历史 - net.minecraft.server.bossevents.CustomBossEvent

1.21.11

名称

anl

anv

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ang

anl

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

amt

ang

字段

构造函数

方法

1.21.5

名称

alx

amt

字段

ResourceLocation: h, id, field_13441, id, f_136256_

ResourceLocation: i, id, field_13441, id, f_136256_

Set<UUID>: i, players, field_13440, playerUuids, f_136257_

Set<UUID>: j, players, field_13440, playerUuids, f_136257_

int: j, value, field_13443, value, f_136258_

int: k, value, field_13443, value, f_136258_

int: k, max, field_13442, maxValue, f_136259_

int: l, max, field_13442, maxValue, f_136259_

int: h, DEFAULT_MAX, field_56602, DEFAULT_MAX_VALUE, f_380422_

构造函数

方法

CompoundTag (HolderLookup$Provider): a, save, method_12963, toNbt, m_136289_

CustomBossEvent (CompoundTag, ResourceLocation, HolderLookup$Provider): a, load, method_12966, fromNbt, m_136272_

CustomBossEvent (ResourceLocation, CustomBossEvent$Packed): a, load, method_12966, fromSerialized, m_136272_

CustomBossEvent$Packed (): f, pack, method_67560, toSerialized, m_388347_

1.21.4

名称

anb

alx

字段

构造函数

方法

1.21.3

名称

als

anb

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

amf

als

字段

构造函数

方法

1.20.6

名称

aif

amf

字段

构造函数

方法

CompoundTag (): f, save, method_12963, toNbt, m_136289_

CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromNbt, m_136272_

CompoundTag (HolderLookup$Provider): a, save, method_12963, toNbt, m_136289_

CustomBossEvent (CompoundTag, ResourceLocation, HolderLookup$Provider): a, load, method_12966, fromNbt, m_136272_

1.20.4

名称

afu

aif

字段

构造函数

方法

1.20.2

名称

adn

afu

字段

构造函数

方法

1.20.1

名称

aea

adn

字段

构造函数

方法

1.19.4

名称

ada

aea

字段

构造函数

方法

1.19.3

名称

abv

ada

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

abd

abv

字段

构造函数

方法

1.19

名称

zl

abd

字段

构造函数

方法

1.18.2

名称

yy

zl

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

xn

yy

字段

构造函数

方法

ResourceLocation (): a, getTextId, method_12959, getId, m_136263_, getKey

ResourceLocation (): a, getTextId, method_12959, getId, m_136263_

void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_, addPlayer

void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_

void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_, removePlayer

void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_

1.17.1

名称

字段

构造函数

方法

1.17

名称

wc

xn

net.minecraft.server.CustomServerBossInfo

net.minecraft.src.C_5289_

net.minecraft.server.v1_16_R3.BossBattleCustom

net.minecraft.server.bossevents.BossBattleCustom

字段

ResourceLocation: h, id, field_13441, id, field_201373_h

ResourceLocation: h, id, field_13441, id, f_136256_

Set<UUID>: i, players, field_13440, playerUuids, field_201374_i

Set<UUID>: i, players, field_13440, playerUuids, f_136257_

int: j, value, field_13443, value, field_201375_j

int: j, value, field_13443, value, f_136258_

int: k, max, field_13442, maxValue, field_201376_k

int: k, max, field_13442, maxValue, f_136259_

构造函数

方法

ResourceLocation (): a, getTextId, method_12959, getId, func_201364_a, getKey

ResourceLocation (): a, getTextId, method_12959, getId, m_136263_, getKey

void (ServerPlayer): a, addPlayer, method_14088, addPlayer, func_186760_a, addPlayer

void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_, addPlayer

void (UUID): a, addOfflinePlayer, method_12964, addPlayer, func_201372_a

void (UUID): a, addOfflinePlayer, method_12964, addPlayer, m_136270_

void (ServerPlayer): b, removePlayer, method_14089, removePlayer, func_186761_b, removePlayer

