历史 - net.minecraft.world.entity.ai.behavior.StrollToPoiList
1.21.11
名称
cjg
cma
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cew
cjg
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ccp
cew
字段
构造函数
方法
1.21.5
名称
bzu
ccp
字段
构造函数
方法
1.21.4
名称
cas
bzu
字段
构造函数
方法
1.21.3
名称
bya
cas
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
byd
bya
字段
构造函数
方法
1.20.6
名称
bqv
byd
字段
构造函数
方法
1.20.4
名称
bnp
bqv
字段
构造函数
方法
1.20.2
名称
bkj
bnp
字段
构造函数
方法
1.20.1
名称
bkh
bkj
字段
构造函数
方法
1.19.4
名称
bim
bkh
字段
构造函数
方法
1.19.3
名称
bgi
bim
字段
MemoryModuleType<List<GlobalPos>>: a, strollToMemoryType, field_18866, secondaryPositions, f_24354_
MemoryModuleType<GlobalPos>: d, mustBeCloseToMemoryType, field_18867, primaryPosition, f_24355_
float: e, speedModifier, field_18868, speed, f_24356_
int: f, closeEnoughDist, field_18869, completionRange, f_24357_
int: g, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, f_24358_
long: h, nextOkStartTime, field_18871, nextRunTime, f_24359_
GlobalPos: i, targetPos, field_18872, chosenPosition, f_24360_
构造函数
(MemoryModuleType<List<GlobalPos>>, float, int, int, MemoryModuleType<GlobalPos>)
()
方法
boolean (ServerLevel, Villager): a, checkExtraStartConditions, method_19609, shouldRun, m_6114_
void (ServerLevel, Villager, long): a, start, method_19610, run, m_6735_
BehaviorControl<Villager> (MemoryModuleType<List<GlobalPos>>, float, int, int, MemoryModuleType<GlobalPos>): a, create, method_47161, create, m_257487_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bfl
bgi
字段
构造函数
方法
1.19
名称
bbz
bfl
字段
MemoryModuleType<GlobalPos>: c, mustBeCloseToMemoryType, field_18867, primaryPosition, f_24355_
MemoryModuleType<GlobalPos>: d, mustBeCloseToMemoryType, field_18867, primaryPosition, f_24355_
float: d, speedModifier, field_18868, speed, f_24356_
float: e, speedModifier, field_18868, speed, f_24356_
int: e, closeEnoughDist, field_18869, completionRange, f_24357_
int: f, closeEnoughDist, field_18869, completionRange, f_24357_
int: f, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, f_24358_
int: g, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, f_24358_
long: g, nextOkStartTime, field_18871, nextRunTime, f_24359_
long: h, nextOkStartTime, field_18871, nextRunTime, f_24359_
GlobalPos: h, targetPos, field_18872, chosenPosition, f_24360_
GlobalPos: i, targetPos, field_18872, chosenPosition, f_24360_
构造函数
方法
1.18.2
名称
bbi
bbz
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
axw
bbi
字段
构造函数
方法
1.17.1
名称
axv
axw
字段
构造函数
方法
1.17
名称
auc
axv
net.minecraft.entity.ai.brain.task.WalkTowardsRandomSecondaryPosTask
net.minecraft.src.C_641_
net.minecraft.server.v1_16_R3.BehaviorStrollPlaceList
net.minecraft.world.entity.ai.behavior.BehaviorStrollPlaceList
字段
MemoryModuleType<List<GlobalPos>>: b, strollToMemoryType, field_18866, secondaryPositions, field_220573_a
MemoryModuleType<List<GlobalPos>>: a, strollToMemoryType, field_18866, secondaryPositions, f_24354_
MemoryModuleType<GlobalPos>: c, mustBeCloseToMemoryType, field_18867, primaryPosition, field_220574_b
MemoryModuleType<GlobalPos>: c, mustBeCloseToMemoryType, field_18867, primaryPosition, f_24355_
float: d, speedModifier, field_18868, speed, field_220575_c
float: d, speedModifier, field_18868, speed, f_24356_
int: e, closeEnoughDist, field_18869, completionRange, field_220576_d
int: e, closeEnoughDist, field_18869, completionRange, f_24357_
int: f, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, field_220577_e
int: f, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, f_24358_
long: g, nextOkStartTime, field_18871, nextRunTime, field_220578_f
long: g, nextOkStartTime, field_18871, nextRunTime, f_24359_
GlobalPos: h, targetPos, field_18872, chosenPosition, field_220579_g
GlobalPos: h, targetPos, field_18872, chosenPosition, f_24360_
构造函数
方法
boolean (ServerLevel, Villager): a, checkExtraStartConditions, method_19609, shouldRun, func_212832_a_
boolean (ServerLevel, Villager): a, checkExtraStartConditions, method_19609, shouldRun, m_6114_
void (ServerLevel, Villager, long): a, start, method_19610, run, func_212831_a_
void (ServerLevel, Villager, long): a, start, method_19610, run, m_6735_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
atz
auc
net.minecraft.server.v1_16_R2.BehaviorStrollPlaceList
net.minecraft.server.v1_16_R3.BehaviorStrollPlaceList
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
aso
atz
net.minecraft.server.v1_16_R1.BehaviorStrollPlaceList
net.minecraft.server.v1_16_R2.BehaviorStrollPlaceList
字段
构造函数
方法
1.16.1
名称
ans
aso
net.minecraft.server.v1_15_R1.BehaviorStrollPlaceList
net.minecraft.server.v1_16_R1.BehaviorStrollPlaceList
字段
MemoryModuleType<List<GlobalPos>>: a, strollToMemoryType, field_18866, secondaryPositions, field_220573_a
