BIOME_RANGE_CHECK, field_31606, BIOME_CHECK_RADIUS, f_228646_

构造函数

方法

List<OceanMonumentPieces$RoomDefinition> (RandomSource): b, generateRoomGraph, method_14760, method_14760, m_228672_

List<OceanMonumentPieces$RoomDefinition> (RandomSource): b, generateRoomGraph, method_14760, setupPieces, m_228672_

void (boolean, int, WorldGenLevel, RandomSource, BoundingBox): a, generateWing, method_14761, method_14761, m_228666_

void (boolean, int, WorldGenLevel, RandomSource, BoundingBox): a, generateWing, method_14761, generateWing, m_228666_

void (WorldGenLevel, RandomSource, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, m_228654_

void (WorldGenLevel, RandomSource, BoundingBox): a, generateEntranceArchs, method_14763, generateEntranceArches, m_228654_

void (WorldGenLevel, RandomSource, BoundingBox): b, generateEntranceWall, method_14762, method_14762, m_228674_

void (WorldGenLevel, RandomSource, BoundingBox): b, generateEntranceWall, method_14762, generateEntranceWall, m_228674_

void (WorldGenLevel, RandomSource, BoundingBox): c, generateRoofPiece, method_14765, method_14765, m_228678_

void (WorldGenLevel, RandomSource, BoundingBox): c, generateRoofPiece, method_14765, generateRoof, m_228678_

void (WorldGenLevel, RandomSource, BoundingBox): d, generateLowerWall, method_14764, method_14764, m_228682_

void (WorldGenLevel, RandomSource, BoundingBox): d, generateLowerWall, method_14764, generateLevelOne, m_228682_

void (WorldGenLevel, RandomSource, BoundingBox): e, generateMiddleWall, method_14766, method_14766, m_228686_

void (WorldGenLevel, RandomSource, BoundingBox): e, generateMiddleWall, method_14766, generateLevelTwo, m_228686_

void (WorldGenLevel, RandomSource, BoundingBox): f, generateUpperWall, method_14767, method_14767, m_228690_

void (WorldGenLevel, RandomSource, BoundingBox): f, generateUpperWall, method_14767, generateLevelThree, m_228690_

1.21

名称

ekv$h

emb$h

字段

构造函数

方法

1.20.6

名称

ebp$h

ekv$h

字段

构造函数

方法

1.20.4

名称

dxk$h

ebp$h

字段

构造函数

方法

1.20.2

名称

duc$h

dxk$h

字段

构造函数

方法

1.20.1

名称

dtr$h

duc$h

字段

构造函数

方法

1.19.4

名称

dqr$h

dtr$h

字段

OceanMonumentPieces$RoomDefinition: G, sourceRoom, field_14464, field_14464, f_228643_

OceanMonumentPieces$RoomDefinition: G, sourceRoom, field_14464, entryPieceSetting, f_228643_

OceanMonumentPieces$RoomDefinition: H, coreRoom, field_14466, field_14466, f_228644_

OceanMonumentPieces$RoomDefinition: H, coreRoom, field_14466, coreRoomPieceSetting, f_228644_

List<OceanMonumentPieces$OceanMonumentPiece>: I, childPieces, field_14465, field_14465, f_228645_

List<OceanMonumentPieces$OceanMonumentPiece>: I, childPieces, field_14465, children, f_228645_

构造函数

方法

1.19.3

名称

dnd$h

dqr$h

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213239_

net.minecraft.src.C_213230_$C_213239_

字段

构造函数

方法

1.19.1

名称

dmg$h

dnd$h

net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$h

字段

构造函数

方法

1.19

名称

dfb$h

dmg$h

net.minecraft.world.level.levelgen.structure.OceanMonumentPieces$MonumentBuilding

net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$MonumentBuilding

net.minecraft.src.C_2526_$C_2535_

net.minecraft.src.C_213239_

net.minecraft.world.level.levelgen.structure.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