void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_, removePlayer

void (): b, removeAllPlayers, method_14094, clearPlayers, func_201360_b

void (): b, removeAllPlayers, method_14094, clearPlayers, m_7706_

int (): c, getValue, method_12955, getValue, func_201365_c

int (): c, getValue, method_12955, getValue, m_136282_

int (): d, getMax, method_12960, getMaxValue, func_201367_d

int (): d, getMax, method_12960, getMaxValue, m_136285_

void (int): a, setValue, method_12954, setValue, func_201362_a

void (int): a, setValue, method_12954, setValue, m_136264_

void (int): b, setMax, method_12956, setMaxValue, func_201366_b

void (int): b, setMax, method_12956, setMaxValue, m_136278_

Component (): e, getDisplayName, method_12965, toHoverableText, func_201369_e

Component (): e, getDisplayName, method_12965, toHoverableText, m_136288_

boolean (Collection<ServerPlayer>): a, setPlayers, method_12962, addPlayers, func_201368_a

boolean (Collection<ServerPlayer>): a, setPlayers, method_12962, addPlayers, m_136268_

CompoundTag (): f, save, method_12963, toNbt, func_201370_f

CompoundTag (): f, save, method_12963, toNbt, m_136289_

CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromNbt, func_201371_a

CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromNbt, m_136272_

void (ServerPlayer): c, onPlayerConnect, method_12957, onPlayerConnect, func_201361_c

void (ServerPlayer): c, onPlayerConnect, method_12957, onPlayerConnect, m_136283_

void (ServerPlayer): d, onPlayerDisconnect, method_12961, onPlayerDisconnect, func_201363_d

void (ServerPlayer): d, onPlayerDisconnect, method_12961, onPlayerDisconnect, m_136286_

1.16.5

名称

字段

构造函数

方法

CompoundTag (): f, save, method_12963, toTag, func_201370_f

CompoundTag (): f, save, method_12963, toNbt, func_201370_f

CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromTag, func_201371_a

CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromNbt, func_201371_a

1.16.4

名称

net.minecraft.server.v1_16_R2.BossBattleCustom

net.minecraft.server.v1_16_R3.BossBattleCustom

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

uz

wc

net.minecraft.server.v1_16_R1.BossBattleCustom

net.minecraft.server.v1_16_R2.BossBattleCustom

字段

构造函数

方法

1.16.1

名称

tc

uz

net.minecraft.server.v1_15_R1.BossBattleCustom

net.minecraft.server.v1_16_R1.BossBattleCustom

字段

构造函数

方法

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

rl

tc

net.minecraft.server.v1_14_R1.BossBattleCustom

net.minecraft.server.v1_15_R1.BossBattleCustom

字段

构造函数

方法

1.14.4

名称

rj

rl

net.minecraft.server.bossevents.CustomBossEvent

字段

MinecraftKey: h, field_13441, id, field_201373_h

ResourceLocation: h, id, field_13441, id, field_201373_h

Set<UUID>: i, field_13440, playerUuids, field_201374_i

Set<UUID>: i, players, field_13440, playerUuids, field_201374_i

int: j, field_13443, value, field_201375_j

int: j, value, field_13443, value, field_201375_j

int: k, field_13442, maxValue, field_201376_k

int: k, max, field_13442, maxValue, field_201376_k

构造函数

方法

MinecraftKey (): a, method_12959, getId, func_201364_a, getKey

ResourceLocation (): a, getTextId, method_12959, getId, func_201364_a, getKey

void (EntityPlayer): a, method_14088, addPlayer, func_186760_a, addPlayer

void (ServerPlayer): a, addPlayer, method_14088, addPlayer, func_186760_a, addPlayer

void (UUID): a, method_12964, addPlayer, func_201372_a

void (UUID): a, addOfflinePlayer, method_12964, addPlayer, func_201372_a

void (EntityPlayer): b, method_14089, removePlayer, func_186761_b, removePlayer

void (ServerPlayer): b, removePlayer, method_14089, removePlayer, func_186761_b, removePlayer

