历史 - net.minecraft.world.entity.ai.behavior.StrollToPoiList

1.21.11

名称

cjg

cma

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cew

cjg

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ccp

cew

字段

构造函数

方法

1.21.5

名称

bzu

ccp

字段

构造函数

方法

1.21.4

名称

cas

bzu

字段

构造函数

方法

1.21.3

名称

bya

cas

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

byd

bya

字段

构造函数

方法

1.20.6

名称

bqv

byd

字段

构造函数

方法

1.20.4

名称

bnp

bqv

字段

构造函数

方法

1.20.2

名称

bkj

bnp

字段

构造函数

方法

1.20.1

名称

bkh

bkj

字段

构造函数

方法

1.19.4

名称

bim

bkh

字段

构造函数

方法

1.19.3

名称

bgi

bim

字段

MemoryModuleType<List<GlobalPos>>: a, strollToMemoryType, field_18866, secondaryPositions, f_24354_

MemoryModuleType<GlobalPos>: d, mustBeCloseToMemoryType, field_18867, primaryPosition, f_24355_

float: e, speedModifier, field_18868, speed, f_24356_

int: f, closeEnoughDist, field_18869, completionRange, f_24357_

int: g, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, f_24358_

long: h, nextOkStartTime, field_18871, nextRunTime, f_24359_

GlobalPos: i, targetPos, field_18872, chosenPosition, f_24360_

构造函数

(MemoryModuleType<List<GlobalPos>>, float, int, int, MemoryModuleType<GlobalPos>)

()

方法

boolean (ServerLevel, Villager): a, checkExtraStartConditions, method_19609, shouldRun, m_6114_

void (ServerLevel, Villager, long): a, start, method_19610, run, m_6735_

BehaviorControl<Villager> (MemoryModuleType<List<GlobalPos>>, float, int, int, MemoryModuleType<GlobalPos>): a, create, method_47161, create, m_257487_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bfl

bgi

字段

构造函数

方法

1.19

名称

bbz

bfl

字段

MemoryModuleType<GlobalPos>: c, mustBeCloseToMemoryType, field_18867, primaryPosition, f_24355_

MemoryModuleType<GlobalPos>: d, mustBeCloseToMemoryType, field_18867, primaryPosition, f_24355_

float: d, speedModifier, field_18868, speed, f_24356_

float: e, speedModifier, field_18868, speed, f_24356_

int: e, closeEnoughDist, field_18869, completionRange, f_24357_

int: f, closeEnoughDist, field_18869, completionRange, f_24357_

int: f, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, f_24358_

int: g, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, f_24358_

long: g, nextOkStartTime, field_18871, nextRunTime, f_24359_

long: h, nextOkStartTime, field_18871, nextRunTime, f_24359_

GlobalPos: h, targetPos, field_18872, chosenPosition, f_24360_

GlobalPos: i, targetPos, field_18872, chosenPosition, f_24360_

构造函数

方法

1.18.2

名称

bbi

bbz

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

axw

bbi

字段

构造函数

方法

1.17.1

名称

axv

axw

字段

构造函数

方法

1.17

名称

auc

axv

net.minecraft.entity.ai.brain.task.WalkTowardsRandomSecondaryPosTask

net.minecraft.src.C_641_

net.minecraft.server.v1_16_R3.BehaviorStrollPlaceList

net.minecraft.world.entity.ai.behavior.BehaviorStrollPlaceList

字段

MemoryModuleType<List<GlobalPos>>: b, strollToMemoryType, field_18866, secondaryPositions, field_220573_a

MemoryModuleType<List<GlobalPos>>: a, strollToMemoryType, field_18866, secondaryPositions, f_24354_

MemoryModuleType<GlobalPos>: c, mustBeCloseToMemoryType, field_18867, primaryPosition, field_220574_b

MemoryModuleType<GlobalPos>: c, mustBeCloseToMemoryType, field_18867, primaryPosition, f_24355_

float: d, speedModifier, field_18868, speed, field_220575_c

float: d, speedModifier, field_18868, speed, f_24356_

int: e, closeEnoughDist, field_18869, completionRange, field_220576_d

int: e, closeEnoughDist, field_18869, completionRange, f_24357_

int: f, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, field_220577_e

int: f, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, f_24358_

long: g, nextOkStartTime, field_18871, nextRunTime, field_220578_f

long: g, nextOkStartTime, field_18871, nextRunTime, f_24359_

GlobalPos: h, targetPos, field_18872, chosenPosition, field_220579_g

GlobalPos: h, targetPos, field_18872, chosenPosition, f_24360_

构造函数

方法

boolean (ServerLevel, Villager): a, checkExtraStartConditions, method_19609, shouldRun, func_212832_a_

boolean (ServerLevel, Villager): a, checkExtraStartConditions, method_19609, shouldRun, m_6114_

void (ServerLevel, Villager, long): a, start, method_19610, run, func_212831_a_

void (ServerLevel, Villager, long): a, start, method_19610, run, m_6735_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

atz

auc

net.minecraft.server.v1_16_R2.BehaviorStrollPlaceList

net.minecraft.server.v1_16_R3.BehaviorStrollPlaceList

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

aso

atz

net.minecraft.server.v1_16_R1.BehaviorStrollPlaceList

net.minecraft.server.v1_16_R2.BehaviorStrollPlaceList

字段

构造函数

方法

1.16.1

名称

ans

aso

net.minecraft.server.v1_15_R1.BehaviorStrollPlaceList

net.minecraft.server.v1_16_R1.BehaviorStrollPlaceList

字段

MemoryModuleType<List<GlobalPos>>: a, strollToMemoryType, field_18866, secondaryPositions, field_220573_a