OceanMonumentPieces$RoomDefinition: G, sourceRoom, field_14464, field_14464, f_72156_

OceanMonumentPieces$RoomDefinition: G, sourceRoom, field_14464, field_14464, f_228643_

OceanMonumentPieces$RoomDefinition: H, coreRoom, field_14466, field_14466, f_72157_

OceanMonumentPieces$RoomDefinition: H, coreRoom, field_14466, field_14466, f_228644_

List<OceanMonumentPieces$OceanMonumentPiece>: I, childPieces, field_14465, field_14465, f_72158_

List<OceanMonumentPieces$OceanMonumentPiece>: I, childPieces, field_14465, field_14465, f_228645_

int: C, WIDTH, field_31602, field_31602, f_162988_

int: C, WIDTH, field_31602, field_31602, f_228639_

int: D, HEIGHT, field_31603, field_31603, f_162989_

int: D, HEIGHT, field_31603, field_31603, f_228640_

int: E, DEPTH, field_31604, field_31604, f_162990_

int: E, DEPTH, field_31604, field_31604, f_228641_

int: a, BIOME_RANGE_CHECK, field_31606, field_31606, f_162992_

int: a, BIOME_RANGE_CHECK, field_31606, field_31606, f_228646_

int: F, TOP_POSITION, field_31605, field_31605, f_162991_

int: F, TOP_POSITION, field_31605, field_31605, f_228642_

构造函数

(Random, int, int, Direction)

(RandomSource, int, int, Direction)

方法

List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, method_14760, m_72179_

void (boolean, int, WorldGenLevel, Random, BoundingBox): a, generateWing, method_14761, method_14761, m_72181_

void (WorldGenLevel, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, m_72175_

void (WorldGenLevel, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, m_72187_

void (WorldGenLevel, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, m_72191_

void (WorldGenLevel, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, m_72195_

void (WorldGenLevel, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, m_72199_

void (WorldGenLevel, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, m_72203_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

List<OceanMonumentPieces$RoomDefinition> (RandomSource): b, generateRoomGraph, method_14760, method_14760, m_228672_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

void (boolean, int, WorldGenLevel, RandomSource, BoundingBox): a, generateWing, method_14761, method_14761, m_228666_

void (WorldGenLevel, RandomSource, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, m_228654_

void (WorldGenLevel, RandomSource, BoundingBox): b, generateEntranceWall, method_14762, method_14762, m_228674_

void (WorldGenLevel, RandomSource, BoundingBox): c, generateRoofPiece, method_14765, method_14765, m_228678_

void (WorldGenLevel, RandomSource, BoundingBox): d, generateLowerWall, method_14764, method_14764, m_228682_

void (WorldGenLevel, RandomSource, BoundingBox): e, generateMiddleWall, method_14766, method_14766, m_228686_

void (WorldGenLevel, RandomSource, BoundingBox): f, generateUpperWall, method_14767, method_14767, m_228690_

1.18.2

名称

det$h

dfb$h

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbd$h

det$h

字段

构造函数

(ServerLevel, CompoundTag)

(CompoundTag)

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

1.17.1

名称

dbc$h

dbd$h

字段

构造函数

方法

1.17

名称

crl$h

dbc$h

net.minecraft.world.gen.feature.structure.OceanMonumentPieces$MonumentBuilding

net.minecraft.src.C_2526_$C_2535_

net.minecraft.server.v1_16_R3.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.world.level.levelgen.structure.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

OceanMonumentPieces$RoomDefinition: p, sourceRoom, field_14464, field_14464, field_175845_o

OceanMonumentPieces$RoomDefinition: G, sourceRoom, field_14464, field_14464, f_72156_

OceanMonumentPieces$RoomDefinition: q, coreRoom, field_14466, field_14466, field_175844_p

