历史 - net.minecraft.world.level.block.SculkShriekerBlock

1.21.11

名称

ebz

egu

字段

构造函数

方法

VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dxc

ebz

字段

构造函数

方法

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

duq

dxc

字段

构造函数

方法

1.21.5

名称

dqm

duq

字段

VoxelShape: e, COLLIDER, field_38231, SHAPE, f_222155_

VoxelShape: f, SHAPE_COLLISION, field_38231, SHAPE, f_381506_

double: f, TOP_Y, field_38232, TOP, f_222156_

double: e, TOP_Y, field_38232, TOP, f_222156_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

1.21.4

名称

drj

dqm

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

dmt

drj

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dlv

dmt

字段

构造函数

方法

1.20.6

名称

ddj

dlv

字段

构造函数

方法

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

1.20.4

名称

czp

ddj

字段

BooleanProperty: a, SHRIEKING, field_38229, SHRIEKING, f_222152_

BooleanProperty: b, SHRIEKING, field_38229, SHRIEKING, f_222152_

BooleanProperty: b, WATERLOGGED, field_38230, WATERLOGGED, f_222153_

BooleanProperty: c, WATERLOGGED, field_38230, WATERLOGGED, f_222153_

BooleanProperty: c, CAN_SUMMON, field_38422, CAN_SUMMON, f_222154_

BooleanProperty: d, CAN_SUMMON, field_38422, CAN_SUMMON, f_222154_

VoxelShape: d, COLLIDER, field_38231, SHAPE, f_222155_

VoxelShape: e, COLLIDER, field_38231, SHAPE, f_222155_

double: e, TOP_Y, field_38232, TOP, f_222156_

double: f, TOP_Y, field_38232, TOP, f_222156_

com.mojang.serialization.MapCodec<SculkShriekerBlock>: a, CODEC, field_46436, CODEC, f_303380_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<SculkShriekerBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cwh

czp

字段

构造函数

方法

1.20.1

名称

cvy

cwh

字段

构造函数

方法

<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_

1.19.4

名称

cth

cvy

字段

构造函数

方法

1.19.3

名称

cqe

cth

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cph

cqe

net.minecraft.world.level.block.SculkShriekerBlock

字段

构造函数

方法

1.19

名称

cph

net.minecraft.world.level.block.SculkShriekerBlock

net.minecraft.class_7268

net.minecraft.block.SculkShriekerBlock

net.minecraft.src.C_213113_

字段

BooleanProperty: a, SHRIEKING, field_38229, SHRIEKING, f_222152_

BooleanProperty: b, WATERLOGGED, field_38230, WATERLOGGED, f_222153_

BooleanProperty: c, CAN_SUMMON, field_38422, CAN_SUMMON, f_222154_

VoxelShape: d, COLLIDER, field_38231, SHAPE, f_222155_

double: e, TOP_Y, field_38232, TOP, f_222156_

构造函数

(BlockBehaviour$Properties)

方法

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_

<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_