历史 - net.minecraft.server.bossevents.CustomBossEvent
1.21.11
名称
anl
anv
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ang
anl
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
amt
ang
字段
构造函数
方法
1.21.5
名称
alx
amt
字段
ResourceLocation: h, id, field_13441, id, f_136256_
ResourceLocation: i, id, field_13441, id, f_136256_
Set<UUID>: i, players, field_13440, playerUuids, f_136257_
Set<UUID>: j, players, field_13440, playerUuids, f_136257_
int: j, value, field_13443, value, f_136258_
int: k, value, field_13443, value, f_136258_
int: k, max, field_13442, maxValue, f_136259_
int: l, max, field_13442, maxValue, f_136259_
int: h, DEFAULT_MAX, field_56602, DEFAULT_MAX_VALUE, f_380422_
构造函数
方法
CompoundTag (HolderLookup$Provider): a, save, method_12963, toNbt, m_136289_
CustomBossEvent (CompoundTag, ResourceLocation, HolderLookup$Provider): a, load, method_12966, fromNbt, m_136272_
CustomBossEvent (ResourceLocation, CustomBossEvent$Packed): a, load, method_12966, fromSerialized, m_136272_
CustomBossEvent$Packed (): f, pack, method_67560, toSerialized, m_388347_
1.21.4
名称
anb
alx
字段
构造函数
方法
1.21.3
名称
als
anb
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
amf
als
字段
构造函数
方法
1.20.6
名称
aif
amf
字段
构造函数
方法
CompoundTag (): f, save, method_12963, toNbt, m_136289_
CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromNbt, m_136272_
CompoundTag (HolderLookup$Provider): a, save, method_12963, toNbt, m_136289_
CustomBossEvent (CompoundTag, ResourceLocation, HolderLookup$Provider): a, load, method_12966, fromNbt, m_136272_
1.20.4
名称
afu
aif
字段
构造函数
方法
1.20.2
名称
adn
afu
字段
构造函数
方法
1.20.1
名称
aea
adn
字段
构造函数
方法
1.19.4
名称
ada
aea
字段
构造函数
方法
1.19.3
名称
abv
ada
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
abd
abv
字段
构造函数
方法
1.19
名称
zl
abd
字段
构造函数
方法
1.18.2
名称
yy
zl
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
xn
yy
字段
构造函数
方法
ResourceLocation (): a, getTextId, method_12959, getId, m_136263_, getKey
ResourceLocation (): a, getTextId, method_12959, getId, m_136263_
void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_, addPlayer
void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_
void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_, removePlayer
void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_
1.17.1
名称
字段
构造函数
方法
1.17
名称
wc
xn
net.minecraft.server.CustomServerBossInfo
net.minecraft.src.C_5289_
net.minecraft.server.v1_16_R3.BossBattleCustom
net.minecraft.server.bossevents.BossBattleCustom
字段
ResourceLocation: h, id, field_13441, id, field_201373_h
ResourceLocation: h, id, field_13441, id, f_136256_
Set<UUID>: i, players, field_13440, playerUuids, field_201374_i
Set<UUID>: i, players, field_13440, playerUuids, f_136257_
int: j, value, field_13443, value, field_201375_j
int: j, value, field_13443, value, f_136258_
int: k, max, field_13442, maxValue, field_201376_k
int: k, max, field_13442, maxValue, f_136259_
构造函数
方法
ResourceLocation (): a, getTextId, method_12959, getId, func_201364_a, getKey
ResourceLocation (): a, getTextId, method_12959, getId, m_136263_, getKey
void (ServerPlayer): a, addPlayer, method_14088, addPlayer, func_186760_a, addPlayer
void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_, addPlayer
void (UUID): a, addOfflinePlayer, method_12964, addPlayer, func_201372_a
void (UUID): a, addOfflinePlayer, method_12964, addPlayer, m_136270_