OceanMonumentPieces$RoomDefinition: H, coreRoom, field_14466, field_14466, f_72157_

List<OceanMonumentPieces$OceanMonumentPiece>: r, childPieces, field_14465, field_14465, field_175843_q

List<OceanMonumentPieces$OceanMonumentPiece>: I, childPieces, field_14465, field_14465, f_72158_

int: C, WIDTH, field_31602, field_31602, f_162988_

int: D, HEIGHT, field_31603, field_31603, f_162989_

int: E, DEPTH, field_31604, field_31604, f_162990_

int: a, BIOME_RANGE_CHECK, field_31606, field_31606, f_162992_

int: F, TOP_POSITION, field_31605, field_31605, f_162991_

构造函数

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

方法

List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, method_14760, func_175836_a

List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, method_14760, m_72179_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (boolean, int, WorldGenLevel, Random, BoundingBox): a, generateWing, method_14761, method_14761, func_175840_a

void (boolean, int, WorldGenLevel, Random, BoundingBox): a, generateWing, method_14761, method_14761, m_72181_

void (WorldGenLevel, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, func_175839_b

void (WorldGenLevel, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, m_72175_

void (WorldGenLevel, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, func_175837_c

void (WorldGenLevel, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, m_72187_

void (WorldGenLevel, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, func_175841_d

void (WorldGenLevel, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, m_72191_

void (WorldGenLevel, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, func_175835_e

void (WorldGenLevel, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, m_72195_

void (WorldGenLevel, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, func_175842_f

void (WorldGenLevel, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, m_72199_

void (WorldGenLevel, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, func_175838_g

void (WorldGenLevel, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, m_72203_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cri$h

crl$h

net.minecraft.server.v1_16_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_16_R3.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cto$h

cri$h

net.minecraft.server.v1_16_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_16_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

构造函数

方法

void (boolean, int, LevelAccessor, Random, BoundingBox): a, generateWing, method_14761, method_14761, func_175840_a

void (LevelAccessor, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, func_175839_b

void (LevelAccessor, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, func_175837_c

void (LevelAccessor, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, func_175841_d

void (LevelAccessor, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, func_175835_e

void (LevelAccessor, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, func_175842_f

void (LevelAccessor, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, func_175838_g

void (boolean, int, WorldGenLevel, Random, BoundingBox): a, generateWing, method_14761, method_14761, func_175840_a

void (WorldGenLevel, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, func_175839_b

void (WorldGenLevel, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, func_175837_c

void (WorldGenLevel, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, func_175841_d

void (WorldGenLevel, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, func_175835_e

void (WorldGenLevel, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, func_175842_f

void (WorldGenLevel, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, func_175838_g

1.16.1

名称

clk$h

cto$h

net.minecraft.server.v1_15_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_16_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

OceanMonumentPieces$RoomDefinition: p, sourceRoom, field_14464, field_175845_o

OceanMonumentPieces$RoomDefinition: p, sourceRoom, field_14464, field_14464, field_175845_o

OceanMonumentPieces$RoomDefinition: q, coreRoom, field_14466, field_175844_p

OceanMonumentPieces$RoomDefinition: q, coreRoom, field_14466, field_14466, field_175844_p

List<OceanMonumentPieces$OceanMonumentPiece>: r, childPieces, field_14465, field_175843_q

List<OceanMonumentPieces$OceanMonumentPiece>: r, childPieces, field_14465, field_14465, field_175843_q