MemoryModuleType<List<GlobalPos>>: b, strollToMemoryType, field_18866, secondaryPositions, field_220573_a

MemoryModuleType<GlobalPos>: b, mustBeCloseToMemoryType, field_18867, primaryPosition, field_220574_b

MemoryModuleType<GlobalPos>: c, mustBeCloseToMemoryType, field_18867, primaryPosition, field_220574_b

float: c, speed, field_18868, speed, field_220575_c

float: d, speedModifier, field_18868, speed, field_220575_c

int: d, closeEnoughDist, field_18869, completionRange, field_220576_d

int: e, closeEnoughDist, field_18869, completionRange, field_220576_d

int: e, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, field_220577_e

int: f, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, field_220577_e

long: f, nextOkStartTime, field_18871, nextRunTime, field_220578_f

long: g, nextOkStartTime, field_18871, nextRunTime, field_220578_f

GlobalPos: g, targetPos, field_18872, chosenPosition, field_220579_g

GlobalPos: h, targetPos, field_18872, chosenPosition, field_220579_g

构造函数

方法

1.15.2

名称

anp

ans

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

alp

anp

net.minecraft.server.v1_14_R1.BehaviorStrollPlaceList

net.minecraft.server.v1_15_R1.BehaviorStrollPlaceList

字段

构造函数

方法

1.14.4

名称

alk

alp

net.minecraft.world.entity.ai.behavior.StrollToPoiList

字段

MemoryModuleType<List<GlobalPos>>: a, field_18866, secondaryPositions, field_220573_a

MemoryModuleType<List<GlobalPos>>: a, strollToMemoryType, field_18866, secondaryPositions, field_220573_a

MemoryModuleType<GlobalPos>: b, field_18867, primaryPosition, field_220574_b

MemoryModuleType<GlobalPos>: b, mustBeCloseToMemoryType, field_18867, primaryPosition, field_220574_b

float: c, field_18868, speed, field_220575_c

float: c, speed, field_18868, speed, field_220575_c

int: d, field_18869, completionRange, field_220576_d

int: d, closeEnoughDist, field_18869, completionRange, field_220576_d

int: e, field_18870, primaryPositionActivationDistance, field_220577_e

int: e, maxDistanceFromPoi, field_18870, primaryPositionActivationDistance, field_220577_e

long: f, field_18871, nextRunTime, field_220578_f

long: f, nextOkStartTime, field_18871, nextRunTime, field_220578_f

GlobalPos: g, field_18872, chosenPosition, field_220579_g

GlobalPos: g, targetPos, field_18872, chosenPosition, field_220579_g

构造函数

方法

boolean (WorldServer, EntityVillager): a, method_19609, method_19609, func_212832_a_

boolean (ServerLevel, Villager): a, checkExtraStartConditions, method_19609, shouldRun, func_212832_a_

void (WorldServer, EntityVillager, long): a, method_19610, method_19610, func_212831_a_

void (ServerLevel, Villager, long): a, start, method_19610, run, func_212831_a_

1.14.3

名称

alj

alk

net.minecraft.entity.ai.brain.task.GoToSecondaryPositionTask

字段

MemoryModuleType<List<GlobalPos>>: a, field_18866, field_220573_a

MemoryModuleType<List<GlobalPos>>: a, field_18866, secondaryPositions, field_220573_a

MemoryModuleType<GlobalPos>: b, field_18867, field_220574_b

MemoryModuleType<GlobalPos>: b, field_18867, primaryPosition, field_220574_b

float: c, field_18868, field_220575_c

float: c, field_18868, speed, field_220575_c

int: d, field_18869, field_220576_d

int: d, field_18869, completionRange, field_220576_d

int: e, field_18870, field_220577_e

int: e, field_18870, primaryPositionActivationDistance, field_220577_e

long: f, field_18871, field_220578_f

long: f, field_18871, nextRunTime, field_220578_f

GlobalPos: g, field_18872, field_220579_g

GlobalPos: g, field_18872, chosenPosition, field_220579_g

构造函数

方法

boolean (WorldServer, EntityVillager): a, method_19609, func_212832_a_

boolean (WorldServer, EntityVillager): a, method_19609, method_19609, func_212832_a_

void (WorldServer, EntityVillager, long): a, method_19610, func_212831_a_

void (WorldServer, EntityVillager, long): a, method_19610, method_19610, func_212831_a_

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

alh

alj

字段

构造函数

方法

Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a

1.14

名称

alh

net.minecraft.class_4220

net.minecraft.entity.ai.brain.task.WalkTowardsRandomSecondaryPosTask

net.minecraft.server.v1_14_R1.BehaviorStrollPlaceList

字段

MemoryModuleType<List<GlobalPos>>: a, field_18866, field_220573_a

MemoryModuleType<GlobalPos>: b, field_18867, field_220574_b

float: c, field_18868, field_220575_c

int: d, field_18869, field_220576_d

int: e, field_18870, field_220577_e

long: f, field_18871, field_220578_f

GlobalPos: g, field_18872, field_220579_g

构造函数

(MemoryModuleType<List<GlobalPos>>, float, int, int, MemoryModuleType<GlobalPos>)

方法

boolean (WorldServer, EntityVillager): a, method_19609, func_212832_a_

Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a

void (WorldServer, EntityVillager, long): a, method_19610, func_212831_a_