历史 - net.minecraft.world.level.block.SculkShriekerBlock
1.21.11
名称
ebz
egu
字段
构造函数
方法
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dxc
ebz
字段
构造函数
方法
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
duq
dxc
字段
构造函数
方法
1.21.5
名称
dqm
duq
字段
VoxelShape: e, COLLIDER, field_38231, SHAPE, f_222155_
VoxelShape: f, SHAPE_COLLISION, field_38231, SHAPE, f_381506_
double: f, TOP_Y, field_38232, TOP, f_222156_
double: e, TOP_Y, field_38232, TOP, f_222156_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
1.21.4
名称
drj
dqm
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dmt
drj
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dlv
dmt
字段
构造函数
方法
1.20.6
名称
ddj
dlv
字段
构造函数
方法
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
1.20.4
名称
czp
ddj
字段
BooleanProperty: a, SHRIEKING, field_38229, SHRIEKING, f_222152_
BooleanProperty: b, SHRIEKING, field_38229, SHRIEKING, f_222152_
BooleanProperty: b, WATERLOGGED, field_38230, WATERLOGGED, f_222153_
BooleanProperty: c, WATERLOGGED, field_38230, WATERLOGGED, f_222153_
BooleanProperty: c, CAN_SUMMON, field_38422, CAN_SUMMON, f_222154_
BooleanProperty: d, CAN_SUMMON, field_38422, CAN_SUMMON, f_222154_
VoxelShape: d, COLLIDER, field_38231, SHAPE, f_222155_
VoxelShape: e, COLLIDER, field_38231, SHAPE, f_222155_
double: e, TOP_Y, field_38232, TOP, f_222156_
double: f, TOP_Y, field_38232, TOP, f_222156_
com.mojang.serialization.MapCodec<SculkShriekerBlock>: a, CODEC, field_46436, CODEC, f_303380_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<SculkShriekerBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cwh
czp
字段
构造函数
方法
1.20.1
名称
cvy
cwh
字段
构造函数
方法
<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_
1.19.4
名称
cth
cvy
字段
构造函数
方法
1.19.3
名称
cqe
cth
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cph
cqe
net.minecraft.world.level.block.SculkShriekerBlock
字段
构造函数
方法
1.19
名称
cph
net.minecraft.world.level.block.SculkShriekerBlock
net.minecraft.class_7268
net.minecraft.block.SculkShriekerBlock
net.minecraft.src.C_213113_
字段
BooleanProperty: a, SHRIEKING, field_38229, SHRIEKING, f_222152_
BooleanProperty: b, WATERLOGGED, field_38230, WATERLOGGED, f_222153_
BooleanProperty: c, CAN_SUMMON, field_38422, CAN_SUMMON, f_222154_
VoxelShape: d, COLLIDER, field_38231, SHAPE, f_222155_
double: e, TOP_Y, field_38232, TOP, f_222156_
构造函数
方法
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_
<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_