构造函数

方法

List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, func_175836_a

List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, method_14760, func_175836_a

void (boolean, int, LevelAccessor, Random, BoundingBox): a, generateWing, method_14761, func_175840_a

void (boolean, int, LevelAccessor, Random, BoundingBox): a, generateWing, method_14761, method_14761, func_175840_a

void (LevelAccessor, Random, BoundingBox): a, generateEntranceArchs, method_14763, func_175839_b

void (LevelAccessor, Random, BoundingBox): a, generateEntranceArchs, method_14763, method_14763, func_175839_b

void (LevelAccessor, Random, BoundingBox): b, generateEntranceWall, method_14762, func_175837_c

void (LevelAccessor, Random, BoundingBox): b, generateEntranceWall, method_14762, method_14762, func_175837_c

void (LevelAccessor, Random, BoundingBox): c, generateRoofPiece, method_14765, func_175841_d

void (LevelAccessor, Random, BoundingBox): c, generateRoofPiece, method_14765, method_14765, func_175841_d

void (LevelAccessor, Random, BoundingBox): d, generateLowerWall, method_14764, func_175835_e

void (LevelAccessor, Random, BoundingBox): d, generateLowerWall, method_14764, method_14764, func_175835_e

void (LevelAccessor, Random, BoundingBox): e, generateMiddleWall, method_14766, func_175842_f

void (LevelAccessor, Random, BoundingBox): e, generateMiddleWall, method_14766, method_14766, func_175842_f

void (LevelAccessor, Random, BoundingBox): f, generateUpperWall, method_14767, func_175838_g

void (LevelAccessor, Random, BoundingBox): f, generateUpperWall, method_14767, method_14767, func_175838_g

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

clh$h

clk$h

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cil$h

clh$h

net.minecraft.server.v1_14_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_15_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

cig$h

cil$h

net.minecraft.world.level.levelgen.structure.OceanMonumentPieces$MonumentBuilding

字段

WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_14464, field_14464, field_175845_o

OceanMonumentPieces$RoomDefinition: p, sourceRoom, field_14464, field_175845_o

WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_14466, field_14466, field_175844_p

OceanMonumentPieces$RoomDefinition: q, coreRoom, field_14466, field_175844_p

List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_14465, field_14465, field_175843_q

List<OceanMonumentPieces$OceanMonumentPiece>: r, childPieces, field_14465, field_175843_q

构造函数

方法

List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, method_14760, method_14760, func_175836_a

List<OceanMonumentPieces$RoomDefinition> (Random): a, generateRoomGraph, method_14760, func_175836_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, method_14761, method_14761, func_175840_a

void (boolean, int, LevelAccessor, Random, BoundingBox): a, generateWing, method_14761, func_175840_a

void (GeneratorAccess, Random, StructureBoundingBox): a, method_14763, method_14763, func_175839_b

void (LevelAccessor, Random, BoundingBox): a, generateEntranceArchs, method_14763, func_175839_b

void (GeneratorAccess, Random, StructureBoundingBox): b, method_14762, method_14762, func_175837_c

void (LevelAccessor, Random, BoundingBox): b, generateEntranceWall, method_14762, func_175837_c

void (GeneratorAccess, Random, StructureBoundingBox): c, method_14765, method_14765, func_175841_d

void (LevelAccessor, Random, BoundingBox): c, generateRoofPiece, method_14765, func_175841_d

void (GeneratorAccess, Random, StructureBoundingBox): d, method_14764, method_14764, func_175835_e

void (LevelAccessor, Random, BoundingBox): d, generateLowerWall, method_14764, func_175835_e

void (GeneratorAccess, Random, StructureBoundingBox): e, method_14766, method_14766, func_175842_f

void (LevelAccessor, Random, BoundingBox): e, generateMiddleWall, method_14766, func_175842_f

void (GeneratorAccess, Random, StructureBoundingBox): f, method_14767, method_14767, func_175838_g

void (LevelAccessor, Random, BoundingBox): f, generateUpperWall, method_14767, func_175838_g

1.14.3

名称

cic$h

cig$h

net.minecraft.structure.OceanMonumentGenerator$Base

字段

WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_14464, field_175845_o

WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_14464, field_14464, field_175845_o

WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_14466, field_175844_p

WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_14466, field_14466, field_175844_p

List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_14465, field_175843_q

List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_14465, field_14465, field_175843_q