void (ServerPlayer): b, removePlayer, method_14089, removePlayer, func_186761_b, removePlayer
void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_, removePlayer
void (): b, removeAllPlayers, method_14094, clearPlayers, func_201360_b
void (): b, removeAllPlayers, method_14094, clearPlayers, m_7706_
int (): c, getValue, method_12955, getValue, func_201365_c
int (): c, getValue, method_12955, getValue, m_136282_
int (): d, getMax, method_12960, getMaxValue, func_201367_d
int (): d, getMax, method_12960, getMaxValue, m_136285_
void (int): a, setValue, method_12954, setValue, func_201362_a
void (int): a, setValue, method_12954, setValue, m_136264_
void (int): b, setMax, method_12956, setMaxValue, func_201366_b
void (int): b, setMax, method_12956, setMaxValue, m_136278_
Component (): e, getDisplayName, method_12965, toHoverableText, func_201369_e
Component (): e, getDisplayName, method_12965, toHoverableText, m_136288_
boolean (Collection<ServerPlayer>): a, setPlayers, method_12962, addPlayers, func_201368_a
boolean (Collection<ServerPlayer>): a, setPlayers, method_12962, addPlayers, m_136268_
CompoundTag (): f, save, method_12963, toNbt, func_201370_f
CompoundTag (): f, save, method_12963, toNbt, m_136289_
CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromNbt, func_201371_a
CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromNbt, m_136272_
void (ServerPlayer): c, onPlayerConnect, method_12957, onPlayerConnect, func_201361_c
void (ServerPlayer): c, onPlayerConnect, method_12957, onPlayerConnect, m_136283_
void (ServerPlayer): d, onPlayerDisconnect, method_12961, onPlayerDisconnect, func_201363_d
void (ServerPlayer): d, onPlayerDisconnect, method_12961, onPlayerDisconnect, m_136286_
1.16.5
名称
字段
构造函数
方法
CompoundTag (): f, save, method_12963, toTag, func_201370_f
CompoundTag (): f, save, method_12963, toNbt, func_201370_f
CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromTag, func_201371_a
CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromNbt, func_201371_a
1.16.4
名称
net.minecraft.server.v1_16_R2.BossBattleCustom
net.minecraft.server.v1_16_R3.BossBattleCustom
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
uz
wc
net.minecraft.server.v1_16_R1.BossBattleCustom
net.minecraft.server.v1_16_R2.BossBattleCustom
字段
构造函数
方法
1.16.1
名称
tc
uz
net.minecraft.server.v1_15_R1.BossBattleCustom
net.minecraft.server.v1_16_R1.BossBattleCustom
字段
构造函数
方法
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
rl
tc
net.minecraft.server.v1_14_R1.BossBattleCustom
net.minecraft.server.v1_15_R1.BossBattleCustom
字段
构造函数
方法
1.14.4
名称
rj
rl
net.minecraft.server.bossevents.CustomBossEvent
字段
MinecraftKey: h, field_13441, id, field_201373_h
ResourceLocation: h, id, field_13441, id, field_201373_h
Set<UUID>: i, field_13440, playerUuids, field_201374_i
Set<UUID>: i, players, field_13440, playerUuids, field_201374_i
int: j, field_13443, value, field_201375_j
int: j, value, field_13443, value, field_201375_j
int: k, field_13442, maxValue, field_201376_k
int: k, max, field_13442, maxValue, field_201376_k
构造函数
方法
MinecraftKey (): a, method_12959, getId, func_201364_a, getKey
ResourceLocation (): a, getTextId, method_12959, getId, func_201364_a, getKey
void (EntityPlayer): a, method_14088, addPlayer, func_186760_a, addPlayer
void (ServerPlayer): a, addPlayer, method_14088, addPlayer, func_186760_a, addPlayer
void (UUID): a, method_12964, addPlayer, func_201372_a