void (): b, method_14094, clearPlayers, func_201360_b

void (): b, removeAllPlayers, method_14094, clearPlayers, func_201360_b

int (): c, method_12955, getValue, func_201365_c

int (): c, getValue, method_12955, getValue, func_201365_c

int (): d, method_12960, getMaxValue, func_201367_d

int (): d, getMax, method_12960, getMaxValue, func_201367_d

void (int): a, method_12954, setValue, func_201362_a

void (int): a, setValue, method_12954, setValue, func_201362_a

void (int): b, method_12956, setMaxValue, func_201366_b

void (int): b, setMax, method_12956, setMaxValue, func_201366_b

IChatBaseComponent (): e, method_12965, toHoverableText, func_201369_e

Component (): e, getDisplayName, method_12965, toHoverableText, func_201369_e

boolean (Collection<EntityPlayer>): a, method_12962, addPlayers, func_201368_a

boolean (Collection<ServerPlayer>): a, setPlayers, method_12962, addPlayers, func_201368_a

NBTTagCompound (): f, method_12963, toTag, func_201370_f

CompoundTag (): f, save, method_12963, toTag, func_201370_f

BossBattleCustom (NBTTagCompound, MinecraftKey): a, method_12966, fromTag, func_201371_a

CustomBossEvent (CompoundTag, ResourceLocation): a, load, method_12966, fromTag, func_201371_a

void (EntityPlayer): c, method_12957, onPlayerConnect, func_201361_c

void (ServerPlayer): c, onPlayerConnect, method_12957, onPlayerConnect, func_201361_c

void (EntityPlayer): d, method_12961, onPlayerDisconnect, func_201363_d

void (ServerPlayer): d, onPlayerDisconnect, method_12961, onPlayerDisconnect, func_201363_d

1.14.3

名称

ri

rj

net.minecraft.entity.boss.CommandBossBar

字段

MinecraftKey: h, field_13441, field_201373_h

MinecraftKey: h, field_13441, id, field_201373_h

Set<UUID>: i, field_13440, field_201374_i

Set<UUID>: i, field_13440, playerUuids, field_201374_i

int: j, field_13443, field_201375_j

int: j, field_13443, value, field_201375_j

int: k, field_13442, field_201376_k

int: k, field_13442, maxValue, field_201376_k

构造函数

方法

MinecraftKey (): a, method_12959, func_201364_a, getKey

MinecraftKey (): a, method_12959, getId, func_201364_a, getKey

void (EntityPlayer): a, method_14088, func_186760_a, addPlayer

void (EntityPlayer): a, method_14088, addPlayer, func_186760_a, addPlayer

void (UUID): a, method_12964, func_201372_a

void (UUID): a, method_12964, addPlayer, func_201372_a

void (EntityPlayer): b, method_14089, func_186761_b, removePlayer

void (EntityPlayer): b, method_14089, removePlayer, func_186761_b, removePlayer

void (): b, method_14094, func_201360_b

void (): b, method_14094, clearPlayers, func_201360_b

int (): c, method_12955, func_201365_c

int (): c, method_12955, getValue, func_201365_c

int (): d, method_12960, func_201367_d

int (): d, method_12960, getMaxValue, func_201367_d

void (int): a, method_12954, func_201362_a

void (int): a, method_12954, setValue, func_201362_a

void (int): b, method_12956, func_201366_b

void (int): b, method_12956, setMaxValue, func_201366_b

IChatBaseComponent (): e, method_12965, func_201369_e

IChatBaseComponent (): e, method_12965, toHoverableText, func_201369_e

boolean (Collection<EntityPlayer>): a, method_12962, func_201368_a

boolean (Collection<EntityPlayer>): a, method_12962, addPlayers, func_201368_a

NBTTagCompound (): f, method_12963, func_201370_f

NBTTagCompound (): f, method_12963, toTag, func_201370_f

BossBattleCustom (NBTTagCompound, MinecraftKey): a, method_12966, func_201371_a

BossBattleCustom (NBTTagCompound, MinecraftKey): a, method_12966, fromTag, func_201371_a