构造函数

方法

List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, method_14760, func_175836_a

List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, method_14760, method_14760, func_175836_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, method_14761, func_175840_a

void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, method_14761, method_14761, func_175840_a

void (GeneratorAccess, Random, StructureBoundingBox): a, method_14763, func_175839_b

void (GeneratorAccess, Random, StructureBoundingBox): a, method_14763, method_14763, func_175839_b

void (GeneratorAccess, Random, StructureBoundingBox): b, method_14762, func_175837_c

void (GeneratorAccess, Random, StructureBoundingBox): b, method_14762, method_14762, func_175837_c

void (GeneratorAccess, Random, StructureBoundingBox): c, method_14765, func_175841_d

void (GeneratorAccess, Random, StructureBoundingBox): c, method_14765, method_14765, func_175841_d

void (GeneratorAccess, Random, StructureBoundingBox): d, method_14764, func_175835_e

void (GeneratorAccess, Random, StructureBoundingBox): d, method_14764, method_14764, func_175835_e

void (GeneratorAccess, Random, StructureBoundingBox): e, method_14766, func_175842_f

void (GeneratorAccess, Random, StructureBoundingBox): e, method_14766, method_14766, func_175842_f

void (GeneratorAccess, Random, StructureBoundingBox): f, method_14767, func_175838_g

void (GeneratorAccess, Random, StructureBoundingBox): f, method_14767, method_14767, func_175838_g

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cia$h

cic$h

字段

构造函数

方法

1.14

名称

bws$h

cia$h

net.minecraft.class_3366$class_3374

net.minecraft.server.v1_13_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_14_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_175845_o

WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_14464, field_175845_o

WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_175844_p

WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_14466, field_175844_p

List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_175843_q

List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_14465, field_175843_q

构造函数

()

(DefinedStructureManager, NBTTagCompound)

方法

List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, func_175836_a

List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, method_14760, func_175836_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, func_175840_a

void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, method_14761, func_175840_a

void (GeneratorAccess, Random, StructureBoundingBox): a, func_175839_b

void (GeneratorAccess, Random, StructureBoundingBox): a, method_14763, func_175839_b

void (GeneratorAccess, Random, StructureBoundingBox): b, func_175837_c

void (GeneratorAccess, Random, StructureBoundingBox): b, method_14762, func_175837_c

void (GeneratorAccess, Random, StructureBoundingBox): c, func_175841_d

void (GeneratorAccess, Random, StructureBoundingBox): c, method_14765, func_175841_d

void (GeneratorAccess, Random, StructureBoundingBox): d, func_175835_e

void (GeneratorAccess, Random, StructureBoundingBox): d, method_14764, func_175835_e

void (GeneratorAccess, Random, StructureBoundingBox): e, func_175842_f

void (GeneratorAccess, Random, StructureBoundingBox): e, method_14766, func_175842_f

void (GeneratorAccess, Random, StructureBoundingBox): f, func_175838_g

void (GeneratorAccess, Random, StructureBoundingBox): f, method_14767, func_175838_g

1.13.2

名称

bwr$h

bws$h

字段

构造函数

方法

1.13.1

名称

bwj$h

bwr$h

net.minecraft.server.v1_13_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_13_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

构造函数

方法

1.13

名称

bbp$h

bwj$h

net.minecraft.world.gen.structure.StructureOceanMonumentPieces$MonumentBuilding

net.minecraft.world.gen.feature.structure.OceanMonumentPieces$MonumentBuilding

net.minecraft.server.v1_12_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_13_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