void (UUID): a, addOfflinePlayer, method_12964, addPlayer, func_201372_a
void (EntityPlayer): b, method_14089, removePlayer, func_186761_b, removePlayer
void (ServerPlayer): b, removePlayer, method_14089, removePlayer, func_186761_b, removePlayer
void (): b, method_14094, clearPlayers, func_201360_b
void (): b, removeAllPlayers, method_14094, clearPlayers, func_201360_b
int (): c, method_12955, getValue, func_201365_c
int (): c, getValue, method_12955, getValue, func_201365_c
int (): d, method_12960, getMaxValue, func_201367_d
int (): d, getMax, method_12960, getMaxValue, func_201367_d
void (int): a, method_12954, setValue, func_201362_a
void (int): a, setValue, method_12954, setValue, func_201362_a
void (int): b, method_12956, setMaxValue, func_201366_b
void (int): b, setMax, method_12956, setMaxValue, func_201366_b
IChatBaseComponent (): e, method_12965, toHoverableText, func_201369_e
Component (): e, getDisplayName, method_12965, toHoverableText, func_201369_e
boolean (Collection<EntityPlayer>): a, method_12962, addPlayers, func_201368_a
boolean (Collection<ServerPlayer>): a, setPlayers, method_12962, addPlayers, func_201368_a
NBTTagCompound (): f, method_12963, toTag, func_201370_f
CompoundTag (): f, save, method_12963, toTag, func_201370_f
BossBattleCustom (NBTTagCompound, MinecraftKey): a, method_12966, fromTag, func_201371_a
CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromTag, func_201371_a
void (EntityPlayer): c, method_12957, onPlayerConnect, func_201361_c
void (ServerPlayer): c, onPlayerConnect, method_12957, onPlayerConnect, func_201361_c
void (EntityPlayer): d, method_12961, onPlayerDisconnect, func_201363_d
void (ServerPlayer): d, onPlayerDisconnect, method_12961, onPlayerDisconnect, func_201363_d
1.14.3
名称
ri
rj
net.minecraft.entity.boss.CommandBossBar
字段
MinecraftKey: h, field_13441, field_201373_h
MinecraftKey: h, field_13441, id, field_201373_h
Set<UUID>: i, field_13440, field_201374_i
Set<UUID>: i, field_13440, playerUuids, field_201374_i
int: j, field_13443, field_201375_j
int: j, field_13443, value, field_201375_j
int: k, field_13442, field_201376_k
int: k, field_13442, maxValue, field_201376_k
构造函数
方法
MinecraftKey (): a, method_12959, func_201364_a, getKey
MinecraftKey (): a, method_12959, getId, func_201364_a, getKey
void (EntityPlayer): a, method_14088, func_186760_a, addPlayer
void (EntityPlayer): a, method_14088, addPlayer, func_186760_a, addPlayer
void (UUID): a, method_12964, func_201372_a
void (UUID): a, method_12964, addPlayer, func_201372_a
void (EntityPlayer): b, method_14089, func_186761_b, removePlayer
void (EntityPlayer): b, method_14089, removePlayer, func_186761_b, removePlayer
void (): b, method_14094, func_201360_b
void (): b, method_14094, clearPlayers, func_201360_b
int (): c, method_12955, func_201365_c
int (): c, method_12955, getValue, func_201365_c
int (): d, method_12960, func_201367_d
int (): d, method_12960, getMaxValue, func_201367_d
void (int): a, method_12954, func_201362_a
void (int): a, method_12954, setValue, func_201362_a
void (int): b, method_12956, func_201366_b
void (int): b, method_12956, setMaxValue, func_201366_b
IChatBaseComponent (): e, method_12965, func_201369_e
IChatBaseComponent (): e, method_12965, toHoverableText, func_201369_e
boolean (Collection<EntityPlayer>): a, method_12962, func_201368_a
boolean (Collection<EntityPlayer>): a, method_12962, addPlayers, func_201368_a