void (EntityPlayer): c, method_12957, func_201361_c

void (EntityPlayer): c, method_12957, onPlayerConnect, func_201361_c

void (EntityPlayer): d, method_12961, func_201363_d

void (EntityPlayer): d, method_12961, onPlayerDisconnect, func_201363_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

pu

ri

net.minecraft.class_3002

net.minecraft.server.CustomBossEvent

net.minecraft.server.CustomServerBossInfo

net.minecraft.server.v1_13_R2.BossBattleCustom

net.minecraft.server.v1_14_R1.BossBattleCustom

字段

MinecraftKey: h, field_201373_h

MinecraftKey: h, field_13441, field_201373_h

Set<UUID>: i, field_201374_i

Set<UUID>: i, field_13440, field_201374_i

int: j, field_201375_j

int: j, field_13443, field_201375_j

int: k, field_201376_k

int: k, field_13442, field_201376_k

构造函数

方法

MinecraftKey (): a, func_201364_a, getKey

MinecraftKey (): a, method_12959, func_201364_a, getKey

void (EntityPlayer): a, func_186760_a, addPlayer

void (EntityPlayer): a, method_14088, func_186760_a, addPlayer

void (UUID): a, func_201372_a

void (UUID): a, method_12964, func_201372_a

void (EntityPlayer): b, func_186761_b, removePlayer

void (EntityPlayer): b, method_14089, func_186761_b, removePlayer

void (): b, func_201360_b

void (): b, method_14094, func_201360_b

int (): c, func_201365_c

int (): c, method_12955, func_201365_c

int (): d, func_201367_d

int (): d, method_12960, func_201367_d

void (int): a, func_201362_a

void (int): a, method_12954, func_201362_a

void (int): b, func_201366_b

void (int): b, method_12956, func_201366_b

IChatBaseComponent (): e, func_201369_e

IChatBaseComponent (): e, method_12965, func_201369_e

boolean (Collection<EntityPlayer>): a, func_201368_a

boolean (Collection<EntityPlayer>): a, method_12962, func_201368_a

NBTTagCompound (): f, func_201370_f

NBTTagCompound (): f, method_12963, func_201370_f

BossBattleCustom (NBTTagCompound, MinecraftKey): a, func_201371_a

BossBattleCustom (NBTTagCompound, MinecraftKey): a, method_12966, func_201371_a

void (EntityPlayer): c, func_201361_c

void (EntityPlayer): c, method_12957, func_201361_c

void (EntityPlayer): d, func_201363_d

void (EntityPlayer): d, method_12961, func_201363_d

1.13.2

名称

字段

构造函数

方法

MinecraftKey (): a, func_201364_a

MinecraftKey (): a, func_201364_a, getKey

1.13.1

名称

net.minecraft.server.v1_13_R1.BossBattleCustom

net.minecraft.server.v1_13_R2.BossBattleCustom

字段

构造函数

方法

1.13

名称

pu

net.minecraft.server.CustomBossEvent

net.minecraft.server.v1_13_R1.BossBattleCustom

字段

MinecraftKey: h, field_201373_h

Set<UUID>: i, field_201374_i

int: j, field_201375_j

int: k, field_201376_k

构造函数

(MinecraftKey, IChatBaseComponent)

方法

MinecraftKey (): a, func_201364_a

void (EntityPlayer): a, func_186760_a, addPlayer

void (UUID): a, func_201372_a

void (EntityPlayer): b, func_186761_b, removePlayer

void (): b, func_201360_b

int (): c, func_201365_c

int (): d, func_201367_d

void (int): a, func_201362_a

void (int): b, func_201366_b

IChatBaseComponent (): e, func_201369_e

boolean (Collection<EntityPlayer>): a, func_201368_a

NBTTagCompound (): f, func_201370_f

BossBattleCustom (NBTTagCompound, MinecraftKey): a, func_201371_a

void (EntityPlayer): c, func_201361_c

void (EntityPlayer): d, func_201363_d