MemoryModuleType<List<GlobalPos>>: b, strollToMemoryType, field_18866, secondaryPositions, field_220573_a
MemoryModuleType<GlobalPos>: b, mustBeCloseToMemoryType, field_18867, primaryPosition, field_220574_b
MemoryModuleType<GlobalPos>: c, mustBeCloseToMemoryType, field_18867, primaryPosition, field_220574_b
float: c, speed, field_18868, speed, field_220575_c
float: d, speedModifier, field_18868, speed, field_220575_c
int: d, closeEnoughDist, field_18869, completionRange, field_220576_d
int: e, closeEnoughDist, field_18869, completionRange, field_220576_d
int: e, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, field_220577_e
int: f, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, field_220577_e
long: f, nextOkStartTime, field_18871, nextRunTime, field_220578_f
long: g, nextOkStartTime, field_18871, nextRunTime, field_220578_f
GlobalPos: g, targetPos, field_18872, chosenPosition, field_220579_g
GlobalPos: h, targetPos, field_18872, chosenPosition, field_220579_g
构造函数
方法
1.15.2
名称
anp
ans
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
alp
anp
net.minecraft.server.v1_14_R1.BehaviorStrollPlaceList
net.minecraft.server.v1_15_R1.BehaviorStrollPlaceList
字段
构造函数
方法
1.14.4
名称
alk
alp
net.minecraft.world.entity.ai.behavior.StrollToPoiList
字段
MemoryModuleType<List<GlobalPos>>: a, field_18866, secondaryPositions, field_220573_a
MemoryModuleType<List<GlobalPos>>: a, strollToMemoryType, field_18866, secondaryPositions, field_220573_a
MemoryModuleType<GlobalPos>: b, field_18867, primaryPosition, field_220574_b
MemoryModuleType<GlobalPos>: b, mustBeCloseToMemoryType, field_18867, primaryPosition, field_220574_b
float: c, field_18868, speed, field_220575_c
float: c, speed, field_18868, speed, field_220575_c
int: d, field_18869, completionRange, field_220576_d
int: d, closeEnoughDist, field_18869, completionRange, field_220576_d
int: e, field_18870, primaryPositionActivationDistance, field_220577_e
int: e, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, field_220577_e
long: f, field_18871, nextRunTime, field_220578_f
long: f, nextOkStartTime, field_18871, nextRunTime, field_220578_f
GlobalPos: g, field_18872, chosenPosition, field_220579_g
GlobalPos: g, targetPos, field_18872, chosenPosition, field_220579_g
构造函数
方法
boolean (WorldServer, EntityVillager): a, method_19609, method_19609, func_212832_a_
boolean (ServerLevel, Villager): a, checkExtraStartConditions, method_19609, shouldRun, func_212832_a_
void (WorldServer, EntityVillager, long): a, method_19610, method_19610, func_212831_a_
void (ServerLevel, Villager, long): a, start, method_19610, run, func_212831_a_
1.14.3
名称
alj
alk
net.minecraft.entity.ai.brain.task.GoToSecondaryPositionTask
字段
MemoryModuleType<List<GlobalPos>>: a, field_18866, field_220573_a
MemoryModuleType<List<GlobalPos>>: a, field_18866, secondaryPositions, field_220573_a
MemoryModuleType<GlobalPos>: b, field_18867, field_220574_b
MemoryModuleType<GlobalPos>: b, field_18867, primaryPosition, field_220574_b
float: c, field_18868, field_220575_c
float: c, field_18868, speed, field_220575_c
int: d, field_18869, field_220576_d
int: d, field_18869, completionRange, field_220576_d
int: e, field_18870, field_220577_e
int: e, field_18870, primaryPositionActivationDistance, field_220577_e
long: f, field_18871, field_220578_f
long: f, field_18871, nextRunTime, field_220578_f
GlobalPos: g, field_18872, field_220579_g
GlobalPos: g, field_18872, chosenPosition, field_220579_g
构造函数
方法
boolean (WorldServer, EntityVillager): a, method_19609, func_212832_a_
boolean (WorldServer, EntityVillager): a, method_19609, method_19609, func_212832_a_
void (WorldServer, EntityVillager, long): a, method_19610, func_212831_a_
void (WorldServer, EntityVillager, long): a, method_19610, method_19610, func_212831_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
alh
alj
字段
构造函数
方法
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
1.14
名称
alh
net.minecraft.class_4220
net.minecraft.entity.ai.brain.task.WalkTowardsRandomSecondaryPosTask
net.minecraft.server.v1_14_R1.BehaviorStrollPlaceList
字段
MemoryModuleType<List<GlobalPos>>: a, field_18866, field_220573_a
MemoryModuleType<GlobalPos>: b, field_18867, field_220574_b
float: c, field_18868, field_220575_c
int: d, field_18869, field_220576_d
int: e, field_18870, field_220577_e
long: f, field_18871, field_220578_f
GlobalPos: g, field_18872, field_220579_g
构造函数
(MemoryModuleType<List<GlobalPos>>, float, int, int, MemoryModuleType<GlobalPos>)
方法
boolean (WorldServer, EntityVillager): a, method_19609, func_212832_a_
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
void (WorldServer, EntityVillager, long): a, method_19610, func_212831_a_