NBTTagCompound (): f, method_12963, func_201370_f
NBTTagCompound (): f, method_12963, toTag, func_201370_f
BossBattleCustom (NBTTagCompound, MinecraftKey): a, method_12966, func_201371_a
BossBattleCustom (NBTTagCompound, MinecraftKey): a, method_12966, fromTag, func_201371_a
void (EntityPlayer): c, method_12957, func_201361_c
void (EntityPlayer): c, method_12957, onPlayerConnect, func_201361_c
void (EntityPlayer): d, method_12961, func_201363_d
void (EntityPlayer): d, method_12961, onPlayerDisconnect, func_201363_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
pu
ri
net.minecraft.class_3002
net.minecraft.server.CustomBossEvent
net.minecraft.server.CustomServerBossInfo
net.minecraft.server.v1_13_R2.BossBattleCustom
net.minecraft.server.v1_14_R1.BossBattleCustom
字段
MinecraftKey: h, field_201373_h
MinecraftKey: h, field_13441, field_201373_h
Set<UUID>: i, field_13440, field_201374_i
int: j, field_201375_j
int: j, field_13443, field_201375_j
int: k, field_201376_k
int: k, field_13442, field_201376_k
构造函数
方法
MinecraftKey (): a, func_201364_a, getKey
MinecraftKey (): a, method_12959, func_201364_a, getKey
void (EntityPlayer): a, func_186760_a, addPlayer
void (EntityPlayer): a, method_14088, func_186760_a, addPlayer
void (UUID): a, func_201372_a
void (UUID): a, method_12964, func_201372_a
void (EntityPlayer): b, func_186761_b, removePlayer
void (EntityPlayer): b, method_14089, func_186761_b, removePlayer
void (): b, func_201360_b
void (): b, method_14094, func_201360_b
int (): c, func_201365_c
int (): c, method_12955, func_201365_c
int (): d, func_201367_d
int (): d, method_12960, func_201367_d
void (int): a, func_201362_a
void (int): a, method_12954, func_201362_a
void (int): b, func_201366_b
void (int): b, method_12956, func_201366_b
IChatBaseComponent (): e, func_201369_e
IChatBaseComponent (): e, method_12965, func_201369_e
boolean (Collection<EntityPlayer>): a, func_201368_a
boolean (Collection<EntityPlayer>): a, method_12962, func_201368_a
NBTTagCompound (): f, func_201370_f
NBTTagCompound (): f, method_12963, func_201370_f
BossBattleCustom (NBTTagCompound, MinecraftKey): a, func_201371_a
BossBattleCustom (NBTTagCompound, MinecraftKey): a, method_12966, func_201371_a
void (EntityPlayer): c, func_201361_c
void (EntityPlayer): c, method_12957, func_201361_c
void (EntityPlayer): d, func_201363_d
void (EntityPlayer): d, method_12961, func_201363_d
1.13.2
名称
字段
构造函数
方法
MinecraftKey (): a, func_201364_a
MinecraftKey (): a, func_201364_a, getKey
1.13.1
名称
net.minecraft.server.v1_13_R1.BossBattleCustom
net.minecraft.server.v1_13_R2.BossBattleCustom
字段
构造函数
方法
1.13
名称
pu
net.minecraft.server.CustomBossEvent
net.minecraft.server.v1_13_R1.BossBattleCustom
字段
MinecraftKey: h, field_201373_h
int: j, field_201375_j
int: k, field_201376_k
构造函数
(MinecraftKey, IChatBaseComponent)
方法
MinecraftKey (): a, func_201364_a
void (EntityPlayer): a, func_186760_a, addPlayer
void (UUID): a, func_201372_a
void (EntityPlayer): b, func_186761_b, removePlayer
void (): b, func_201360_b
int (): c, func_201365_c
int (): d, func_201367_d
void (int): a, func_201362_a
void (int): b, func_201366_b
IChatBaseComponent (): e, func_201369_e
boolean (Collection<EntityPlayer>): a, func_201368_a
NBTTagCompound (): f, func_201370_f
BossBattleCustom (NBTTagCompound, MinecraftKey): a, func_201371_a
void (EntityPlayer): c, func_201361_c
void (EntityPlayer): d, func_201363_d