WorldGenMonumentPieces$WorldGenMonumentStateTracker: n, field_175845_o

WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_175845_o

WorldGenMonumentPieces$WorldGenMonumentStateTracker: o, field_175844_p

WorldGenMonumentPieces$WorldGenMonumentStateTracker: q, field_175844_p

List<WorldGenMonumentPieces$WorldGenMonumentPiece>: p, field_175843_q

List<WorldGenMonumentPieces$WorldGenMonumentPiece>: r, field_175843_q

构造函数

方法

boolean (World, Random, StructureBoundingBox): a, func_74875_a

void (boolean, int, World, Random, StructureBoundingBox): a, func_175840_a

void (World, Random, StructureBoundingBox): b, func_175839_b

void (World, Random, StructureBoundingBox): c, func_175837_c

void (World, Random, StructureBoundingBox): d, func_175841_d

void (World, Random, StructureBoundingBox): e, func_175835_e

void (World, Random, StructureBoundingBox): f, func_175842_f

void (World, Random, StructureBoundingBox): g, func_175838_g

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

void (boolean, int, GeneratorAccess, Random, StructureBoundingBox): a, func_175840_a

void (GeneratorAccess, Random, StructureBoundingBox): a, func_175839_b

void (GeneratorAccess, Random, StructureBoundingBox): b, func_175837_c

void (GeneratorAccess, Random, StructureBoundingBox): c, func_175841_d

void (GeneratorAccess, Random, StructureBoundingBox): d, func_175835_e

void (GeneratorAccess, Random, StructureBoundingBox): e, func_175842_f

void (GeneratorAccess, Random, StructureBoundingBox): f, func_175838_g

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbn$h

bbp$h

字段

构造函数

方法

1.12

名称

ayi$h

bbn$h

net.minecraft.server.v1_11_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_12_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayg$h

ayi$h

字段

构造函数

方法

1.11

名称

awp$h

ayg$h

net.minecraft.server.v1_10_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_11_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

avy$h

awp$h

net.minecraft.server.v1_9_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_10_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

构造函数

方法

1.9.4

名称

avx$h

avy$h

net.minecraft.server.v1_9_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_9_R2.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

构造函数

方法

1.9.2

名称

avy$h

avx$h

字段

构造函数

方法

1.9

名称

aql$h

avy$h

net.minecraft.server.v1_8_R3.WorldGenMonumentPieces$WorldGenMonumentPiece1

net.minecraft.server.v1_9_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

WorldGenMonumentPieces$WorldGenMonumentStateTracker: o, field_175845_o

WorldGenMonumentPieces$WorldGenMonumentStateTracker: n, field_175845_o

WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_175844_p

WorldGenMonumentPieces$WorldGenMonumentStateTracker: o, field_175844_p

List<WorldGenMonumentPieces$WorldGenMonumentPiece>: q, field_175843_q

List<WorldGenMonumentPieces$WorldGenMonumentPiece>: p, field_175843_q

构造函数

方法

1.8.8

名称

aql$h

net.minecraft.world.gen.structure.StructureOceanMonumentPieces$MonumentBuilding

net.minecraft.server.v1_8_R3.WorldGenMonumentPieces$WorldGenMonumentPiece1

字段

WorldGenMonumentPieces$WorldGenMonumentStateTracker: o, field_175845_o

WorldGenMonumentPieces$WorldGenMonumentStateTracker: p, field_175844_p

List<WorldGenMonumentPieces$WorldGenMonumentPiece>: q, field_175843_q

构造函数

()

(Random, int, int, EnumDirection)

方法

List<WorldGenMonumentPieces$WorldGenMonumentStateTracker> (Random): a, func_175836_a

boolean (World, Random, StructureBoundingBox): a, func_74875_a

void (boolean, int, World, Random, StructureBoundingBox): a, func_175840_a

void (World, Random, StructureBoundingBox): b, func_175839_b

void (World, Random, StructureBoundingBox): c, func_175837_c

void (World, Random, StructureBoundingBox): d, func_175841_d

void (World, Random, StructureBoundingBox): e, func_175835_e

void (World, Random, StructureBoundingBox): f, func_175842_f

void (World, Random, StructureBoundingBox): g, func_175838_g